/*************************************************************************** * Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ /* * Handles all CD-ROM registers and functions. */ #include "cdrom.h" #include "ppf.h" #include "psxdma.h" cdrStruct cdr; /* CD-ROM magic numbers */ #define CdlSync 0 #define CdlNop 1 #define CdlSetloc 2 #define CdlPlay 3 #define CdlForward 4 #define CdlBackward 5 #define CdlReadN 6 #define CdlStandby 7 #define CdlStop 8 #define CdlPause 9 #define CdlInit 10 #define CdlMute 11 #define CdlDemute 12 #define CdlSetfilter 13 #define CdlSetmode 14 #define CdlGetmode 15 #define CdlGetlocL 16 #define CdlGetlocP 17 #define CdlReadT 18 #define CdlGetTN 19 #define CdlGetTD 20 #define CdlSeekL 21 #define CdlSeekP 22 #define CdlSetclock 23 #define CdlGetclock 24 #define CdlTest 25 #define CdlID 26 #define CdlReadS 27 #define CdlReset 28 #define CdlReadToc 30 #define AUTOPAUSE 249 #define READ_ACK 250 #define READ 251 #define REPPLAY_ACK 252 #define REPPLAY 253 #define ASYNC 254 /* don't set 255, it's reserved */ char *CmdName[0x100]= { "CdlSync", "CdlNop", "CdlSetloc", "CdlPlay", "CdlForward", "CdlBackward", "CdlReadN", "CdlStandby", "CdlStop", "CdlPause", "CdlInit", "CdlMute", "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode", "CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN", "CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock", "CdlGetclock", "CdlTest", "CdlID", "CdlReadS", "CdlReset", NULL, "CDlReadToc", NULL }; unsigned char Test04[] = { 0 }; unsigned char Test05[] = { 0 }; unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 }; unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F }; unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 }; // cdr.Stat: #define NoIntr 0 #define DataReady 1 #define Complete 2 #define Acknowledge 3 #define DataEnd 4 #define DiskError 5 /* Modes flags */ #define MODE_SPEED (1<<7) // 0x80 #define MODE_STRSND (1<<6) // 0x40 ADPCM on/off #define MODE_SIZE_2340 (1<<5) // 0x20 #define MODE_SIZE_2328 (1<<4) // 0x10 #define MODE_SF (1<<3) // 0x08 channel on/off #define MODE_REPORT (1<<2) // 0x04 #define MODE_AUTOPAUSE (1<<1) // 0x02 #define MODE_CDDA (1<<0) // 0x01 /* Status flags */ #define STATUS_PLAY (1<<7) // 0x80 #define STATUS_SEEK (1<<6) // 0x40 #define STATUS_READ (1<<5) // 0x20 #define STATUS_SHELLOPEN (1<<4) // 0x10 #define STATUS_UNKNOWN3 (1<<3) // 0x08 #define STATUS_UNKNOWN2 (1<<2) // 0x04 #define STATUS_ROTATING (1<<1) // 0x02 #define STATUS_ERROR (1<<0) // 0x01 // 1x = 75 sectors per second // PSXCLK = 1 sec in the ps // so (PSXCLK / 75) = cdr read time (linuzappz) #define cdReadTime (PSXCLK / 75) static struct CdrStat stat; static unsigned int msf2sec(char *msf) { return ((msf[0] * 60 + msf[1]) * 75) + msf[2]; } static void sec2msf(unsigned int s, char *msf) { msf[0] = s / 75 / 60; s = s - msf[0] * 75 * 60; msf[1] = s / 75; s = s - msf[1] * 75; msf[2] = s; } #define CDR_INT(eCycle) { \ psxRegs.interrupt |= (1 << PSXINT_CDR); \ psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \ psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \ new_dyna_set_event(PSXINT_CDR, eCycle); \ } #define CDREAD_INT(eCycle) { \ psxRegs.interrupt |= (1 << PSXINT_CDREAD); \ psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \ psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \ new_dyna_set_event(PSXINT_CDREAD, eCycle); \ } #define CDRLID_INT(eCycle) { \ psxRegs.interrupt |= (1 << PSXINT_CDRLID); \ psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \ psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \ new_dyna_set_event(PSXINT_CDRLID, eCycle); \ } #define CDRPLAY_INT(eCycle) { \ psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \ psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \ psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \ new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \ } #define StartReading(type, eCycle) { \ cdr.Reading = type; \ cdr.FirstSector = 1; \ cdr.Readed = 0xff; \ AddIrqQueue(READ_ACK, eCycle); \ } #define StopReading() { \ if (cdr.Reading) { \ cdr.Reading = 0; \ psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \ } \ cdr.StatP &= ~STATUS_READ;\ } #define StopCdda() { \ if (cdr.Play) { \ if (!Config.Cdda) CDR_stop(); \ cdr.StatP &= ~STATUS_PLAY; \ cdr.Play = FALSE; \ cdr.FastForward = 0; \ cdr.FastBackward = 0; \ /*SPU_registerCallback( SPUirq );*/ \ } \ } #define SetResultSize(size) { \ cdr.ResultP = 0; \ cdr.ResultC = size; \ cdr.ResultReady = 1; \ } void cdrLidSeekInterrupt() { // turn back on checking if( cdr.LidCheck == 0x10 ) { cdr.LidCheck = 0; } // official lid close else if( cdr.LidCheck == 0x30 ) { // GS CDX 3.3: $13 cdr.StatP |= STATUS_ROTATING; // GS CDX 3.3 - ~50 getlocp