/* gameplaySP * * Copyright (C) 2006 Exophase * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "common.h" u16 gba_screen_pixels[GBA_SCREEN_PITCH * GBA_SCREEN_HEIGHT]; #define get_screen_pixels() gba_screen_pixels #define get_screen_pitch() GBA_SCREEN_PITCH static void render_scanline_conditional_tile(u32 start, u32 end, u16 *scanline, u32 enable_flags, u32 dispcnt, u32 bldcnt, const tile_layer_render_struct *layer_renderers); static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline, u32 enable_flags, u32 dispcnt, u32 bldcnt, const bitmap_layer_render_struct *layer_renderers); #define no_op \ // This old version is not necessary if the palette is either being converted // transparently or the ABGR 1555 format is being used natively. The direct // version (without conversion) is much faster. #define tile_lookup_palette_full(palette, source) \ current_pixel = palette[source]; \ convert_palette(current_pixel) \ #define tile_lookup_palette(palette, source) \ current_pixel = palette[source]; \ #ifdef RENDER_COLOR16_NORMAL #define tile_expand_base_normal(index) \ tile_expand_base_color16(index) \ #else #define tile_expand_base_normal(index) \ tile_lookup_palette(palette, current_pixel); \ dest_ptr[index] = current_pixel \ #endif #define tile_expand_transparent_normal(index) \ tile_expand_base_normal(index) \ #define tile_expand_copy(index) \ dest_ptr[index] = copy_ptr[index] \ #define advance_dest_ptr_base(delta) \ dest_ptr += delta \ #define advance_dest_ptr_transparent(delta) \ advance_dest_ptr_base(delta) \ #define advance_dest_ptr_copy(delta) \ advance_dest_ptr_base(delta); \ copy_ptr += delta \ #define color_combine_mask_a(layer) \ ((io_registers[REG_BLDCNT] >> layer) & 0x01) \ // For color blending operations, will create a mask that has in bit // 10 if the layer is target B, and bit 9 if the layer is target A. #define color_combine_mask(layer) \ (color_combine_mask_a(layer) | \ ((io_registers[REG_BLDCNT] >> (layer + 7)) & 0x02)) << 9 \ // For alpha blending renderers, draw the palette index (9bpp) and // layer bits rather than the raw RGB. For the base this should write to // the 32bit location directly. #define tile_expand_base_alpha(index) \ dest_ptr[index] = current_pixel | pixel_combine \ #define tile_expand_base_bg(index) \ dest_ptr[index] = bg_combine \ // For layered (transparent) writes this should shift the "stack" and write // to the bottom. This will preserve the topmost pixel and the most recent // one. #define tile_expand_transparent_alpha(index) \ dest_ptr[index] = (dest_ptr[index] << 16) | current_pixel | pixel_combine \ // OBJ should only shift if the top isn't already OBJ #define tile_expand_transparent_alpha_obj(index) \ dest = dest_ptr[index]; \ if(dest & 0x00000100) \ { \ dest_ptr[index] = (dest & 0xFFFF0000) | current_pixel | pixel_combine; \ } \ else \ { \ dest_ptr[index] = (dest << 16) | current_pixel | pixel_combine; \ } \ // For color effects that don't need to preserve the previous layer. // The color32 version should be used with 32bit wide dest_ptr so as to be // compatible with alpha combine on top of it. #define tile_expand_base_color16(index) \ dest_ptr[index] = current_pixel | pixel_combine \ #define tile_expand_transparent_color16(index) \ tile_expand_base_color16(index) \ #define tile_expand_base_color32(index) \ tile_expand_base_color16(index) \ #define tile_expand_transparent_color32(index) \ tile_expand_base_color16(index) \ // Operations for isolation 8bpp pixels within 32bpp pixel blocks. #define tile_8bpp_pixel_op_mask(op_param) \ current_pixel = current_pixels & 0xFF \ #define tile_8bpp_pixel_op_shift_mask(shift) \ current_pixel = (current_pixels >> shift) & 0xFF \ #define tile_8bpp_pixel_op_shift(shift) \ current_pixel = current_pixels >> shift \ #define tile_8bpp_pixel_op_none(shift) \ // Base should always draw raw in 8bpp mode; color 0 will be drawn where // color 0 is. #define tile_8bpp_draw_base_normal(index) \ tile_expand_base_normal(index) \ #define tile_8bpp_draw_base_alpha(index) \ if(current_pixel) \ { \ tile_expand_base_alpha(index); \ } \ else \ { \ tile_expand_base_bg(index); \ } \ #define tile_8bpp_draw_base_color16(index) \ tile_8bpp_draw_base_alpha(index) \ #define tile_8bpp_draw_base_color32(index) \ tile_8bpp_draw_base_alpha(index) \ #define tile_8bpp_draw_base(index, op, op_param, alpha_op) \ tile_8bpp_pixel_op_##op(op_param); \ tile_8bpp_draw_base_##alpha_op(index) \ // Transparent (layered) writes should only replace what is there if the // pixel is not transparent (zero) #define tile_8bpp_draw_transparent(index, op, op_param, alpha_op) \ tile_8bpp_pixel_op_##op(op_param); \ if(current_pixel) \ { \ tile_expand_transparent_##alpha_op(index); \ } \ #define tile_8bpp_draw_copy(index, op, op_param, alpha_op) \ tile_8bpp_pixel_op_##op(op_param); \ if(current_pixel) \ { \ tile_expand_copy(index); \ } \ // Get the current tile from the map in 8bpp mode #define get_tile_8bpp() \ current_tile = *map_ptr; \ tile_ptr = tile_base + ((current_tile & 0x3FF) * 64) \ // Draw half of a tile in 8bpp mode, for base renderer #define tile_8bpp_draw_four_noflip(index, combine_op, alpha_op) \ tile_8bpp_draw_##combine_op(index + 0, mask, 0, alpha_op); \ tile_8bpp_draw_##combine_op(index + 1, shift_mask, 8, alpha_op); \ tile_8bpp_draw_##combine_op(index + 2, shift_mask, 16, alpha_op); \ tile_8bpp_draw_##combine_op(index + 3, shift, 24, alpha_op) \ // Like the above, but draws the half-tile horizontally flipped #define tile_8bpp_draw_four_flip(index, combine_op, alpha_op) \ tile_8bpp_draw_##combine_op(index + 3, mask, 0, alpha_op); \ tile_8bpp_draw_##combine_op(index + 2, shift_mask, 8, alpha_op); \ tile_8bpp_draw_##combine_op(index + 1, shift_mask, 16, alpha_op); \ tile_8bpp_draw_##combine_op(index + 0, shift, 24, alpha_op) \ #define tile_8bpp_draw_four_base(index, alpha_op, flip_op) \ tile_8bpp_draw_four_##flip_op(index, base, alpha_op) \ // Draw half of a tile in 8bpp mode, for transparent renderer; as an // optimization the entire thing is checked against zero (in transparent // capable renders it is more likely for the pixels to be transparent than // opaque) #define tile_8bpp_draw_four_transparent(index, alpha_op, flip_op) \ if(current_pixels != 0) \ { \ tile_8bpp_draw_four_##flip_op(index, transparent, alpha_op); \ } \ #define tile_8bpp_draw_four_copy(index, alpha_op, flip_op) \ if(current_pixels != 0) \ { \ tile_8bpp_draw_four_##flip_op(index, copy, alpha_op); \ } \ // Helper macro for drawing 8bpp tiles clipped against the edge of the screen #define partial_tile_8bpp(combine_op, alpha_op) \ for(i = 0; i < partial_tile_run; i++) \ { \ tile_8bpp_draw_##combine_op(0, mask, 0, alpha_op); \ current_pixels >>= 8; \ advance_dest_ptr_##combine_op(1); \ } \ // Draws 8bpp tiles clipped against the left side of the screen, // partial_tile_offset indicates how much clipped in it is, partial_tile_run // indicates how much it should draw. #define partial_tile_right_noflip_8bpp(combine_op, alpha_op) \ if(partial_tile_offset >= 4) \ { \ current_pixels = *((u32 *)(tile_ptr + 4)) >> \ ((partial_tile_offset - 4) * 8); \ partial_tile_8bpp(combine_op, alpha_op); \ } \ else \ { \ partial_tile_run -= 4; \ current_pixels = *((u32 *)tile_ptr) >> (partial_tile_offset * 8); \ partial_tile_8bpp(combine_op, alpha_op); \ current_pixels = *((u32 *)(tile_ptr + 4)); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, noflip); \ advance_dest_ptr_##combine_op(4); \ } \ // Draws 8bpp tiles clipped against both the left and right side of the // screen, IE, runs of less than 8 - partial_tile_offset. #define partial_tile_mid_noflip_8bpp(combine_op, alpha_op) \ if(partial_tile_offset >= 4) \ { \ current_pixels = *((u32 *)(tile_ptr + 4)) >> \ ((partial_tile_offset - 4) * 8); \ partial_tile_8bpp(combine_op, alpha_op); \ } \ else \ { \ current_pixels = *((u32 *)tile_ptr) >> (partial_tile_offset * 8); \ if((partial_tile_offset + partial_tile_run) > 4) \ { \ u32 old_run = partial_tile_run; \ partial_tile_run = 4 - partial_tile_offset; \ partial_tile_8bpp(combine_op, alpha_op); \ partial_tile_run = old_run - partial_tile_run; \ current_pixels = *((u32 *)(tile_ptr + 4)); \ partial_tile_8bpp(combine_op, alpha_op); \ } \ else \ { \ partial_tile_8bpp(combine_op, alpha_op); \ } \ } \ // Draws 8bpp tiles clipped against the right side of the screen, // partial_tile_run indicates how much there is to draw. #define partial_tile_left_noflip_8bpp(combine_op, alpha_op) \ if(partial_tile_run >= 4) \ { \ current_pixels = *((u32 *)tile_ptr); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, noflip); \ advance_dest_ptr_##combine_op(4); \ tile_ptr += 4; \ partial_tile_run -= 4; \ } \ \ current_pixels = *((u32 *)(tile_ptr)); \ partial_tile_8bpp(combine_op, alpha_op) \ // Draws a non-clipped (complete) 8bpp tile. #define