#include #include "common.h" #include "frontend/config.h" #include "frontend/main.h" #include "frontend/menu.h" #include "frontend/scale.h" #include "frontend/plat.h" #include "frontend/libpicofe/config_file.h" #define MENU_ALIGN_LEFT 0 #define MENU_X2 0 typedef enum { MA_NONE = 1, MA_MAIN_RESUME_GAME, MA_MAIN_SAVE_STATE, MA_MAIN_LOAD_STATE, MA_MAIN_RESET_GAME, MA_MAIN_CREDITS, MA_MAIN_EXIT, MA_OPT_SAVECFG, MA_OPT_SAVECFG_GAME, MA_CTRL_PLAYER1, MA_CTRL_EMU, } menu_id; int menu_save_config(int is_game); void menu_set_defaults(void); me_bind_action me_ctrl_actions[] = { { "UP ", 1 << KBIT_UP}, { "DOWN ", 1 << KBIT_DOWN }, { "LEFT ", 1 << KBIT_LEFT }, { "RIGHT ", 1 << KBIT_RIGHT }, { "A BUTTON ", 1 << KBIT_A }, { "B BUTTON ", 1 << KBIT_B }, { "START ", 1 << KBIT_START }, { "SELECT ", 1 << KBIT_SELECT }, { "L BUTTON ", 1 << KBIT_L }, { "R BUTTON ", 1 << KBIT_R }, { NULL, 0 } }; me_bind_action emuctrl_actions[] = { { "Save State ", 1 << EACTION_SAVE_STATE }, { "Load State ", 1 << EACTION_LOAD_STATE }, { "Toggle Frameskip ", 1 << EACTION_TOGGLE_FSKIP }, { "Show/Hide FPS ", 1 << EACTION_TOGGLE_FPS }, { "Toggle FF ", 1 << EACTION_TOGGLE_FF }, { "Enter Menu ", 1 << EACTION_MENU }, { NULL, 0 } }; int emu_check_save_file(int slot, int *time) { char fname[MAXPATHLEN]; struct stat status; int ret; state_file_name(fname, sizeof(fname), slot); ret = stat(fname, &status); if (ret != 0) return 0; return 1; } int emu_save_load_game(int load, int unused) { int ret; if (load) ret = load_state_file(state_slot); else ret = save_state_file(state_slot); return ret; } #include "frontend/libpicofe/menu.c" static const char *mgn_saveloadcfg(int id, int *offs) { return ""; } static int mh_restore_defaults(int id, int keys) { menu_set_defaults(); menu_update_msg("defaults restored"); return 1; } static int mh_savecfg(int id, int keys) { if (menu_save_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0) menu_update_msg("config saved"); else menu_update_msg("failed to write config"); return 1; } static const char h_restore_def[] = "Switches back to default / recommended\n" "configuration"; static const char h_color_correct[] = "Modifies colors to simulate original display"; static const char h_lcd_blend[] = "Blends frames to simulate LCD lag"; static const char h_show_fps[] = "Shows frames and vsyncs per second"; static const char h_dynarec_enable[] = "Improves performance, but may reduce accuracy"; static const char *men_frameskip[] = { "OFF", "Auto", "Manual", NULL }; static const char *men_scaling[] = { "Native", "3:2 Sharp", "3:2 Smooth", "4:3 Sharp", "4:3 Smooth", NULL}; static menu_entry e_menu_options[] = { mee_enum ("Frameskip", 0, frameskip_style, men_frameskip), mee_range ("Max Frameskip", 0, max_frameskip, 1, 5), mee_enum ("Scaling", 0, scaling_mode, men_scaling), mee_onoff_h ("Color Correction", 0, color_correct, 1, h_color_correct), mee_onoff_h ("LCD Ghosting", 0, lcd_blend, 1, h_lcd_blend), mee_onoff_h ("Dynamic Recompiler", 0, dynarec_enable, 1, h_dynarec_enable), mee_onoff_h ("Show FPS", 0, show_fps, 1, h_show_fps), mee_cust_nosave ("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), mee_cust_nosave ("Save game config", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), mee_handler_h ("Restore defaults", mh_restore_defaults, h_restore_def), mee_end, }; static int menu_loop_options(int id, int keys) { static int sel = 0; int prev_dynarec_enable = dynarec_enable; me_loop(e_menu_options, &sel); if (prev_dynarec_enable != dynarec_enable) init_caches(); return 0; } static int key_config_loop_wrap(int id, int keys) { switch (id) { case MA_CTRL_PLAYER1: key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 0); break; case MA_CTRL_EMU: key_config_loop(emuctrl_actions, array_size(emuctrl_actions) - 