#ifndef __ASSEM_ARM_H__ #define __ASSEM_ARM_H__ #define HOST_REGS 13 #define HOST_CCREG 10 #define HOST_BTREG 8 #define EXCLUDE_REG 11 #define HOST_IMM8 1 #define HAVE_CMOV_IMM 1 #define HAVE_CONDITIONAL_CALL 1 #define RAM_SIZE 0x200000 #define REG_SHIFT 2 /* ARM calling convention: r0-r3, r12: caller-save r4-r11: callee-save */ #define ARG1_REG 0 #define ARG2_REG 1 #define ARG3_REG 2 #define ARG4_REG 3 /* GCC register naming convention: r10 = sl (base) r11 = fp (frame pointer) r12 = ip (scratch) r13 = sp (stack pointer) r14 = lr (link register) r15 = pc (program counter) */ #define FP 11 #define LR 14 #define HOST_TEMPREG 14 // Note: FP is set to &dynarec_local when executing generated code. // Thus the local variables are actually global and not on the stack. extern char *invc_ptr; #define TARGET_SIZE_2 24 // 2^24 = 16 megabytes // Code generator target address #if defined(BASE_ADDR_FIXED) // "round" address helpful for debug // this produces best code, but not many platforms allow it, // only use if you are sure this range is always free #define BASE_ADDR 0x1000000 #define translation_cache (char *)BASE_ADDR #elif defined(BASE_ADDR_DYNAMIC) // for platforms that can't just use .bss buffer, like vita // otherwise better to use the next option for closer branches extern char *translation_cache; #define BASE_ADDR (u_int)translation_cache #else // using a static buffer in .bss extern char translation_cache[1 << TARGET_SIZE_2]; #define BASE_ADDR (u_int)translation_cache #endif #endif /* __ASSEM_ARM_H__ */