/* * (C) GraÅžvydas "notaz" Ignotas, 2010-2011 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #include #include #include #include #include #include "main.h" #include "menu.h" #include "config.h" #include "plugin.h" #include "plugin_lib.h" #include "omap.h" #include "common/plat.h" #include "../libpcsxcore/misc.h" #include "../libpcsxcore/new_dynarec/new_dynarec.h" #include "revision.h" #define MENU_X2 1 #define array_size(x) (sizeof(x) / sizeof(x[0])) typedef enum { MA_NONE = 1, MA_MAIN_RESUME_GAME, MA_MAIN_SAVE_STATE, MA_MAIN_LOAD_STATE, MA_MAIN_RESET_GAME, MA_MAIN_LOAD_ROM, MA_MAIN_CONTROLS, MA_MAIN_CREDITS, MA_MAIN_EXIT, MA_CTRL_PLAYER1, MA_CTRL_PLAYER2, MA_CTRL_EMU, MA_CTRL_DEV_FIRST, MA_CTRL_DEV_NEXT, MA_CTRL_DONE, MA_OPT_SAVECFG, MA_OPT_SAVECFG_GAME, MA_OPT_CPU_CLOCKS, MA_OPT_FILTERING, } menu_id; enum { SCALE_1_1, SCALE_4_3, SCALE_FULLSCREEN, SCALE_CUSTOM, }; static int last_psx_w, last_psx_h, last_psx_bpp; static int scaling, filter, state_slot, cpu_clock, cpu_clock_st; static char rom_fname_reload[MAXPATHLEN]; static char last_selected_fname[MAXPATHLEN]; int g_opts; // from softgpu plugin extern int iUseDither; extern int UseFrameSkip; extern int UseFrameLimit; extern uint32_t dwActFixes; extern float fFrameRateHz; extern int dwFrameRateTicks; // sound plugin extern int iUseReverb; extern int iUseInterpolation; extern int iXAPitch; extern int iSPUIRQWait; extern int iUseTimer; static const char *gpu_plugins[16]; static const char *spu_plugins[16]; static int gpu_plugsel, spu_plugsel; static int min(int x, int y) { return x < y ? x : y; } static int max(int x, int y) { return x > y ? x : y; } void emu_make_path(char *buff, const char *end, int size) { int pos, end_len; end_len = strlen(end); pos = plat_get_root_dir(buff, size); strncpy(buff + pos, end, size - pos); buff[size - 1] = 0; if (pos + end_len > size - 1) printf("Warning: path truncated: %s\n", buff); } static int emu_check_save_file(int slot) { char fname[MAXPATHLEN]; int ret; ret = get_state_filename(fname, sizeof(fname), slot); if (ret != 0) return 0; ret = CheckState(fname); return ret == 0 ? 1 : 0; } static int emu_save_load_game(int load, int sram) { char fname[MAXPATHLEN]; int ret; ret = get_state_filename(fname, sizeof(fname), state_slot); if (ret != 0) return 0; if (load) ret = LoadState(fname); else ret = SaveState(fname); return ret; } static void menu_set_defconfig(void) { scaling = SCALE_4_3; Config.Xa = Config.Cdda = Config.Sio = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; iUseDither = UseFrameSkip = 0; UseFrameLimit = 1; dwActFixes = 1<<7; iUseReverb = 2; iUseInterpolation = 1; iXAPitch = iSPUIRQWait = 0; iUseTimer = 2; } #define CE_CONFIG_STR(val) \ { #val, 0, Config.val } #define CE_CONFIG_VAL(val) \ { #val, sizeof(Config.val), &Config.val } #define CE_STR(val) \ { #val, 0, val } #define CE_INTVAL(val) \ { #val, sizeof(val), &val } static const struct { const char *name; size_t len; void *val; } config_data[] = { CE_CONFIG_STR(Bios), CE_CONFIG_STR(Gpu), CE_CONFIG_STR(Spu), CE_CONFIG_STR(Cdr), CE_CONFIG_VAL(Xa), CE_CONFIG_VAL(Sio), CE_CONFIG_VAL(Mdec), CE_CONFIG_VAL(PsxAuto), CE_CONFIG_VAL(Cdda), CE_CONFIG_VAL(Debug), CE_CONFIG_VAL(PsxOut), CE_CONFIG_VAL(SpuIrq), CE_CONFIG_VAL(RCntFix), CE_CONFIG_VAL(VSyncWA), CE_CONFIG_VAL(Cpu), CE_CONFIG_VAL(PsxType), CE_INTVAL(scaling), CE_INTVAL(g_layer_x), CE_INTVAL(g_layer_y), CE_INTVAL(g_layer_w), CE_INTVAL(g_layer_h), CE_INTVAL(filter), CE_INTVAL(state_slot), CE_INTVAL(cpu_clock), CE_INTVAL(g_opts), CE_INTVAL(iUseDither), CE_INTVAL(UseFrameSkip), CE_INTVAL(UseFrameLimit), CE_INTVAL(dwActFixes), CE_INTVAL(iUseReverb), CE_INTVAL(iUseInterpolation), CE_INTVAL(iXAPitch), CE_INTVAL(iSPUIRQWait), CE_INTVAL(iUseTimer), }; static