enum { DKEY_SELECT = 0, DKEY_L3, DKEY_R3, DKEY_START, DKEY_UP, DKEY_RIGHT, DKEY_DOWN, DKEY_LEFT, DKEY_L2, DKEY_R2, DKEY_L1, DKEY_R1, DKEY_TRIANGLE, DKEY_CIRCLE, DKEY_CROSS, DKEY_SQUARE, }; extern int in_type1, in_type2; extern int in_keystate, in_state_gun, in_a1[2], in_a2[2]; void in_update_analogs(void); extern void *pl_fbdev_buf; int pl_fbdev_open(void); void *pl_fbdev_set_mode(int w, int h, int bpp); void *pl_fbdev_flip(void); void pl_fbdev_close(void); void pl_text_out16(int x, int y, const char *texto, ...); void pl_start_watchdog(void); void *pl_prepare_screenshot(int *w, int *h, int *bpp); void pl_init(void); void pl_update_gun(int *xn, int *xres, int *y, int *in); struct rearmed_cbs { void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h); int (*pl_fbdev_open)(void); void *(*pl_fbdev_set_mode)(int w, int h, int bpp); void *(*pl_fbdev_flip)(void); void (*pl_fbdev_close)(void); // gpu options int frameskip; int fskip_advice; struct { int iUseDither; int dwActFixes; float fFrameRateHz; int dwFrameRateTicks; } gpu_peops; }; extern struct rearmed_cbs pl_rearmed_cbs; extern int pl_frame_interval; #ifndef ARRAY_SIZE #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) #endif