#include "common.h" #include "gba_cc_lut.h" #include "frontend/main.h" #include "frontend/libpicofe/fonts.h" #define Average(A, B) ((((A) & 0xF7DE) >> 1) + (((B) & 0xF7DE) >> 1) + ((A) & (B) & 0x0821)) /* Calculates the average of two pairs of RGB565 pixels. The result is, in * the lower bits, the average of both lower pixels, and in the upper bits, * the average of both upper pixels. */ #define Average32(A, B) ((((A) & 0xF7DEF7DE) >> 1) + (((B) & 0xF7DEF7DE) >> 1) + ((A) & (B) & 0x08210821)) /* Raises a pixel from the lower half to the upper half of a pair. */ #define Raise(N) ((N) << 16) /* Extracts the upper pixel of a pair into the lower pixel of a pair. */ #define Hi(N) ((N) >> 16) /* Extracts the lower pixel of a pair. */ #define Lo(N) ((N) & 0xFFFF) /* Calculates the average of two RGB565 pixels. The source of the pixels is * the lower 16 bits of both parameters. The result is in the lower 16 bits. * The average is weighted so that the first pixel contributes 3/4 of its * color and the second pixel contributes 1/4. */ #define AverageQuarters3_1(A, B) ( (((A) & 0xF7DE) >> 1) + (((A) & 0xE79C) >> 2) + (((B) & 0xE79C) >> 2) + ((( (( ((A) & 0x1863) + ((A) & 0x0821) ) << 1) + ((B) & 0x1863) ) >> 2) & 0x1863) ) static inline void gba_upscale(uint16_t *to, uint16_t *from, uint32_t src_x, uint32_t src_y, uint32_t src_pitch, uint32_t dst_pitch) { /* Before: * a b c d e f * g h i j k l * * After (multiple letters = average): * a ab bc c d de ef f * ag abgh bchi ci dj dejk efkl fl * g gh hi i j jk kl l */ const uint32_t dst_x = src_x * 4 / 3; const uint32_t src_skip = src_pitch - src_x * sizeof(uint16_t), dst_skip = dst_pitch - dst_x * sizeof(uint16_t); uint32_t x, y; for (y = 0; y < src_y; y += 2) { for (x = 0; x < src_x / 6; x++) { // -- Row 1 -- // Read RGB565 elements in the source grid. // The notation is high_low (little-endian). uint32_t b_a = (*(uint32_t*) (from )), d_c = (*(uint32_t*) (from + 2)), f_e = (*(uint32_t*) (from + 4)); // Generate ab_a from b_a. *(uint32_t*) (to) = likely(Hi(b_a) == Lo(b_a)) ? b_a : Lo(b_a) /* 'a' verbatim to low pixel */ | Raise(Average(Hi(b_a), Lo(b_a))) /* ba to high pixel */; // Generate c_bc from b_a and d_c. *(uint32_t*) (to + 2) = likely(Hi(b_a) == Lo(d_c)) ? Lo(d_c) | Raise(Lo(d_c)) : Raise(Lo(d_c)) /* 'c' verbatim to high pixel */ | Average(Lo(d_c), Hi(b_a)) /* bc to low pixel */; // Generate de_d from d_c and f_e. *(uint32_t*) (to + 4) = likely(Hi(d_c) == Lo(f_e)) ? Lo(f_e) | Raise(Lo(f_e)) : Hi(d_c) /* 'd' verbatim to low pixel */ | Raise(Average(Lo(f_e), Hi(d_c))) /* de to high pixel */; // Generate f_ef from f_e. *(uint32_t*) (to + 6) = likely(Hi(f_e) == Lo(f_e)) ? f_e : Raise(Hi(f_e)) /* 'f' verbatim to high pixel */ | Average(Hi(f_e), Lo(f_e)) /* ef to low pixel */; if (likely(y + 1 < src_y)) // Is there a source row 2? { // -- Row 2 -- uint32_t h_g = (*(uint32_t*) ((uint8_t*) from + src_pitch )), j_i = (*(uint32_t*) ((uint8_t*) from + src_pitch + 4)), l_k = (*(uint32_t*) ((uint8_t*) from + src_pitch + 8)); // Generate abgh_ag from b_a and h_g. uint32_t bh_ag = Average32(b_a, h_g); *(uint32_t*) ((uint8_t*) to + dst_pitch) = likely(Hi(bh_ag) == Lo(bh_ag)) ? bh_ag : Lo(bh_ag) /* ag verbatim to low pixel */ | Raise(Average(Hi(bh_ag), Lo(bh_ag))) /* abgh to high pixel */; // Generate ci_bchi from b_a, d_c, h_g and j_i. uint32_t ci_bh = Hi(bh_ag) /* bh verbatim to low pixel */ | Raise(Average(Lo(d_c), Lo(j_i))) /* ci to high pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch + 4) = likely(Hi(ci_bh) == Lo(ci_bh)) ? ci_bh : Raise(Hi(ci_bh)) /* ci verbatim to high pixel */ | Average(Hi(ci_bh), Lo(ci_bh)) /* bchi to low pixel */; // Generate fl_efkl from f_e and l_k. uint32_t fl_ek = Average32(f_e, l_k); *(uint32_t*) ((uint8_t*) to + dst_pitch + 12) = likely(Hi(fl_ek) == Lo(fl_ek)) ? fl_ek : Raise(Hi(fl_ek)) /* fl verbatim to high pixel */ | Average(Hi(fl_ek), Lo(fl_ek)) /* efkl to low pixel */; // Generate dejk_dj from d_c, f_e, j_i and l_k. uint32_t ek_dj = Raise(Lo(fl_ek)) /* ek verbatim to high pixel */ | Average(Hi(d_c), Hi(j_i)) /* dj to low pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch + 8) = likely(Hi(ek_dj) == Lo(ek_dj)) ? ek_dj : Lo(ek_dj) /* dj verbatim to low pixel */ | Raise(Average(Hi(ek_dj), Lo(ek_dj))) /* dejk to high pixel */; // -- Row 3 -- // Generate gh_g from h_g. *(uint32_t*) ((uint8_t*) to + dst_pitch * 2) = likely(Hi(h_g) == Lo(h_g)) ? h_g : Lo(h_g) /* 'g' verbatim to low pixel */ | Raise(Average(Hi(h_g), Lo(h_g))) /* gh to high pixel */; // Generate i_hi from g_h and j_i. *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 4) = likely(Hi(h_g) == Lo(j_i)) ? Lo(j_i) | Raise(Lo(j_i)) : Raise(Lo(j_i)) /* 'i' verbatim to high pixel */ | Average(Lo(j_i), Hi(h_g)) /* hi to low pixel */; // Generate jk_j from j_i and l_k. *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 8) = likely(Hi(j_i) == Lo(l_k)) ? Lo(l_k) | Raise(Lo(l_k)) : Hi(j_i) /* 'j' verbatim to low pixel */ | Raise(Average(Hi(j_i), Lo(l_k))) /* jk to high pixel */; // Generate l_kl from l_k. *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 12) = likely(Hi(l_k) == Lo(l_k)) ? l_k : Raise(Hi(l_k)) /* 'l' verbatim to high pixel */ | Average(Hi(l_k), Lo(l_k)) /* kl to low pixel */; } from += 6; to += 8; } // Skip past the waste at the end of the first line, if any, // then past 1 whole lines of source and 2 of destination. from = (uint16_t*) ((uint8_t*) from + src_skip + src_pitch); to = (uint16_t*) ((uint8_t*) to + dst_skip + 2 * dst_pitch); } } static inline void gba_upscale_aspect(uint16_t *to, uint16_t *from, uint32_t src_x, uint32_t src_y, uint32_t src_pitch, uint32_t dst_pitch) { /* Before: * a b c d e f * g h i j k l * m n o p q r * * After (multiple letters = average): * a ab bc c d de ef f * ag abgh bchi ci dj dejk efkl fl * gm ghmn hino io jp jkpq klqr lr * m mn no o p pq qr r */ const uint32_t dst_x = src_x * 4 / 3; const uint32_t src_skip = src_pitch - src_x * sizeof(uint16_t), dst_skip = dst_pitch - dst_x * sizeof(uint16_t); uint32_t x, y; for (y = 0; y < src_y; y += 3) { for (x = 0; x < src_x / 6; x++) { // -- Row 1 -- // Read RGB565 elements in the source grid. // The notation is high_low (little-endian). uint32_t b_a = (*(uint32_t*) (from )), d_c = (*(uint32_t*) (from + 2)), f_e = (*(uint32_t*) (from + 4)); // Generate ab_a from b_a. *(uint32_t*) (to) = likely(Hi(b_a) == Lo(b_a)) ? b_a : Lo(b_a) /* 'a' verbatim to low pixel */ | Raise(Average(Hi(b_a), Lo(b_a))) /* ba to high pixel */; // Generate c_bc from b_a and d_c. *(uint32_t*) (to + 2) = likely(Hi(b_a) == Lo(d_c)) ? Lo(d_c) | Raise(Lo(d_c)) : Raise(Lo(d_c)) /* 'c' verbatim to high pixel */ | Average(Lo(d_c), Hi(b_a)) /* bc to low pixel */; // Generate de_d from d_c and f_e. *(uint32_t*) (to + 4) = likely(Hi(d_c) == Lo(f_e)) ? Lo(f_e) | Raise(Lo(f_e)) : Hi(d_c) /* 'd' verbatim to low pixel */ | Raise(Average(Lo(f_e), Hi(d_c))) /* de to high pixel */; // Generate f_ef from f_e. *(uint32_t*) (to + 6) = likely(Hi(f_e) == Lo(f_e)) ? f_e : Raise(Hi(f_e)) /* 'f' verbatim to high pixel */ | Average(Hi(f_e), Lo(f_e)) /* ef to low pixel */; if (likely(y + 1 < src_y)) // Is there a source row 2? { // -- Row 2 -- uint32_t h_g = (*(uint32_t*) ((uint8_t*) from + src_pitch )), j_i = (*(uint32_t*) ((uint8_t*) from + src_pitch + 4)), l_k = (*(uint32_t*) ((uint8_t*) from + src_pitch + 8)); // Generate abgh_ag from b_a and h_g. uint32_t bh_ag = Average32(b_a, h_g); *(uint32_t*) ((uint8_t*) to + dst_pitch) = likely(Hi(bh_ag) == Lo(bh_ag)) ? bh_ag : Lo(bh_ag) /* ag verbatim to low pixel */ | Raise(Average(Hi(bh_ag), Lo(bh_ag))) /* abgh to high pixel */; // Generate ci_bchi from b_a, d_c, h_g and j_i. uint32_t ci_bh = Hi(bh_ag) /* bh verbatim to low pixel */ | Raise(Average(Lo(d_c), Lo(j_i))) /* ci to high pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch + 4) = likely(Hi(ci_bh) == Lo(ci_bh)) ? ci_bh : Raise(Hi(ci_bh)) /* ci verbatim to high pixel */ | Average(Hi(ci_bh), Lo(ci_bh)) /* bchi to low pixel */; // Generate fl_efkl from f_e and l_k. uint32_t fl_ek = Average32(f_e, l_k); *(uint32_t*) ((uint8_t*) to + dst_pitch + 12) = likely(Hi(fl_ek) == Lo(fl_ek)) ? fl_ek : Raise(Hi(fl_ek)) /* fl verbatim to high pixel */ | Average(Hi(fl_ek), Lo(fl_ek)) /* efkl to low pixel */; // Generate dejk_dj from d_c, f_e, j_i and l_k. uint32_t ek_dj = Raise(Lo(fl_ek)) /* ek verbatim to high pixel */ | Average(Hi(d_c), Hi(j_i)) /* dj to low pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch + 8) = likely(Hi(ek_dj) == Lo(ek_dj)) ? ek_dj : Lo(ek_dj) /* dj verbatim to low pixel */ | Raise(Average(Hi(ek_dj), Lo(ek_dj))) /* dejk to high pixel */; if (likely(y + 2 < src_y)) // Is there a source row 3? { // -- Row 3 -- uint32_t n_m = (*(uint32_t*) ((uint8_t*) from + src_pitch * 2 )), p_o = (*(uint32_t*) ((uint8_t*) from + src_pitch * 2 + 4)), r_q = (*(uint32_t*) ((uint8_t*) from + src_pitch * 2 + 8)); // Generate ghmn_gm from h_g and n_m. uint32_t hn_gm = Average32(h_g, n_m); *(uint32_t*) ((uint8_t*) to + dst_pitch * 2) = likely(Hi(hn_gm) == Lo(hn_gm)) ? hn_gm : Lo(hn_gm) /* gm verbatim to low pixel */ | Raise(Average(Hi(hn_gm), Lo(hn_gm))) /* ghmn to high pixel */; // Generate io_hino from h_g, j_i, n_m and p_o. uint32_t io_hn = Hi(hn_gm) /* hn verbatim to low pixel */ | Raise(Average(Lo(j_i), Lo(p_o))) /* io to high pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 4) = likely(Hi(io_hn) == Lo(io_hn)) ? io_hn : Raise(Hi(io_hn)) /* io verbatim to high pixel */ | Average(Hi(io_hn), Lo(io_hn)) /* hino to low pixel */; // Generate lr_klqr from l_k and r_q. uint32_t lr_kq = Average32(l_k, r_q); *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 12) = likely(Hi(lr_kq) == Lo(lr_kq)) ? lr_kq : Raise(Hi(lr_kq)) /* lr verbatim to high pixel */ | Average(Hi(lr_kq), Lo(lr_kq)) /* klqr to low pixel */; // Generate jkpq_jp from j_i, l_k, p_o and r_q. uint32_t kq_jp = Raise(Lo(lr_kq)) /* kq verbatim to high pixel */ | Average(Hi(j_i), Hi(p_o)) /* jp to low pixel */; *(uint32_t*) ((uint8_t*) to + dst_pitch * 2 + 8) = likely(Hi(kq_jp) == Lo(kq_jp)) ? kq_jp : Lo(kq_jp) /* jp verbatim to low pixel */ | Raise(Average(Hi(kq_jp), Lo(kq_jp))) /* jkpq to high pixel */; // -- Row 4 -- // Generate mn_m from n_m. *(uint32_t*) ((uint8_t*) to + dst_pitch * 3) = likely(Hi(n_m) == Lo(n_m)) ? n_m : Lo(n_m) /* 'm' verbatim to low pixel */ | Raise(Average(Hi(n_m), Lo(n_m))) /* mn to high pixel */; // Generate o_no from n_m and p_o. *(uint32_t*) ((uint8_t*) to + dst_pitch * 3 + 4) = likely(Hi(n_m) == Lo(p_o)) ? Lo(p_o) | Raise(Lo(p_o)) : Raise(Lo(p_o)) /* 'o' verbatim to high pixel */ | Average(Lo(p_o), Hi(n_m)) /* no to low pixel */; // Generate pq_p from p_o and r_q. *(uint32_t*) ((uint8_t*) to + dst_pitch * 3 + 8) = likely(Hi(p_o) == Lo(r_q)) ? Lo(r_q) | Raise(Lo(r_q)) : Hi(p_o) /* 'p' verbatim to low pixel */ | Raise(Average(Hi(p_o), Lo(r_q))) /* pq to high pixel */; // Generate r_qr from r_q. *(uint32_t*) ((uint8_t*) to + dst_pitch * 3 + 12) = likely(Hi(r_q) == Lo(r_q)) ? r_q : Raise(Hi(r_q)) /* 'r' verbatim to high pixel */ | Average(Hi(r_q), Lo(r_q)) /* qr to low pixel */; } } from += 6; to += 8; } // Skip past the waste at the end of the first line, if any, // then past 2 whole lines of source and 3 of destination. from = (uint16_t*) ((uint8_t*) from + src_skip + 2 * src_pitch); to = (uint16_t*) ((uint8_t*) to + dst_skip + 3 * dst_pitch); } } static inline void gba_nofilter_noscale(uint16_t *dst, uint32_t dst_h, uint32_t dst_pitch, uint16_t *src) { int dst_x = ((dst_pitch - GBA_SCREEN_PITCH) / 2); int dst_y = ((dst_h - GBA_SCREEN_HEIGHT) / 2); for (int y = 0; y < GBA_SCREEN_HEIGHT; y++) { memcpy(dst + (dst_y + y) * dst_pitch + dst_x, src + y * GBA_SCREEN_PITCH, GBA_SCREEN_PITCH * sizeof(src[0])); } } /* drowsnug's nofilter upscaler, edited