/*************************************************************************** * Copyright (C) 2010 PCSX4ALL Team * * Copyright (C) 2010 Unai * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ #ifndef __GPU_UNAI_GPU_RASTER_SPRITE_H__ #define __GPU_UNAI_GPU_RASTER_SPRITE_H__ /////////////////////////////////////////////////////////////////////////////// // GPU internal sprite drawing functions void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver) { s32 x0, x1, y0, y1; u32 u0, v0; //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y, // or sprites in 1st level of SkullMonkeys disappear when walking right. // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon: x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]); y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]); u32 w = packet.U2[6] & 0x3ff; // Max width is 1023 u32 h = packet.U2[7] & 0x1ff; // Max height is 511 x1 = x0 + w; y1 = y0 + h; s32 xmin, xmax, ymin, ymax; xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2]; ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3]; u0 = packet.U1[8]; v0 = packet.U1[9]; s32 temp; temp = ymin - y0; if (temp > 0) { y0 = ymin; v0 += temp; } if (y1 > ymax) y1 = ymax; if (y1 <= y0) return; temp = xmin - x0; if (temp > 0) { x0 = xmin; u0 += temp; } if (x1 > xmax) x1 = xmax; x1 -= x0; if (x1 <= 0) return; gpu_unai.r5 = packet.U1[0] >> 3; gpu_unai.g5 = packet.U1[1] >> 3; gpu_unai.b5 = packet.U1[2] >> 3; u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)]; const int li=gpu_unai.ilace_mask; const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0); const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1); unsigned int tmode = gpu_unai.TEXT_MODE >> 5; const u32 v0_mask = gpu_unai.TextureWindow[3]; u8* pTxt_base = (u8*)gpu_unai.TBA; // Texture is accessed byte-wise, so adjust idx if 16bpp if (tmode == 3) u0 <<= 1; for (; y0 xmax - 16 || x0 < xmin || ((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) { // send corner cases to general handler packet.U4[3] = 0x00100010; gpuDrawS(packet, gpuSpriteSpanFn<0x20>); return; } if (y0 >= ymax || y0 <= ymin - 16) return; if (y0 < ymin) { h -= ymin - y0; v0 += ymin - y0; y0 = ymin; } else if (ymax - y0 < 16) h = ymax - y0; draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h); } #endif // __arm__ void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver) { s32 x0, x1, y0, y1; // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon: x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]); y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]); u32 w = packet.U2[4] & 0x3ff; // Max width is 1023 u32 h = packet.U2[5] & 0x1ff; // Max height is 511 x1 = x0 + w; y1 = y0 + h; s32 xmin, xmax, ymin, ymax; xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2]; ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3]; if (y0 < ymin) y0 = ymin; if (y1 > ymax) y1 = ymax; if (y1 <= y0) return; if (x0 < xmin) x0 = xmin; if (x1 > xmax) x1 = xmax; x1 -= x0; if (x1 <= 0) return; const u16 Data = GPU_RGB16(packet.U4[0]); u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)]; const int li=gpu_unai.ilace_mask; const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0); const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1); for (; y0