From 29f3675b9b2f24b8a16db73588b8b04d628eabd8 Mon Sep 17 00:00:00 2001 From: alexis-puska Date: Thu, 12 May 2016 01:45:26 +0200 Subject: second implementation of multitap add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time --- frontend/plugin_lib.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'frontend/plugin_lib.h') diff --git a/frontend/plugin_lib.h b/frontend/plugin_lib.h index 50fcf9e..ad27fc2 100644 --- a/frontend/plugin_lib.h +++ b/frontend/plugin_lib.h @@ -17,8 +17,10 @@ enum { DKEY_CROSS, DKEY_SQUARE, }; -extern int in_state_gun; +extern int in_state_gun; extern int in_type[8]; +extern int multitap1; +extern int multitap2; extern int in_analog_left[8][2]; extern int in_analog_right[8][2]; unsigned short in_keystate[8]; -- cgit v1.2.3