From f1359c5758c2e745b1cbec63e21445fa65f7cafe Mon Sep 17 00:00:00 2001 From: notaz Date: Mon, 13 Aug 2012 02:53:21 +0300 Subject: psx_gpu: switch enhancement to 2048 width otherwise games that position framebuffers horizontally corrupt the display. --- plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c') diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c index d81f8aa..ff74f34 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c @@ -71,7 +71,7 @@ int main() WRITE_OFFSET(f, texture_window_x); WRITE_OFFSET(f, texture_window_y); WRITE_OFFSET(f, primitive_type); - WRITE_OFFSET(f, interlace_mode); + WRITE_OFFSET(f, render_mode); WRITE_OFFSET(f, blocks); WRITE_OFFSET(f, span_uvrg_offset); WRITE_OFFSET(f, span_edge_data); -- cgit v1.2.3