/* * (C) GraÅžvydas "notaz" Ignotas, 2010 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #include #include #include "config.h" #include "plugin_lib.h" #include "omap.h" #include "common/plat.h" #include "../libpcsxcore/misc.h" #define MENU_X2 1 #define array_size(x) (sizeof(x) / sizeof(x[0])) typedef enum { MA_NONE = 1, MA_MAIN_RESUME_GAME, MA_MAIN_SAVE_STATE, MA_MAIN_LOAD_STATE, MA_MAIN_RESET_GAME, MA_MAIN_LOAD_ROM, MA_MAIN_CONTROLS, MA_MAIN_CREDITS, MA_MAIN_EXIT, MA_CTRL_PLAYER1, MA_CTRL_PLAYER2, MA_CTRL_EMU, MA_CTRL_DEV_FIRST, MA_CTRL_DEV_NEXT, MA_CTRL_DONE, MA_OPT_SAVECFG, MA_OPT_SAVECFG_GAME, MA_OPT_CPU_CLOCKS, } menu_id; extern int ready_to_go; static int dummy, state_slot; static char rom_fname_reload[MAXPATHLEN]; static char last_selected_fname[MAXPATHLEN]; void emu_make_path(char *buff, const char *end, int size) { int pos, end_len; end_len = strlen(end); pos = plat_get_root_dir(buff, size); strncpy(buff + pos, end, size - pos); buff[size - 1] = 0; if (pos + end_len > size - 1) printf("Warning: path truncated: %s\n", buff); } static int emu_check_save_file(int slot) { return 0; } static int emu_save_load_game(int load, int sram) { return 0; } static int emu_write_config(int is_game) { return 0; } static void emu_set_defconfig(void) { } #include "common/menu.c" static void draw_savestate_bg(int slot) { } // -------------- key config -------------- me_bind_action me_ctrl_actions[] = { { "UP ", 1 << DKEY_UP}, { "DOWN ", 1 << DKEY_DOWN }, { "LEFT ", 1 << DKEY_LEFT }, { "RIGHT ", 1 << DKEY_RIGHT }, { "TRIANGLE", 1 << DKEY_TRIANGLE }, { "CIRCLE ", 1 << DKEY_SQUARE }, { "CROSS ", 1 << DKEY_CROSS }, { "SQUARE ", 1 << DKEY_SQUARE }, { "L1 ", 1 << DKEY_L1 }, { "R1 ", 1 << DKEY_R1 }, { "L2 ", 1 << DKEY_L2 }, { "R2 ", 1 << DKEY_R2 }, { "START ", 1 << DKEY_START }, { "SELECT ", 1 << DKEY_SELECT }, { NULL, 0 } }; me_bind_action emuctrl_actions[] = { { "Load State ", PEV_STATE_LOAD }, { "Save State ", PEV_STATE_SAVE }, { "Prev Save Slot ", PEV_SSLOT_PREV }, { "Next Save Slot ", PEV_SSLOT_NEXT }, { "Enter Menu ", PEV_MENU }, { NULL, 0 } }; static int key_config_loop_wrap(int id, int keys) { switch (id) { case MA_CTRL_PLAYER1: key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 0); break; case MA_CTRL_PLAYER2: key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 1); break; case MA_CTRL_EMU: key_config_loop(emuctrl_actions, array_size(emuctrl_actions) - 1, -1); break; default: break; } return 0; } static const char *mgn_dev_name(int id, int *offs) { const char *name = NULL; static int it = 0; if (id == MA_CTRL_DEV_FIRST) it = 0; for (; it < IN_MAX_DEVS; it++) { name = in_get_dev_name(it, 1, 1); if (name != NULL) break; } it++; return name; } static const char *mgn_saveloadcfg(int id, int *offs) { return ""; } static int mh_saveloadcfg(int id, int keys) { switch (id) { case MA_OPT_SAVECFG: case MA_OPT_SAVECFG_GAME: if (emu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0)) me_update_msg("config saved"); else me_update_msg("failed to write config"); break; default: return 0; } return 1; } static menu_entry e_menu_keyconfig[] = { mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap), mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap), mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap), mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), mee_label (""), mee_label ("Input devices:"), mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name), mee_end, }; static int menu_loop_keyconfig(int id, int keys) { static int sel = 0; me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go); me_loop(e_menu_keyconfig, &sel, NULL); return 0; } // ------------ adv options menu ------------ static menu_entry e_menu_adv_options[] = { mee_onoff ("captain placeholder", 0, dummy, 1), mee_end, }; static int menu_loop_adv_options(int id, int keys) { static int sel = 0; me_loop(e_menu_adv_options, &sel, NULL); return 0; } // ------------ gfx options menu ------------ static menu_entry e_menu_gfx_options[] = { mee_end, }; static int menu_loop_gfx_options(int id, int keys) { static int sel = 0; me_loop(e_menu_gfx_options, &sel, NULL); return 0; } // ------------ options menu ------------ static menu_entry e_menu_options[]; static int mh_restore_defaults(int id, int keys) { emu_set_defconfig(); me_update_msg("defaults restored"); return 1; } static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL }; static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n" "loading state or both"; static menu_entry e_menu_options[] = { mee_range ("Save slot", 0, state_slot, 0, 9), mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), mee_range ("", MA_OPT_CPU_CLOCKS, dummy, 20, 5000), mee_handler ("[Display]", menu_loop_gfx_options), mee_handler ("[Advanced]", menu_loop_adv_options), mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), mee_handler ("Restore defaults", mh_restore_defaults), mee_end, }; static int menu_loop_options(int id, int keys) { static int sel = 0; int i; i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS); e_menu_options[i].enabled = e_menu_options[i].name[0] ? 1 : 0; me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go); me_loop(e_menu_options, &sel, NULL); return 0; } // ------------ debug menu ------------ #ifdef __GNUC__ #define COMPILER "gcc " __VERSION__ #else #define COMPILER #endif static void draw_frame_debug(void) { smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " COMPILER, 0xffff); } static void debug_menu_loop(void) { int inp; while (1) { menu_draw_begin(1); draw_frame_debug(); menu_draw_end(); inp = in_menu_wait(PBTN_MOK|PBTN_MBACK|PBTN_MA2|PBTN_MA3|PBTN_L|PBTN_R | PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT, 70); if (inp & PBTN_MBACK) return; } } // ------------ main menu ------------ const char *plat_get_credits(void) { return "(C) 1999-2003 PCSX Team\n" "(C) 2005-2009 PCSX-df Team\n" "(C) 2009-2010 PCSX-Reloaded Team\n\n" "GPU and SPU code by Pete Bernert\n" " and the P.E.Op.S. team\n" "ARM recompiler by Ari64\n\n" "integration, optimization and\n" " frontend by (C) notaz, 2010\n"; } static char *romsel_run(void) { char *ret; ret = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname)); if (ret == NULL) return NULL; lprintf("selected file: %s\n", ret); ready_to_go = 0; SetIsoFile(ret); LoadPlugins(); NetOpened = 0; if (OpenPlugins() == -1) { me_update_msg("failed to open plugins"); return NULL; } SysReset(); if (CheckCdrom() == -1) { // Only check the CD if we are starting the console with a CD ClosePlugins(); me_update_msg("unsupported/invalid CD image"); return NULL; } // Read main executable directly from CDRom and start it if (LoadCdrom() == -1) { ClosePlugins(); me_update_msg("failed to load CD image"); return NULL; } ready_to_go = 1; return ret; } static int main_menu_handler(int id, int keys) { char *ret_name; switch (id) { case MA_MAIN_RESUME_GAME: break; case MA_MAIN_SAVE_STATE: if (ready_to_go) return menu_loop_savestate(0); break; case MA_MAIN_LOAD_STATE: if (ready_to_go) return menu_loop_savestate(1); break; case MA_MAIN_RESET_GAME: break; case MA_MAIN_LOAD_ROM: ret_name = romsel_run(); if (ret_name != NULL) return 1; break; case MA_MAIN_CREDITS: draw_menu_credits(); in_menu_wait(PBTN_MOK|PBTN_MBACK, 70); break; case MA_MAIN_EXIT: exit(1); // FIXME default: lprintf("%s: something unknown selected\n", __FUNCTION__); break; } return 0; } static menu_entry e_menu_main[] = { mee_label (""), mee_label (""), mee_handler_id("Resume game", MA_MAIN_RESUME_GAME, main_menu_handler), mee_handler_id("Save State", MA_MAIN_SAVE_STATE, main_menu_handler), mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler), mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler), mee_handler_id("Load CD image", MA_MAIN_LOAD_ROM, main_menu_handler), mee_handler ("Options", menu_loop_options), mee_handler ("Controls", menu_loop_keyconfig), mee_handler_id("Credits", MA_MAIN_CREDITS, main_menu_handler), mee_handler_id("Exit", MA_MAIN_EXIT, main_menu_handler), mee_end, }; void menu_loop(void) { static int sel = 0; omap_enable_layer(0); me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go); me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go); strcpy(last_selected_fname, "/mnt/ntz/stuff/psx"); menu_enter(ready_to_go); in_set_config_int(0, IN_CFG_BLOCKING, 1); do { me_loop(e_menu_main, &sel, NULL); } while (!ready_to_go); /* wait until menu, ok, back is released */ while (in_menu_wait_any(50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK)) ; in_set_config_int(0, IN_CFG_BLOCKING, 0); memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2); menu_draw_end(); omap_enable_layer(1); } void me_update_msg(const char *msg) { strncpy(menu_error_msg, msg, sizeof(menu_error_msg)); menu_error_msg[sizeof(menu_error_msg) - 1] = 0; menu_error_time = plat_get_ticks_ms(); lprintf("msg: %s\n", menu_error_msg); }