From 29f3675b9b2f24b8a16db73588b8b04d628eabd8 Mon Sep 17 00:00:00 2001 From: alexis-puska Date: Thu, 12 May 2016 01:45:26 +0200 Subject: second implementation of multitap add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time --- libpcsxcore/plugins.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libpcsxcore/plugins.h') diff --git a/libpcsxcore/plugins.h b/libpcsxcore/plugins.h index 4f0c4fa..626939b 100644 --- a/libpcsxcore/plugins.h +++ b/libpcsxcore/plugins.h @@ -235,7 +235,7 @@ typedef long (CALLBACK* PADtest)(void); typedef long (CALLBACK* PADclose)(void); typedef long (CALLBACK* PADquery)(void); typedef long (CALLBACK* PADreadPort1)(PadDataS*, int pad_index); -typedef long (CALLBACK* PADreadPort2)(PadDataS*); +typedef long (CALLBACK* PADreadPort2)(PadDataS*, int pad_index); typedef long (CALLBACK* PADkeypressed)(void); typedef unsigned char (CALLBACK* PADstartPoll)(int); typedef unsigned char (CALLBACK* PADpoll)(unsigned char); -- cgit v1.2.3