/* * (C) GraÅžvydas "notaz" Ignotas, 2012 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #include #include #include "input.h" #include "in_sdl.h" #define IN_SDL_PREFIX "sdl:" /* should be machine word for best performace */ typedef unsigned long keybits_t; #define KEYBITS_WORD_BITS (sizeof(keybits_t) * 8) struct in_sdl_state { SDL_Joystick *joy; int joy_id; int axis_keydown[2]; keybits_t keystate[SDLK_LAST / KEYBITS_WORD_BITS + 1]; }; static const char * const in_sdl_keys[SDLK_LAST] = { [SDLK_BACKSPACE] = "backspace", [SDLK_TAB] = "tab", [SDLK_CLEAR] = "clear", [SDLK_RETURN] = "return", [SDLK_PAUSE] = "pause", [SDLK_ESCAPE] = "escape", [SDLK_SPACE] = "space", [SDLK_EXCLAIM] = "!", [SDLK_QUOTEDBL] = "\"", [SDLK_HASH] = "#", [SDLK_DOLLAR] = "$", [SDLK_AMPERSAND] = "&", [SDLK_QUOTE] = "'", [SDLK_LEFTPAREN] = "(", [SDLK_RIGHTPAREN] = ")", [SDLK_ASTERISK] = "*", [SDLK_PLUS] = "+", [SDLK_COMMA] = ",", [SDLK_MINUS] = "-", [SDLK_PERIOD] = ".", [SDLK_SLASH] = "/", [SDLK_0] = "0", [SDLK_1] = "1", [SDLK_2] = "2", [SDLK_3] = "3", [SDLK_4] = "4", [SDLK_5] = "5", [SDLK_6] = "6", [SDLK_7] = "7", [SDLK_8] = "8", [SDLK_9] = "9", [SDLK_COLON] = ":", [SDLK_SEMICOLON] = ",", [SDLK_LESS] = "<", [SDLK_EQUALS] = "=", [SDLK_GREATER] = ">", [SDLK_QUESTION] = "?", [SDLK_AT] = "@", [SDLK_LEFTBRACKET] = "[", [SDLK_BACKSLASH] = "\\", [SDLK_RIGHTBRACKET] = "]", [SDLK_CARET] = "^", [SDLK_UNDERSCORE] = "_", [SDLK_BACKQUOTE] = "`", [SDLK_a] = "a", [SDLK_b] = "b", [SDLK_c] = "c", [SDLK_d] = "d", [SDLK_e] = "e", [SDLK_f] = "f", [SDLK_g] = "g", [SDLK_h] = "h", [SDLK_i] = "i", [SDLK_j] = "j", [SDLK_k] = "k", [SDLK_l] = "l", [SDLK_m] = "m", [SDLK_n] = "n", [SDLK_o] = "o", [SDLK_p] = "p", [SDLK_q] = "q", [SDLK_r] = "r", [SDLK_s] = "s", [SDLK_t] = "t", [SDLK_u] = "u", [SDLK_v] = "v", [SDLK_w] = "w", [SDLK_x] = "x", [SDLK_y] = "y", [SDLK_z] = "z", [SDLK_DELETE] = "delete", [SDLK_KP0] = "[0]", [SDLK_KP1] = "[1]", [SDLK_KP2] = "[2]", [SDLK_KP3] = "[3]", [SDLK_KP4] = "[4]", [SDLK_KP5] = "[5]", [SDLK_KP6] = "[6]", [SDLK_KP7] = "[7]", [SDLK_KP8] = "[8]", [SDLK_KP9] = "[9]", [SDLK_KP_PERIOD] = "[.]", [SDLK_KP_DIVIDE] = "[/]", [SDLK_KP_MULTIPLY] = "[*]", [SDLK_KP_MINUS] = "[-]", [SDLK_KP_PLUS] = "[+]", [SDLK_KP_ENTER] = "enter", [SDLK_KP_EQUALS] = "equals", [SDLK_UP] = "up", [SDLK_DOWN] = "down", [SDLK_RIGHT] = "right", [SDLK_LEFT] = "left", [SDLK_DOWN] = "down", [SDLK_INSERT] = "insert", [SDLK_HOME] = "home", [SDLK_END] = "end", [SDLK_PAGEUP] = "page up", [SDLK_PAGEDOWN] = "page down", [SDLK_F1] = "f1", [SDLK_F2] = "f2", [SDLK_F3] = "f3", [SDLK_F4] = "f4", [SDLK_F5] = "f5", [SDLK_F6] = "f6", [SDLK_F7] = "f7", [SDLK_F8] = "f8", [SDLK_F9] = "f9", [SDLK_F10] = "f10", [SDLK_F11] = "f11", [SDLK_F12] = "f12", [SDLK_F13] = "f13", [SDLK_F14] = "f14", [SDLK_F15] = "f15", [SDLK_NUMLOCK] = "numlock", [SDLK_CAPSLOCK] = "caps lock", [SDLK_SCROLLOCK] = "scroll lock", [SDLK_RSHIFT] = "right shift", [SDLK_LSHIFT] = "left shift", [SDLK_RCTRL] = "right ctrl", [SDLK_LCTRL] = "left ctrl", [SDLK_RALT] = "right alt", [SDLK_LALT] = "left alt", [SDLK_RMETA] = "right meta", [SDLK_LMETA] = "left meta", [SDLK_LSUPER] = "left super", /* "Windows" keys */ [SDLK_RSUPER] = "right super", [SDLK_MODE] = "alt gr", [SDLK_COMPOSE] = "compose", }; static void in_sdl_probe(void) { struct