From 471a94f89091606949ad6f91a28147e11bf65e0e Mon Sep 17 00:00:00 2001 From: twinaphex Date: Tue, 9 Dec 2014 21:37:58 +0100 Subject: Move IN_MEMORY_C ifdefs to memory.c --- memory.c | 260 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 259 insertions(+), 1 deletion(-) (limited to 'memory.c') diff --git a/memory.c b/memory.c index 4659864..b93e928 100644 --- a/memory.c +++ b/memory.c @@ -17,9 +17,267 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ -#define IN_MEMORY_C #include "common.h" +/* Sound */ +#define gbc_sound_tone_control_low(channel, address) \ +{ \ + u32 initial_volume = (value >> 12) & 0x0F; \ + u32 envelope_ticks = ((value >> 8) & 0x07) * 4; \ + gbc_sound_channel[channel].length_ticks = 64 - (value & 0x3F); \ + gbc_sound_channel[channel].sample_data = \ + square_pattern_duty[(value >> 6) & 0x03]; \ + gbc_sound_channel[channel].envelope_direction = (value >> 11) & 0x01; \ + gbc_sound_channel[channel].envelope_initial_volume = initial_volume; \ + gbc_sound_channel[channel].envelope_volume = initial_volume; \ + gbc_sound_channel[channel].envelope_initial_ticks = envelope_ticks; \ + gbc_sound_channel[channel].envelope_ticks = envelope_ticks; \ + gbc_sound_channel[channel].envelope_status = (envelope_ticks != 0); \ + gbc_sound_channel[channel].envelope_volume = initial_volume; \ + gbc_sound_update = 1; \ + address16(io_registers, address) = value; \ +} \ + +#define gbc_sound_tone_control_high(channel, address) \ +{ \ + u32 rate = value & 0x7FF; \ + gbc_sound_channel[channel].rate = rate; \ + gbc_sound_channel[channel].frequency_step = \ + float_to_fp16_16(((131072.0 / (2048 - rate)) * 8.0) / sound_frequency); \ + gbc_sound_channel[channel].length_status = (value >> 14) & 0x01; \ + if(value & 0x8000) \ + { \ + gbc_sound_channel[channel].active_flag = 1; \ + gbc_sound_channel[channel].sample_index -= float_to_fp16_16(1.0 / 12.0); \ + gbc_sound_channel[channel].envelope_ticks = \ + gbc_sound_channel[channel].envelope_initial_ticks; \ + gbc_sound_channel[channel].envelope_volume = \ + gbc_sound_channel[channel].envelope_initial_volume; \ + } \ + \ + gbc_sound_update = 1; \ + address16(io_registers, address) = value; \ +} \ + +#define gbc_sound_tone_control_sweep() \ +{ \ + u32 sweep_ticks = ((value >> 4) & 0x07) * 2; \ + gbc_sound_channel[0].sweep_shift = value & 0x07; \ + gbc_sound_channel[0].sweep_direction = (value >> 3) & 0x01; \ + gbc_sound_channel[0].sweep_status = (value != 8); \ + gbc_sound_channel[0].sweep_ticks = sweep_ticks; \ + gbc_sound_channel[0].sweep_initial_ticks = sweep_ticks; \ + gbc_sound_update = 1; \ + address16(io_registers, 0x60) = value; \ +} \ + +#define gbc_sound_wave_control() \ +{ \ + gbc_sound_channel[2].wave_type = (value >> 5) & 0x01; \ + gbc_sound_channel[2].wave_bank = (value >> 6) & 0x01; \ + if(value & 0x80) \ + { \ + gbc_sound_channel[2].master_enable = 1; \ + } \ + else \ + { \ + gbc_sound_channel[2].master_enable = 0; \ + } \ + \ + gbc_sound_update = 1; \ + address16(io_registers, 0x70) = value; \ +} \ + +static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 }; + +#define gbc_sound_tone_control_low_wave() \ +{ \ + gbc_sound_channel[2].length_ticks = 256 - (value & 0xFF); \ + if((value >> 15) & 0x01) \ + { \ + gbc_sound_channel[2].wave_volume = 12288; \ + } \ + else \ + { \ + gbc_sound_channel[2].wave_volume = \ + gbc_sound_wave_volume[(value >> 13) & 0x03]; \ + } \ + gbc_sound_update = 1; \ + address16(io_registers, 0x72) = value; \ +} \ + +#define gbc_sound_tone_control_high_wave() \ +{ \ + u32 rate = value & 0x7FF; \ + gbc_sound_channel[2].rate = rate; \ + gbc_sound_channel[2].frequency_step = \ + float_to_fp16_16((2097152.0 / (2048 - rate)) / sound_frequency); \ + gbc_sound_channel[2].length_status = (value >> 14) & 0x01; \ + if(value & 0x8000) \ + { \ + gbc_sound_channel[2].sample_index = 0; \ + gbc_sound_channel[2].active_flag = 1; \ + } \ + gbc_sound_update = 1; \ + address16(io_registers, 0x74) = value; \ +} \ + +#define gbc_sound_noise_control() \ +{ \ + u32 dividing_ratio = value & 0x07; \ + u32 frequency_shift = (value >> 4) & 0x0F; \ + if(dividing_ratio == 0) \ + { \ + gbc_sound_channel[3].frequency_step = \ + float_to_fp16_16(1048576.0 / (1 << (frequency_shift + 1)) / \ + sound_frequency); \ + } \ + else \ + { \ + gbc_sound_channel[3].frequency_step = \ + float_to_fp16_16(524288.0 / (dividing_ratio * \ + (1 << (frequency_shift + 1))) / sound_frequency); \ + } \ + gbc_sound_channel[3].noise_type = (value >> 3) & 0x01; \ + gbc_sound_channel[3].length_status = (value >> 14) & 0x01; \ + if(value & 0x8000) \ + { \ + gbc_sound_channel[3].sample_index = 0; \ + gbc_sound_channel[3].active_flag = 1; \ + gbc_sound_channel[3].envelope_ticks = \ + gbc_sound_channel[3].envelope_initial_ticks; \ + gbc_sound_channel[3].envelope_volume = \ + gbc_sound_channel[3].envelope_initial_volume; \ + } \ + gbc_sound_update = 1; \ + address16(io_registers, 0x7C) = value; \ +} \ + +#define gbc_trigger_sound_channel(channel) \ + gbc_sound_master_volume_right = value & 0x07; \ + gbc_sound_master_volume_left = (value >> 4) & 0x07; \ + gbc_sound_channel[channel].status = ((value >> (channel + 8)) & 0x01) | \ + ((value >> (channel + 11)) & 0x03) \ + +#define gbc_trigger_sound() \ +{ \ + gbc_trigger_sound_channel(0); \ + gbc_trigger_sound_channel(1); \ + gbc_trigger_sound_channel(2); \ + gbc_trigger_sound_channel(3); \ + address16(io_registers, 0x80) = value; \ +} \ + +#define trigger_sound() \ +{ \ + timer[0].direct_sound_channels = (((value >> 10) & 0x01) == 0) | \ + ((((value >> 14) & 0x01) == 0) << 1); \ + timer[1].direct_sound_channels = (((value >> 10) & 0x01) == 1) | \ + ((((value >> 14) & 0x01) == 1) << 1); \ + direct_sound_channel[0].volume = (value >> 2) & 0x01; \ + direct_sound_channel[0].status = (value >> 8) & 0x03; \ + direct_sound_channel[1].volume = (value >> 3) & 0x01; \ + direct_sound_channel[1].status = (value >> 12) & 0x03; \ + gbc_sound_master_volume = value & 0x03; \ + \ + if((value >> 11) & 0x01) \ + sound_reset_fifo(0); \ + if((value >> 15) & 0x01) \ + sound_reset_fifo(1); \ + address16(io_registers, 0x82) = value; \ +} \ + +#define sound_on() \ + if(value & 0x80) \ + { \ + if(sound_on != 1) \ + { \ + sound_on = 1; \ + } \ + } \ + else \ + { \ + u32 i; \ + for(i = 0; i < 4; i++) \ + { \ + gbc_sound_channel[i].active_flag = 0; \ + } \ + sound_on = 0; \ + } \ + address16(io_registers, 0x84) = \ + (address16(io_registers, 0x84) & 0x000F) | (value & 0xFFF0); \ + +#define sound_update_frequency_step(timer_number) \ + timer[timer_number].frequency_step = \ + float_to_fp8_24(GBC_BASE_RATE / (timer_reload * sound_frequency)) \ + +/* Main */ +extern timer_type timer[4]; +static u32 prescale_table[] = { 0, 6, 8, 10 }; + +#define count_timer(timer_number) \ + timer[timer_number].reload = 0x10000 - value; \ + if(timer_number < 2) \ + { \ + u32 timer_reload = \ + timer[timer_number].reload << timer[timer_number].prescale; \ + sound_update_frequency_step(timer_number); \ + } \ + +#define adjust_sound_buffer(timer_number, channel) \ + if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \ + { \ + direct_sound_channel[channel].buffer_index = \ + (gbc_sound_buffer_index + buffer_adjust) % BUFFER_SIZE; \ + } \ + +#define trigger_timer(timer_number) \ + if(value & 0x80) \ + { \ + if(timer[timer_number].status == TIMER_INACTIVE) \ + { \ + u32 prescale = prescale_table[value & 0x03]; \ + u32 timer_reload = timer[timer_number].reload; \ + \ + if((value >> 2) & 0x01) \ + timer[timer_number].status = TIMER_CASCADE; \ + else \ + timer[timer_number].status = TIMER_PRESCALE; \ + \ + timer[timer_number].prescale = prescale; \ + timer[timer_number].irq = (value >> 6) & 0x01; \ + \ + address16(io_registers, 0x100 + (timer_number * 4)) = \ + -timer_reload; \ + \ + timer_reload <<= prescale; \ + timer[timer_number].count = timer_reload; \ + \ + if(timer_reload < execute_cycles) \ + execute_cycles = timer_reload; \ + \ + if(timer_number < 2) \ + { \ + u32 buffer_adjust = \ + (u32)(((float)(cpu_ticks - gbc_sound_last_cpu_ticks) * \ + sound_frequency) / GBC_BASE_RATE) * 2; \ + \ + sound_update_frequency_step(timer_number); \ + adjust_sound_buffer(timer_number, 0); \ + adjust_sound_buffer(timer_number, 1); \ + } \ + } \ + } \ + else \ + { \ + if(timer[timer_number].status != TIMER_INACTIVE) \ + { \ + timer[timer_number].status = TIMER_INACTIVE; \ + timer[timer_number].stop_cpu_ticks = cpu_ticks; \ + } \ + } \ + address16(io_registers, 0x102 + (timer_number * 4)) = value; \ + // This table is configured for sequential access on system defaults u32 waitstate_cycles_sequential[16][3] = -- cgit v1.2.3