void make_cfg_fname(char *buf, size_t size, int is_game) { char trimlabel[33]; int j; strncpy(trimlabel, CdromLabel, 32); trimlabel[32] = 0; for (j = 31; j >= 0; j--) if (trimlabel[j] == ' ') trimlabel[j] = 0; if (is_game) snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId); else snprintf(buf, size, "." PCSX_DOT_DIR "%s", cfgfile_basename); } static int menu_write_config(int is_game) { char cfgfile[MAXPATHLEN]; FILE *f; int i; make_cfg_fname(cfgfile, sizeof(cfgfile), is_game); f = fopen(cfgfile, "w"); if (f == NULL) { printf("menu_write_config: failed to open: %s\n", cfgfile); return -1; } for (i = 0; i < ARRAY_SIZE(config_data); i++) { fprintf(f, "%s = ", config_data[i].name); switch (config_data[i].len) { case 0: fprintf(f, "%s\n", (char *)config_data[i].val); break; case 1: fprintf(f, "%x\n", *(u8 *)config_data[i].val); break; case 2: fprintf(f, "%x\n", *(u16 *)config_data[i].val); break; case 4: fprintf(f, "%x\n", *(u32 *)config_data[i].val); break; default: printf("menu_write_config: unhandled len %d for %s\n", config_data[i].len, config_data[i].name); break; } } if (!is_game) fprintf(f, "lastcdimg = %s\n", last_selected_fname); fclose(f); return 0; } static void parse_str_val(char *cval, const char *src) { char *tmp; strncpy(cval, src, MAXPATHLEN); cval[MAXPATHLEN - 1] = 0; tmp = strchr(cval, '\n'); if (tmp == NULL) tmp = strchr(cval, '\r'); if (tmp != NULL) *tmp = 0; } static int menu_load_config(int is_game) { char cfgfile[MAXPATHLEN]; int i, ret = -1; long size; char *cfg; FILE *f; make_cfg_fname(cfgfile, sizeof(cfgfile), is_game); f = fopen(cfgfile, "r"); if (f == NULL) { printf("menu_load_config: failed to open: %s\n", cfgfile); return -1; } fseek(f, 0, SEEK_END); size = ftell(f); if (size <= 0) { printf("bad size %ld: %s\n", size, cfgfile); goto fail; } cfg = malloc(size + 1); if (cfg == NULL) goto fail; fseek(f, 0, SEEK_SET); if (fread(cfg, 1, size, f) != size) { printf("failed to read: %s\n", cfgfile); goto fail_read; } cfg[size] = 0; for (i = 0; i < ARRAY_SIZE(config_data); i++) { char *tmp, *tmp2; u32 val; tmp = strstr(cfg, config_data[i].name); if (tmp == NULL) continue; tmp += strlen(config_data[i].name); if (strncmp(tmp, " = ", 3) != 0) continue; tmp += 3; if (config_data[i].len == 0) { parse_str_val(config_data[i].val, tmp); continue; } tmp2 = NULL; val = strtoul(tmp, &tmp2, 16); if (tmp2 == NULL || tmp == tmp2) continue; // parse failed switch (config_data[i].len) { case 1: *(u8 *)config_data[i].val = val; break; case 2: *(u16 *)config_data[i].val = val; break; case 4: *(u32 *)config_data[i].val = val; break; default: printf("menu_load_config: unhandled len %d for %s\n", config_data[i].len, config_data[i].name); break; } } if (!is_game) { char *tmp = strstr(cfg, "lastcdimg = "); if (tmp != NULL) { tmp += 12; parse_str_val(last_selected_fname, tmp); } } // sync plugins for (i = gpu_plugsel = 0; gpu_plugins[i] != NULL; i++) if (strcmp(Config.Gpu, gpu_plugins[i]) == 0) { gpu_plugsel = i; break; } for (i = spu_plugsel = 0; spu_plugins[i] != NULL; i++) if (strcmp(Config.Spu, spu_plugins[i]) == 0) { spu_plugsel = i; break; } ret = 0; fail_read: free(cfg); fail: fclose(f); return ret; } // rrrr rggg gggb bbbb static unsigned short fname2color(const char *fname) { static const char *cdimg_exts[] = { ".bin", ".img", ".iso", ".z", ".cue" }; static const char *other_exts[] = { ".ccd", ".toc", ".mds", ".sub", ".table" }; const