From 62d7fa9555924ab8e152b546711d27add640b102 Mon Sep 17 00:00:00 2001 From: notaz Date: Thu, 19 Jan 2012 01:33:12 +0200 Subject: refactor gpu plugins and Makefiles name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles --- plugins/gpu_unai/gpulib_if.cpp | 291 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 291 insertions(+) create mode 100644 plugins/gpu_unai/gpulib_if.cpp (limited to 'plugins/gpu_unai/gpulib_if.cpp') diff --git a/plugins/gpu_unai/gpulib_if.cpp b/plugins/gpu_unai/gpulib_if.cpp new file mode 100644 index 0000000..22fe31e --- /dev/null +++ b/plugins/gpu_unai/gpulib_if.cpp @@ -0,0 +1,291 @@ +/*************************************************************************** +* Copyright (C) 2010 PCSX4ALL Team * +* Copyright (C) 2010 Unai * +* Copyright (C) 2011 notaz * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License for more details. * +* * +* You should have received a copy of the GNU General Public License * +* along with this program; if not, write to the * +* Free Software Foundation, Inc., * +* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * +***************************************************************************/ + +#include +#include +#include +#include "../gpulib/gpu.h" + +#define u8 uint8_t +#define s8 int8_t +#define u16 uint16_t +#define s16 int16_t +#define u32 uint32_t +#define s32 int32_t +#define s64 int64_t + +#define INLINE static + +#define FRAME_BUFFER_SIZE (1024*512*2) +#define FRAME_WIDTH 1024 +#define FRAME_HEIGHT 512 +#define FRAME_OFFSET(x,y) (((y)<<10)+(x)) + +#define isSkip 0 /* skip frame (info coming from GPU) */ +#define alt_fps 0 +static int linesInterlace; /* internal lines interlace */ +static int force_interlace; + +static bool light = true; /* lighting */ +static bool blend = true; /* blending */ +static bool FrameToRead = false; /* load image in progress */ +static bool FrameToWrite = false; /* store image in progress */ + +static bool enableAbbeyHack = false; /* Abe's Odyssey hack */ + +static u8 BLEND_MODE; +static u8 TEXT_MODE; +static u8 Masking; + +static u16 PixelMSB; +static u16 PixelData; + +/////////////////////////////////////////////////////////////////////////////// +// GPU Global data +/////////////////////////////////////////////////////////////////////////////// + +// Dma Transfers info +static s32 px,py; +static s32 x_end,y_end; +static u16* pvram; + +static s32 PacketCount; +static s32 PacketIndex; + +// Rasterizer status +static u32 TextureWindow [4]; +static u32 DrawingArea [4]; +static u32 DrawingOffset [2]; + +static u16* TBA; +static u16* CBA; + +// Inner Loops +static s32 u4, du4; +static s32 v4, dv4; +static s32 r4, dr4; +static s32 g4, dg4; +static s32 b4, db4; +static u32 lInc; +static u32 tInc, tMsk; + +union GPUPacket +{ + u32 U4[16]; + s32 S4[16]; + u16 U2[32]; + s16 S2[32]; + u8 U1[64]; + s8 S1[64]; +}; + +static GPUPacket PacketBuffer; +static u16 *GPU_FrameBuffer; +static u32 GPU_GP1; + +/////////////////////////////////////////////////////////////////////////////// + +#include "../gpu_unai/gpu_fixedpoint.h" + +// Inner loop driver instanciation file +#include "../gpu_unai/gpu_inner.h" + +// GPU Raster Macros +#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) + +#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20) +//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21) +#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21) + +//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; } +#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; } + +#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);} + +// GPU internal image drawing functions +#include "../gpu_unai/gpu_raster_image.h" + +// GPU internal line drawing functions +#include "../gpu_unai/gpu_raster_line.h" + +// GPU internal polygon drawing functions +#include "../gpu_unai/gpu_raster_polygon.h" + +// GPU internal sprite drawing functions +#include "../gpu_unai/gpu_raster_sprite.h" + +// GPU command buffer execution/store +#include "../gpu_unai/gpu_command.h" + +#define unai_do_prim(cmd, list, len) \ + memcpy(PacketBuffer.U4, list, (len) * 4); \ + gpuSendPacketFunction(cmd) + +///////////////////////////////////////////////////////////////////////////// + +int renderer_init(void) +{ + GPU_FrameBuffer = (u16 *)gpu.vram; + + // s_invTable + for(int i=1;i<=(1<>1); + #else + v *= double(0x80000000); + #endif + s_invTable[i-1]=s32(v); + } + + return 0; +} + +extern const unsigned char cmd_lengths[256]; + +void do_cmd_list(unsigned int *list, int list_len) +{ + unsigned int cmd, len; + unsigned int *list_end = list + list_len; + + linesInterlace = force_interlace; +#ifndef __ARM_ARCH_7A__ /* XXX */ + linesInterlace |= gpu.status.interlace; +#endif + + for (; list < list_end; list += 1 + len) + { + cmd = *list >> 24; + len = cmd_lengths[cmd]; + + switch(cmd) + { + case 0x48 ... 0x4F: + { + u32 num_vertexes = 1; + u32 *list_position = &(list[2]); + u32 PRIM = cmd; + + memcpy(&PacketBuffer.U4[0], list, 4 * 3); + gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); + + while(1) + { + if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) + break; + + PacketBuffer.U4[1] = PacketBuffer.U4[2]; + PacketBuffer.U4[2] = *list_position++; + gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); + + num_vertexes++; + } + + if(num_vertexes > 2) + len += (num_vertexes - 2); + + break; + } + + case 0x58 ... 0x5F: + { + u32 num_vertexes = 1; + u32 *list_position = &(list[2]); + u32 PRIM = cmd; + + memcpy(&PacketBuffer.U4[0], list, 4 * 4); + gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); + + while(1) + { + if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) + break; + + PacketBuffer.U4[0] = PacketBuffer.U4[2]; + PacketBuffer.U4[1] = PacketBuffer.U4[3]; + PacketBuffer.U4[2] = *list_position++; + PacketBuffer.U4[3] = *list_position++; + gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); + + num_vertexes++; + } + + if(num_vertexes > 2) + len += (num_vertexes - 2) * 2; + + break; + } + +#ifdef TEST + case 0xA0: // sys -> vid + { + u32 load_width = list[2] & 0xffff; + u32 load_height = list[2] >> 16; + u32 load_size = load_width * load_height; + + len += load_size / 2; + break; + } +#endif + + default: + unai_do_prim(cmd, list, len + 1); + break; + } + } +} + +void renderer_sync_ecmds(uint32_t *ecmds) +{ + unai_do_prim(0xe1, &ecmds[1], 1); + unai_do_prim(0xe2, &ecmds[2], 1); + unai_do_prim(0xe3, &ecmds[3], 1); + unai_do_prim(0xe4, &ecmds[4], 1); + unai_do_prim(0xe5, &ecmds[5], 1); + unai_do_prim(0xe6, &ecmds[6], 1); +} + +void renderer_update_caches(int x, int y, int w, int h) +{ +} + +void renderer_flush_queues(void) +{ +} + +void renderer_set_interlace(int enable, int is_odd) +{ +} + +#ifndef TEST + +#include "../../frontend/plugin_lib.h" + +void renderer_set_config(const struct rearmed_cbs *cbs) +{ + force_interlace = cbs->gpu_unai.lineskip; + enableAbbeyHack = cbs->gpu_unai.abe_hack; + light = !cbs->gpu_unai.no_light; + blend = !cbs->gpu_unai.no_blend; +} + +#endif -- cgit v1.2.3