// // DF Netplay Plugin // // Based on netSock 0.2 by linuzappz. // The Plugin is free source code. // #ifndef __DFNET_H__ #define __DFNET_H__ #include "config.h" #include #include #include #include #include #include #include #ifdef ENABLE_NLS #include #include #define _(x) gettext(x) #define N_(x) (x) #else #define _(x) (x) #define N_(x) (x) #endif typedef void* HWND; struct timeval tm; #define CALLBACK long timeGetTime(); #include "psemu_plugin_defs.h" typedef struct { int PlayerNum; unsigned short PortNum; char ipAddress[32]; } Config; Config conf; void LoadConf(); void SaveConf(); long sock; char *PadSendData; char *PadRecvData; char PadSendSize; char PadRecvSize; char PadSize[2]; int PadCount; int PadCountMax; int PadInit; int Ping; volatile int WaitCancel; fd_set rset; fd_set wset; long sockInit(); long sockShutdown(); long sockOpen(); void sockCreateWaitDlg(); void sockDlgUpdate(); void sockDestroyWaitDlg(); int sockPing(); int ShowPauseDlg(); void SysMessage(const char *fmt, ...); int SEND(const void *pData, int Size, int Mode); int RECV(void *pData, int Size, int Mode); #endif