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pcsx_rearmed
trimui-s
libretro core fork of pcsx_rearmed with trimui s support
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Author
2013-02-05
frontend: do all bpp handling in plugin_lib
notaz
2013-01-06
gpus: handle list underflows better
notaz
2013-01-05
gpulib: update after open
notaz
2013-01-05
gpulib: limit height
notaz
2013-01-05
spu: fix decode offset
notaz
2013-01-05
spu: stop at address 0
notaz
2013-01-05
spu: check buffer state less often
notaz
2013-01-04
gpulib: fix frameskip cmd skipping
notaz
2013-01-03
spu: also return on decoder irqs
notaz
2013-01-03
spu: fix decode buffers
notaz
2012-12-23
frontend: fix pulseaudio, detect it in configure script
notaz
2012-12-23
frontend: switch to libpicofe sdl code
notaz
2012-12-16
dfxvideo: don't build Xv version (no longer used)
notaz
2012-12-02
improve ARM feature detection
notaz
2012-12-02
mave plugin and core shared includes to single location
notaz
2012-11-24
initial Android support
Toad King
2012-11-24
gpulib: check mode change on blank
notaz
2012-11-24
spu: fix saving bug
notaz
2012-11-24
fix some more 32/64bit incompatibilities
notaz
2012-11-24
plugins: drop arch filename extensions
notaz
2012-11-19
dfsound: add PulseAudio workaround
notaz
2012-11-18
frontend: overlay improvements
notaz
2012-11-18
spu: stop at 0 volume
notaz
2012-11-18
fix gun handling in enhancement mode
notaz
2012-11-13
fix some random corner cases
notaz
2012-11-13
psx_gpu: fix interlace mode
notaz
2012-11-05
sort out 32/64bit savestate compat issues
notaz
2012-11-05
detect undefined symbols early
notaz
2012-11-03
psx_gpu: change enh buffer selection once more
notaz
2012-11-02
psx_gpu: rework enhancement buffer selection
notaz
2012-11-02
move blit to core, allow filtering while blitting
notaz
2012-10-28
psx_gpu: workaround overflow crash
notaz
2012-10-27
psx_gpu: add some preloads
notaz
2012-10-27
psx_gpu: implement setup_sprite_untextured in asm
notaz
2012-10-24
gpu: move enhacement logic out of vout_pl
notaz
2012-10-24
psx_gpu: select buffers differently
notaz
2012-10-23
psx_gpu: change reciprocal table again
notaz
2012-10-23
psx_gpu: consolidate C code, implement exnhancement asm
notaz
2012-10-13
psx_gpu: 2x sprite fixes and integration
notaz
2012-10-13
psx_gpu: 2x sprite renderer
Exophase
2012-10-12
various enhancement tweaks
notaz
2012-10-12
start mmap'ing vram, with hugetlb if possible
notaz
2012-10-12
psx_gpu: start handling vram loads/moves for enhancement
notaz
2012-10-12
psx_gpu: do enhanced lines
notaz
2012-10-12
psx_gpu: switch to 1024 width again.
notaz
2012-10-12
psx_gpu: use different uvrgb phase for enhancement
notaz
2012-10-12
psx_gpu: do enhaced sprites with triangles
notaz
2012-10-12
psx_gpu: move masking to set_texture
notaz
2012-10-12
psx_gpu: switch enhancement to 2048 width
notaz
2012-10-12
psx_gpu: add enhanced triangle rendering
notaz
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