/* * (C) GraÅžvydas "notaz" Ignotas, 2011 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #ifndef __GPULIB_GPU_H__ #define __GPULIB_GPU_H__ #include #ifdef __cplusplus extern "C" { #endif #define CMD_BUFFER_LEN 1024 struct psx_gpu { uint32_t cmd_buffer[CMD_BUFFER_LEN]; uint32_t regs[16]; uint16_t *vram; union { uint32_t reg; struct { uint32_t tx:4; // 0 texture page uint32_t ty:1; uint32_t abr:2; uint32_t tp:2; // 7 t.p. mode (4,8,15bpp) uint32_t dtd:1; // 9 dither uint32_t dfe:1; uint32_t md:1; // 11 set mask bit when drawing uint32_t me:1; // 12 no draw on mask uint32_t unkn:3; uint32_t width1:1; // 16 uint32_t width0:2; uint32_t dheight:1; // 19 double height uint32_t video:1; // 20 NTSC,PAL uint32_t rgb24:1; uint32_t interlace:1; // 22 interlace on uint32_t blanking:1; // 23 display not enabled uint32_t unkn2:2; uint32_t busy:1; // 26 !busy drawing uint32_t img:1; // 27 ready to DMA image data uint32_t com:1; // 28 ready for commands uint32_t dma:2; // 29 off, ?, to vram, from vram uint32_t lcf:1; // 31 }; } status; uint32_t gp0; uint32_t ex_regs[8]; struct { int hres, vres; int x, y, w, h; int x1, x2; int y1, y2; } screen; struct { int x, y, w, h; short int offset, is_read; } dma, dma_start; int cmd_len; uint32_t zero; struct { uint32_t fb_dirty:1; uint32_t old_interlace:1; uint32_t allow_interlace:2; uint32_t blanked:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; uint32_t downscale_enable:1; uint32_t downscale_active:1; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ struct { uint32_t addr; uint32_t cycles; uint32_t frame; uint32_t hcnt; } last_list; uint32_t last_vram_read_frame; } state; struct { int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ int32_t cnt:3; /* amount skipped in a row */ uint32_t active:1; uint32_t allow:1; uint32_t frame_ready:1; const int *advice; uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; uint32_t scratch_ex_regs[8]; // for threaded rendering int useDithering:1; /* 0 - off , 1 - on */ uint16_t *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); uint16_t *(*get_downscale_buffer) (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); }; extern struct psx_gpu gpu; extern const unsigned char cmd_lengths[256]; int do_cmd_list(uint32_t *list, int count, int *last_cmd); struct rearmed_cbs; int renderer_init(void); void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); void renderer_update_caches(int x, int y, int w, int h); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); void renderer_notify_update_lace(int updated); void renderer_sync(void); int vout_init(void); int vout_finish(void); void vout_update(void); void vout_blank(void); void vout_set_config(const struct rearmed_cbs *config); /* listing these here for correct linkage if rasterizer uses c++ */ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); long GPUdmaChain(uint32_t *rambase, uint32_t addr); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void); uint32_t GPUreadStatus(void); void GPUwriteStatus(uint32_t data); long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); void GPUupdateLace(void); long GPUopen(void **dpy); long GPUclose(void); void GPUvBlank(int is_vblank, int lcf); void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus } #endif #endif /* __GPULIB_GPU_H__ */