From 29f3675b9b2f24b8a16db73588b8b04d628eabd8 Mon Sep 17 00:00:00 2001 From: alexis-puska Date: Thu, 12 May 2016 01:45:26 +0200 Subject: second implementation of multitap add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time --- include/psemu_plugin_defs.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'include') diff --git a/include/psemu_plugin_defs.h b/include/psemu_plugin_defs.h index 9986654..7232d03 100644 --- a/include/psemu_plugin_defs.h +++ b/include/psemu_plugin_defs.h @@ -194,6 +194,11 @@ typedef struct // controler type - fill it withe predefined values above unsigned char controllerType; + //0 : No multitap between psx and pad + //1 : multitap between psx and pad on port 1 + //2 : multitap between psx and pad on port 2 + int portMultitap; + // status of buttons - every controller fills this field unsigned short buttonStatus; -- cgit v1.2.3