/*************************************************************************** * Copyright (C) 2010 PCSX4ALL Team * * Copyright (C) 2010 Unai * * Copyright (C) 2016 Senquack (dansilsby gmail com) * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ #ifndef __GPU_UNAI_GPU_COMMAND_H__ #define __GPU_UNAI_GPU_COMMAND_H__ /////////////////////////////////////////////////////////////////////////////// void gpuSetTexture(u16 tpage) { u32 tmode, tx, ty; gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF); gpu_unai.TextureWindow[0]&= ~gpu_unai.TextureWindow[2]; gpu_unai.TextureWindow[1]&= ~gpu_unai.TextureWindow[3]; tmode = (tpage >> 7) & 3; // 16bpp, 8bpp, or 4bpp texture colors? // 0: 4bpp 1: 8bpp 2/3: 16bpp // Nocash PSX docs state setting of 3 is same as setting of 2 (16bpp): // Note: DrHell assumes 3 is same as 0.. TODO: verify which is correct? if (tmode == 3) tmode = 2; tx = (tpage & 0x0F) << 6; ty = (tpage & 0x10) << 4; tx += (gpu_unai.TextureWindow[0] >> (2 - tmode)); ty += gpu_unai.TextureWindow[1]; gpu_unai.BLEND_MODE = ((tpage>>5) & 3) << 3; gpu_unai.TEXT_MODE = (tmode + 1) << 5; // gpu_unai.TEXT_MODE should be values 1..3, so add one gpu_unai.TBA = &((u16*)gpu_unai.vram)[FRAME_OFFSET(tx, ty)]; } /////////////////////////////////////////////////////////////////////////////// INLINE void gpuSetCLUT(u16 clut) { gpu_unai.CBA = &((u16*)gpu_unai.vram)[(clut & 0x7FFF) << 4]; } #ifdef ENABLE_GPU_NULL_SUPPORT #define NULL_GPU() break #else #define NULL_GPU() #endif #ifdef ENABLE_GPU_LOG_SUPPORT #define DO_LOG(expr) printf expr #else #define DO_LOG(expr) {} #endif #define Blending (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0) #define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_unai.BLEND_MODE : 0) #define Lighting (((~PRIM)&0x1) && LightingEnabled()) // Dithering applies only to Gouraud-shaded polys or texture-blended polys: #define Dithering (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ? \ (ForcedDitheringEnabled() ? (1<<9) : (gpu_unai.GPU_GP1 & (1 << 9))) \ : 0) /////////////////////////////////////////////////////////////////////////////// //Now handled by Rearmed's gpulib and gpu_unai/gpulib_if.cpp: /////////////////////////////////////////////////////////////////////////////// #ifndef USE_GPULIB // Handles GP0 draw settings commands 0xE1...0xE6 static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word) { // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6 u8 num = (cmd_word >> 24) & 7; switch (num) { case 1: { // GP0(E1h) - Draw Mode setting (aka "Texpage") DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word)); u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF; u32 new_texpage = cmd_word & 0x7FF; if (cur_texpage != new_texpage) { gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage; gpuSetTexture(gpu_unai.GPU_GP1); } } break; case 2: { // GP0(E2h) - Texture Window setting DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word)); if (cmd_word != gpu_unai.TextureWindowCur) { static const u8 TextureMask[32] = { 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 }; gpu_unai.TextureWindowCur = cmd_word; gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3; gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3; gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F]; gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F]; gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2]; gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3]; // Inner loop vars must be updated whenever texture window is changed: const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4 gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1); gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1); gpuSetTexture(gpu_unai.GPU_GP1); } } break; case 3: { // GP0(E3h) - Set Drawing Area top left (X1,Y1) DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word)); gpu_unai.DrawingArea[0] = cmd_word & 0x3FF; gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF; } break; case 4: { // GP0(E4h) - Set Drawing Area bottom right (X2,Y2) DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word)); gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1; gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1; } break; case 5: { // GP0(E5h) - Set Drawing Offset (X,Y) DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word)); gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11); gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11); } break; case 6: { // GP0(E6h) - Mask Bit Setting DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word)); gpu_unai.Masking = (cmd_word & 0x2) << 1; gpu_unai.PixelMSB = (cmd_word & 0x1) << 8; } break; } } void gpuSendPacketFunction(const int PRIM) { //printf("0x%x\n",PRIM); //senquack - TODO: optimize this (packet pointer union as prim draw parameter // introduced as optimization for gpulib command-list processing) PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer }; switch (PRIM) { case 0x02: { NULL_GPU(); gpuClearImage(packet); // prim handles updateLace && skip gpu_unai.fb_dirty = true; DO_LOG(("gpuClearImage(0x%x)\n",PRIM)); } break; case 0x20: case 0x21: case 0x22: case 0x23: { // Monochrome 