by eggs for smoothness */ #define AVERAGE16(c1, c2) (((c1) + (c2) + (((c1) ^ (c2)) & 0x0821))>>1) //More accurate static inline void gba_smooth_upscale(uint16_t *dst, uint16_t *src, int h) { int Eh = 0; int dh = 0; int width = 240; int vf = 0; dst += ((240-h)/2) * 320; // blank upper border. h=240(full) or h=214(aspect) int x, y; for (y = 0; y < h; y++) { int source = dh * width; for (x = 0; x < 320/4; x++) { register uint16_t a, b, c; a = src[source]; b = src[source+1]; c = src[source+2]; if(vf == 1){ a = AVERAGE16(a, src[source+width]); b = AVERAGE16(b, src[source+width+1]); c = AVERAGE16(c, src[source+width+2]); } *dst++ = a; *dst++ = AVERAGE16(AVERAGE16(a,b),b); *dst++ = AVERAGE16(b,AVERAGE16(b,c)); *dst++ = c; source+=3; } Eh += 160; if(Eh >= h) { Eh -= h; dh++; vf = 0; } else vf = 1; } } #define EXTRACT(c, mask, offset) ((c >> offset) & mask) #define BLENDCHANNEL(cl, cm, cr, mask, offset) ((((EXTRACT(cl, mask, offset) + 2 * EXTRACT(cm, mask, offset) + EXTRACT(cr, mask, offset)) >> 2) & mask) << offset) #define BLENDB(cl, cm, cr) BLENDCHANNEL(cl, cm, cr, 0b0000000000011111, 0) #define BLENDG(cl, cm, cr) BLENDCHANNEL(cl, cm, cr, 0b0000011111100000, 0) #define BLENDR(cl, cm, cr) BLENDCHANNEL(cl, cm, cr, 0b0011111000000000, 2) static inline void gba_smooth_subpx_upscale(uint16_t *dst, uint16_t *src, int h) { int Eh = 0; int dh = 0; int width = 240; int vf = 0; dst += ((240-h)/2) * 320; // blank upper border. h=240(full) or h=214(aspect) int x, y; for (y = 0; y < h; y++) { int source = dh * width; for (x = 0; x < 320/4; x++) { register uint16_t a, b, c; a = src[source]; b = src[source+1]; c = src[source+2]; if(vf == 1){ a = AVERAGE16(a, src[source+width]); b = AVERAGE16(b, src[source+width+1]); c = AVERAGE16(c, src[source+width+2]); } *dst++ = a; *dst++ = BLENDB(a, a, b) | BLENDG(a, b, b) | BLENDR(b, b, b); *dst++ = BLENDB(b, b, b) | BLENDG(b, b, c) | BLENDR(b, c, c); *dst++ = c; source+=3; } Eh += 160; if(Eh >= h) { Eh -= h; dh++; vf = 0; } else vf = 1; } } void video_clear_msg(uint16_t *dst, uint32_t h, uint32_t pitch) { memset(dst + (h - 10) * pitch, 0, 10 * pitch * sizeof(uint16_t)); } void video_print_msg(uint16_t *dst, uint32_t h, uint32_t pitch, char *msg) { basic_text_out16_nf(dst, pitch, 2, h - 10, msg); } void video_scale(uint16_t *dst, uint32_t h, uint32_t pitch) { uint16_t *gba_screen_pixels_buf = gba_screen_pixels; if (color_correct || lcd_blend) gba_screen_pixels_buf = gba_processed_pixels; switch (scaling_mode) { case SCALING_ASPECT_SHARP: gba_smooth_subpx_upscale(dst, gba_screen_pixels_buf, 214); break; case SCALING_ASPECT_SMOOTH: gba_smooth_upscale(dst, gba_screen_pixels_buf, 214); break; case SCALING_FULL_SHARP: gba_smooth_subpx_upscale(dst, gba_screen_pixels_buf, 240); break; case SCALING_FULL_SMOOTH: gba_smooth_upscale(dst, gba_screen_pixels_buf, 240); break; default: gba_nofilter_noscale(dst, h, pitch, gba_screen_pixels_buf); break; } } /* Video post processing