/*************************************************************************** gpu.h - description ------------------- begin : Sun Mar 08 2009 copyright : (C) 1999-2009 by Pete Bernert web : www.pbernert.com ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ //*************************************************************************// // History of changes: // // 2009/03/08 - Pete // - generic cleanup for the Peops release // //*************************************************************************// #ifndef _GPU_PLUGIN_H #define _GPU_PLUGIN_H ///////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif #if !defined(_WINDOWS) && !defined(__NANOGL__) #define glOrtho(x,y,z,xx,yy,zz) glOrthof(x,y,z,xx,yy,zz) #endif #define PRED(x) ((x << 3) & 0xF8) #define PBLUE(x) ((x >> 2) & 0xF8) #define PGREEN(x) ((x >> 7) & 0xF8) #define RED(x) (x & 0xff) #define BLUE(x) ((x>>16) & 0xff) #define GREEN(x) ((x>>8) & 0xff) #define COLOR(x) (x & 0xffffff) #include "gpuExternals.h" ///////////////////////////////////////////////////////////////////////////// #define CALLBACK #define bool unsigned short typedef struct { unsigned int ulFreezeVersion; unsigned int ulStatus; unsigned int ulControl[256]; unsigned char psxVRam[1024*1024*2]; } GPUFreeze_t; #if 0 long CALLBACK GPUinit(); long CALLBACK GPUshutdown(); long CALLBACK GPUopen(int hwndGPU); long CALLBACK GPUclose(); unsigned long CALLBACK GPUreadData(void); void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize); unsigned long CALLBACK GPUreadStatus(void); void CALLBACK GPUwriteData(unsigned long gdata); void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize); void CALLBACK GPUwriteStatus(unsigned long gdata); long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr); void CALLBACK GPUupdateLace(void); void CALLBACK GPUmakeSnapshot(void); long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF); long CALLBACK GPUgetScreenPic(unsigned char * pMem); long CALLBACK GPUshowScreenPic(unsigned char * pMem); //void CALLBACK GPUkeypressed(int keycode); //void CALLBACK GPUdisplayText(s8 * pText); //void CALLBACK GPUclearDynarec(void (CALLBACK *callback)(void)); long CALLBACK GPUconfigure(void); long CALLBACK GPUtest(void); void CALLBACK GPUabout(void); #endif void DoSnapShot(void); void GPUvSinc(void); void updateDisplay(void); void updateFrontDisplay(void); void SetAutoFrameCap(void); void SetAspectRatio(void); void CheckVRamRead(int x, int y, int dx, int dy, bool bFront); void CheckVRamReadEx(int x, int y, int dx, int dy); void SetFixes(void); void PaintPicDot(unsigned char * p,unsigned char c); //void DrawNumBorPic(unsigned char *pMem, int lSelectedSlot); void ResizeWindow(); //////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif #endif // _GPU_INTERNALS_H