3-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Blending_Mode | gpu_unai.Masking | Blending | gpu_unai.PixelMSB ]; gpuDrawPolyF(packet, driver, false); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM)); } } break; case 0x24: case 0x25: case 0x26: case 0x27: { // Textured 3-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); gpuSetTexture (gpu_unai.PacketBuffer.U4[4] >> 16); u32 driver_idx = (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | gpu_unai.PixelMSB; if (!FastLightingEnabled()) { driver_idx |= Lighting; } else { if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))) driver_idx |= Lighting; } PP driver = gpuPolySpanDrivers[driver_idx]; gpuDrawPolyFT(packet, driver, false); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM)); } } break; case 0x28: case 0x29: case 0x2A: case 0x2B: { // Monochrome 4-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Blending_Mode | gpu_unai.Masking | Blending | gpu_unai.PixelMSB ]; gpuDrawPolyF(packet, driver, true); // is_quad = true gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM)); } } break; case 0x2C: case 0x2D: case 0x2E: case 0x2F: { // Textured 4-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); gpuSetTexture (gpu_unai.PacketBuffer.U4[4] >> 16); u32 driver_idx = (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | gpu_unai.PixelMSB; if (!FastLightingEnabled()) { driver_idx |= Lighting; } else { if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))) driver_idx |= Lighting; } PP driver = gpuPolySpanDrivers[driver_idx]; gpuDrawPolyFT(packet, driver, true); // is_quad = true gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM)); } } break; case 0x30: case 0x31: case 0x32: case 0x33: { // Gouraud-shaded 3-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however // this is an untextured poly, so CF_LIGHT (texture blend) // shouldn't apply. Until the original array of template // instantiation ptrs is fixed, we're stuck with this. (TODO) PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB ]; gpuDrawPolyG(packet, driver, false); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM)); } } break; case 0x34: case 0x35: case 0x36: case 0x37: { // Gouraud-shaded, textured 3-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16); PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB ]; gpuDrawPolyGT(packet, driver, false); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM)); } } break; case 0x38: case 0x39: case 0x3A: case 0x3B: { // Gouraud-shaded 4-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); // See notes regarding '129' for 0x30..0x33 further above -senquack PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB ]; gpuDrawPolyG(packet, driver, true); // is_quad = true gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM)); } } break; case 0x3C: case 0x3D: case 0x3E: case 0x3F: { // Gouraud-shaded, textured 4-pt poly if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16); PP driver = gpuPolySpanDrivers[ (gpu_unai.blit_mask?1024:0) | Dithering | Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB ]; gpuDrawPolyGT(packet, driver, true); // is_quad = true gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM)); } } break; case 0x40: case 0x41: case 0x42: case 0x43: { // Monochrome line if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); // Shift index right by one, as untextured prims don't use lighting u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1; PSD driver = gpuPixelSpanDrivers[driver_idx]; gpuDrawLineF(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM)); } } break; case 0x48: case 0x49: case 0x4A: case 0x4B: case 0x4C: case 0x4D: case 0x4E: case 0x4F: { // Monochrome line strip if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); // Shift index right by one, as untextured prims don't use lighting u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1; PSD driver = gpuPixelSpanDrivers[driver_idx]; gpuDrawLineF(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM)); } if ((gpu_unai.PacketBuffer.U4[3] & 0xF000F000) != 0x50005000) { gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2]; gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[3]; gpu_unai.PacketCount = 1; gpu_unai.PacketIndex = 3; } } break; case 0x50: case 0x51: case 0x52: case 0x53: { // Gouraud-shaded line if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); // Shift index right by one, as untextured prims don't use lighting u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1; // Index MSB selects Gouraud-shaded PixelSpanDriver: driver_idx |= (1 << 5); PSD driver = gpuPixelSpanDrivers[driver_idx]; gpuDrawLineG(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM)); } } break; case 0x58: case 0x59: case 0x5A: case 0x5B: case 0x5C: case 0x5D: case 0x5E: case 0x5F: { // Gouraud-shaded line strip if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); // Shift index right by one, as untextured prims don't use lighting u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1; // Index MSB selects Gouraud-shaded PixelSpanDriver: driver_idx |= (1 << 5); PSD driver = gpuPixelSpanDrivers[driver_idx]; gpuDrawLineG(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM)); } if ((gpu_unai.PacketBuffer.U4[4] & 0xF000F000) != 0x50005000) { gpu_unai.PacketBuffer.U1[3 + (2 * 4)] = gpu_unai.PacketBuffer.U1[3 + (0 * 4)]; gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2]; gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3]; gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[4]; gpu_unai.PacketCount = 2; gpu_unai.PacketIndex = 3; } } break; case 0x60: case 0x61: case 0x62: case 0x63: { // Monochrome rectangle (variable size) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1]; gpuDrawT(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); } } break; case 0x64: case 0x65: case 0x66: case 0x67: { // Textured rectangle (variable size) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1); // This fixes Silent Hill running animation on loading screens: // (On PSX, color values 0x00-0x7F darken the source texture's color, // 0x81-FF lighten textures (ultimately clamped to 0x1F), // 0x80 leaves source texture color unchanged, HOWEVER, // gpu_unai uses a simple lighting LUT whereby only the upper // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as // 0x80. // // NOTE: I've changed all textured sprite draw commands here and // elsewhere to use proper behavior, but left poly commands // alone, I don't want to slow rendering down too much. (TODO) //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)) // Strip lower 3 bits of each color and determine if lighting should be used: if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) driver_idx |= Lighting; PS driver = gpuSpriteSpanDrivers[driver_idx]; gpuDrawS(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); } } break; case 0x68: case 0x69: case 0x6A: case 0x6B: { // Monochrome rectangle (1x1 dot) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpu_unai.PacketBuffer.U4[2] = 0x00010001; PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1]; gpuDrawT(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); } } break; case 0x70: case 0x71: case 0x72: case 0x73: { // Monochrome rectangle (8x8) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpu_unai.PacketBuffer.U4[2] = 0x00080008; PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1]; gpuDrawT(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); } } break; case 0x74: case 0x75: case 0x76: case 0x77: { // Textured rectangle (8x8) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpu_unai.PacketBuffer.U4[3] = 0x00080008; gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1); //senquack - Only color 808080h-878787h allows skipping lighting calculation: //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)) // Strip lower 3 bits of each color and determine if lighting should be used: if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) driver_idx |= Lighting; PS driver = gpuSpriteSpanDrivers[driver_idx]; gpuDrawS(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); } } break; case 0x78: case 0x79: case 0x7A: case 0x7B: { // Monochrome rectangle (16x16) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpu_unai.PacketBuffer.U4[2] = 0x00100010; PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1]; gpuDrawT(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); } } break; case 0x7C: case 0x7D: #ifdef __arm__ /* Notaz 4bit sprites optimization */ if ((!gpu_unai.frameskip.skipGPU) && (!(gpu_unai.GPU_GP1&0x180)) && (!(gpu_unai.Masking|gpu_unai.PixelMSB))) { gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); gpuDrawS16(packet); gpu_unai.fb_dirty = true; break; } #endif case 0x7E: case 0x7F: { // Textured rectangle (16x16) if (!gpu_unai.frameskip.skipGPU) { NULL_GPU(); gpu_unai.PacketBuffer.U4[3] = 0x00100010; gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16); u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1); //senquack - Only color 808080h-878787h allows skipping lighting calculation: //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)) // Strip lower 3 bits of each color and determine if lighting should be used: if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) driver_idx |= Lighting; PS driver = gpuSpriteSpanDrivers[driver_idx]; gpuDrawS(packet, driver); gpu_unai.fb_dirty = true; DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); } } break; case 0x80: // vid -> vid gpuMoveImage(packet); // prim handles updateLace && skip if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) // Tekken 3 hack { if (!gpu_unai.frameskip.skipGPU) gpu_unai.fb_dirty = true; } else { gpu_unai.fb_dirty = true; } DO_LOG(("gpuMoveImage(0x%x)\n",PRIM)); break; case 0xA0: // sys ->vid gpuLoadImage(packet); // prim handles updateLace && skip DO_LOG(("gpuLoadImage(0x%x)\n",PRIM)); break; case 0xC0: // vid -> sys gpuStoreImage(packet); // prim handles updateLace && skip DO_LOG(("gpuStoreImage(0x%x)\n",PRIM)); break; case 0xE1 ... 0xE6: { // Draw settings gpuGP0Cmd_0xEx(gpu_unai, gpu_unai.PacketBuffer.U4[0]); } break; } } #endif //!USE_GPULIB /////////////////////////////////////////////////////////////////////////////// // End of code specific to non-gpulib standalone version of gpu_unai /////////////////////////////////////////////////////////////////////////////// #endif /* __GPU_UNAI_GPU_COMMAND_H__ */