From 983a7cfdccceaa612267a1b045110b4f831d1495 Mon Sep 17 00:00:00 2001 From: notaz Date: Wed, 5 Oct 2011 02:11:18 +0300 Subject: spu/cdda: sync cdda to spu playback this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. --- plugins/spunull/spunull.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'plugins/spunull') diff --git a/plugins/spunull/spunull.c b/plugins/spunull/spunull.c index be798c5..4390be3 100644 --- a/plugins/spunull/spunull.c +++ b/plugins/spunull/spunull.c @@ -347,8 +347,9 @@ void SPUasync(unsigned int cycle) { } -void SPUplayCDDAchannel(short *pcm, int nbytes) +int SPUplayCDDAchannel(short *pcm, int nbytes) { + return -1; } //////////////////////////////////////////////////////////////////////// -- cgit v1.2.3