From 8b9b4c9f8f3d892c657e5a4ad0f799c23cfa735b Mon Sep 17 00:00:00 2001 From: negativeExponent Date: Sat, 31 Oct 2020 07:15:03 +0800 Subject: Remove dfinput plugin from Makefile The dfinput plugin is not used in this codebase, so remove them when compiling. Will repurpose dfinput_activate() to do out init later. --- Makefile | 2 ++ frontend/libretro.c | 4 ++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Makefile b/Makefile index 993b05e..d751fb1 100644 --- a/Makefile +++ b/Makefile @@ -258,7 +258,9 @@ LDFLAGS += -lm endif # dfinput +ifneq "$(PLATFORM)" "libretro" OBJS += plugins/dfinput/main.o plugins/dfinput/pad.o plugins/dfinput/guncon.o +endif # frontend/gui OBJS += frontend/cspace.o diff --git a/frontend/libretro.c b/frontend/libretro.c index 323932a..6416b67 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -1440,7 +1440,7 @@ bool retro_load_game(const struct retro_game_info *info) } plugin_call_rearmed_cbs(); - dfinput_activate(); + /* dfinput_activate(); */ if (CheckCdrom() == -1) { @@ -2198,7 +2198,7 @@ static void update_variables(bool in_flight) GPU_open(&gpuDisp, "PCSX", NULL); } - dfinput_activate(); + /* dfinput_activate(); */ } else { -- cgit v1.2.3 From 4c7a462ed37b73f05ff8cc16b477c22e5b2daa26 Mon Sep 17 00:00:00 2001 From: negativeExponent Date: Sat, 31 Oct 2020 19:38:47 +0800 Subject: Fix negcon not working correctly in some games --- libpcsxcore/plugins.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/libpcsxcore/plugins.c b/libpcsxcore/plugins.c index 19de72c..8d99be2 100644 --- a/libpcsxcore/plugins.c +++ b/libpcsxcore/plugins.c @@ -747,7 +747,8 @@ unsigned char _PADpoll(int port, unsigned char value) { req = value; // Don't enable Analog/Vibration for a standard pad - if (in_type[port] == PSE_PAD_TYPE_STANDARD) { + if (in_type[port] == PSE_PAD_TYPE_STANDARD || + in_type[port] == PSE_PAD_TYPE_NEGCON) { ; // Pad keystate already in buffer } else @@ -772,9 +773,13 @@ unsigned char _PADpoll(int port, unsigned char value) { case CMD_READ_DATA_AND_VIBRATE: //mem the vibration value for Large motor; pad[port].Vib[1] = value; + + if (in_type[port] == PSE_PAD_TYPE_STANDARD && + in_type[port] == PSE_PAD_TYPE_NEGCON) + break; + //vibration - if (in_type[port] != PSE_PAD_TYPE_STANDARD) - vibrate(port); + vibrate(port); break; } break; -- cgit v1.2.3