#ifndef GP2X_H #define GP2X_H enum { GP2X_UP = 1 << 0, GP2X_LEFT = 1 << 2, GP2X_DOWN = 1 << 4, GP2X_RIGHT = 1 << 6, GP2X_START = 1 << 8, GP2X_SELECT = 1 << 9, GP2X_L = 1 << 10, GP2X_R = 1 << 11, GP2X_A = 1 << 12, GP2X_B = 1 << 13, GP2X_X = 1 << 14, GP2X_Y = 1 << 15, #ifdef WIZ_BUILD GP2X_VOL_UP = 1 << 16, GP2X_VOL_DOWN = 1 << 17, GP2X_PUSH = 1 << 18, #else GP2X_VOL_DOWN = 1 << 22, GP2X_VOL_UP = 1 << 23, GP2X_PUSH = 1 << 27, #endif GP2X_VOL_MIDDLE = (1 << 24), // fake, menu enter }; void gpsp_plat_init(void); void gpsp_plat_quit(void); u32 gpsp_plat_joystick_read(void); u32 gpsp_plat_buttons_to_cursor(u32 buttons); #define PLAT_BUTTON_COUNT 16 extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT]; void gp2x_sound_volume(u32 volume_up); void gp2x_quit(); void set_FCLK(u32 MHZ); void upscale_aspect(u16 *dst, u16 *src); /* wiz only */ extern void *gpsp_gp2x_screen; void fb_use_buffers(int count); void pollux_video_flip(); void wiz_lcd_set_portrait(int y); u32 wiz_load_gamepak(char *name); void do_rotated_blit(void *dst, void *linesx4, u32 y); void upscale_aspect_row(void *dst, void *linesx3, u32 row); #endif