char *ext = strrchr(fname, '.'); int i; if (ext == NULL) return 0xffff; for (i = 0; i < array_size(cdimg_exts); i++) if (strcasecmp(ext, cdimg_exts[i]) == 0) return 0x7bff; for (i = 0; i < array_size(other_exts); i++) if (strcasecmp(ext, other_exts[i]) == 0) return 0xa514; return 0xffff; } static void draw_savestate_bg(int slot); #define MENU_ALIGN_LEFT #define menu_init menu_init_common #include "common/menu.c" #undef menu_init // a bit of black magic here static void draw_savestate_bg(int slot) { extern void bgr555_to_rgb565(void *dst, void *src, int bytes); static const int psx_widths[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; int x, y, w, h; char fname[MAXPATHLEN]; GPUFreeze_t *gpu; u16 *s, *d; gzFile f; int ret; u32 tmp; ret = get_state_filename(fname, sizeof(fname), slot); if (ret != 0) return; f = gzopen(fname, "rb"); if (f == NULL) return; if (gzseek(f, 0x29933d, SEEK_SET) != 0x29933d) { fprintf(stderr, "gzseek failed\n"); gzclose(f); return; } gpu = malloc(sizeof(*gpu)); if (gpu == NULL) { gzclose(f); return; } ret = gzread(f, gpu, sizeof(*gpu)); gzclose(f); if (ret != sizeof(*gpu)) { fprintf(stderr, "gzread failed\n"); goto out; } memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2); if ((gpu->ulStatus & 0x800000) || (gpu->ulStatus & 0x200000)) goto out; // disabled || 24bpp (NYET) x = gpu->ulControl[5] & 0x3ff; y = (gpu->ulControl[5] >> 10) & 0x1ff; s = (u16 *)gpu->psxVRam + y * 1024 + (x & ~3); w = psx_widths[(gpu->ulStatus >> 16) & 7]; tmp = gpu->ulControl[7]; h = ((tmp >> 10) & 0x3ff) - (tmp & 0x3ff); if (gpu->ulStatus & 0x80000) // doubleheight h *= 2; x = max(0, g_menuscreen_w - w) & ~3; y = max(0, g_menuscreen_h / 2 - h / 2); w = min(g_menuscreen_w, w); h = min(g_menuscreen_h, h); d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x; for (; h > 0; h--, d += g_menuscreen_w, s += 1024) bgr555_to_rgb565(d, s, w * 2); out: free(gpu); } // ---------- pandora specific ----------- static const char pnd_script_base[] = "sudo -n /usr/pandora/scripts"; static char **pnd_filter_list; static int get_cpu_clock(void) { FILE *f; int ret = 0; f = fopen("/proc/pandora/cpu_mhz_max", "r"); if (f) { fscanf(f, "%d", &ret); fclose(f); } return ret; } static void apply_cpu_clock(void) { char buf[128]; if (cpu_clock != 0 && cpu_clock != get_cpu_clock()) { snprintf(buf, sizeof(buf), "unset DISPLAY; echo y | %s/op_cpuspeed.sh %d", pnd_script_base, cpu_clock); system(buf); } } static void apply_filter(int which) { static int old = -1; char buf[128]; int i; if (pnd_filter_list == NULL || which == old) return; for (i = 0; i < which; i++) if (pnd_filter_list[i] == NULL) return; if (pnd_filter_list[i] == NULL) return; snprintf(buf, sizeof(buf), "%s/op_videofir.sh %s", pnd_script_base, pnd_filter_list[i]); system(buf); old = which; } static menu_entry e_menu_gfx_options[]; static void pnd_menu_init(void) { struct dirent *ent; int i, count = 0; char **mfilters; char buff[64], *p; DIR *dir; cpu_clock_st = cpu_clock = get_cpu_clock(); dir = opendir("/etc/pandora/conf/dss_fir"); if (dir == NULL) { perror("filter opendir"); return; } while (1) { errno = 0; ent = readdir(dir); if (ent == NULL) { if (errno != 0) perror("readdir"); break; } p = strstr(ent->d_name, "_up"); if (p != NULL && (p[3] == 0 || !strcmp(p + 3, "_h"))) count++; } if (count == 0) return; mfilters = calloc(count + 1, sizeof(mfilters[0])); if (mfilters == NULL) return; rewinddir(dir); for (i = 0; (ent = readdir(dir)); ) { size_t len; p = strstr(ent->d_name, "_up"); if (p == NULL || (p[3] != 0 && strcmp(p + 