tries CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x40; } // turn off ready else if( cdr.LidCheck == 0x40 ) { // GS CDX 3.3: $01 cdr.StatP &= ~STATUS_SHELLOPEN; cdr.StatP &= ~STATUS_ROTATING; // GS CDX 3.3 - ~50 getlocp tries CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x50; } // now seek else if( cdr.LidCheck == 0x50 ) { // GameShark Lite: Start seeking ($42) cdr.StatP |= STATUS_SEEK; cdr.StatP |= STATUS_ROTATING; cdr.StatP &= ~STATUS_ERROR; CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x60; } // done = cd ready else if( cdr.LidCheck == 0x60 ) { // GameShark Lite: Seek detection done ($02) cdr.StatP &= ~STATUS_SEEK; cdr.LidCheck = 0; } } static void Check_Shell( int Irq ) { // check case open/close if (cdr.LidCheck > 0) { #ifdef CDR_LOG CDR_LOG( "LidCheck\n" ); #endif // $20 = check lid state if( cdr.LidCheck == 0x20 ) { u32 i; i = stat.Status; if (CDR_getStatus(&stat) != -1) { // BIOS hangs + BIOS error messages //if (stat.Type == 0xff) //cdr.Stat = DiskError; // case now open if (stat.Status & STATUS_SHELLOPEN) { // Vib Ribbon: pre-CD swap StopCdda(); // GameShark Lite: Death if DiskError happens // // Vib Ribbon: Needs DiskError for CD swap if (Irq != CdlNop) { cdr.Stat = DiskError; cdr.StatP |= STATUS_ERROR; cdr.Result[0] |= STATUS_ERROR; } // GameShark Lite: Wants -exactly- $10 cdr.StatP |= STATUS_SHELLOPEN; cdr.StatP &= ~STATUS_ROTATING; CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x10; // GS CDX 3.3 = $11 } // case just closed else if ( i & STATUS_SHELLOPEN ) { cdr.StatP |= STATUS_ROTATING; CheckCdrom(); if( cdr.Stat == NoIntr ) cdr.Stat = Acknowledge; psxHu32ref(0x1070) |= SWAP32((u32)0x4); // begin close-seek-ready cycle CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x30; // GameShark Lite: Wants -exactly- $42, then $02 // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00 } // case still closed - wait for recheck else { CDRLID_INT( cdReadTime * 3 ); cdr.LidCheck = 0x10; } } } // GS CDX: clear all values but #1,#2 if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) ) { SetResultSize(16); memset( cdr.Result, 0, 16 ); cdr.Result[0] = cdr.StatP; // GS CDX: special return value if( cdr.StatP & STATUS_SHELLOPEN ) { cdr.Result[1] = 0x80; } if( cdr.Stat == NoIntr ) cdr.Stat = Acknowledge; psxHu32ref(0x1070) |= SWAP32((u32)0x4); } } } void Find_CurTrack() { cdr.CurTrack = 0; if (CDR_getTN(cdr.ResultTN) != -1) { int lcv; for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) { if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) { u32 sect1, sect2; #ifdef CDR_LOG___0 CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0], cdr.CurTrack ); #endif // find next track boundary - only need m:s accuracy sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75; sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75; // Twisted Metal 4 - psx cdda pregap (2-sec) // - fix in-game music sect2 -= 75 * 2; if( sect1 >= sect2 ) { cdr.CurTrack++; continue; } } break; } } } static void ReadTrack( u8 *time ) { cdr.Prev[0] = itob( time[0] ); cdr.Prev[1] = itob( time[1] ); cdr.Prev[2] = itob( time[2] ); #ifdef CDR_LOG CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]); #endif cdr.RErr = CDR_readTrack(cdr.Prev); } void AddIrqQueue(unsigned char irq, unsigned long ecycle) { cdr.Irq = irq; cdr.eCycle = ecycle; // Doom: Force rescheduling // - Fixes boot CDR_INT(ecycle); } void Set_Track() { if (CDR_getTN(cdr.ResultTN) != -1) { int lcv; for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) { if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) { #ifdef CDR_LOG___0 CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0], cdr.CurTrack ); #endif // check if time matches track start (only need min, sec accuracy) // - m:s:f vs f:s:m if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] && cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) { // skip pregap frames if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] ) cdr.SetSectorPlay[2] = cdr.ResultTD[0]; break; } else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] ) break; } } } } static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change; static void Create_Fake_Subq() { u8 temp_cur[3], temp_next[3], temp_start[3], pregap; int diff; if (CDR_getTN(cdr.ResultTN) == -1) return; if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) { pregap = 150; if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return; } else { // last track - cd size pregap = 0; if( CDR_getTD(0, cdr.ResultTD) == -1 ) return; } if( cdr.Play == TRUE ) { temp_cur[0] = cdr.SetSectorPlay[0]; temp_cur[1] = cdr.SetSectorPlay[1]; temp_cur[2] = cdr.SetSectorPlay[2]; } else { temp_cur[0] = btoi( cdr.Prev[0] ); temp_cur[1] = btoi( cdr.Prev[1] ); temp_cur[2] = btoi( cdr.Prev[2] ); } fake_subq_real[0] = temp_cur[0]; fake_subq_real[1] = temp_cur[1]; fake_subq_real[2] = temp_cur[2]; temp_next[0] = cdr.ResultTD[2]; temp_next[1] = cdr.ResultTD[1]; temp_next[2] = cdr.ResultTD[0]; // flag- next track if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) { fake_subq_change = 1; cdr.CurTrack++; // end cd if( pregap == 0 ) StopCdda(); } ////////////////////////////////////////////////// ////////////////////////////////////////////////// // repair if( cdr.CurTrack <= cdr.ResultTN[1] ) { if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return; } else { // last track - cd size if( CDR_getTD(0, cdr.ResultTD) == -1 ) return; } temp_start[0] = cdr.ResultTD[2]; temp_start[1] = cdr.ResultTD[1]; temp_start[2] = cdr.ResultTD[0]; #ifdef CDR_LOG CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n", temp_cur[0], temp_cur[1], temp_cur[2], temp_start[0], temp_start[1], temp_start[2], temp_next[0], temp_next[1], temp_next[2]); #endif // local time - pregap / real diff = msf2sec(temp_cur) - msf2sec( temp_start ); if( diff < 0 ) { fake_subq_index = 0; sec2msf( -diff, fake_subq_local ); } else { fake_subq_index = 1; sec2msf( diff, fake_subq_local ); } } static void cdrPlayInterrupt_Autopause() { struct SubQ *subq = (struct SubQ *)CDR_getBufferSub(); if (subq != NULL ) { #ifdef CDR_LOG CDR_LOG( "CDDA SUB - %X:%X:%X\n", subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] ); #endif /* CDDA Autopause Silhouette Mirage ($3) Tomb Raider 1 ($7) */ if( cdr.CurTrack >= btoi( subq->TrackNumber ) ) return; } else { Create_Fake_Subq(); #ifdef CDR_LOG___0 CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n", fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] ); #endif if( !fake_subq_change ) return; fake_subq_change = 0; } if (cdr.Mode & MODE_AUTOPAUSE) { #ifdef CDR_LOG CDR_LOG( "CDDA STOP\n" ); #endif // Magic the Gathering // - looping territory cdda // ...? //cdr.ResultReady = 1; //cdr.Stat = DataReady; cdr.Stat = DataEnd; psxHu32ref(0x1070) |= SWAP32((u32)0x4); StopCdda(); } if (cdr.Mode & MODE_REPORT) { // rearmed note: PCSX-Reloaded does this for every sector, // but we try to get away with only track change here. memset( cdr.Result, 0, 8 ); cdr.Result[0] |= 0x10; if (subq != NULL) { #ifdef CDR_LOG CDR_LOG( "REPPLAY SUB - %X:%X:%X\n", subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] ); #endif cdr.CurTrack = btoi( subq->TrackNumber ); // BIOS CD Player: data already BCD format cdr.Result[1] = subq->TrackNumber; cdr.Result[2] = subq->IndexNumber; cdr.Result[3] = subq->AbsoluteAddress[0]; cdr.Result[4] = subq->AbsoluteAddress[1]; cdr.Result[5] = subq->AbsoluteAddress[2]; } else { #ifdef CDR_LOG___0 CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n", fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] ); #endif // track # / index # cdr.Result[1] = itob(cdr.CurTrack); cdr.Result[2] = itob(fake_subq_index); // absolute cdr.Result[3] = itob( fake_subq_real[0] ); cdr.Result[4] = itob( fake_subq_real[1] ); cdr.Result[5] = itob( fake_subq_real[2] ); } // Rayman: Logo freeze (resultready + dataready) cdr.ResultReady = 1; cdr.Stat = DataReady; SetResultSize(8); psxHu32ref(0x1070) |= SWAP32((u32)0x4); } } void cdrPlayInterrupt() { if( !cdr.Play ) return; #ifdef CDR_LOG CDR_LOG( "CDDA - %d:%d:%d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); #endif CDRPLAY_INT( cdReadTime ); if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT))) cdrPlayInterrupt_Autopause(); cdr.SetSectorPlay[2]++; if (cdr.SetSectorPlay[2] == 75) { cdr.SetSectorPlay[2] = 0; cdr.SetSectorPlay[1]++; if (cdr.SetSectorPlay[1] == 60) { cdr.SetSectorPlay[1] = 0; cdr.SetSectorPlay[0]++; } } //Check_Shell(0); } void cdrInterrupt() { int i; unsigned char Irq = cdr.Irq; struct SubQ *subq; // Reschedule IRQ if (cdr.Stat) { CDR_INT( 0x100 ); return; } cdr.Irq = 0xff; cdr.Ctrl &= ~0x80; switch (Irq) { case CdlSync: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlNop: SetResultSize(1); cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; if (cdr.LidCheck == 0) cdr.LidCheck = 0x20; break; case CdlSetloc: cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlPlay: fake_subq_change = 0; if( cdr.Seeked == FALSE ) { memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); cdr.Seeked = TRUE; } /* Rayman: detect track changes - fixes logo freeze Twisted Metal 2: skip PREGAP + starting accurate SubQ - plays tracks without retry play Wild 9: skip PREGAP + starting accurate SubQ - plays tracks without retry play */ Set_Track(); Find_CurTrack(); ReadTrack( cdr.SetSectorPlay ); // GameShark CD Player: Calls 2x + Play 2x if( cdr.FastBackward || cdr.FastForward ) { if( cdr.FastForward ) cdr.FastForward--; if( cdr.FastBackward ) cdr.FastBackward--; if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) { if( cdr.Play && CDR_getStatus(&stat) != -1 ) { cdr.SetSectorPlay[0] = stat.Time[0]; cdr.SetSectorPlay[1] = stat.Time[1]; cdr.SetSectorPlay[2] = stat.Time[2]; } } } if (!Config.Cdda) { // BIOS CD Player // - Pause player, hit Track 01/02/../xx (Setloc issued!!) // GameShark CD Player: Resume play if( cdr.ParamC == 0 ) { #ifdef CDR_LOG___0 CDR_LOG( "PLAY Resume @ %d:%d:%d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); #endif //CDR_play( cdr.SetSectorPlay ); } else { // BIOS CD Player: Resume play if( cdr.Param[0] == 0 ) { #ifdef CDR_LOG___0 CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); #endif //CDR_play( cdr.SetSectorPlay ); } else { #ifdef CDR_LOG___0 CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n", cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); #endif // BIOS CD Player: Allow track replaying StopCdda(); cdr.CurTrack = btoi( cdr.Param[0] ); if (CDR_getTN(cdr.ResultTN) != -1) { // check last track if (cdr.CurTrack > cdr.ResultTN[1]) cdr.CurTrack = cdr.ResultTN[1]; if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) { cdr.SetSectorPlay[0] = cdr.ResultTD[2]; cdr.SetSectorPlay[1] = cdr.ResultTD[1]; cdr.SetSectorPlay[2] = cdr.ResultTD[0]; // reset data Set_Track(); Find_CurTrack(); ReadTrack( cdr.SetSectorPlay ); //CDR_play(cdr.SetSectorPlay); } } } } } // Vib Ribbon: gameplay checks flag cdr.StatP &= ~STATUS_SEEK; cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; cdr.StatP |= STATUS_PLAY; // BIOS player - set flag again cdr.Play = TRUE; CDRPLAY_INT( cdReadTime ); break; case CdlForward: cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; // GameShark CD Player: Calls 2x + Play 2x if( cdr.FastForward == 0 ) cdr.FastForward = 2; else cdr.FastForward++; cdr.FastBackward = 0; break; case CdlBackward: cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; // GameShark CD Player: Calls 2x + Play 2x if( cdr.FastBackward == 0 ) cdr.FastBackward = 2; else cdr.FastBackward++; cdr.FastForward = 0; break; case CdlStandby: cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; break; case CdlStop: cdr.CmdProcess = 0; SetResultSize(1); cdr.StatP &= ~STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; // cdr.Stat = Acknowledge; if (cdr.LidCheck == 0) cdr.LidCheck = 0x20; break; case CdlPause: SetResultSize(1); cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; /* Gundam Battle Assault 2: much slower (*) - Fixes boot, gameplay Hokuto no Ken 2: slower - Fixes intro + subtitles InuYasha - Feudal Fairy Tale: slower - Fixes battles */ AddIrqQueue(CdlPause + 0x20, cdReadTime * 3); cdr.Ctrl |= 0x80; break; case CdlPause + 0x20: SetResultSize(1); cdr.StatP &= ~STATUS_READ; cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; break; case CdlInit: SetResultSize(1); cdr.StatP = STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; // if (!cdr.Init) { AddIrqQueue(CdlInit + 0x20, 0x800); // } break; case CdlInit + 0x20: SetResultSize(1); cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; cdr.Init = 1; break; case CdlMute: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlDemute: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlSetfilter: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlSetmode: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlGetmode: SetResultSize(6); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Result[1] = cdr.Mode; cdr.Result[2] = cdr.File; cdr.Result[3] = cdr.Channel; cdr.Result[4] = 0; cdr.Result[5] = 0; cdr.Stat = Acknowledge; break; case CdlGetlocL: SetResultSize(8); for (i = 0; i < 8; i++) cdr.Result[i] = cdr.Transfer[i]; cdr.Stat = Acknowledge; break; case CdlGetlocP: // GameShark CDX CD Player: uses 17 bytes output (wraps around) SetResultSize(17); memset( cdr.Result, 0, 16 ); subq = (struct SubQ *)CDR_getBufferSub(); if (subq != NULL) { cdr.Result[0] = subq->TrackNumber; cdr.Result[1] = subq->IndexNumber; memcpy(cdr.Result + 2, subq->TrackRelativeAddress, 3); memcpy(cdr.Result + 5, subq->AbsoluteAddress, 3); // subQ integrity check - data only (skip audio) if( subq->TrackNumber == 1 && stat.Type == 0x01 ) { if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) { memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data } } } else { if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) ) Create_Fake_Subq(); // track # / index # cdr.Result[0] = itob(cdr.CurTrack); cdr.Result[1] = itob(fake_subq_index); // local cdr.Result[2] = itob( fake_subq_local[0] ); cdr.Result[3] = itob( fake_subq_local[1] ); cdr.Result[4] = itob( fake_subq_local[2] ); // absolute cdr.Result[5] = itob( fake_subq_real[0] ); cdr.Result[6] = itob( fake_subq_real[1] ); cdr.Result[7] = itob( fake_subq_real[2] ); } // redump.org - wipe time if( !cdr.Play && CheckSBI(cdr.Result+5) ) { memset( cdr.Result+2, 0, 6 ); } cdr.Stat = Acknowledge; break; case CdlGetTN: // 5-Star Racing: don't stop CDDA // // Vib Ribbon: CD swap StopReading(); cdr.CmdProcess = 0; SetResultSize(3); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; if (CDR_getTN(cdr.ResultTN) == -1) { cdr.Stat = DiskError; cdr.Result[0] |= STATUS_ERROR; } else { cdr.Stat = Acknowledge; cdr.Result[1] = itob(cdr.ResultTN[0]); cdr.Result[2] = itob(cdr.ResultTN[1]); } break; case CdlGetTD: cdr.CmdProcess = 0; cdr.Track = btoi(cdr.Param[0]); SetResultSize(4); cdr.StatP |= STATUS_ROTATING; if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) { cdr.Stat = DiskError; cdr.Result[0] |= STATUS_ERROR; } else { cdr.Stat = Acknowledge; cdr.Result[0] = cdr.StatP; cdr.Result[1] = itob(cdr.ResultTD[2]); cdr.Result[2] = itob(cdr.ResultTD[1]); cdr.Result[3] = itob(cdr.ResultTD[0]); } break; case CdlSeekL: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.StatP |= STATUS_SEEK; cdr.Stat = Acknowledge; /* Crusaders of Might and Magic = 0.5x-4x - fix cutscene speech start Eggs of Steel = 2x-? - fix new game Medievil = ?-4x - fix cutscene speech Rockman X5 = 0.5-4x - fix capcom logo */ AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4); break; case CdlSeekL + 0x20: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.StatP &= ~STATUS_SEEK; cdr.Result[0] = cdr.StatP; cdr.Seeked = TRUE; cdr.Stat = Complete; // Mega Man Legends 2: must update read cursor for getlocp ReadTrack( cdr.SetSector ); break; case CdlSeekP: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.StatP |= STATUS_SEEK; cdr.Stat = Acknowledge; AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1); break; case CdlSeekP + 0x20: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.StatP &= ~STATUS_SEEK; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; cdr.Seeked = TRUE; // GameShark Music Player memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); // Tomb Raider 2: must update read cursor for getlocp Find_CurTrack(); ReadTrack( cdr.SetSectorPlay ); break; case CdlTest: cdr.Stat = Acknowledge; switch (cdr.Param[0]) { case 0x20: // System Controller ROM Version SetResultSize(4); memcpy(cdr.Result, Test20, 4); break; case 0x22: SetResultSize(8); memcpy(cdr.Result, Test22, 4); break; case 0x23: case 0x24: SetResultSize(8); memcpy(cdr.Result, Test23, 4); break; } break; case CdlID: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; AddIrqQueue(CdlID + 0x20, 0x800); break; case CdlID + 0x20: SetResultSize(8); if (CDR_getStatus(&stat) == -1) { cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD } else { if (stat.Type == 2) { // Music CD cdr.Result[0] = 0x08; cdr.Result[1] = 0x10; cdr.Result[1] |= 0x80; } else { // Data CD if (CdromId[0] == '\0') { cdr.Result[0] = 0x00; cdr.Result[1] = 0x80; } else { cdr.Result[0] = 0x08; cdr.Result[1] = 0x00; } } } cdr.Result[2] = 0x00; cdr.Result[3] = 0x00; strncpy((char *)&cdr.Result[4], "PCSX", 4); cdr.Stat = Complete; break; case CdlReset: SetResultSize(1); cdr.StatP = STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case CdlReadT: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; AddIrqQueue(CdlReadT + 0x20, 0x800); break; case CdlReadT + 0x20: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; break; case CdlReadToc: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; AddIrqQueue(CdlReadToc + 0x20, 0x800); break; case CdlReadToc + 0x20: SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; break; case AUTOPAUSE: cdr.OCUP = 0; /* SetResultSize(1); StopCdda(); StopReading(); cdr.OCUP = 0; cdr.StatP&=~0x20; cdr.StatP|= 0x2; cdr.Result[0] = cdr.StatP; cdr.Stat = DataEnd; */ AddIrqQueue(CdlPause, 0x800); break; case READ_ACK: if (!cdr.Reading) return; // Fighting Force 2 - update subq time immediately // - fixes new game ReadTrack( cdr.SetSector ); // Crusaders of Might and Magic - update getlocl now // - fixes cutscene speech { u8 *buf = CDR_getBuffer(); memcpy(cdr.Transfer, buf, 8); } /* Duke Nukem: Land of the Babes - seek then delay read for one frame - fixes cutscenes */ if (!cdr.Seeked) { cdr.Seeked = TRUE; cdr.StatP |= STATUS_SEEK; cdr.StatP &= ~STATUS_READ; // Crusaders of Might and Magic - use short time // - fix cutscene speech (startup) // ??? - use more accurate seek time later CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); } else { cdr.StatP |= STATUS_READ; cdr.StatP &= ~STATUS_SEEK; CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); } SetResultSize(1); cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge; break; case 0xff: return; default: cdr.Stat = Complete; break; } Check_Shell( Irq ); if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) { psxHu32ref(0x1070) |= SWAP32((u32)0x4); } #ifdef CDR_LOG CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq); #endif } void cdrReadInterrupt() { u8 *buf; if (!cdr.Reading) return; if (cdr.Irq || cdr.Stat) { CDREAD_INT(0x100); return; } #ifdef CDR_LOG CDR_LOG("cdrReadInterrupt() Log: KEY END"); #endif cdr.OCUP = 1; SetResultSize(1); cdr.StatP |= STATUS_READ|STATUS_ROTATING; cdr.StatP &= ~STATUS_SEEK; cdr.Result[0] = cdr.StatP; ReadTrack( cdr.SetSector ); buf = CDR_getBuffer(); if (buf == NULL) cdr.RErr = -1; if (cdr.RErr == -1) { #ifdef CDR_LOG fprintf(emuLog, "cdrReadInterrupt() Log: err\n"); #endif memset(cdr.Transfer, 0, DATA_SIZE); cdr.Stat = DiskError; cdr.Result[0] |= STATUS_ERROR; CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime); return; } memcpy(cdr.Transfer, buf, DATA_SIZE); CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]); #ifdef CDR_LOG fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]); #endif if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA // Firemen 2: Multi-XA files - briefings, cutscenes if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) { cdr.File = cdr.Transfer[4 + 0]; cdr.Channel = cdr.Transfer[4 + 1]; } if ((cdr.Transfer[4 + 2] & 0x4) && (cdr.Transfer[4 + 1] == cdr.Channel) && (cdr.Transfer[4 + 0] == cdr.File)) { int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector); if (!ret) { SPU_playADPCMchannel(&cdr.Xa); cdr.FirstSector = 0; // Crash Team Racing: music, speech // signal ADPCM data ready psxHu32ref(0x1070) |= SWAP32((u32)0x200); } else cdr.FirstSector = -1; } } cdr.SetSector[2]++; if (cdr.SetSector[2] == 75) { cdr.SetSector[2] = 0; cdr.SetSector[1]++; if (cdr.SetSector[1] == 60) { cdr.SetSector[1] = 0; cdr.SetSector[0]++; } } cdr.Readed = 0; // G-Police: Don't autopause ADPCM even if mode set (music) if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) && (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF #ifdef CDR_LOG CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n"); #endif // AddIrqQueue(AUTOPAUSE, 0x2000); AddIrqQueue(CdlPause, 0x2000); } else { CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); } /* Croc 2: $40 - only FORM1 (*) Judge Dredd: $C8 - only FORM1 (*) Sim Theme Park - no adpcm at all (zero) */ if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) { cdr.Stat = DataReady; } else { // Breath of Fire 3 - fix inn sleeping // Rockman X5 - no music restart problem cdr.Stat = NoIntr; } psxHu32ref(0x1070) |= SWAP32((u32)0x4); Check_Shell(0); } /* cdrRead0: bit 0 - 0 REG1 command send / 1 REG1 data read bit 1 - 0 data transfer finish / 1 data transfer ready/in progress bit 2 - unknown bit 3 - unknown bit 4 - unknown bit 5 - 1 result ready bit 6 - 1 dma ready bit 7 - 1 command being processed */ unsigned char cdrRead0(void) { if (cdr.ResultReady) cdr.Ctrl |= 0x20; else cdr.Ctrl &= ~0x20; if (cdr.OCUP) cdr.Ctrl |= 0x40; // else // cdr.Ctrl &= ~0x40; // What means the 0x10 and the 0x08 bits? I only saw it used by the bios cdr.Ctrl |= 0x18; #ifdef CDR_LOG CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl); #endif return psxHu8(0x1800) = cdr.Ctrl; } /* cdrWrite0: 0 - to send a command / 1 - to get the result */ void cdrWrite0(unsigned char rt) { #ifdef CDR_LOG CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt); #endif cdr.Ctrl = rt | (cdr.Ctrl & ~0x3); if (rt == 0) { cdr.ParamP = 0; cdr.ParamC = 0; cdr.ResultReady = 0; } } unsigned char cdrRead1(void) { if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) { // GameShark CDX CD Player: uses 17 bytes output (wraps around) psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf]; cdr.ResultP++; if (cdr.ResultP == cdr.ResultC) cdr.ResultReady = 0; } else { psxHu8(0x1801) = 0; } #ifdef CDR_LOG CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801)); #endif return psxHu8(0x1801); } void cdrWrite1(unsigned char rt) { int i; #ifdef CDR_LOG CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]); #endif // Tekken: CDXA fade-out if( (cdr.Ctrl & 3) == 3 ) { //cdr.AttenuatorRight[0] = rt; } // psxHu8(0x1801) = rt; cdr.Cmd = rt; cdr.OCUP = 0; #ifdef CDRCMD_DEBUG SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]); if (cdr.ParamC) { SysPrintf(" Param[%d] = {", cdr.ParamC); for (i = 0; i < cdr.ParamC; i++) SysPrintf(" %x,", cdr.Param[i]); SysPrintf("}\n"); } else { SysPrintf("\n"); } #endif if (cdr.Ctrl & 0x1) return; switch (cdr.Cmd) { case CdlSync: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlNop: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; // Twisted Metal 3 - fix music AddIrqQueue(cdr.Cmd, 0x800); break; case CdlSetloc: StopReading(); cdr.Seeked = FALSE; for (i = 0; i < 