/*************************************************************************** * Copyright (C) 2010 PCSX4ALL Team * * Copyright (C) 2010 Unai * * Copyright (C) 2011 notaz * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ #include #include #include #include "../gpulib/gpu.h" #define u8 uint8_t #define s8 int8_t #define u16 uint16_t #define s16 int16_t #define u32 uint32_t #define s32 int32_t #define s64 int64_t #define INLINE static #define FRAME_BUFFER_SIZE (1024*512*2) #define FRAME_WIDTH 1024 #define FRAME_HEIGHT 512 #define FRAME_OFFSET(x,y) (((y)<<10)+(x)) #define isSkip 0 /* skip frame (info coming from GPU) */ #define alt_fps 0 static int linesInterlace; /* internal lines interlace */ static int force_interlace; static bool light = true; /* lighting */ static bool blend = true; /* blending */ static bool FrameToRead = false; /* load image in progress */ static bool FrameToWrite = false; /* store image in progress */ static bool enableAbbeyHack = false; /* Abe's Odyssey hack */ static u8 BLEND_MODE; static u8 TEXT_MODE; static u8 Masking; static u16 PixelMSB; static u16 PixelData; /////////////////////////////////////////////////////////////////////////////// // GPU Global data /////////////////////////////////////////////////////////////////////////////// // Dma Transfers info static s32 px,py; static s32 x_end,y_end; static u16* pvram; static s32 PacketCount; static s32 PacketIndex; // Rasterizer status static u32 TextureWindow [4]; static u32 DrawingArea [4]; static u32 DrawingOffset [2]; static u16* TBA; static u16* CBA; // Inner Loops static s32 u4, du4; static s32 v4, dv4; static s32 r4, dr4; static s32 g4, dg4; static s32 b4, db4; static u32 lInc; static u32 tInc, tMsk; union GPUPacket { u32 U4[16]; s32 S4[16]; u16 U2[32]; s16 S2[32]; u8 U1[64]; s8 S1[64]; }; static GPUPacket PacketBuffer; static u16 *GPU_FrameBuffer; static u32 GPU_GP1; /////////////////////////////////////////////////////////////////////////////// #include "../gpu_unai/gpu_fixedpoint.h" // Inner loop driver instanciation file #include "../gpu_unai/gpu_inner.h" // GPU Raster Macros #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) #define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21) #define CHKMAX_X 1024 #define CHKMAX_Y 512 #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);} // GPU internal image drawing functions #include "../gpu_unai/gpu_raster_image.h" // GPU internal line drawing functions #include "../gpu_unai/gpu_raster_line.h" // GPU internal polygon drawing functions #include "../gpu_unai/gpu_raster_polygon.h" // GPU internal sprite drawing functions #include "../gpu_unai/gpu_raster_sprite.h" // GPU command buffer execution/store #include "../gpu_unai/gpu_command.h" ///////////////////////////////////////////////////////////////////////////// int renderer_init(void) { GPU_FrameBuffer = (u16 *)gpu.vram; // s_invTable for(int i=1;i<=(1<>1); #else v *= double(0x80000000); #endif s_invTable[i-1]=s32(v); } return 0; } void renderer_finish(void) { } void renderer_notify_res_change(void) { } extern const unsigned char cmd_lengths[256]; int do_cmd_list(unsigned int *list, int list_len, int *last_cmd) { unsigned int cmd = 0, len, i; unsigned int *list_start = list; unsigned int *list_end = list + list_len; linesInterlace = force_interlace; #ifndef __ARM_ARCH_7A__ /* XXX */ linesInterlace |= gpu.status.interlace; #endif for (; list < list_end; list += 1 + len) { cmd = *list >> 24; len = cmd_lengths[cmd]; if (list + 1 + len > list_end) { cmd = -1; break; } #define PRIM cmd PacketBuffer.U4[0] = list[0]; for (i = 1; i <= len; i++) PacketBuffer.U4[i] = list[i]; switch (cmd) { case 0x02: gpuClearImage(); break; case 0x20: case 0x21: case 0x22: case 0x23: gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]); break; case 0x24: case 0x25: case 0x26: case 0x27: gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture(PacketBuffer.U4[4] >> 16); if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F)) gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]); else gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]); break; case 0x28: case 0x29: case 0x2A: case 0x2B: { const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]; gpuDrawF3(gpuPolySpanDriver); PacketBuffer.U4[1] = PacketBuffer.U4[4]; gpuDrawF3(gpuPolySpanDriver); break; } case 0x2C: case 0x2D: case 0x2E: case 0x2F: { gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture(PacketBuffer.U4[4] >> 16); PP gpuPolySpanDriver; if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F)) gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]; else gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]; gpuDrawFT3(gpuPolySpanDriver); PacketBuffer.U4[1] = PacketBuffer.U4[7]; PacketBuffer.U4[2] = PacketBuffer.U4[8]; gpuDrawFT3(gpuPolySpanDriver); break; } case 0x30: case 0x31: case 0x32: case 0x33: gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]); break; case 0x34: case 0x35: case 0x36: case 0x37: gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (PacketBuffer.U4[5] >> 16); gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]); break; case 0x38: case 0x39: case 0x3A: case 0x3B: { const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]; gpuDrawG3(gpuPolySpanDriver); PacketBuffer.U4[0] = PacketBuffer.U4[6]; PacketBuffer.U4[1] = PacketBuffer.U4[7]; gpuDrawG3(gpuPolySpanDriver); break; } case 0x3C: case 0x3D: case 0x3E: case 0x3F: { gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (PacketBuffer.U4[5] >> 16); const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]; gpuDrawGT3(gpuPolySpanDriver); PacketBuffer.U4[0] = PacketBuffer.U4[9]; PacketBuffer.U4[1] = PacketBuffer.U4[10]; PacketBuffer.U4[2] = PacketBuffer.U4[11]; gpuDrawGT3(gpuPolySpanDriver); break; } case 0x40: case 0x41: case 0x42: case 0x43: gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); break; case 0x48 ... 