START */ /* Note: This code is intentionally W.E.T. * (Write Everything Twice). These functions * are performance critical, and we cannot * afford to do unnecessary comparisons/switches * inside the inner for loops */ static void video_post_process_cc(void) { uint16_t *src = gba_screen_pixels; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { u16 src_color = *(src + x); /* Convert colour to RGB555 and perform lookup */ *(dst + x) = *(gba_cc_lut + (((src_color & 0xFFC0) >> 1) | (src_color & 0x1F))); } src += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } static void video_post_process_mix(void) { uint16_t *src_curr = gba_screen_pixels; uint16_t *src_prev = gba_screen_pixels_prev; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { /* Get colours from current + previous frames (RGB565) */ uint16_t rgb_curr = *(src_curr + x); uint16_t rgb_prev = *(src_prev + x); /* Store colours for next frame */ *(src_prev + x) = rgb_curr; /* Mix colours * > "Mixing Packed RGB Pixels Efficiently" * http://blargg.8bitalley.com/info/rgb_mixing.html */ *(dst + x) = (rgb_curr + rgb_prev + ((rgb_curr ^ rgb_prev) & 0x821)) >> 1; } src_curr += GBA_SCREEN_PITCH; src_prev += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } static void video_post_process_cc_mix(void) { uint16_t *src_curr = gba_screen_pixels; uint16_t *src_prev = gba_screen_pixels_prev; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { /* Get colours from current + previous frames (RGB565) */ uint16_t rgb_curr = *(src_curr + x); uint16_t rgb_prev = *(src_prev + x); /* Store colours for next frame */ *(src_prev + x) = rgb_curr; /* Mix colours * > "Mixing Packed RGB Pixels Efficiently" * http://blargg.8bitalley.com/info/rgb_mixing.html */ uint16_t rgb_mix = (rgb_curr + rgb_prev + ((rgb_curr ^ rgb_prev) & 0x821)) >> 1; /* Convert colour to RGB555 and perform lookup */ *(dst + x) = *(gba_cc_lut + (((rgb_mix & 0xFFC0) >> 1) | (rgb_mix & 0x1F))); } src_curr += GBA_SCREEN_PITCH; src_prev += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } void video_post_process(void) { size_t buf_size = GBA_SCREEN_PITCH * GBA_SCREEN_HEIGHT * sizeof(u16); /* If post processing is disabled, return * immediately */ if (!color_correct && !lcd_blend) return; /* Initialise output buffer, if required */ if (!gba_processed_pixels && (color_correct || lcd_blend)) { gba_processed_pixels = (u16*)malloc(buf_size); if (!gba_processed_pixels) return; memset(gba_processed_pixels, 0xFFFF, buf_size); } /* Initialise 'history' buffer, if required */ if (!gba_screen_pixels_prev && lcd_blend) { gba_screen_pixels_prev = (u16*)malloc(buf_size); if (!gba_screen_pixels_prev) return; memset(gba_screen_pixels_prev, 0xFFFF, buf_size); } /* Assign post processing function */ if (color_correct && lcd_blend) video_post_process_cc_mix(); else if (color_correct) video_post_process_cc(); else if (lcd_blend) video_post_process_mix(); } /* Video post processing END */