3; i++) cdr.SetSector[i] = btoi(cdr.Param[i]); cdr.SetSector[3] = 0; /* if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) { *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek; }*/ cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlPlay: // Vib Ribbon: try same track again StopCdda(); if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) { if (CDR_getTN(cdr.ResultTN) != -1) { if (cdr.CurTrack > cdr.ResultTN[1]) cdr.CurTrack = cdr.ResultTN[1]; if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) { int tmp = cdr.ResultTD[2]; cdr.ResultTD[2] = cdr.ResultTD[0]; cdr.ResultTD[0] = tmp; if (!Config.Cdda) CDR_play(cdr.ResultTD); } } } else if (!Config.Cdda) { CDR_play(cdr.SetSector); } // Vib Ribbon - decoded buffer IRQ for CDDA reading // - fixes ribbon timing + music CD mode //TODO? //CDRDBUF_INT( PSXCLK / 44100 * 0x100 ); cdr.Play = TRUE; cdr.StatP |= STATUS_SEEK; cdr.StatP &= ~STATUS_ROTATING; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlForward: //if (cdr.CurTrack < 0xaa) // cdr.CurTrack++; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlBackward: //if (cdr.CurTrack > 1) //cdr.CurTrack--; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlReadN: cdr.Irq = 0; StopReading(); cdr.Ctrl|= 0x80; cdr.Stat = NoIntr; StartReading(1, 0x800); break; case CdlStandby: StopCdda(); StopReading(); cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlStop: // GameShark CD Player: Reset CDDA to track start if( cdr.Play && CDR_getStatus(&stat) != -1 ) { cdr.SetSectorPlay[0] = stat.Time[0]; cdr.SetSectorPlay[1] = stat.Time[1]; cdr.SetSectorPlay[2] = stat.Time[2]; Find_CurTrack(); // grab time for current track CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD); cdr.SetSectorPlay[0] = cdr.ResultTD[2]; cdr.SetSectorPlay[1] = cdr.ResultTD[1]; cdr.SetSectorPlay[2] = cdr.ResultTD[0]; } StopCdda(); StopReading(); cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlPause: /* GameShark CD Player: save time for resume Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors */ StopCdda(); StopReading(); cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlReset: case CdlInit: StopCdda(); StopReading(); cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlMute: cdr.Muted = TRUE; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); // Duke Nukem - Time to Kill // - do not directly set cd-xa volume //SPU_writeRegister( H_CDLeft, 0x0000 ); //SPU_writeRegister( H_CDRight, 0x0000 ); break; case CdlDemute: cdr.Muted = FALSE; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); // Duke Nukem - Time to Kill // - do not directly set cd-xa volume //SPU_writeRegister( H_CDLeft, 0x7f00 ); //SPU_writeRegister( H_CDRight, 0x7f00 ); break; case CdlSetfilter: cdr.File = cdr.Param[0]; cdr.Channel = cdr.Param[1]; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlSetmode: #ifdef CDR_LOG CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]); #endif cdr.Mode = cdr.Param[0]; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); // Squaresoft on PlayStation 1998 Collector's CD Vol. 1 // - fixes choppy movie sound if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 ) StopCdda(); break; case CdlGetmode: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlGetlocL: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; // Crusaders of Might and Magic - cutscene speech AddIrqQueue(cdr.Cmd, 0x800); break; case CdlGetlocP: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; // GameShark CDX / Lite Player: pretty narrow time window // - doesn't always work due to time inprecision //AddIrqQueue(cdr.Cmd, 0x28); // Tomb Raider 2 - cdda //AddIrqQueue(cdr.Cmd, 0x40); // rearmed: the above works in pcsxr-svn, but breaks here // (TOCA world touring cars), perhaps some other code is not merged yet AddIrqQueue(cdr.Cmd, 0x1000); break; case CdlGetTN: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; //AddIrqQueue(cdr.Cmd, 0x800); // GameShark CDX CD Player: very long time AddIrqQueue(cdr.Cmd, 0x100000); break; case CdlGetTD: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlSeekL: // ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0]; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); StopCdda(); StopReading(); break; case CdlSeekP: // ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0]; cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; // Tomb Raider 2 - reset cdda StopCdda(); StopReading(); AddIrqQueue(cdr.Cmd, 0x800); break; // Destruction Derby: read TOC? GetTD after this case CdlReadT: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlTest: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlID: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; case CdlReadS: cdr.Irq = 