3, "_h"))) continue; len = p - ent->d_name; if (len > sizeof(buff) - 1) continue; strncpy(buff, ent->d_name, len); buff[len] = 0; mfilters[i] = strdup(buff); if (mfilters[i] != NULL) i++; } closedir(dir); i = me_id2offset(e_menu_gfx_options, MA_OPT_FILTERING); e_menu_gfx_options[i].data = (void *)mfilters; pnd_filter_list = mfilters; } void menu_finish(void) { cpu_clock = cpu_clock_st; apply_cpu_clock(); } // -------------- key config -------------- me_bind_action me_ctrl_actions[] = { { "UP ", 1 << DKEY_UP}, { "DOWN ", 1 << DKEY_DOWN }, { "LEFT ", 1 << DKEY_LEFT }, { "RIGHT ", 1 << DKEY_RIGHT }, { "TRIANGLE", 1 << DKEY_TRIANGLE }, { "CIRCLE ", 1 << DKEY_CIRCLE }, { "CROSS ", 1 << DKEY_CROSS }, { "SQUARE ", 1 << DKEY_SQUARE }, { "L1 ", 1 << DKEY_L1 }, { "R1 ", 1 << DKEY_R1 }, { "L2 ", 1 << DKEY_L2 }, { "R2 ", 1 << DKEY_R2 }, { "START ", 1 << DKEY_START }, { "SELECT ", 1 << DKEY_SELECT }, { NULL, 0 } }; me_bind_action emuctrl_actions[] = { /* { "Load State ", PEV_STATE_LOAD }, { "Save State ", PEV_STATE_SAVE }, { "Prev Save Slot ", PEV_SSLOT_PREV }, { "Next Save Slot ", PEV_SSLOT_NEXT }, */ { "Enter Menu ", PEV_MENU }, { NULL, 0 } }; static int key_config_loop_wrap(int id, int keys) { switch (id) { case MA_CTRL_PLAYER1: key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 0); break; case MA_CTRL_PLAYER2: key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 1); break; case MA_CTRL_EMU: key_config_loop(emuctrl_actions, array_size(emuctrl_actions) - 1, -1); break; default: break; } return 0; } static const char *mgn_dev_name(int id, int *offs) { const char *name = NULL; static int it = 0; if (id == MA_CTRL_DEV_FIRST) it = 0; for (; it < IN_MAX_DEVS; it++) { name = in_get_dev_name(it, 1, 1); if (name != NULL) break; } it++; return name; } static const char *mgn_saveloadcfg(int id, int *offs) { return ""; } static int mh_savecfg(int id, int keys) { if (menu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0) me_update_msg("config saved"); else me_update_msg("failed to write config"); return 1; } static menu_entry e_menu_keyconfig[] = { mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap), mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap), mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap), // mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), // mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), mee_label (""), mee_label ("Input devices:"), mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_end, }; static int menu_loop_keyconfig(int id, int keys) { static int sel = 0; // me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go); me_loop(e_menu_keyconfig, &sel, NULL); return 0; } // ------------ gfx options menu ------------ static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL }; static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n" "using d-pad or move it using R+d-pad"; static const char *men_dummy[] = { NULL }; static int menu_loop_cscaler(int id, int keys) { unsigned int inp; scaling = SCALE_CUSTOM; omap_enable_layer(1); for (;;) { menu_draw_begin(0); memset(g_menuscreen_ptr, 4, g_menuscreen_w * g_menuscreen_h * 2); text_out16(2, 2, "%d,%d", g_layer_x, g_layer_y); text_out16(2, 480 - 18, "%dx%d | d-pad: resize, R+d-pad: move", g_layer_w, g_layer_h); menu_draw_end(); inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_R|PBTN_MOK|PBTN_MBACK, 40); if (inp & PBTN_UP) g_layer_y--; if (inp & PBTN_DOWN) g_layer_y++; if (inp & PBTN_LEFT) g_layer_x--; if (inp & PBTN_RIGHT) g_layer_x++; if (!