#ifndef _OP_LIGHT_ARM_H_ #define _OP_LIGHT_ARM_H_ //////////////////////////////////////////////////////////////////////////////// // Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet // // INPUT: // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX // ^ bit 31 // RETURNS: // u16 output: 0bbbbbgggggrrrrr // ^ bit 16 // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero //////////////////////////////////////////////////////////////////////////////// GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol) { uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output u32 tmp; asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000 "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000 "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000 "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr : [out] "+&r" (out), [tmp] "=&r" (tmp) : [gCol] "r" (gCol) ); return out; } //////////////////////////////////////////////////////////////////////////////// // Apply fast (low-precision) 5-bit lighting to bgr555 texture color: // // INPUT: // 'r5','g5','b5' are unsigned 5-bit color values, value of 15 // is midpoint that doesn't modify that component of texture // 'uSrc' input: mbbbbbgggggrrrrr // ^ bit 16 // RETURNS: // u16 output: mbbbbbgggggrrrrr // Where 'X' are fixed-pt bits. //////////////////////////////////////////////////////////////////////////////// GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) { uint_fast16_t out = 0x03E0; u32 db, dg; // Using `g` for src, `G` for dest asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 "orr %[dg], %[dg], %[g5] \n\t" // dg holds 0x000000gggggGGGGG "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 "orr %[out], %[out], %[r5] \n\t" // out holds 0x000000rrrrrRRRRR "orr %[db], %[db], %[b5] \n\t" // db holds 0x000000bbbbbBBBBB "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg) : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5), [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out) : "cc"); return out; } //////////////////////////////////////////////////////////////////////////////// // Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: // // INPUT: // 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of // 15.0 is midpoint that does not modify color of texture // gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX // ^ bit 31 // 'uSrc' input: mbbbbbgggggrrrrr // ^ bit 16 // RETURNS: // u16 output: mbbbbbgggggrrrrr // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care //////////////////////////////////////////////////////////////////////////////// GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol) { uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output u32 db,dg,gtmp; // Using `g` for src, `G` for dest asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" // gtmp holds 0x000000GGGGG00000 "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" // dg holds 0x000000gggggGGGGG "and %[gtmp],%[out], %[gCol] \n\t" // gtmp holds 0x000000BBBBB00000 "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" // out holds 0x000000rrrrrRRRRR "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" // db holds 0x000000bbbbbBBBBB "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg), [gtmp] "=&r" (gtmp) \ : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc) : "cc"); return out; } #endif //_OP_LIGHT_ARM_H_