Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-25 | Skips main loop fb flip when screen is skipped | neonloop | |
If core hasn't updated screen, no need to flip. Can save vsync delay, makes ff faster | |||
2022-03-25 | Adds passthrough resampler when core rate is supported | neonloop | |
Small improvement to performance | |||
2022-03-25 | Fixes nearest scaler overrun (thanks shauninman) | neonloop | |
2022-03-25 | Updates patches for upstream changes | neonloop | |
2022-02-10 | Updates cores and moves to snes9x2005 fork | neonloop | |
2021-11-28 | Adds fMSX core and builds trimui picoarch.zip | neonloop | |
2021-11-28 | Updates cores | neonloop | |
picodrive now supports GG | |||
2021-11-28 | Adds blueMSX core | neonloop | |
2021-10-22 | Adds picodrive core | neonloop | |
2021-10-21 | Adds smsplus-gx core | neonloop | |
2021-10-21 | Adds gme (Game Music Emu) core | neonloop | |
2021-10-20 | Adds QuickNES core | neonloop | |
2021-10-20 | Updates patches for upstream changes | neonloop | |
2021-10-19 | Delete patches merged upstream | neonloop | |
2021-10-10 | Updates patches for recent changes | neonloop | |
2021-09-29 | Fixes inability to lower audio buffer size | neonloop | |
2021-09-22 | Skips audio writing when buffer size is 0 | neonloop | |
This keeps from hanging when audio is sent before content is loaded (pcsx_rearmed). picoarch cannot know correct frame rate / sample rate before content is loaded (incorrect to call retro_get_system_av_info then) so best to just skip it | |||
2021-09-08 | Avoids possible divide by zeros | neonloop | |
2021-09-07 | Enables softpatching for cores loading content from disk | neonloop | |
If a core sets need_fullpath, content is patched and written to a file in /tmp. This allows patching content for gpsp and probably others. | |||
2021-09-07 | Hide "Load new game" in mame2000 | neonloop | |
It breaks if you unload a game and then try to run a new game, so the option should be hidden. | |||
2021-09-06 | Adds ips/bps softpatching | neonloop | |
Patches named like the content will be auto-applied in memory when the game is loaded. Example: /roms/game.gba will apply patches named /roms/game.ips, /roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only happens in memory, original files are unmodified. Patches are loaded in case-insensitive alphabetical order. Note that .ips12 loads before .ips2, but after .ips02. Only supports cores that load from memory (see libretro page at https://docs.libretro.com/guides/softpatching/ for compatibility list) | |||
2021-08-30 | Adds cheat support | neonloop | |
Cheats use RetroArch .cht file format. Cheats are loaded from [save_dir]/cheats/[name].cht, where name is the name of the ROM without extension. Cheat menu only shows when cheat file is found. | |||
2021-08-28 | Fixes scaler selection when dimensions are not set yet | neonloop | |
2021-08-28 | Adds info on built-in browsers to README | neonloop | |
2021-08-28 | Fixes config override detection after loading new game | neonloop | |
2021-08-27 | Fixes GBA save method | neonloop | |
This was not set to libretro, so SRAM was not properly written. | |||
2021-08-27 | Adds "fastest" ghosting option to gambatte | neonloop | |
2021-08-27 | Adds eggs' 1.5x sharp scaler for GB resolutions | neonloop | |
2021-08-27 | Adds a standalone multi-emulator mode | neonloop | |
When starting without arguments, can select a core in the current directory and some content (a game). Allows loading a different game from the in-game menu. | |||
2021-08-24 | Clears buffer when switching resolutions | neonloop | |
Avoids screen persistence when switching from a higher to a lower resolution. | |||
2021-08-24 | Adds option for CPU % display | neonloop | |
2021-08-23 | Adds fceumm core | neonloop | |
Needs PGO to hit fullspeed. Nestopia won't run (needs XRGB8888) and would probably be slow. Maybe try QuickNES if speed is an issue with fceumm. | |||
2021-08-22 | Adds beetle-pce-fast core | neonloop | |
2021-08-22 | Uses libretro-common as a submodule | neonloop | |
2021-08-22 | Fixes ordering of events when using combo keys | neonloop | |
Sometimes menu would get stuck, because the simulated events would be pushed after real events. Now transform all keyboard events first, so the transform code has complete control over the order. | |||
2021-08-21 | Updates message display and adds loading message to pcsx | neonloop | |
2021-08-20 | Capitalizes button names | neonloop | |
2021-08-20 | Adds disc control to MinUI | neonloop | |
2021-08-20 | Switches patch to git apply | neonloop | |
Should fail earlier when patches don't apply, easier to fix / update failing patches | |||
2021-08-19 | Updates README | neonloop | |
2021-08-15 | Fixes profile path for pcsx_rearmed | neonloop | |
2021-08-15 | Moves core option changes into picoarch | neonloop | |
Keeps cores cleaner and avoids conflicts | |||
2021-08-15 | Fixes profile generation for mame2000 / snes9x2005 | neonloop | |
2021-08-14 | Updates pcsx_rearmed core options text / defaults | neonloop | |
2021-08-14 | Adds auto-frameskip to pcsx_rearmed | neonloop | |
2021-08-14 | Adds simple disc control for games that require it | neonloop | |
2021-08-14 | Adds basic pcsx_rearmed core support | neonloop | |
2021-08-13 | Adds screenshots to savestates | neonloop | |
2021-08-13 | Adds gambatte core | neonloop | |
2021-08-13 | Fixes several scaling problems | neonloop | |
- Shouldn't read beyond last line - Overflow issue with first add when averaging - Only copy reported screen width (fixes some gambatte glitches) |