#ifndef __PLUGIN_LIB_H__ #define __PLUGIN_LIB_H__ #define THREAD_RENDERING_OFF 0 #define THREAD_RENDERING_SYNC 1 #define THREAD_RENDERING_ASYNC 2 enum { DKEY_SELECT = 0, DKEY_L3, DKEY_R3, DKEY_START, DKEY_UP, DKEY_RIGHT, DKEY_DOWN, DKEY_LEFT, DKEY_L2, DKEY_R2, DKEY_L1, DKEY_R1, DKEY_TRIANGLE, DKEY_CIRCLE, DKEY_CROSS, DKEY_SQUARE, }; extern int in_state_gun; extern int in_type[8]; extern int multitap1; extern int multitap2; extern int in_analog_left[8][2]; extern int in_analog_right[8][2]; extern unsigned short in_keystate[8]; extern int in_mouse[8][2]; extern int in_adev[2], in_adev_axis[2][2]; extern int in_adev_is_nublike[2]; extern int in_enable_vibration; extern void *pl_vout_buf; extern int g_layer_x, g_layer_y; extern int g_layer_w, g_layer_h; void pl_start_watchdog(void); void *pl_prepare_screenshot(int *w, int *h, int *bpp); void pl_init(void); void pl_switch_dispmode(void); void pl_timing_prepare(int is_pal); void pl_frame_limit(void); struct rearmed_cbs { void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h); int (*pl_vout_open)(void); void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp); void (*pl_vout_flip)(const void *vram, int stride, int bgr24, int w, int h); void (*pl_vout_close)(void); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); // only used by some frontends void (*pl_vout_set_raw_vram)(void *vram); void (*pl_set_gpu_caps)(int caps); // some stats, for display by some plugins int flips_per_sec, cpu_usage; float vsps_cur; // currect vsync/s // these are for gles plugin unsigned int screen_w, screen_h; void *gles_display, *gles_surface; // gpu options int frameskip; int frameskip_type; int fskip_advice; unsigned int *gpu_frame_count; unsigned int *gpu_hcnt; unsigned int flip_cnt; // increment manually if not using pl_vout_flip unsigned int only_16bpp; // platform is 16bpp-only unsigned int thread_rendering; struct { int allow_interlace; // 0 off, 1 on, 2 guess int enhancement_enable; int enhancement_no_main; int allow_dithering; } gpu_neon; struct { int iUseDither; int dwActFixes; float fFrameRateHz; int dwFrameRateTicks; } gpu_peops; struct { int ilace_force; int pixel_skip; int lighting; int fast_lighting; int blending; int dithering; // old gpu_unai config for compatibility int abe_hack; int no_light, no_blend; int lineskip; int scale_hires; } gpu_unai; struct { int dwActFixes; int bDrawDither, iFilterType, iFrameTexType; int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec; int iVRamSize, iTexGarbageCollection; } gpu_peopsgl; // misc int gpu_caps; }; extern struct rearmed_cbs pl_rearmed_cbs; enum gpu_plugin_caps { GPU_CAP_OWNS_DISPLAY = (1 << 0), GPU_CAP_SUPPORTS_2X = (1 << 1), }; // platform hooks extern void (*pl_plat_clear)(void); extern void (*pl_plat_blit)(int doffs, const void *src, int w, int h, int sstride, int bgr24); extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp); #ifndef ARRAY_SIZE #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) #endif #endif /* __PLUGIN_LIB_H__ */