From bd6267e616cc4966fadf971019fe15db2469e97d Mon Sep 17 00:00:00 2001 From: notaz Date: Sat, 25 Dec 2010 02:52:55 +0200 Subject: menu: add most options --- frontend/menu.c | 226 ++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 195 insertions(+), 31 deletions(-) (limited to 'frontend/menu.c') diff --git a/frontend/menu.c b/frontend/menu.c index 40edb2f..75c51e8 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -56,11 +56,29 @@ enum { }; extern int ready_to_go; -static int game_config_loaded, last_psx_w, last_psx_h; +static int game_config_loaded; +static int last_psx_w, last_psx_h, last_psx_bpp; static int scaling, filter, state_slot, cpu_clock; -static int dummy, state_slot; +static int state_slot; static char rom_fname_reload[MAXPATHLEN]; static char last_selected_fname[MAXPATHLEN]; +int g_opts; + +// from softgpu plugin +extern int iUseDither; +extern int UseFrameSkip; +extern uint32_t dwActFixes; + +// sound plugin +extern int iUseReverb; +extern int iUseInterpolation; +extern int iXAPitch; +extern int iSPUIRQWait; +extern int iUseTimer; + + +static int min(int x, int y) { return x < y ? x : y; } +static int max(int x, int y) { return x > y ? x : y; } void emu_make_path(char *buff, const char *end, int size) { @@ -113,6 +131,17 @@ static void draw_savestate_bg(int slot) static void menu_set_defconfig(void) { scaling = SCALE_4_3; + + Config.Xa = Config.Cdda = Config.Sio = + Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; + + iUseDither = UseFrameSkip = 0; + dwActFixes = 1<<7; + + iUseReverb = 2; + iUseInterpolation = 1; + iXAPitch = iSPUIRQWait = 0; + iUseTimer = 2; } static int menu_write_config(int is_game) @@ -144,6 +173,7 @@ static unsigned short fname2color(const char *fname) return 0xffff; } +#define MENU_ALIGN_LEFT #define menu_init menu_init_common #include "common/menu.c" #undef menu_init @@ -281,10 +311,12 @@ me_bind_action me_ctrl_actions[] = me_bind_action emuctrl_actions[] = { +/* { "Load State ", PEV_STATE_LOAD }, { "Save State ", PEV_STATE_SAVE }, { "Prev Save Slot ", PEV_SSLOT_PREV }, { "Next Save Slot ", PEV_SSLOT_NEXT }, +*/ { "Enter Menu ", PEV_MENU }, { NULL, 0 } }; @@ -375,21 +407,6 @@ static int menu_loop_keyconfig(int id, int keys) return 0; } -// ------------ adv options menu ------------ - -static menu_entry e_menu_adv_options[] = -{ - mee_onoff ("captain placeholder", 0, dummy, 1), - mee_end, -}; - -static int menu_loop_adv_options(int id, int keys) -{ - static int sel = 0; - me_loop(e_menu_adv_options, &sel, NULL); - return 0; -} - // ------------ gfx options menu ------------ static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL }; @@ -465,6 +482,110 @@ static int menu_loop_gfx_options(int id, int keys) return 0; } +// ------------ bios/plugins ------------ + +static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL }; +static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17\n" + "Coded by Pete Bernert and the P.E.Op.S. team"; +static const char h_gpu_0[] = "Needed for Chrono Cross"; +static const char h_gpu_1[] = "Capcom fighting games"; +static const char h_gpu_2[] = "Black screens in Lunar"; +static const char h_gpu_3[] = "Compatibility mode"; +static const char h_gpu_6[] = "Pandemonium 2"; +static const char h_gpu_7[] = "Skip every second frame"; +static const char h_gpu_8[] = "Needed by Dark Forces"; +static const char h_gpu_9[] = "better g-colors, worse textures"; +static const char h_gpu_10[] = "Toggle busy flags after drawing"; + +static menu_entry e_menu_plugin_gpu[] = +{ + mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering), + mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0), + mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1), + mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2), + mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3), + mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6), + mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7), + mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8), + mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9), + mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10), + mee_end, +}; + +static int menu_loop_plugin_gpu(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_gpu, &sel, NULL); + return 0; +} + +static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL }; +static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL }; +static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7\n" + "Coded by Pete Bernert and the P.E.Op.S. team"; +static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches"; +static const char h_spu_thread[] = "Run sound emulation in separate thread"; + +static menu_entry e_menu_plugin_spu[] = +{ + mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb), + mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp), + mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1), + mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait), + mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread), + mee_end, +}; + +static int menu_loop_plugin_spu(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_spu, &sel, NULL); + return 0; +} + +static menu_entry e_menu_plugin_options[] = +{ + mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu), + mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu), + mee_end, +}; + +static int menu_loop_plugin_options(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_options, &sel, NULL); + return 0; +} + +// ------------ adv options menu ------------ + +static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance"; +static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n" + "(proper .cue/.bin dump is needed otherwise)"; +static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads"; +static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off"; +static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix"; +static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix"; + +static menu_entry e_menu_adv_options[] = +{ + mee_onoff ("Show CPU load", 0, g_opts, OPT_SHOWCPU), + mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa), + mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda), + mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio), + mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq), + mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1), + mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2), + mee_end, +}; + +static int menu_loop_adv_options(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_adv_options, &sel, NULL); + return 0; +} + // ------------ options menu ------------ static int mh_restore_defaults(int id, int keys) @@ -474,20 +595,29 @@ static int mh_restore_defaults(int id, int keys) return 1; } +static const char *men_region[] = { "NTSC", "PAL", NULL }; +/* static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL }; static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n" "loading state or both"; +*/ +static const char h_restore_def[] = "Switches back to default / recommended\n" + "configuration"; static menu_entry e_menu_options[] = { - mee_range ("Save slot", 0, state_slot, 0, 9), - mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), +// mee_range ("Save slot", 0, state_slot, 0, 9), +// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), + mee_onoff ("Frameskip", 0, UseFrameSkip, 1), + mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS), + mee_enum ("Region", 0, Config.PsxType, men_region), mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000), mee_handler ("[Display]", menu_loop_gfx_options), + mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options), mee_handler ("[Advanced]", menu_loop_adv_options), - mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), - mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), - mee_handler ("Restore defaults", mh_restore_defaults), +// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), +// mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), + mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def), mee_end, }; @@ -531,16 +661,19 @@ static void debug_menu_loop(void) // ------------ main menu ------------ +void OnFile_Exit(); + const char *plat_get_credits(void) { - return "(C) 1999-2003 PCSX Team\n" + return "PCSX-ReARMed\n\n" + "(C) 1999-2003 PCSX Team\n" "(C) 2005-2009 PCSX-df Team\n" "(C) 2009-2010 PCSX-Reloaded Team\n\n" "GPU and SPU code by Pete Bernert\n" " and the P.E.Op.S. team\n" - "ARM recompiler by Ari64\n\n" + "ARM recompiler (C) 2009-2010 Ari64\n\n" "integration, optimization and\n" - " frontend by (C) notaz, 2010\n"; + " frontend (C) 2010 notaz\n"; } static char *romsel_run(void) @@ -579,6 +712,7 @@ static char *romsel_run(void) return NULL; } + strcpy(last_selected_fname, rom_fname_reload); game_config_loaded = 0; ready_to_go = 1; return ret; @@ -622,7 +756,8 @@ static int main_menu_handler(int id, int keys) in_menu_wait(PBTN_MOK|PBTN_MBACK, 70); break; case MA_MAIN_EXIT: - exit(1); // FIXME + OnFile_Exit(); + break; default: lprintf("%s: something unknown selected\n", __FUNCTION__); break; @@ -649,23 +784,24 @@ static menu_entry e_menu_main[] = // ---------------------------- +static void menu_leave_emu(void); + void menu_loop(void) { static int sel = 0; - omap_enable_layer(0); + menu_leave_emu(); me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go); me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go); -strcpy(last_selected_fname, "/mnt/ntz/stuff/psx"); menu_enter(ready_to_go); in_set_config_int(0, IN_CFG_BLOCKING, 1); do { - me_loop(e_menu_main, &sel, draw_frame_debug); + me_loop(e_menu_main, &sel, NULL); } while (!ready_to_go); /* wait until menu, ok, back is released */ @@ -687,12 +823,17 @@ void menu_init(void) pnd_menu_init(); last_psx_w = 320; last_psx_h = 240; + last_psx_bpp = 16; + + strcpy(last_selected_fname, "/media"); + //strcpy(last_selected_fname, "/mnt/ntz/stuff/psx"); } -void menu_notify_mode_change(int w, int h) +void menu_notify_mode_change(int w, int h, int bpp) { last_psx_w = w; last_psx_h = h; + last_psx_bpp = bpp; if (scaling == SCALE_1_1) { g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2; @@ -701,16 +842,34 @@ void menu_notify_mode_change(int w, int h) } } +static void menu_leave_emu(void) +{ + omap_enable_layer(0); + + if (ready_to_go && last_psx_bpp == 16) { + int x = max(0, g_menuscreen_w - last_psx_w); + int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2); + int w = min(g_menuscreen_w, last_psx_w); + int h = min(g_menuscreen_h, last_psx_h); + u16 *d = (u16 *)g_menubg_src_ptr + g_menuscreen_w * y + x; + u16 *s = pl_fbdev_buf; + + for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w) + memcpy(d, s, w * 2); + } +} + void menu_prepare_emu(void) { if (!game_config_loaded) { + menu_set_defconfig(); menu_load_config(1); game_config_loaded = 1; } switch (scaling) { case SCALE_1_1: - menu_notify_mode_change(last_psx_w, last_psx_h); + menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp); break; case SCALE_4_3: g_layer_x = 80; g_layer_y = 0; @@ -727,6 +886,11 @@ void menu_prepare_emu(void) apply_filter(filter); apply_cpu_clock(); stop = 0; + + // core doesn't care about Config.Cdda changes, + // so handle them manually here + if (Config.Cdda) + CDR_stop(); } void me_update_msg(const char *msg) -- cgit v1.2.3