(inp & PBTN_R)) { if (inp & PBTN_UP) g_layer_h += 2; if (inp & PBTN_DOWN) g_layer_h -= 2; if (inp & PBTN_LEFT) g_layer_w += 2; if (inp & PBTN_RIGHT) g_layer_w -= 2; } if (inp & (PBTN_MOK|PBTN_MBACK)) break; if (inp & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)) { if (g_layer_x < 0) g_layer_x = 0; if (g_layer_x > 640) g_layer_x = 640; if (g_layer_y < 0) g_layer_y = 0; if (g_layer_y > 420) g_layer_y = 420; if (g_layer_w < 160) g_layer_w = 160; if (g_layer_h < 60) g_layer_h = 60; if (g_layer_x + g_layer_w > 800) g_layer_w = 800 - g_layer_x; if (g_layer_y + g_layer_h > 480) g_layer_h = 480 - g_layer_y; omap_enable_layer(1); } } omap_enable_layer(0); return 0; } static menu_entry e_menu_gfx_options[] = { mee_enum ("Scaler", 0, scaling, men_scaler), mee_enum ("Filter", MA_OPT_FILTERING, filter, men_dummy), // mee_onoff ("Vsync", 0, vsync, 1), mee_cust_h ("Setup custom scaler", 0, menu_loop_cscaler, NULL, h_cscaler), mee_end, }; static int menu_loop_gfx_options(int id, int keys) { static int sel = 0; me_loop(e_menu_gfx_options, &sel, NULL); return 0; } // ------------ bios/plugins ------------ static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL }; static const char h_gpu_0[] = "Needed for Chrono Cross"; static const char h_gpu_1[] = "Capcom fighting games"; static const char h_gpu_2[] = "Black screens in Lunar"; static const char h_gpu_3[] = "Compatibility mode"; static const char h_gpu_6[] = "Pandemonium 2"; static const char h_gpu_7[] = "Skip every second frame"; static const char h_gpu_8[] = "Needed by Dark Forces"; static const char h_gpu_9[] = "better g-colors, worse textures"; static const char h_gpu_10[] = "Toggle busy flags after drawing"; static menu_entry e_menu_plugin_gpu[] = { mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering), mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0), mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1), mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2), mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3), mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6), mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7), mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8), mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9), mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10), mee_end, }; static int menu_loop_plugin_gpu(int id, int keys) { static int sel = 0; me_loop(e_menu_plugin_gpu, &sel, NULL); return 0; } static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL }; static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL }; static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches"; static const char h_spu_thread[] = "Run sound emulation in separate thread"; static menu_entry e_menu_plugin_spu[] = { mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb), mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp), mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1), mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait), mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread), mee_end, }; static int menu_loop_plugin_spu(int id, int keys) { static int sel = 0; me_loop(e_menu_plugin_spu, &sel, NULL); return 0; } static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17"; static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7"; static const char h_plugin_xpu[] = "Must save config and reload the game\n" "for plugin change to take effect"; static menu_entry e_menu_plugin_options[] = { mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_xpu), mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_xpu), mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu), mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu), mee_end, }; static