/* * (C) notaz, 2010-2011 * * This work is licensed under the terms of the GNU GPLv2 or later. * See the COPYING file in the top-level directory. */ #define _IN_DRAW #include "gpu.h" #include "../../frontend/plugin_lib.h" #include "pcnt.h" // misc globals long lLowerpart; BOOL bCheckMask = FALSE; unsigned short sSetMask; unsigned long lSetMask; static void blit(void) { int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_... int py = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; unsigned short *srcs = psxVuw + py * 1024 + px; if (w <= 0) return; // account for centering h -= PreviousPSXDisplay.Range.y0; rcbs->pl_vout_flip(srcs, 1024, PSXDisplay.RGB24, w, h); } void DoBufferSwap(void) { static int fbw, fbh, fb24bpp; if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0) return; /* careful if rearranging this code, we try to set mode and flip * to get the hardware apply both changes at the same time */ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh || PSXDisplay.RGB24 != fb24bpp) { fbw = PreviousPSXDisplay.DisplayMode.x; fbh = PreviousPSXDisplay.DisplayMode.y; fb24bpp = PSXDisplay.RGB24; rcbs->pl_vout_set_mode(fbw, fbh, fbw, fbh, fb24bpp ? 24 : 16); } pcnt_start(PCNT_BLIT); blit(); pcnt_end(PCNT_BLIT); } void DoClearScreenBuffer(void) { } unsigned long ulInitDisplay(void) { if (rcbs->pl_vout_open() != 0) return 0; return 1; /* ok */ } void CloseDisplay(void) { rcbs->pl_vout_close(); }