in_sdl_state *state; SDL_Joystick *joy; int i, joycount; char name[256]; state = calloc(1, sizeof(*state)); if (state == NULL) { fprintf(stderr, "in_sdl: OOM\n"); return; } in_register(IN_SDL_PREFIX "keys", -1, state, SDLK_LAST, in_sdl_keys, 0); /* joysticks go here too */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); joycount = SDL_NumJoysticks(); for (i = 0; i < joycount; i++) { joy = SDL_JoystickOpen(i); if (joy == NULL) continue; state = calloc(1, sizeof(*state)); if (state == NULL) { fprintf(stderr, "in_sdl: OOM\n"); break; } state->joy = joy; state->joy_id = i; snprintf(name, sizeof(name), IN_SDL_PREFIX "%s", SDL_JoystickName(i)); in_register(name, -1, state, SDLK_LAST, in_sdl_keys, 0); } if (joycount > 0) SDL_JoystickEventState(SDL_ENABLE); } static void in_sdl_free(void *drv_data) { struct in_sdl_state *state = drv_data; if (state != NULL) { if (state->joy != NULL) SDL_JoystickClose(state->joy); free(state); } } static const char * const * in_sdl_get_key_names(int *count) { *count = SDLK_LAST; return in_sdl_keys; } /* could use SDL_GetKeyState, but this gives better packing */ static void update_keystate(keybits_t *keystate, int sym, int is_down) { keybits_t *ks_word, mask; mask = 1; mask <<= sym & (KEYBITS_WORD_BITS - 1); ks_word = keystate + sym / KEYBITS_WORD_BITS; if (is_down) *ks_word |= mask; else *ks_word &= ~mask; } static int handle_event(struct in_sdl_state *state, SDL_Event *event, int *kc_out, int *down_out) { if (event->type != SDL_KEYDOWN && event->type != SDL_KEYUP) return 0; update_keystate(state->keystate, event->key.keysym.sym, event->type == SDL_KEYDOWN); if (kc_out != NULL) *kc_out = event->key.keysym.sym; if (down_out != NULL) *down_out = event->type == SDL_KEYDOWN; return 1; } static int handle_joy_event(struct in_sdl_state *state, SDL_Event *event, int *kc_out, int *down_out) { int kc = -1, down = 0, ret = 0; /* FIXME: should ckeck .which */ /* TODO: remaining axis */ switch (event->type) { case SDL_JOYAXISMOTION: if (event->jaxis.axis > 1) break; if (-16384 <= event->jaxis.value && event->jaxis.value <= 16384) { kc = state->axis_keydown[event->jaxis.axis]; state->axis_keydown[event->jaxis.axis] = 0; ret = 1; } else if (event->jaxis.value < -16384) { kc = state->axis_keydown[event->jaxis.axis]; if (kc) update_keystate(state->keystate, kc, 0); kc = event->jaxis.axis ? SDLK_UP : SDLK_LEFT; state->axis_keydown[event->jaxis.axis] = kc; down = 1; ret = 1; } else if (event->jaxis.value > 16384) { kc = state->axis_keydown[event->jaxis.axis]; if (kc) update_keystate(state->keystate, kc, 0); kc = event->jaxis.axis ? SDLK_DOWN : SDLK_RIGHT; state->axis_keydown[event->jaxis.axis] = kc; down = 1; ret = 1; } break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: kc = (int)event->jbutton.button + SDLK_WORLD_0; down = event->jbutton.state == SDL_PRESSED; ret = 1; break; } if (ret) update_keystate(state->keystate, kc, down); if (kc_out != NULL) *kc_out = kc; if (down_out != NULL) *down_out = down; return ret; } #define JOY_EVENTS (SDL_JOYAXISMOTIONMASK | SDL_JOYBALLMOTIONMASK | SDL_JOYHATMOTIONMASK \ | SDL_JOYBUTTONDOWNMASK | SDL_JOYBUTTONUPMASK) static int collect_events(struct in_sdl_state *state, int *one_kc, int *one_down) { SDL_Event events[4]; Uint32 mask = state->joy ? JOY_EVENTS : (SDL_ALLEVENTS & ~JOY_EVENTS); int count, maxcount; int i, ret, retval = 0; maxcount = (one_kc != NULL) ? 