0x4F: { u32 num_vertexes = 1; u32 *list_position = &(list[2]); gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); while(1) { PacketBuffer.U4[1] = PacketBuffer.U4[2]; PacketBuffer.U4[2] = *list_position++; gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); num_vertexes++; if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) break; } len += (num_vertexes - 2); break; } case 0x50: case 0x51: case 0x52: case 0x53: gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); break; case 0x58 ... 0x5F: { u32 num_vertexes = 1; u32 *list_position = &(list[2]); gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); while(1) { PacketBuffer.U4[0] = PacketBuffer.U4[2]; PacketBuffer.U4[1] = PacketBuffer.U4[3]; PacketBuffer.U4[2] = *list_position++; PacketBuffer.U4[3] = *list_position++; gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]); num_vertexes++; if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) break; } len += (num_vertexes - 2) * 2; break; } case 0x60: case 0x61: case 0x62: case 0x63: gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]); break; case 0x64: case 0x65: case 0x66: case 0x67: gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (GPU_GP1); if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F)) gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]); else gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]); break; case 0x68: case 0x69: case 0x6A: case 0x6B: PacketBuffer.U4[2] = 0x00010001; gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]); break; case 0x70: case 0x71: case 0x72: case 0x73: PacketBuffer.U4[2] = 0x00080008; gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]); break; case 0x74: case 0x75: case 0x76: case 0x77: PacketBuffer.U4[3] = 0x00080008; gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (GPU_GP1); if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F)) gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]); else gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]); break; case 0x78: case 0x79: case 0x7A: case 0x7B: PacketBuffer.U4[2] = 0x00100010; gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]); break; case 0x7C: case 0x7D: #ifdef __arm__ if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0) { gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (GPU_GP1); gpuDrawS16(); break; } // fallthrough #endif case 0x7E: case 0x7F: PacketBuffer.U4[3] = 0x00100010; gpuSetCLUT (PacketBuffer.U4[2] >> 16); gpuSetTexture (GPU_GP1); if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F)) gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]); else gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]); break; case 0x80: // vid -> vid gpuMoveImage(); // prim handles updateLace && skip break; #ifdef TEST case 0xA0: // sys -> vid { u32 load_width = list[2] & 0xffff; u32 load_height = list[2] >> 16; u32 load_size = load_width * load_height; len += load_size / 2; break; } case 0xC0: break; #else case 0xA0: // sys ->vid case 0xC0: // vid -> sys goto breakloop; #endif case 0xE1: { const u32 temp = PacketBuffer.U4[0]; GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF); gpuSetTexture(temp); gpu.ex_regs[1] = temp; break; } case 0xE2: { static const u8 TextureMask[32] = { 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 }; const u32 temp = PacketBuffer.U4[0]; TextureWindow[0] = ((temp >> 10) & 0x1F) << 3; TextureWindow[1] = ((temp >> 15) & 0x1F) << 3; TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F]; TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F]; gpuSetTexture(GPU_GP1); gpu.ex_regs[2] = temp; break; } case 0xE3: { const u32 temp = PacketBuffer.U4[0]; DrawingArea[0] = temp & 0x3FF; DrawingArea[1] = (temp >> 10) & 0x3FF; gpu.ex_regs[3] = temp; break; } case 0xE4: { const u32 temp = PacketBuffer.U4[0]; DrawingArea[2] = (temp & 0x3FF) + 1; DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1; gpu.ex_regs[4] = temp; break; } case 0xE5: { const u32 temp = PacketBuffer.U4[0]; DrawingOffset[0] = ((long)temp<<(32-11))>>(32-11); DrawingOffset[1] = ((long)temp<<(32-22))>>(32-11); gpu.ex_regs[5] = temp; break; } case 0xE6: { const u32 temp = PacketBuffer.U4[0]; Masking = (temp & 0x2) << 1; PixelMSB =(temp & 0x1) << 8; gpu.ex_regs[6] = temp; break; } } } breakloop: gpu.ex_regs[1] &= ~0x1ff; gpu.ex_regs[1] |= GPU_GP1 & 0x1ff; *last_cmd = cmd; return list - list_start; } void renderer_sync_ecmds(uint32_t *ecmds) { int dummy; do_cmd_list(&ecmds[1], 6, &dummy); } void renderer_update_caches(int x, int y, int w, int h) { } void renderer_flush_queues(void) { } void renderer_set_interlace(int enable, int is_odd) { } #ifndef TEST #include "../../frontend/plugin_lib.h" void renderer_set_config(const struct rearmed_cbs *cbs) { force_interlace = cbs->gpu_unai.lineskip; enableAbbeyHack = cbs->gpu_unai.abe_hack; light = !cbs->gpu_unai.no_light; blend = !cbs->gpu_unai.no_blend; } #endif // vim:shiftwidth=2:expandtab