#ifndef _3DS_PTHREAD_WRAP__ #define _3DS_PTHREAD_WRAP__ #include #include #include #include "3ds_utils.h" #define CTR_PTHREAD_STACK_SIZE 0x10000 typedef struct { int32_t handle; uint32_t* stack; }pthread_t; typedef int pthread_attr_t; static inline int pthread_create(pthread_t *thread, const pthread_attr_t *attr, void *(*start_routine)(void*), void *arg) { thread->stack = linearMemAlign(CTR_PTHREAD_STACK_SIZE, 8); svcCreateThread(&thread->handle, start_routine, arg, (uint32_t*)((uint32_t)thread->stack + CTR_PTHREAD_STACK_SIZE), 0x25, 1); return 1; } static inline int pthread_join(pthread_t thread, void **retval) { (void)retval; if(svcWaitSynchronization(thread.handle, INT64_MAX)) return -1; linearFree(thread.stack); return 0; } static inline void pthread_exit(void *retval) { (void)retval; svcExitThread(); } #endif //_3DS_PTHREAD_WRAP__