int menu_loop_plugin_options(int id, int keys) { static int sel = 0; me_loop(e_menu_plugin_options, &sel, NULL); // sync plugins snprintf(Config.Gpu, sizeof(Config.Gpu), "%s", gpu_plugins[gpu_plugsel]); snprintf(Config.Spu, sizeof(Config.Spu), "%s", spu_plugins[spu_plugsel]); return 0; } // ------------ adv options menu ------------ static const char h_cfg_cpul[] = "Shows CPU usage in %%"; static const char h_cfg_fl[] = "Keeps the game from running too fast"; static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance"; static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n" "(proper .cue/.bin dump is needed otherwise)"; static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads"; static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off"; static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix"; static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix"; static menu_entry e_menu_adv_options[] = { mee_onoff_h ("Show CPU load", 0, g_opts, OPT_SHOWCPU, h_cfg_cpul), mee_onoff_h ("Frame Limiter", 0, UseFrameLimit, 1, h_cfg_fl), mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa), mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda), mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio), mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq), mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1), mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2), mee_end, }; static int menu_loop_adv_options(int id, int keys) { static int sel = 0; me_loop(e_menu_adv_options, &sel, NULL); return 0; } // ------------ options menu ------------ static int mh_restore_defaults(int id, int keys) { menu_set_defconfig(); me_update_msg("defaults restored"); return 1; } static const char *men_region[] = { "NTSC", "PAL", NULL }; /* static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL }; static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n" "loading state or both"; */ static const char h_restore_def[] = "Switches back to default / recommended\n" "configuration"; static menu_entry e_menu_options[] = { // mee_range ("Save slot", 0, state_slot, 0, 9), // mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), mee_onoff ("Frameskip", 0, UseFrameSkip, 1), mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS), mee_enum ("Region", 0, Config.PsxType, men_region), mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000), mee_handler ("[Display]", menu_loop_gfx_options), mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options), mee_handler ("[Advanced]", menu_loop_adv_options), mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def), mee_end, }; static int menu_loop_options(int id, int keys) { static int sel = 0; int i; i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS); e_menu_options[i].enabled = cpu_clock != 0 ? 1 : 0; me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go); me_loop(e_menu_options, &sel, NULL); return 0; } // ------------ debug menu ------------ static void draw_frame_debug(void) { smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc); } static void debug_menu_loop(void) { int inp; while (1) { menu_draw_begin(1); draw_frame_debug(); menu_draw_end(); inp = in_menu_wait(PBTN_MOK|PBTN_MBACK|PBTN_MA2|PBTN_MA3|PBTN_L|PBTN_R | PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT, 70); if (inp & PBTN_MBACK) return; } } // ------------ main menu ------------ void OnFile_Exit(); const char *plat_get_credits(void) { return "PCSX-ReARMed\n\n" "(C) 1999-2003 PCSX Team\n" "(C) 2005-2009 PCSX-df Team\n" "(C) 2009-2010 PCSX-Reloaded Team\n\n" "GPU and SPU code by Pete Bernert\n" " and the P.E.Op.S. team\n" "ARM recompiler (C) 2009-2010 Ari64\n\n" "integration, optimization and\n" " frontend (C) 2010-2011 notaz\n"; } static int run_cd_image(const char *fname) { extern void set_cd_image(const char *fname); ready_to_go = 0; pl_fbdev_buf = NULL; ClosePlugins(); set_cd_image(fname); LoadPlugins(); NetOpened = 0; if (OpenPlugins() == -1) { me_update_msg("failed to open plugins"); return -1; } plugin_call_rearmed_cbs(); if (CheckCdrom() == -1) { // Only check the CD if we are starting the console with a CD ClosePlugins(); me_update_msg("unsupported/invalid CD image"); return -1; } SysReset(); // Read main executable directly from CDRom and start it if (LoadCdrom() == -1) { ClosePlugins(); me_update_msg("failed to load CD image"); return -1; } ready_to_go = 1; return 0; } static int romsel_run(void) { int prev_gpu, prev_spu; char *fname; fname = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname)); if (fname == NULL) return -1; printf("selected file: %s\n", fname); if (run_cd_image(fname) != 0) return -1; prev_gpu = gpu_plugsel; prev_spu = spu_plugsel; if (menu_load_config(1) != 0) menu_load_config(0); // check for plugin changes, have to repeat // loading if game config changed plugins to reload them if (prev_gpu != gpu_plugsel || prev_spu != spu_plugsel) { printf("plugin change detected, reloading plugins..\n"); if (run_cd_image(fname) != 0) return -1; } strcpy(last_selected_fname, rom_fname_reload); return 0; } static int main_menu_handler(int id, int keys) { switch (id) { case MA_MAIN_RESUME_GAME: if (ready_to_go) return 1; break; case MA_MAIN_SAVE_STATE: if (ready_to_go) return menu_loop_savestate(0); break; case MA_MAIN_LOAD_STATE: if (ready_to_go) return menu_loop_savestate(1); break; case MA_MAIN_RESET_GAME: if (ready_to_go) { ClosePlugins(); OpenPlugins(); SysReset(); if (CheckCdrom() != -1) { LoadCdrom(); } return 1; } break; case MA_MAIN_LOAD_ROM: if (romsel_run() == 0) return 1; break; case MA_MAIN_CREDITS: draw_menu_credits(draw_frame_debug); in_menu_wait(PBTN_MOK|PBTN_MBACK, 70); break; case MA_MAIN_EXIT: OnFile_Exit(); break; default: lprintf("%s: something unknown selected\n", __FUNCTION__); break; } return 0; } static menu_entry e_menu_main[] = { mee_label (""), mee_label (""), mee_handler_id("Resume game", MA_MAIN_RESUME_GAME, main_menu_handler), mee_handler_id("Save State", MA_MAIN_SAVE_STATE, main_menu_handler), mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler), mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler), mee_handler_id("Load CD image", MA_MAIN_LOAD_ROM, main_menu_handler), mee_handler ("Options", menu_loop_options), mee_handler ("Controls", menu_loop_keyconfig), mee_handler_id("Credits", MA_MAIN_CREDITS, main_menu_handler), mee_handler_id("Exit", MA_MAIN_EXIT, main_menu_handler), mee_end, }; // ---------------------------- static void menu_leave_emu(void); void menu_loop(void) { static int sel = 0; menu_leave_emu(); me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go); me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go); // menu_enter(ready_to_go); in_set_config_int(0, IN_CFG_BLOCKING, 1); do { me_loop(e_menu_main, &sel, NULL); } while (!ready_to_go); /* wait until menu, ok, back is released */ while (in_menu_wait_any(50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK)) ; in_set_config_int(0, IN_CFG_BLOCKING, 0); menu_prepare_emu(); } static void