/* * video output handling using plugin_lib * (C) GraÅžvydas "notaz" Ignotas, 2011 * * This work is licensed under the terms of any of these licenses * (at your option): * - GNU GPL, version 2 or later. * - GNU LGPL, version 2.1 or later. * See the COPYING file in the top-level directory. */ #include #include "gpu.h" #include "../../frontend/plugin_lib.h" static const struct rearmed_cbs *cbs; int vout_init(void) { return 0; } int vout_finish(void) { return 0; } static void check_mode_change(int force) { static uint32_t old_status; static int old_h; int w = gpu.screen.hres; int h = gpu.screen.h; int w_out = w; int h_out = h; gpu.state.enhancement_active = gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable && w <= 512 && h <= 256 && !gpu.status.rgb24; if (gpu.state.enhancement_active) { w_out *= 2; h_out *= 2; } gpu.state.downscale_active = gpu.get_downscale_buffer != NULL && gpu.state.downscale_enable && (w >= 512 || h >= 256); if (gpu.state.downscale_active) { w_out = w < 512 ? w : 320; h_out = h < 256 ? h : h / 2; } // width|rgb24 change? if (force || (gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) { old_status = gpu.status.reg; old_h = h; cbs->pl_vout_set_mode(w_out, h_out, w, h, gpu.status.rgb24 ? 24 : 16); } } void vout_update(void) { int x = gpu.screen.x & ~1; // alignment needed by blitter int y = gpu.screen.y; int w = gpu.screen.w; int h = gpu.screen.h; uint16_t *vram = gpu.vram; int vram_h = 512; if (w == 0 || h == 0) return; check_mode_change(0); if (gpu.state.enhancement_active) vram = gpu.get_enhancement_bufer(&x, &y, &w, &h, &vram_h); if (gpu.state.downscale_active) vram = gpu.get_downscale_buffer(&x, &y, &w, &h, &vram_h); if (y + h > vram_h) { if (y + h - vram_h > h / 2) { // wrap h -= vram_h - y; y = 0; } else // clip h = vram_h - y; } vram += y * 1024 + x; cbs->pl_vout_flip(vram, 1024, gpu.status.rgb24, w, h); } void vout_blank(void) { int w = gpu.screen.hres; int h = gpu.screen.h; check_mode_change(0); if (gpu.state.enhancement_active) { w *= 2; h *= 2; } cbs->pl_vout_flip(NULL, 1024, gpu.status.rgb24, w, h); } long GPUopen(void **unused) { gpu.frameskip.active = 0; gpu.frameskip.frame_ready = 1; cbs->pl_vout_open(); check_mode_change(1); vout_update(); return 0; } long GPUclose(void) { cbs->pl_vout_close(); return 0; } void vout_set_config(const struct rearmed_cbs *cbs_) { cbs = cbs_; } // vim:shiftwidth=2:expandtab