0; StopReading(); cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; StartReading(2, 0x800); break; case CdlReadToc: cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(cdr.Cmd, 0x800); break; default: #ifdef CDR_LOG CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd); #endif return; } if (cdr.Stat != NoIntr) { psxHu32ref(0x1070) |= SWAP32((u32)0x4); } } unsigned char cdrRead2(void) { unsigned char ret; if (cdr.Readed == 0) { ret = 0; } else { ret = *cdr.pTransfer++; } #ifdef CDR_LOG CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret); #endif return ret; } void cdrWrite2(unsigned char rt) { #ifdef CDR_LOG CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt); #endif // Tekken: CDXA fade-out if( (cdr.Ctrl & 3) == 2 ) { //cdr.AttenuatorLeft[0] = rt; } else if( (cdr.Ctrl & 3) == 3 ) { //cdr.AttenuatorRight[1] = rt; } if (cdr.Ctrl & 0x1) { switch (rt) { case 0x07: cdr.ParamP = 0; cdr.ParamC = 0; cdr.ResultReady = 1; //0; cdr.Ctrl &= ~3; //cdr.Ctrl = 0; break; default: cdr.Reg2 = rt; break; } } else if (!(cdr.Ctrl & 0x1) && cdr.ParamP < 8) { cdr.Param[cdr.ParamP++] = rt; cdr.ParamC++; } } unsigned char cdrRead3(void) { if (cdr.Stat) { if (cdr.Ctrl & 0x1) psxHu8(0x1803) = cdr.Stat | 0xE0; else psxHu8(0x1803) = 0xff; } else { psxHu8(0x1803) = 0; } #ifdef CDR_LOG CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803)); #endif return psxHu8(0x1803); } void cdrWrite3(unsigned char rt) { #ifdef CDR_LOG CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt); #endif /* // Tekken: CDXA fade-out if( (cdr.Ctrl & 3) == 2 ) { cdr.AttenuatorLeft[1] = rt; } else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) { #ifdef CDR_LOG CDR_LOG( "CD-XA Volume: %X %X | %X %X\n", cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1], cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] ); #endif } */ // GameShark CDX CD Player: Irq timing mania if( rt == 0 && cdr.Irq != 0 && cdr.Irq != 0xff && cdr.ResultReady == 0 ) { // GS CDX: ~0x28 cycle timing - way too precise if( cdr.Irq == CdlGetlocP ) { cdrInterrupt(); psxRegs.interrupt &= ~(1 << PSXINT_CDR); } } if (rt == 0x07 && cdr.Ctrl & 0x1) { cdr.Stat = 0; if (cdr.Irq == 0xff) { cdr.Irq = 0; return; } // XA streaming - incorrect timing because of this reschedule // - Final Fantasy Tactics // - various other games if (cdr.Irq) // rearmed guesswork hack if (cdr.Reading && !cdr.ResultReady) { CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); } return; } if (rt == 0x80 && !(cdr.Ctrl & 0x1) && cdr.Readed == 0) { cdr.Readed = 1; cdr.pTransfer = cdr.Transfer; switch (cdr.Mode & 0x30) { case MODE_SIZE_2328: case 0x00: cdr.pTransfer += 12; break; case MODE_SIZE_2340: cdr.pTransfer += 0; break; default: break; } } } void psxDma3(u32 madr, u32 bcr, u32 chcr) { u32 cdsize; u8 *ptr; #ifdef CDR_LOG CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr); #endif switch (chcr) { case 0x11000000: case 0x11400100: if (cdr.Readed == 0) { #ifdef CDR_LOG CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n"); #endif break; } cdsize = (bcr & 0xffff) * 4; // Ape Escape: bcr = 0001 / 0000 // - fix boot if( cdsize == 0 ) { switch (cdr.Mode & 0x30) { case 0x00: cdsize = 2048; break; case MODE_SIZE_2328: cdsize = 2328; break; case MODE_SIZE_2340: cdsize = 2340; break; } } ptr = (u8 *)PSXM(madr); if (ptr == NULL) { #ifdef CPU_LOG CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n"); #endif break; } /* GS CDX: Enhancement CD crash - Setloc 0:0:0 - CdlPlay - Spams DMA3 and gets buffer overrun */ if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 ) { // avoid crash - probably should wrap here //memcpy(ptr, cdr.pTransfer, cdsize); } else { memcpy(ptr, cdr.pTransfer, cdsize); } psxCpu->Clear(madr, cdsize / 4); cdr.pTransfer += cdsize; // burst vs normal if( chcr == 0x11400100 ) { CDRDMA_INT( (cdsize/4) / 4 ); } else if( chcr == 0x11000000 ) { CDRDMA_INT( (cdsize/4) * 1 ); } return; default: #ifdef CDR_LOG CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr); #endif break; } HW_DMA3_CHCR &= SWAP32(~0x01000000); DMA_INTERRUPT(3); } void cdrDmaInterrupt() { HW_DMA3_CHCR &= SWAP32(~0x01000000); DMA_INTERRUPT(3); } void cdrReset() { memset(&cdr, 0, sizeof(cdr)); cdr.CurTrack = 1; cdr.File = 1; cdr.Channel = 1; } int cdrFreeze(gzFile f, int Mode) { uintptr_t tmp; if( Mode == 0 ) { StopCdda(); } gzfreeze(&cdr, sizeof(cdr)); if (Mode == 1) tmp = cdr.pTransfer - cdr.Transfer; gzfreeze(&tmp, sizeof(tmp)); if (Mode == 0) cdr.pTransfer = cdr.Transfer + tmp; return 0; } void LidInterrupt() { cdr.LidCheck = 0x20; // start checker CDRLID_INT( cdReadTime * 3 ); // generate interrupt if none active - open or close if (cdr.Irq == 0 || cdr.Irq == 0xff) { cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; AddIrqQueue(CdlNop, 0x800); } }