scan_plugins(void) { char fname[MAXPATHLEN]; struct dirent *ent; int gpu_i, spu_i; char *p; DIR *dir; gpu_plugins[0] = "builtin_gpu"; spu_plugins[0] = "builtin_spu"; gpu_i = spu_i = 1; snprintf(fname, sizeof(fname), "%s/", Config.PluginsDir); dir = opendir(fname); if (dir == NULL) { perror("scan_plugins opendir"); return; } while (1) { void *h, *tmp; errno = 0; ent = readdir(dir); if (ent == NULL) { if (errno != 0) perror("readdir"); break; } p = strstr(ent->d_name, ".so"); if (p == NULL) continue; snprintf(fname, sizeof(fname), "%s/%s", Config.PluginsDir, ent->d_name); h = dlopen(fname, RTLD_LAZY | RTLD_LOCAL); if (h == NULL) { fprintf(stderr, "%s\n", dlerror()); continue; } // now what do we have here? tmp = dlsym(h, "GPUinit"); if (tmp) { dlclose(h); if (gpu_i < ARRAY_SIZE(gpu_plugins) - 1) gpu_plugins[gpu_i++] = strdup(ent->d_name); continue; } tmp = dlsym(h, "SPUinit"); if (tmp) { dlclose(h); if (spu_i < ARRAY_SIZE(spu_plugins) - 1) spu_plugins[spu_i++] = strdup(ent->d_name); continue; } fprintf(stderr, "ignoring unidentified plugin: %s\n", fname); dlclose(h); } closedir(dir); } void menu_init(void) { char buff[MAXPATHLEN]; strcpy(last_selected_fname, "/media"); scan_plugins(); pnd_menu_init(); menu_init_common(); menu_set_defconfig(); menu_load_config(0); last_psx_w = 320; last_psx_h = 240; last_psx_bpp = 16; g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1); if (g_menubg_src_ptr == NULL) exit(1); emu_make_path(buff, "skin/background.png", sizeof(buff)); readpng(g_menubg_src_ptr, buff, READPNG_BG, g_menuscreen_w, g_menuscreen_h); } void menu_notify_mode_change(int w, int h, int bpp) { last_psx_w = w; last_psx_h = h; last_psx_bpp = bpp; if (scaling == SCALE_1_1) { g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2; g_layer_w = w; g_layer_h = h; } } static void menu_leave_emu(void) { if (GPU_close != NULL) { int ret = GPU_close(); if (ret) fprintf(stderr, "Warning: GPU_close returned %d\n", ret); } memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2); if (pl_fbdev_buf != NULL && ready_to_go && last_psx_bpp == 16) { int x = max(0, g_menuscreen_w - last_psx_w); int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2); int w = min(g_menuscreen_w, last_psx_w); int h = min(g_menuscreen_h, last_psx_h); u16 *d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x; u16 *s = pl_fbdev_buf; for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w) menu_darken_bg(d, s, w, 0); } plat_video_menu_enter(ready_to_go); } void menu_prepare_emu(void) { plat_video_menu_leave(); switch (scaling) { case SCALE_1_1: menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp); break; case SCALE_4_3: g_layer_x = 80; g_layer_y = 0; g_layer_w = 640; g_layer_h = 480; break; case SCALE_FULLSCREEN: g_layer_x = 0; g_layer_y = 0; g_layer_w = 800; g_layer_h = 480; break; case SCALE_CUSTOM: break; } apply_filter(filter); apply_cpu_clock(); stop = 0; // core doesn't care about Config.Cdda changes, // so handle them manually here if (Config.Cdda) CDR_stop(); // HACK to set up the frame limiter if softgpu is not used.. if (gpu_plugsel != 0) { fFrameRateHz = Config.PsxType ? 50.0f : 59.94f; dwFrameRateTicks = (100000*100 / (unsigned long)(fFrameRateHz*100)); } if (GPU_open != NULL) { int ret = GPU_open(&gpuDisp, "PCSX", NULL); if (ret) fprintf(stderr, "Warning: GPU_open returned %d\n", ret); } } void me_update_msg(const char *msg) { strncpy(menu_error_msg, msg, sizeof(menu_error_msg)); menu_error_msg[sizeof(menu_error_msg) - 1] = 0; menu_error_time = plat_get_ticks_ms(); lprintf("msg: %s\n", menu_error_msg); }