1 : sizeof(events) / sizeof(events[0]); SDL_PumpEvents(); while (1) { count = SDL_PeepEvents(events, maxcount, SDL_GETEVENT, mask); if (count <= 0) break; for (i = 0; i < count; i++) { if (state->joy) ret = handle_joy_event(state, &events[i], one_kc, one_down); else ret = handle_event(state, &events[i], one_kc, one_down); retval |= ret; if (one_kc != NULL && ret) goto out; } } out: return retval; } static int in_sdl_update(void *drv_data, const int *binds, int *result) { struct in_sdl_state *state = drv_data; keybits_t mask; int i, sym, bit, b; collect_events(state, NULL, NULL); for (i = 0; i < SDLK_LAST / KEYBITS_WORD_BITS + 1; i++) { mask = state->keystate[i]; if (mask == 0) continue; for (bit = 0; mask != 0; bit++, mask >>= 1) { if ((mask & 1) == 0) continue; sym = i * KEYBITS_WORD_BITS + bit; for (b = 0; b < IN_BINDTYPE_COUNT; b++) result[b] |= binds[IN_BIND_OFFS(sym, b)]; } } return 0; } static int in_sdl_update_keycode(void *drv_data, int *is_down) { struct in_sdl_state *state = drv_data; int ret_kc = -1, ret_down = 0; collect_events(state, &ret_kc, &ret_down); if (is_down != NULL) *is_down = ret_down; return ret_kc; } struct menu_keymap { short key; short pbtn; }; static const struct menu_keymap key_pbtn_map[] = { { SDLK_UP, PBTN_UP }, { SDLK_DOWN, PBTN_DOWN }, { SDLK_LEFT, PBTN_LEFT }, { SDLK_RIGHT, PBTN_RIGHT }, /* XXX: maybe better set this from it's plat code somehow */ { SDLK_RETURN, PBTN_MOK }, { SDLK_ESCAPE, PBTN_MBACK }, { SDLK_a, PBTN_MA2 }, { SDLK_s, PBTN_MA3 }, { SDLK_BACKSLASH, PBTN_MENU }, { SDLK_LEFTBRACKET, PBTN_L }, { SDLK_RIGHTBRACKET, PBTN_R }, }; #define KEY_PBTN_MAP_SIZE (sizeof(key_pbtn_map) / sizeof(key_pbtn_map[0])) static const struct menu_keymap joybtn_pbtn_map[] = { { SDLK_UP, PBTN_UP }, { SDLK_DOWN, PBTN_DOWN }, { SDLK_LEFT, PBTN_LEFT }, { SDLK_RIGHT, PBTN_RIGHT }, /* joystick */ { SDLK_WORLD_0, PBTN_MOK }, { SDLK_WORLD_1, PBTN_MBACK }, { SDLK_WORLD_2, PBTN_MA2 }, { SDLK_WORLD_3, PBTN_MA3 }, }; #define JOYBTN_PBTN_MAP_SIZE (sizeof(joybtn_pbtn_map) / sizeof(joybtn_pbtn_map[0])) static int in_sdl_menu_translate(void *drv_data, int keycode, char *charcode) { struct in_sdl_state *state = drv_data; const struct menu_keymap *map; int map_len; int ret = 0; int i; map = state->joy ? joybtn_pbtn_map : key_pbtn_map; map_len = state->joy ? JOYBTN_PBTN_MAP_SIZE : KEY_PBTN_MAP_SIZE; if (keycode < 0) { /* menu -> kc */ keycode = -keycode; for (i = 0; i < map_len; i++) if (map[i].pbtn == keycode) return map[i].key; } else { for (i = 0; i < map_len; i++) { if (map[i].key == keycode) { ret = map[i].pbtn; break; } } if (charcode != NULL && (unsigned int)keycode < SDLK_LAST && in_sdl_keys[keycode] != NULL && in_sdl_keys[keycode][1] == 0) { ret |= PBTN_CHAR; *charcode = in_sdl_keys[keycode][0]; } } return ret; } static const in_drv_t in_sdl_drv = { .prefix = IN_SDL_PREFIX, .probe = in_sdl_probe, .free = in_sdl_free, .get_key_names = in_sdl_get_key_names, .update = in_sdl_update, .update_keycode = in_sdl_update_keycode, .menu_translate = in_sdl_menu_translate, }; void in_sdl_init(const struct in_default_bind *defbinds) { in_register_driver(&in_sdl_drv, defbinds); }