/*************************************************************************** registers.c - description ------------------- begin : Wed May 15 2002 copyright : (C) 2002 by Pete Bernert email : BlackDove@addcom.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ #include "stdafx.h" #define _IN_REGISTERS #include "externals.h" #include "registers.h" #include "regs.h" #include "reverb.h" /* // adsr time values (in ms) by James Higgs ... see the end of // the adsr.c source for details #define ATTACK_MS 514L #define DECAYHALF_MS 292L #define DECAY_MS 584L #define SUSTAIN_MS 450L #define RELEASE_MS 446L */ // we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines #define ATTACK_MS 494L #define DECAYHALF_MS 286L #define DECAY_MS 572L #define SUSTAIN_MS 441L #define RELEASE_MS 437L //////////////////////////////////////////////////////////////////////// // WRITE REGISTERS: called by main emu //////////////////////////////////////////////////////////////////////// void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val) { const unsigned long r=reg&0xfff; regArea[(r-0xc00)>>1] = val; if(r>=0x0c00 && r<0x0d80) // some channel info? { int ch=(r>>4)-0xc0; // calc channel switch(r&0x0f) { //------------------------------------------------// r volume case 0: SetVolumeL((unsigned char)ch,val); break; //------------------------------------------------// l volume case 2: SetVolumeR((unsigned char)ch,val); break; //------------------------------------------------// pitch case 4: SetPitch(ch,val); break; //------------------------------------------------// start case 6: // Brain Dead 13 - align to 16 boundary s_chan[ch].pStart= spuMemC+(unsigned long)((val<<3)&~0xf); break; //------------------------------------------------// level with pre-calcs case 8: { const unsigned long lval=val; //---------------------------------------------// s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f; s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f; s_chan[ch].ADSRX.SustainLevel=lval & 0x000f; //---------------------------------------------// #if 0 if(!iDebugMode) break; //---------------------------------------------// stuff below is only for debug mode s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume lx=min(31,lx); // no overflow on shift! if(lx) { lx = (1<>4) & 0x000f; // decay: if(lx) // our const decay value is time it takes from 100% to 0% of volume { lx = ((1<<(lx))*DECAY_MS)/10000L; if(!lx) lx=1; } s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024; #endif } break; //------------------------------------------------// adsr times with pre-calcs case 10: { const unsigned long lval=val; //----------------------------------------------// s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0; s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1; s_chan[ch].ADSRX.SustainRate = (lval>>6) & 0x007f; s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0; s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f; //----------------------------------------------// #if 0 if(!iDebugMode) break; //----------------------------------------------// stuff below is only for debug mode s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0; s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0; lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high lx=min(31,lx); // values are used to hold the volume if(lx) // until a sound stop occurs { // the highest value we reach (due to lx = (1< no multithread fuckups s_chan[ch].pLoop=spuMemC+((unsigned long)((val<<3)&~0xf)); //s_chan[ch].bIgnoreLoop=1; //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread break; //------------------------------------------------// } iSpuAsyncWait=0; return; } switch(r) { //-------------------------------------------------// case H_SPUaddr: spuAddr = (unsigned long) val<<3; break; //-------------------------------------------------// case H_SPUdata: spuMem[spuAddr>>1] = val; spuAddr+=2; if(spuAddr>0x7ffff) spuAddr=0; break; //-------------------------------------------------// case H_SPUctrl: spuCtrl=val; break; //-------------------------------------------------// case H_SPUstat: spuStat=val & 0xf800; break; //-------------------------------------------------// case H_SPUReverbAddr: if(val==0xFFFF || val<=0x200) {rvb.StartAddr=rvb.CurrAddr=0;} else { const long iv=(unsigned long)val<<2; if(rvb.StartAddr!=iv) { rvb.StartAddr=(unsigned long)val<<2; rvb.CurrAddr=rvb.StartAddr; } } break; //-------------------------------------------------// case H_SPUirqAddr: spuIrq = val; pSpuIrq=spuMemC+((unsigned long) val<<3); break; //-------------------------------------------------// case H_SPUrvolL: rvb.VolLeft=val; break; //-------------------------------------------------// case H_SPUrvolR: rvb.VolRight=val; break; //-------------------------------------------------// /* case H_ExtLeft: //auxprintf("EL %d\n",val); break; //-------------------------------------------------// case H_ExtRight: //auxprintf("ER %d\n",val); break; //-------------------------------------------------// case H_SPUmvolL: //auxprintf("ML %d\n",val); break; //-------------------------------------------------// case H_SPUmvolR: //auxprintf("MR %d\n",val); break; //-------------------------------------------------// case H_SPUMute1: //auxprintf("M0 %04x\n",val); break; //-------------------------------------------------// case H_SPUMute2: //auxprintf("M1 %04x\n",val); break; */ //-------------------------------------------------// case H_SPUon1: SoundOn(0,16,val); break; //-------------------------------------------------// case H_SPUon2: SoundOn(16,24,val); break; //-------------------------------------------------// case H_SPUoff1: SoundOff(0,16,val); break; //-------------------------------------------------// case H_SPUoff2: SoundOff(16,24,val); break; //-------------------------------------------------// case H_CDLeft: iLeftXAVol=val & 0x7fff; if(cddavCallback) cddavCallback(0,val); break; case H_CDRight: iRightXAVol=val & 0x7fff; if(cddavCallback) cddavCallback(1,val); break; //-------------------------------------------------// case H_FMod1: FModOn(0,16,val); break; //-------------------------------------------------// case H_FMod2: FModOn(16,24,val); break; //-------------------------------------------------// case H_Noise1: NoiseOn(0,16,val); break; //-------------------------------------------------// case H_Noise2: NoiseOn(16,24,val); break; //-------------------------------------------------// case H_RVBon1: ReverbOn(0,16,val); break; //-------------------------------------------------// case H_RVBon2: ReverbOn(16,24,val); break; //-------------------------------------------------// case H_Reverb+0: rvb.FB_SRC_A=val; // OK, here's the fake REVERB stuff... // depending on effect we do more or less delay and repeats... bah // still... better than nothing :) SetREVERB(val); break; case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break; case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break; case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break; case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break; case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break; case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break; case H_Reverb+14 : rvb.IIR_COEF=(short)val; break; case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break; case H_Reverb+18 : rvb.FB_X=(short)val; break; case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break; case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break; case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break; case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break; case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break; case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break; case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break; case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break; case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break; case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break; case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break; case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break; case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break; case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break; case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break; case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break; case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break; case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break; case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break; case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break; case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break; case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break; } iSpuAsyncWait=0; } //////////////////////////////////////////////////////////////////////// // READ REGISTER: called by main emu //////////////////////////////////////////////////////////////////////// unsigned short CALLBACK SPUreadRegister(unsigned long reg) { const unsigned long r=reg&0xfff; iSpuAsyncWait=0; if(r>=0x0c00 && r<0x0d80) { switch(r&0x0f) { case 12: // get adsr vol { const int ch=(r>>4)-0xc0; if(dwNewChannel&(1<>16); } case 14: // get loop address { const int ch=(r>>4)-0xc0; if(s_chan[ch].pLoop==NULL) return 0; return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3); } } } switch(r) { case H_SPUctrl: return spuCtrl; case H_SPUstat: return spuStat; case H_SPUaddr: return (unsigned short)(spuAddr>>3); case H_SPUdata: { unsigned short s=spuMem[spuAddr>>1]; spuAddr+=2; if(spuAddr>0x7ffff) spuAddr=0; return s; } case H_SPUirqAddr: return spuIrq; //case H_SPUIsOn1: // return IsSoundOn(0,16); //case H_SPUIsOn2: // return IsSoundOn(16,24); } return regArea[(r-0xc00)>>1]; } //////////////////////////////////////////////////////////////////////// // SOUND ON register write //////////////////////////////////////////////////////////////////////// void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND { int ch; for(ch=start;ch>=1) // loop channels { if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?! { s_chan[ch].bIgnoreLoop=0; // do this here, not in StartSound // - fixes fussy timing issues s_chan[ch].bStop=0; s_chan[ch].pCurr=s_chan[ch].pStart; dwNewChannel|=(1<>=1) // loop channels { if(val&1) // && s_chan[i].bOn) mmm... { s_chan[ch].bStop=1; // Jungle Book - Rhythm 'n Groove // - turns off buzzing sound (loop hangs) dwNewChannel &= ~(1<>=1) // loop channels { if(val&1) // -> fmod on/off { if(ch>0) { s_chan[ch].bFMod=1; // --> sound channel s_chan[ch-1].bFMod=2; // --> freq channel } } else { s_chan[ch].bFMod=0; // --> turn off fmod } } } //////////////////////////////////////////////////////////////////////// // NOISE register write //////////////////////////////////////////////////////////////////////// void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND { int ch; for(ch=start;ch>=1) // loop channels { s_chan[ch].bNoise=val&1; // -> noise on/off } } //////////////////////////////////////////////////////////////////////// // LEFT VOLUME register write //////////////////////////////////////////////////////////////////////// // please note: sweep and phase invert are wrong... but I've never seen // them used void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME { if(vol&0x8000) // sweep? { short sInc=1; // -> sweep up? if(vol&0x2000) sInc=-1; // -> or down? if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64 vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half! vol*=128; } else // no sweep: { if(vol&0x4000) // -> mmm... phase inverted? have to investigate this //vol^=0xffff; vol=0x3fff-(vol&0x3fff); } vol&=0x3fff; s_chan[ch].iLeftVolume=vol; // store volume } //////////////////////////////////////////////////////////////////////// // RIGHT VOLUME register write //////////////////////////////////////////////////////////////////////// void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME { if(vol&0x8000) // comments... see above :) { short sInc=1; if(vol&0x2000) sInc=-1; if(vol&0x1000) vol^=0xffff; vol=((vol&0x7f)+1)/2; vol+=vol/(2*sInc); vol*=128; } else { if(vol&0x4000) //vol=vol^=0xffff; vol=0x3fff-(vol&0x3fff); } vol&=0x3fff; s_chan[ch].iRightVolume=vol; } //////////////////////////////////////////////////////////////////////// // PITCH register write //////////////////////////////////////////////////////////////////////// void SetPitch(int ch,unsigned short val) // SET PITCH { int NP; if(val>0x3fff) NP=0x3fff; // get pitch val else NP=val; s_chan[ch].iRawPitch=NP; NP=(44100L*NP)/4096L; // calc frequency if(NP<1) NP=1; // some security s_chan[ch].iActFreq=NP; // store frequency } //////////////////////////////////////////////////////////////////////// // REVERB register write //////////////////////////////////////////////////////////////////////// void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND { int ch; for(ch=start;ch>=1) // loop channels { s_chan[ch].bReverb=val&1; // -> reverb on/off } }