/* gameplaySP * * Copyright (C) 2006 Exophase * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "common.h" // Special thanks to psp298 for the analog->dpad code! void trigger_key(u32 key) { u32 p1_cnt = io_registers[REG_P1CNT]; if((p1_cnt >> 14) & 0x01) { u32 key_intersection = (p1_cnt & key) & 0x3FF; if(p1_cnt >> 15) { if(key_intersection == (p1_cnt & 0x3FF)) raise_interrupt(IRQ_KEYPAD); } else { if(key_intersection) raise_interrupt(IRQ_KEYPAD); } } } u32 key = 0; u32 global_enable_analog = 1; u32 analog_sensitivity_level = 4; typedef enum { BUTTON_NOT_HELD, BUTTON_HELD_INITIAL, BUTTON_HELD_REPEAT } button_repeat_state_type; // These define autorepeat values (in microseconds), tweak as necessary. #define BUTTON_REPEAT_START 200000 #define BUTTON_REPEAT_CONTINUE 50000 button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; u32 button_repeat = 0; gui_action_type cursor_repeat = CURSOR_NONE; static retro_input_state_t input_state_cb; void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } u32 update_input(void) { // return; unsigned i; uint32_t new_key = 0; if (!input_state_cb) return 0; for (i = 0; i < sizeof(btn_map) / sizeof(map); i++) new_key |= input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, btn_map[i].retropad) ? btn_map[i].gba : 0; if ((new_key | key) != key) trigger_key(new_key); key = new_key; io_registers[REG_P1] = (~key) & 0x3FF; return 0; } #define input_savestate_builder(type) \ void input_##type##_savestate(void) \ { \ state_mem_##type##_variable(key); \ } input_savestate_builder(read) input_savestate_builder(write)