/*************************************************************************** menu.c - description ------------------- begin : Sun Mar 08 2009 copyright : (C) 1999-2009 by Pete Bernert web : www.pbernert.com PCSX rearmed adjustments (c) notaz, 2012 ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ #include "gpuStdafx.h" #define _IN_MENU #include "gpuExternals.h" //////////////////////////////////////////////////////////////////////// // field with menu chars... like good old C64 time :) //////////////////////////////////////////////////////////////////////// static const GLubyte texrasters[40][12]= { // 0,0 FPS {0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f}, {0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f}, {0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3}, {0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0}, // 4,0 0 {0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c}, // 5,0 1 {0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18}, // 6,0 2 {0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e}, // 7,0 3 {0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e}, // 0,1 4 {0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c}, // 1,1 5 {0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff}, // 2,1 6 {0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e}, // 3,1 7 {0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff}, // 4,1 8 {0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e}, // 5,1 9 {0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e}, // 6,1 smiley {0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00}, // 7,1 sun {0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00}, // 0,2 fl + empty box {0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8}, // 1,2 fs + grey box {0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8}, // 2,2 od + filled box {0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60}, // 3,2 fi + half grey box {0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8}, // 4,2 di + half filled box {0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0}, // 5,2 am + grey box {0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60}, // 6,2 ab + filled box {0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60}, // 7,2 fa {0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8}, // 0,3 fb {0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8}, // 1,3 gf {0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70}, // 2,3 D {0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff}, // 3,3 G {0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff}, // 4,3 {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // 5,3 {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // 6,3 tex pal smiley {0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00}, // 7,3 {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // 0,4 subtract blending (moon) {0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00}, // 1,4 blurring {0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00}, // 2,4 (M) {0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff}, // 3,4 (A) {0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff}, // 4,4 blank {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // 5,4 {0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00}, // 6,4 <- {0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10}, // 7,4 . {0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} }; //////////////////////////////////////////////////////////////////////// // create lists/stuff for fonts // (as a matter of fact: no more display list used, just a texture) //////////////////////////////////////////////////////////////////////// GLuint gTexFontName=0; void MakeDisplayLists(void) // MAKE FONT { GLubyte TexBytes[64][64][3]; // we use a 64x64 texture int x,y,i,j,n=0; GLubyte col,IB; glPixelStorei(GL_UNPACK_ALIGNMENT,1); memset(TexBytes,0,64*64*3); for(y=0;y<5;y++) // create texture out of raster infos { for(x=0;x<8;x++,n++) { for(i=0;i<12;i++) { IB=texrasters[n][i]; for(j=0;j<8;j++) { if(IB&(1<<(7-j))) col=255; else col=0; TexBytes[y*12+i][x*8+j][0]=col; TexBytes[y*12+i][x*8+j][1]=col; TexBytes[y*12+i][x*8+j][2]=col; } } } } glGenTextures(1, &gTexFontName); // set tex params for font texture glBindTexture(GL_TEXTURE_2D, gTexFontName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE,TexBytes); glError(); } //////////////////////////////////////////////////////////////////////// // kill existing font stuff //////////////////////////////////////////////////////////////////////// void KillDisplayLists(void) { #ifdef _WINDOWS if(hGFont) DeleteObject(hGFont); // windows: kill info font hGFont=NULL; #endif if(gTexFontName) // del font/info textures {glDeleteTextures(1,&gTexFontName);gTexFontName=0;} } //////////////////////////////////////////////////////////////////////// // display text/infos in gpu menu //////////////////////////////////////////////////////////////////////// #define TEXCHAR_VERTEX(t0,t1,v0,v1,v2) \ *pta++ = t0; *pta++ = t1; *pva++ = v0; *pva++ = v1; *pva++ = v2 #ifdef OWNSCALE #define DRAWTEXCHAR \ pta = text_tex_array, pva = text_vertex_array; \ TEXCHAR_VERTEX(fX1/256.0f,fY2/256.0f,fXS1,fYS2,1.0f); \ TEXCHAR_VERTEX(fX1/256.0f,fY1/256.0f,fXS1,fYS1,1.0f); \ TEXCHAR_VERTEX(fX2/256.0f,fY1/256.0f,fXS2,fYS1,1.0f); \ TEXCHAR_VERTEX(fX2/256.0f,fY2/256.0f,fXS2,fYS2,1.0f); \ glDrawArrays(GL_TRIANGLE_FAN,0,4) #else #define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f); #endif static GLfloat text_tex_array[2*4]; static GLfloat text_vertex_array[3*4]; void DisplayText(const char *ltext, int right_aligned) { int iX,iY,i; GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD; GLfloat *pta, *pva; glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states glDisable(GL_ALPHA_TEST); if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} gTexName=gTexFontName; glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations fYS1=(GLfloat)PSXDisplay.DisplayMode.y-1.0f*fYSC; fYS2=(GLfloat)PSXDisplay.DisplayMode.y-13.0f*fYSC; fYSC*=13.0f; fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; fXSC= 8.0f*fXS;fXS*=10.0f; fXS1=0.0f; fXS2=50.0f*fXS; // 3 is one option vertex[0].c.lcol=0xffffffff; // set menu text color SETCOL(vertex[0]); //glBegin(GL_QUADS); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glVertexPointer(3,GL_FLOAT,0,text_vertex_array); glTexCoordPointer(2,GL_FLOAT,0,text_tex_array); glError(); if(right_aligned) fYSC=fXS1=(GLfloat)PSXDisplay.DisplayMode.x-strlen(ltext)*8.0f; else fYSC=fXS1=1.0f*fXS; // start pos of numbers i=0;do // paint fps numbers { iX=4;iY=4; if(ltext[i]>='0' && ltext[i]<='3') {iX=4+ltext[i]-'0';iY=0;} else if(ltext[i]>='4' && ltext[i]<='9') {iX=ltext[i]-'4';iY=1;} else if(ltext[i]=='.') {iX=7;iY=4;} else if(ltext[i]==0) break; fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; fXS1+=fXS; fXS2=fXS1+fXSC; DRAWTEXCHAR; i++; } while(i); //glEnd(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); CSTEXTURE = CSVERTEX = CSCOLOR = 0; glEnable(GL_ALPHA_TEST); // repair needed states glEnable(GL_SCISSOR_TEST); glError(); } //////////////////////////////////////////////////////////////////////// void HideText(void) { GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC; glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states glDisable(GL_ALPHA_TEST); if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; fYS1=12.0f*fYSC;fYSC*=13.0f; fYS2=0.0f; fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; fXSC= 8.0f*fXS;fXS*=10.0f; fXS1=0.0f; fXS2=50.0f*fXS; vertex[0].c.lcol=0xff000000; // black color SETCOL(vertex[0]); //glBegin(GL_QUADS); // make one quad { GLfloat vertex_array[3*4] = { fXS1,fYS2,0.99996f, fXS1,fYSC,0.99996f, fXS2,fYSC,0.99996f, fXS2,fYS2,0.99996f, }; glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3,GL_FLOAT,0,vertex_array); glDrawArrays(GL_TRIANGLE_STRIP,0,4); glDisableClientState(GL_VERTEX_ARRAY); } //glEnd(); glEnable(GL_ALPHA_TEST); // enable needed ogl states glEnable(GL_SCISSOR_TEST); }