#ifndef __P_EXTERNALS_H__ #define __P_EXTERNALS_H__ void dfinput_activate(void); /* get gunstate from emu frontend, * xn, yn - layer position normalized to 0..1023 */ #define GUNIN_TRIGGER (1<<0) #define GUNIN_BTNA (1<<1) #define GUNIN_BTNB (1<<2) #define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */ extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in); /* vibration trigger to frontend */ extern int in_enable_vibration; extern void plat_trigger_vibrate(int pad, int low, int high); #endif /* __P_EXTERNALS_H__ */