1, -1); break; default: break; } return 0; } static menu_entry e_menu_keyconfig[] = { mee_handler_id ("Player controls", MA_CTRL_PLAYER1, key_config_loop_wrap), mee_handler_id ("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap), mee_cust_nosave ("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), mee_cust_nosave ("Save game config", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), mee_end, }; static int menu_loop_keyconfig(int id, int keys) { static int sel = 0; me_loop(e_menu_keyconfig, &sel); return 0; } static int main_menu_handler(int id, int keys) { switch (id) { case MA_MAIN_RESUME_GAME: return 1; case MA_MAIN_SAVE_STATE: return menu_loop_savestate(0); case MA_MAIN_LOAD_STATE: return menu_loop_savestate(1); case MA_MAIN_RESET_GAME: reset_gba(); return 1; case MA_MAIN_EXIT: should_quit = 1; return 1; default: lprintf("%s: something unknown selected\n", __FUNCTION__); break; } return 0; } static menu_entry e_menu_main[] = { mee_handler_id("Resume game", MA_MAIN_RESUME_GAME, main_menu_handler), mee_handler_id("Save State", MA_MAIN_SAVE_STATE, main_menu_handler), mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler), mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler), mee_handler ("Options", menu_loop_options), mee_handler ("Controls", menu_loop_keyconfig), /* mee_handler_id("Cheats", MA_MAIN_CHEATS, main_menu_handler), */ mee_handler_id("Exit", MA_MAIN_EXIT, main_menu_handler), mee_end, }; void draw_savestate_bg(int slot) { } void menu_set_defaults(void) { dynarec_enable = 1; frameskip_style = 1; scaling_mode = 0; max_frameskip = 3; color_correct = 0; lcd_blend = 0; show_fps = 0; limit_frames = 1; } void menu_loop(void) { static int sel = 0; plat_video_menu_enter(1); video_scale(g_menubg_ptr, g_menuscreen_h, g_menuscreen_pp); menu_darken_bg(g_menubg_ptr, g_menubg_ptr, g_menuscreen_h * g_menuscreen_pp, 0); me_loop_d(e_menu_main, &sel, NULL, NULL); /* wait until menu, ok, back is released */ while (in_menu_wait_any(NULL, 50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK)) ; memset(g_menubg_ptr, 0, g_menuscreen_h * g_menuscreen_pp * sizeof(uint16_t)); plat_video_menu_leave(); } int menu_save_config(int is_game) { char config_filename[MAXPATHLEN]; FILE *config_file; config_file_name(config_filename, MAXPATHLEN, is_game); config_file = fopen(config_filename, "wb"); if (!config_file) { fprintf(stderr, "Could not write config to %s\n", config_filename); return -1; } config_write(config_file); config_write_keys(config_file); fclose(config_file); return 0; } void menu_load_config(void) { char config_filename[MAXPATHLEN]; FILE *config_file; size_t length; char *config; config_file_name(config_filename, MAXPATHLEN, 1); config_file = fopen(config_filename, "rb"); if (!config_file) { config_file_name(config_filename, MAXPATHLEN, 0); config_file = fopen(config_filename, "rb"); } if (!config_file) return; fseek(config_file, 0, SEEK_END); length = ftell(config_file); fseek(config_file, 0, SEEK_SET); config = calloc(1, length); if (fread(config, 1, length, config_file)) fclose(config_file); config_read(config); config_read_keys(config); if (config) free(config); } void menu_init(void) { menu_init_base(); menu_set_defaults(); menu_load_config(); g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1); g_menubg_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1); if (g_menubg_src_ptr == NULL || g_menubg_ptr == NULL) { fprintf(stderr, "OOM\n"); exit(1); } } void menu_finish(void) { } static void debug_menu_loop(void) { } void menu_update_msg(const char *msg) { strncpy(menu_error_msg, msg, sizeof(menu_error_msg)); menu_error_msg[sizeof(menu_error_msg) - 1] = 0; menu_error_time = plat_get_ticks_ms(); lprintf("msg: %s\n", menu_error_msg); }