/* * (C) GraÅžvydas "notaz" Ignotas, 2011 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #include #ifdef _WIN32 #include #else #include #endif extern const unsigned char cmd_lengths[256]; #define command_lengths cmd_lengths static unsigned int *ex_regs; static int initialized; #define PCSX #define SET_Ex(r, v) \ ex_regs[r] = v #include "psx_gpu/psx_gpu.c" #include "psx_gpu/psx_gpu_parse.c" #include "../gpulib/gpu.h" static psx_gpu_struct egpu __attribute__((aligned(256))); int do_cmd_list(uint32_t *list, int count, int *last_cmd) { int ret; if (gpu.state.enhancement_active) ret = gpu_parse_enhanced(&egpu, list, count * 4, (u32 *)last_cmd); else ret = gpu_parse(&egpu, list, count * 4, (u32 *)last_cmd); ex_regs[1] &= ~0x1ff; ex_regs[1] |= egpu.texture_settings & 0x1ff; return ret; } #define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096 * 2) static uint16_t *get_enhancement_bufer(int *x, int *y, int *w, int *h, int *vram_h) { uint16_t *ret = select_enhancement_buf_ptr(&egpu, *x); *x *= 2; *y *= 2; *w = *w * 2; *h = *h * 2; *vram_h = 1024; return ret; } static void map_enhancement_buffer(void) { // currently we use 4x 1024*1024 buffers instead of single 2048*1024 // to be able to reuse 1024-width code better (triangle setup, // dithering phase, lines). egpu.enhancement_buf_ptr = gpu.mmap(ENHANCEMENT_BUF_SIZE); if (egpu.enhancement_buf_ptr == NULL) { fprintf(stderr, "failed to map enhancement buffer\n"); gpu.get_enhancement_bufer = NULL; } else { egpu.enhancement_buf_ptr += 4096 / 2; gpu.get_enhancement_bufer = get_enhancement_bufer; } } int renderer_init(void) { if (gpu.vram != NULL) { initialize_psx_gpu(&egpu, gpu.vram); initialized = 1; } if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL) map_enhancement_buffer(); ex_regs = gpu.ex_regs; return 0; } void renderer_finish(void) { if (egpu.enhancement_buf_ptr != NULL) { egpu.enhancement_buf_ptr -= 4096 / 2; gpu.munmap(egpu.enhancement_buf_ptr, ENHANCEMENT_BUF_SIZE); } egpu.enhancement_buf_ptr = NULL; egpu.enhancement_current_buf_ptr = NULL; initialized = 0; } static __attribute__((noinline)) void sync_enhancement_buffers(int x, int y, int w, int h) { const int step_x = 1024 / sizeof(egpu.enhancement_buf_by_x16); u16 *src, *dst; int w1, fb_index; w += x & (step_x - 1); x &= ~(step_x - 1); w = (w + step_x - 1) & ~(step_x - 1); if (y + h > 512) h = 512 - y; while (w > 0) { fb_index = egpu.enhancement_buf_by_x16[x / step_x]; for (w1 = 0; w > 0; w1++, w -= step_x) if (fb_index != egpu.enhancement_buf_by_x16[x / step_x + w1]) break; src = gpu.vram + y * 1024 + x; dst = select_enhancement_buf_ptr(&egpu, x); dst += (y * 1024 + x) * 2; scale2x_tiles8(dst, src, w1 * step_x / 8, h); x += w1 * step_x; } } void renderer_sync_ecmds(uint32_t *ecmds) { gpu_parse(&egpu, ecmds + 1, 6 * 4, NULL); } void renderer_update_caches(int x, int y, int w, int h) { update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1); if (gpu.state.enhancement_active && !gpu.status.rgb24) sync_enhancement_buffers(x, y, w, h); } void renderer_flush_queues(void) { flush_render_block_buffer(&egpu); } void renderer_set_interlace(int enable, int is_odd) { egpu.render_mode &= ~(RENDER_INTERLACE_ENABLED|RENDER_INTERLACE_ODD); if (enable) egpu.render_mode |= RENDER_INTERLACE_ENABLED; if (is_odd) egpu.render_mode |= RENDER_INTERLACE_ODD; } void renderer_notify_res_change(void) { // note: must keep it multiple of 8 if (egpu.enhancement_x_threshold != gpu.screen.hres) { egpu.enhancement_x_threshold = gpu.screen.hres; update_enhancement_buf_table_from_hres(&egpu); } } #include "../../frontend/plugin_lib.h" void renderer_set_config(const struct rearmed_cbs *cbs) { static int enhancement_was_on; disable_main_render = cbs->gpu_neon.enhancement_no_main; if (egpu.enhancement_buf_ptr != NULL && cbs->gpu_neon.enhancement_enable && !enhancement_was_on) { sync_enhancement_buffers(0, 0, 1024, 512); } enhancement_was_on = cbs->gpu_neon.enhancement_enable; if (!initialized) { initialize_psx_gpu(&egpu, gpu.vram); initialized = 1; } if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL) map_enhancement_buffer(); if (cbs->pl_set_gpu_caps) cbs->pl_set_gpu_caps(GPU_CAP_SUPPORTS_2X); egpu.use_dithering = cbs->gpu_neon.allow_dithering; if(!egpu.use_dithering) { egpu.dither_table[0] = dither_table_row(0, 0, 0, 0); egpu.dither_table[1] = dither_table_row(0, 0, 0, 0); egpu.dither_table[2] = dither_table_row(0, 0, 0, 0); egpu.dither_table[3] = dither_table_row(0, 0, 0, 0); } else { egpu.dither_table[0] = dither_table_row(-4, 0, -3, 1); egpu.dither_table[1] = dither_table_row(2, -2, 3, -1); egpu.dither_table[2] = dither_table_row(-3, 1, -4, 0); egpu.dither_table[3] = dither_table_row(3, -1, 2, -2); } } void renderer_sync(void) { } void renderer_notify_update_lace(int updated) { }