tile_noflip_8bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, noflip); \ current_pixels = *((u32 *)(tile_ptr + 4)); \ tile_8bpp_draw_four_##combine_op(4, alpha_op, noflip) \ // Like the above versions but draws flipped tiles. #define partial_tile_flip_8bpp(combine_op, alpha_op) \ for(i = 0; i < partial_tile_run; i++) \ { \ tile_8bpp_draw_##combine_op(0, shift, 24, alpha_op); \ current_pixels <<= 8; \ advance_dest_ptr_##combine_op(1); \ } \ #define partial_tile_right_flip_8bpp(combine_op, alpha_op) \ if(partial_tile_offset >= 4) \ { \ current_pixels = *((u32 *)tile_ptr) << ((partial_tile_offset - 4) * 8); \ partial_tile_flip_8bpp(combine_op, alpha_op); \ } \ else \ { \ partial_tile_run -= 4; \ current_pixels = *((u32 *)(tile_ptr + 4)) << \ ((partial_tile_offset - 4) * 8); \ partial_tile_flip_8bpp(combine_op, alpha_op); \ current_pixels = *((u32 *)tile_ptr); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, flip); \ advance_dest_ptr_##combine_op(4); \ } \ #define partial_tile_mid_flip_8bpp(combine_op, alpha_op) \ if(partial_tile_offset >= 4) \ { \ current_pixels = *((u32 *)tile_ptr) << ((partial_tile_offset - 4) * 8); \ partial_tile_flip_8bpp(combine_op, alpha_op); \ } \ else \ { \ current_pixels = *((u32 *)(tile_ptr + 4)) << \ ((partial_tile_offset - 4) * 8); \ \ if((partial_tile_offset + partial_tile_run) > 4) \ { \ u32 old_run = partial_tile_run; \ partial_tile_run = 4 - partial_tile_offset; \ partial_tile_flip_8bpp(combine_op, alpha_op); \ partial_tile_run = old_run - partial_tile_run; \ current_pixels = *((u32 *)(tile_ptr)); \ partial_tile_flip_8bpp(combine_op, alpha_op); \ } \ else \ { \ partial_tile_flip_8bpp(combine_op, alpha_op); \ } \ } \ #define partial_tile_left_flip_8bpp(combine_op, alpha_op) \ if(partial_tile_run >= 4) \ { \ current_pixels = *((u32 *)(tile_ptr + 4)); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, flip); \ advance_dest_ptr_##combine_op(4); \ tile_ptr -= 4; \ partial_tile_run -= 4; \ } \ \ current_pixels = *((u32 *)(tile_ptr + 4)); \ partial_tile_flip_8bpp(combine_op, alpha_op) \ #define tile_flip_8bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)(tile_ptr + 4)); \ tile_8bpp_draw_four_##combine_op(0, alpha_op, flip); \ current_pixels = *((u32 *)tile_ptr); \ tile_8bpp_draw_four_##combine_op(4, alpha_op, flip) \ // Operations for isolating 4bpp tiles in a 32bit block #define tile_4bpp_pixel_op_mask(op_param) \ current_pixel = current_pixels & 0x0F \ #define tile_4bpp_pixel_op_shift_mask(shift) \ current_pixel = (current_pixels >> shift) & 0x0F \ #define tile_4bpp_pixel_op_shift(shift) \ current_pixel = current_pixels >> shift \ #define tile_4bpp_pixel_op_none(op_param) \ // Draws a single 4bpp pixel as base, normal renderer; checks to see if the // pixel is zero because if so the current palette should not be applied. // These ifs can be replaced with a lookup table, may or may not be superior // this way, should be benchmarked. The lookup table would be from 0-255 // identity map except for multiples of 16, which would map to 0. #define tile_4bpp_draw_base_normal(index) \ if(current_pixel) \ { \ current_pixel |= current_palette; \ tile_expand_base_normal(index); \ } \ else \ { \ tile_expand_base_normal(index); \ } \ #define tile_4bpp_draw_base_alpha(index) \ if(current_pixel) \ { \ current_pixel |= current_palette; \ tile_expand_base_alpha(index); \ } \ else \ { \ tile_expand_base_bg(index); \ } \ #define tile_4bpp_draw_base_color16(index) \ tile_4bpp_draw_base_alpha(index) \ #define tile_4bpp_draw_base_color32(index) \ tile_4bpp_draw_base_alpha(index) \ #define tile_4bpp_draw_base(index, op, op_param, alpha_op) \ tile_4bpp_pixel_op_##op(op_param); \ tile_4bpp_draw_base_##alpha_op(index) \ // Draws a single 4bpp pixel as layered, if not transparent. #define tile_4bpp_draw_transparent(index, op, op_param, alpha_op) \ tile_4bpp_pixel_op_##op(op_param); \ if(current_pixel) \ { \ current_pixel |= current_palette; \ tile_expand_transparent_##alpha_op(index); \ } \ #define tile_4bpp_draw_copy(index, op, op_param, alpha_op) \ tile_4bpp_pixel_op_##op(op_param); \ if(current_pixel) \ { \ current_pixel |= current_palette; \ tile_expand_copy(index); \ } \ // Draws eight background pixels in transparent mode, for alpha or normal // renderers. #define tile_4bpp_draw_eight_base_zero(value) \ dest_ptr[0] = value; \ dest_ptr[1] = value; \ dest_ptr[2] = value; \ dest_ptr[3] = value; \ dest_ptr[4] = value; \ dest_ptr[5] = value; \ dest_ptr[6] = value; \ dest_ptr[7] = value \ // Draws eight background pixels for the alpha renderer, basically color zero // with the background flag high. #define tile_4bpp_draw_eight_base_zero_alpha() \ tile_4bpp_draw_eight_base_zero(bg_combine) \ #define tile_4bpp_draw_eight_base_zero_color16() \ tile_4bpp_draw_eight_base_zero_alpha() \ #define tile_4bpp_draw_eight_base_zero_color32() \ tile_4bpp_draw_eight_base_zero_alpha() \ // Draws eight background pixels for the normal renderer, just a bunch of // zeros. #ifdef RENDER_COLOR16_NORMAL #define tile_4bpp_draw_eight_base_zero_normal() \ current_pixel = 0; \ tile_4bpp_draw_eight_base_zero(current_pixel) \ #else #define tile_4bpp_draw_eight_base_zero_normal() \ current_pixel = palette[0]; \ tile_4bpp_draw_eight_base_zero(current_pixel) \ #endif // Draws eight 4bpp pixels. #define tile_4bpp_draw_eight_noflip(combine_op, alpha_op) \ tile_4bpp_draw_##combine_op(0, mask, 0, alpha_op); \ tile_4bpp_draw_##combine_op(1, shift_mask, 4, alpha_op); \ tile_4bpp_draw_##combine_op(2, shift_mask, 8, alpha_op); \ tile_4bpp_draw_##combine_op(3, shift_mask, 12, alpha_op); \ tile_4bpp_draw_##combine_op(4, shift_mask, 16, alpha_op); \ tile_4bpp_draw_##combine_op(5, shift_mask, 20, alpha_op); \ tile_4bpp_draw_##combine_op(6, shift_mask, 24, alpha_op); \ tile_4bpp_draw_##combine_op(7, shift, 28, alpha_op) \ // Draws eight 4bpp pixels in reverse order (for hflip). #define tile_4bpp_draw_eight_flip(combine_op, alpha_op) \ tile_4bpp_draw_##combine_op(7, mask, 0, alpha_op); \ tile_4bpp_draw_##combine_op(6, shift_mask, 4, alpha_op); \ tile_4bpp_draw_##combine_op(5, shift_mask, 8, alpha_op); \ tile_4bpp_draw_##combine_op(4, shift_mask, 12, alpha_op); \ tile_4bpp_draw_##combine_op(3, shift_mask, 16, alpha_op); \ tile_4bpp_draw_##combine_op(2, shift_mask, 20, alpha_op); \ tile_4bpp_draw_##combine_op(1, shift_mask, 24, alpha_op); \ tile_4bpp_draw_##combine_op(0, shift, 28, alpha_op) \ // Draws eight 4bpp pixels in base mode, checks if all are zero, if so draws // the appropriate background pixels. #define tile_4bpp_draw_eight_base(alpha_op, flip_op) \ if(current_pixels != 0) \ { \ tile_4bpp_draw_eight_##flip_op(base, alpha_op); \ } \ else \ { \ tile_4bpp_draw_eight_base_zero_##alpha_op(); \ } \ // Draws eight 4bpp pixels in transparent (layered) mode, checks if all are // zero and if so draws nothing. #define tile_4bpp_draw_eight_transparent(alpha_op, flip_op) \ if(current_pixels != 0) \ { \ tile_4bpp_draw_eight_##flip_op(transparent, alpha_op); \ } \ #define tile_4bpp_draw_eight_copy(alpha_op, flip_op) \ if(current_pixels != 0) \ { \ tile_4bpp_draw_eight_##flip_op(copy, alpha_op); \ } \ // Gets the current tile in 4bpp mode, also getting the current palette and // the pixel block. #define get_tile_4bpp() \ current_tile = *map_ptr; \ current_palette = (current_tile >> 12) << 4; \ tile_ptr = tile_base + ((current_tile & 0x3FF) * 32); \ // Helper macro for drawing clipped 4bpp tiles. #define partial_tile_4bpp(combine_op, alpha_op) \ for(i = 0; i < partial_tile_run; i++) \ { \ tile_4bpp_draw_##combine_op(0, mask, 0, alpha_op); \ current_pixels >>= 4; \ advance_dest_ptr_##combine_op(1); \ } \ // Draws a 4bpp tile clipped against the left edge of the screen. // partial_tile_offset is how far in it's clipped, partial_tile_run is // how many to draw. #define partial_tile_right_noflip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr) >> (partial_tile_offset * 4); \ partial_tile_4bpp(combine_op, alpha_op) \ // Draws a 4bpp tile clipped against both edges of the screen, same as right. #define partial_tile_mid_noflip_4bpp(combine_op, alpha_op) \ partial_tile_right_noflip_4bpp(combine_op, alpha_op) \ // Draws a 4bpp tile clipped against the right edge of the screen. // partial_tile_offset is how many to draw. #define partial_tile_left_noflip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr); \ partial_tile_4bpp(combine_op, alpha_op) \ // Draws a complete 4bpp tile row (not clipped) #define tile_noflip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr); \ tile_4bpp_draw_eight_##combine_op(alpha_op, noflip) \ // Like the above, but draws flipped tiles. #define partial_tile_flip_4bpp(combine_op, alpha_op) \ for(i = 0; i < partial_tile_run; i++) \ { \ tile_4bpp_draw_##combine_op(0, shift, 28, alpha_op); \ current_pixels <<= 4; \ advance_dest_ptr_##combine_op(1); \ } \ #define partial_tile_right_flip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr) << (partial_tile_offset * 4); \ partial_tile_flip_4bpp(combine_op, alpha_op) \ #define partial_tile_mid_flip_4bpp(combine_op, alpha_op) \ partial_tile_right_flip_4bpp(combine_op, alpha_op) \ #define partial_tile_left_flip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr); \ partial_tile_flip_4bpp(combine_op, alpha_op) \ #define tile_flip_4bpp(combine_op, alpha_op) \ current_pixels = *((u32 *)tile_ptr); \ tile_4bpp_draw_eight_##combine_op(alpha_op, flip) \ // Draws a single (partial or complete) tile from the tilemap, flipping // as necessary. #define single_tile_map(tile_type, combine_op, color_depth, alpha_op) \ get_tile_##color_depth(); \ if(current_tile & 0x800) \ tile_ptr += vertical_pixel_flip; \ \ if(current_tile & 0x400) \ { \ tile_type##_flip_##color_depth(combine_op, alpha_op); \ } \ else \ { \ tile_type##_noflip_##color_depth(combine_op, alpha_op); \ } \ // Draws multiple sequential tiles from the tilemap, hflips and vflips as // necessary. #define multiple_tile_map(combine_op, color_depth, alpha_op) \ for(i = 0; i < tile_run; i++) \ { \ single_tile_map(tile, combine_op, color_depth, alpha_op); \ advance_dest_ptr_##combine_op(8); \ map_ptr++; \ } \ // Draws a partial tile from a tilemap clipped against the left edge of the // screen. #define partial_tile_right_map(combine_op, color_depth, alpha_op) \ single_tile_map(partial_tile_right, combine_op, color_depth, alpha_op); \ map_ptr++ \ // Draws a partial tile from a tilemap clipped against both edges of the // screen. #define partial_tile_mid_map(combine_op, color_depth, alpha_op) \ single_tile_map(partial_tile_mid, combine_op, color_depth, alpha_op) \ // Draws a partial tile from a tilemap clipped against the right edge of the // screen. #define partial_tile_left_map(combine_op, color_depth, alpha_op) \ single_tile_map(partial_tile_left, combine_op, color_depth, alpha_op) \ // Advances a non-flipped 4bpp obj to the next tile. #define obj_advance_noflip_4bpp() \ tile_ptr += 32 \ // Advances a non-flipped 8bpp obj to the next tile. #define obj_advance_noflip_8bpp() \ tile_ptr += 64 \ // Advances a flipped 4bpp obj to the next tile. #define obj_advance_flip_4bpp() \ tile_ptr -= 32 \ // Advances a flipped 8bpp obj to the next tile. #define obj_advance_flip_8bpp() \ tile_ptr -= 64 \ // Draws multiple sequential tiles from an obj, flip_op determines if it should // be flipped or not (set to flip or noflip) #define multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op) \ for(i = 0; i < tile_run; i++) \ { \ tile_##flip_op##_##color_depth(combine_op, alpha_op); \ obj_advance_##flip_op##_##color_depth(); \ advance_dest_ptr_##combine_op(8); \ } \ // Draws an obj's tile clipped against the left side of the screen #define partial_tile_right_obj(combine_op, color_depth, alpha_op, flip_op) \ partial_tile_right_##flip_op##_##color_depth(combine_op, alpha_op); \ obj_advance_##flip_op##_##color_depth() \ // Draws an obj's tile clipped against both sides of the screen #define partial_tile_mid_obj(combine_op, color_depth, alpha_op, flip_op) \ partial_tile_mid_##flip_op##_##color_depth(combine_op, alpha_op) \ // Draws an obj's tile clipped against the right side of the screen #define partial_tile_left_obj(combine_op, color_depth, alpha_op, flip_op) \ partial_tile_left_##flip_op##_##color_depth(combine_op, alpha_op) \ // Extra variables specific for 8bpp/4bpp tile renderers. #define tile_extra_variables_8bpp() \ #define tile_extra_variables_4bpp() \ u32 current_palette \ // Byte lengths of complete tiles and tile rows in 4bpp and 8bpp. #define tile_width_4bpp 4 #define tile_size_4bpp 32 #define tile_width_8bpp 8 #define tile_size_8bpp 64 // Render a single scanline of text tiles #define tile_render(color_depth, combine_op, alpha_op) \ { \ u32 vertical_pixel_offset = (vertical_offset % 8) * \ tile_width_##color_depth; \ u32 vertical_pixel_flip = \ ((tile_size_##color_depth - tile_width_##color_depth) - \ vertical_pixel_offset) - vertical_pixel_offset; \ tile_extra_variables_##color_depth(); \ u8 *tile_base = vram + (((bg_control >> 2) & 0x03) * (1024 * 16)) + \ vertical_pixel_offset; \ u32 pixel_run = 256 - (horizontal_offset % 256); \ u32 current_tile; \ \ map_base += ((vertical_offset % 256) / 8) * 32; \ partial_tile_offset = (horizontal_offset % 8); \ \ if(pixel_run >= end) \ { \ if(partial_tile_offset) \ { \ partial_tile_run = 8 - partial_tile_offset; \ if(end < partial_tile_run) \ { \ partial_tile_run = end; \ partial_tile_mid_map(combine_op, color_depth, alpha_op); \ return; \ } \ else \ { \ end -= partial_tile_run; \ partial_tile_right_map(combine_op, color_depth, alpha_op); \ } \ } \ \ tile_run = end / 8; \ multiple_tile_map(combine_op, color_depth, alpha_op); \ \ partial_tile_run = end % 8; \ \ if(partial_tile_run) \ { \ partial_tile_left_map(combine_op, color_depth, alpha_op); \ } \ } \ else \ { \ if(partial_tile_offset) \ { \ partial_tile_run = 8 - partial_tile_offset; \ partial_tile_right_map(combine_op, color_depth, alpha_op); \ } \ \ tile_run = (pixel_run - partial_tile_run) / 8; \ multiple_tile_map(combine_op, color_depth, alpha_op); \ map_ptr = second_ptr; \ end -= pixel_run; \ tile_run = end / 8; \ multiple_tile_map(combine_op, color_depth, alpha_op); \ \ partial_tile_run = end % 8; \ if(partial_tile_run) \ { \ partial_tile_left_map(combine_op, color_depth, alpha_op); \ } \ } \ } \ #define render_scanline_dest_normal u16 #define render_scanline_dest_alpha u32 #define render_scanline_dest_alpha_obj u32 #define render_scanline_dest_color16 u16 #define render_scanline_dest_color32 u32 #define render_scanline_dest_partial_alpha u32 #define render_scanline_dest_copy_tile u16 #define render_scanline_dest_copy_bitmap u16 // If rendering a scanline that is not a target A then there's no point in // keeping what's underneath it because it can't blend with it. #define render_scanline_skip_alpha(bg_type, combine_op) \ if((pixel_combine & 0x00000200) == 0) \ { \ render_scanline_##bg_type##_##combine_op##_color32(layer, \ start, end, scanline); \ return; \ } \ #ifdef RENDER_COLOR16_NORMAL #define render_scanline_extra_variables_base_normal(bg_type) \ const u32 pixel_combine = 0 \ #else #define render_scanline_extra_variables_base_normal(bg_type) \ u16 *palette = palette_ram_converted \ #endif #define render_scanline_extra_variables_base_alpha(bg_type) \ u32 bg_combine = color_combine_mask(5); \ u32 pixel_combine = color_combine_mask(layer) | (bg_combine << 16); \ render_scanline_skip_alpha(bg_type, base) \ #define render_scanline_extra_variables_base_color() \ u32 bg_combine = color_combine_mask(5); \ u32 pixel_combine = color_combine_mask(layer) \ #define render_scanline_extra_variables_base_color16(bg_type) \ render_scanline_extra_variables_base_color() \ #define render_scanline_extra_variables_base_color32(bg_type) \ render_scanline_extra_variables_base_color() \ #define render_scanline_extra_variables_transparent_normal(bg_type) \ render_scanline_extra_variables_base_normal(bg_type) \ #define render_scanline_extra_variables_transparent_alpha(bg_type) \ u32 pixel_combine = color_combine_mask(layer); \ render_scanline_skip_alpha(bg_type, transparent) \ #define render_scanline_extra_variables_transparent_color() \ u32 pixel_combine = color_combine_mask(layer) \ #define render_scanline_extra_variables_transparent_color16(bg_type) \ render_scanline_extra_variables_transparent_color() \ #define render_scanline_extra_variables_transparent_color32(bg_type) \ render_scanline_extra_variables_transparent_color() \ static const u32 map_widths[] = { 256, 512, 256, 512 }; // Build text scanline rendering functions. #define render_scanline_text_builder(combine_op, alpha_op) \ static void render_scanline_text_##combine_op##_##alpha_op(u32 layer, \ u32 start, u32 end, void *scanline) \ { \ render_scanline_extra_variables_##combine_op##_##alpha_op(text); \ u32 bg_control = io_registers[REG_BG0CNT + layer]; \ u32 map_size = (bg_control >> 14) & 0x03; \ u32 map_width = map_widths[map_size]; \ u32 horizontal_offset = \ (io_registers[REG_BG0HOFS + (layer * 2)] + start) % 512; \ u32 vertical_offset = (io_registers[REG_VCOUNT] + \ io_registers[REG_BG0VOFS + (layer * 2)]) % 512; \ u32 current_pixel; \ u32 current_pixels; \ u32 partial_tile_run = 0; \ u32 partial_tile_offset; \ u32 tile_run; \ u32 i; \ render_scanline_dest_##alpha_op *dest_ptr = \ ((render_scanline_dest_##alpha_op *)scanline) + start; \ \ u16 *map_base = (u16 *)(vram + ((bg_control >> 8) & 0x1F) * (1024 * 2)); \ u16 *map_ptr, *second_ptr; \ u8 *tile_ptr; \ \ end -= start; \ \ if((map_size & 0x02) && (vertical_offset >= 256)) \ { \ map_base += ((map_width / 8) * 32) + \ (((vertical_offset - 256) / 8) * 32); \ } \ else \ { \ map_base += (((vertical_offset % 256) / 8) * 32); \ } \ \ if(map_size & 0x01) \ { \ if(horizontal_offset >= 256) \ { \ horizontal_offset -= 256; \ map_ptr = map_base + (32 * 32) + (horizontal_offset / 8); \ second_ptr = map_base; \ } \ else \ { \ map_ptr = map_base + (horizontal_offset / 8); \ second_ptr = map_base + (32 * 32); \ } \ } \ else \ { \ horizontal_offset %= 256; \ map_ptr = map_base + (horizontal_offset / 8); \ second_ptr = map_base; \ } \ \ if(bg_control & 0x80) \ { \ tile_render(8bpp, combine_op, alpha_op); \ } \ else \ { \ tile_render(4bpp, combine_op, alpha_op); \ } \ } \ render_scanline_text_builder(base, normal); render_scanline_text_builder(transparent, normal); render_scanline_text_builder(base, color16); render_scanline_text_builder(transparent, color16); render_scanline_text_builder(base, color32); render_scanline_text_builder(transparent, color32); render_scanline_text_builder(base, alpha); render_scanline_text_builder(transparent, alpha); s32 affine_reference_x[2]; s32 affine_reference_y[2]; #define affine_render_bg_pixel_normal() \ current_pixel = palette_ram_converted[0] \ #define affine_render_bg_pixel_alpha() \ current_pixel = bg_combine \ #define affine_render_bg_pixel_color16() \ affine_render_bg_pixel_alpha() \ #define affine_render_bg_pixel_color32() \ affine_render_bg_pixel_alpha() \ #define affine_render_bg_pixel_base(alpha_op) \ affine_render_bg_pixel_##alpha_op() \ #define affine_render_bg_pixel_transparent(alpha_op) \ #define affine_render_bg_pixel_copy(alpha_op) \ #define affine_render_bg_base(alpha_op) \ dest_ptr[0] = current_pixel #define affine_render_bg_transparent(alpha_op) \ #define affine_render_bg_copy(alpha_op) \ #define affine_render_bg_remainder_base(alpha_op) \ affine_render_bg_pixel_##alpha_op(); \ for(; i < end; i++) \ { \ affine_render_bg_base(alpha_op); \ advance_dest_ptr_base(1); \ } \ #define affine_render_bg_remainder_transparent(alpha_op) \ #define affine_render_bg_remainder_copy(alpha_op) \ #define affine_render_next(combine_op) \ source_x += dx; \ source_y += dy; \ advance_dest_ptr_##combine_op(1) \ #define affine_render_scale_offset() \ tile_base += ((pixel_y % 8) * 8); \ map_base += (pixel_y / 8) << map_pitch \ #define affine_render_scale_pixel(combine_op, alpha_op) \ map_offset = (pixel_x / 8); \ if(map_offset != last_map_offset) \ { \ tile_ptr = tile_base + (map_base[map_offset] * 64); \ last_map_offset = map_offset; \ } \ tile_ptr = tile_base + (map_base[(pixel_x / 8)] * 64); \ current_pixel = tile_ptr[(pixel_x % 8)]; \ tile_8bpp_draw_##combine_op(0, none, 0, alpha_op); \ affine_render_next(combine_op) \ #define affine_render_scale(combine_op, alpha_op) \ { \ pixel_y = source_y >> 8; \ u32 i = 0; \ affine_render_bg_pixel_##combine_op(alpha_op); \ if((u32)pixel_y < (u32)width_height) \ { \ affine_render_scale_offset(); \ for(; i < end; i++) \ { \ pixel_x = source_x >> 8; \ \ if((u32)pixel_x < (u32)width_height) \ { \ break; \ } \ \ affine_render_bg_##combine_op(alpha_op); \ affine_render_next(combine_op); \ } \ \ for(; i < end; i++) \ { \ pixel_x = source_x >> 8; \ \ if((u32)pixel_x >= (u32)width_height) \ break; \ \ affine_render_scale_pixel(combine_op, alpha_op); \ } \ } \ affine_render_bg_remainder_##combine_op(alpha_op); \ } \ #define affine_render_scale_wrap(combine_op, alpha_op) \ { \ u32 wrap_mask = width_height - 1; \ pixel_y = (source_y >> 8) & wrap_mask; \ if((u32)pixel_y < (u32)width_height) \ { \ affine_render_scale_offset(); \ for(i = 0; i < end; i++) \ { \ pixel_x = (source_x >> 8) & wrap_mask; \ affine_render_scale_pixel(combine_op, alpha_op); \ } \ } \ } \ #define affine_render_rotate_pixel(combine_op, alpha_op) \ map_offset = (pixel_x / 8) + ((pixel_y / 8) << map_pitch); \ if(map_offset != last_map_offset) \ { \ tile_ptr = tile_base + (map_base[map_offset] * 64); \ last_map_offset = map_offset; \ } \ \ current_pixel = tile_ptr[(pixel_x % 8) + ((pixel_y % 8) * 8)]; \ tile_8bpp_draw_##combine_op(0, none, 0, alpha_op); \ affine_render_next(combine_op) \ #define affine_render_rotate(combine_op, alpha_op) \ { \ affine_render_bg_pixel_##combine_op(alpha_op); \ for(i = 0; i < end; i++) \ { \ pixel_x = source_x >> 8; \ pixel_y = source_y >> 8; \ \ if(((u32)pixel_x < (u32)width_height) && \ ((u32)pixel_y < (u32)width_height)) \ { \ break; \ } \ affine_render_bg_##combine_op(alpha_op); \ affine_render_next(combine_op); \ } \ \ for(; i < end; i++) \ { \ pixel_x = source_x >> 8; \ pixel_y = source_y >> 8; \ \ if(((u32)pixel_x >= (u32)width_height) || \ ((u32)pixel_y >= (u32)width_height)) \ { \ affine_render_bg_remainder_##combine_op(alpha_op); \ break; \ } \ \ affine_render_rotate_pixel(combine_op, alpha_op); \ } \ } \ #define affine_render_rotate_wrap(combine_op, alpha_op) \ { \ u32 wrap_mask = width_height - 1; \ for(i = 0; i < end; i++) \ { \ pixel_x = (source_x >> 8) & wrap_mask; \ pixel_y = (source_y >> 8) & wrap_mask; \ \ affine_render_rotate_pixel(combine_op, alpha_op); \ } \ } \ // Build affine background renderers. #define render_scanline_affine_builder(combine_op, alpha_op) \ void render_scanline_affine_##combine_op##_##alpha_op(u32 layer, \ u32 start, u32 end, void *scanline) \ { \ render_scanline_extra_variables_##combine_op##_##alpha_op(affine); \ u32 bg_control = io_registers[REG_BG0CNT + layer]; \ u32 current_pixel; \ s32 source_x, source_y; \ u32 pixel_x, pixel_y; \ u32 layer_offset = (layer - 2) * 8; \ s32 dx, dy; \ u32 map_size = (bg_control >> 14) & 0x03; \ u32 width_height = 1 << (7 + map_size); \ u32 map_pitch = map_size + 4; \ u8 *map_base = vram + (((bg_control >> 8) & 0x1F) * (1024 * 2)); \ u8 *tile_base = vram + (((bg_control >> 2) & 0x03) * (1024 * 16)); \ u8 *tile_ptr = NULL; \ u32 map_offset, last_map_offset = (u32)-1; \ u32 i; \ render_scanline_dest_##alpha_op *dest_ptr = \ ((render_scanline_dest_##alpha_op *)scanline) + start; \ \ dx = (s16)io_registers[REG_BG2PA + layer_offset]; \ dy = (s16)io_registers[REG_BG2PC + layer_offset]; \ source_x = affine_reference_x[layer - 2] + (start * dx); \ source_y = affine_reference_y[layer - 2] + (start * dy); \ \ end -= start; \ \ switch(((bg_control >> 12) & 0x02) | (dy != 0)) \ { \ case 0x00: \ affine_render_scale(combine_op, alpha_op); \ break; \ \ case 0x01: \ affine_render_rotate(combine_op, alpha_op); \ break; \ \ case 0x02: \ affine_render_scale_wrap(combine_op, alpha_op); \ break; \ \ case 0x03: \ affine_render_rotate_wrap(combine_op, alpha_op); \ break; \ } \ } \ render_scanline_affine_builder(base, normal); render_scanline_affine_builder(transparent, normal); render_scanline_affine_builder(base, color16); render_scanline_affine_builder(transparent, color16); render_scanline_affine_builder(base, color32); render_scanline_affine_builder(transparent, color32); render_scanline_affine_builder(base, alpha); render_scanline_affine_builder(transparent, alpha); #define bitmap_render_pixel_mode3(alpha_op) \ convert_palette(current_pixel); \ *dest_ptr = current_pixel \ #define bitmap_render_pixel_mode4(alpha_op) \ tile_expand_base_##alpha_op(0) \ #define bitmap_render_pixel_mode5(alpha_op) \ bitmap_render_pixel_mode3(alpha_op) \ #define bitmap_render_scale(type, alpha_op, width, height) \ pixel_y = (source_y >> 8); \ if((u32)pixel_y < (u32)height) \ { \ pixel_x = (source_x >> 8); \ src_ptr += (pixel_y * width); \ if(dx == 0x100) \ { \ if(pixel_x < 0) \ { \ end += pixel_x; \ dest_ptr -= pixel_x; \ pixel_x = 0; \ } \ else \ \ if(pixel_x > 0) \ { \ src_ptr += pixel_x; \ } \ \ if((pixel_x + end) >= width) \ end = (width - pixel_x); \ \ for(i = 0; (s32)i < (s32)end; i++) \ { \ current_pixel = *src_ptr; \ bitmap_render_pixel_##type(alpha_op); \ src_ptr++; \ dest_ptr++; \ } \ } \ else \ { \ if((u32)(source_y >> 8) < (u32)height) \ { \ for(i = 0; i < end; i++) \ { \ pixel_x = (source_x >> 8); \ \ if((u32)pixel_x < (u32)width) \ break; \ \ source_x += dx; \ dest_ptr++; \ } \ \ for(; i < end; i++) \ { \ pixel_x = (source_x >> 8); \ \ if((u32)pixel_x >= (u32)width) \ break; \ \ current_pixel = src_ptr[pixel_x]; \ bitmap_render_pixel_##type(alpha_op); \ \ source_x += dx; \ dest_ptr++; \ } \ } \ } \ } \ #define bitmap_render_rotate(type, alpha_op, width, height) \ for(i = 0; i < end; i++) \ { \ pixel_x = source_x >> 8; \ pixel_y = source_y >> 8; \ \ if(((u32)pixel_x < (u32)width) && ((u32)pixel_y < (u32)height)) \ break; \ \ source_x += dx; \ source_y += dy; \ dest_ptr++; \ } \ \ for(; i < end; i++) \ { \ pixel_x = (source_x >> 8); \ pixel_y = (source_y >> 8); \ \ if(((u32)pixel_x >= (u32)width) || ((u32)pixel_y >= (u32)height)) \ break; \ \ current_pixel = src_ptr[pixel_x + (pixel_y * width)]; \ bitmap_render_pixel_##type(alpha_op); \ \ source_x += dx; \ source_y += dy; \ dest_ptr++; \ } \ #define render_scanline_vram_setup_mode3() \ u16 *src_ptr = (u16 *)vram \ #define render_scanline_vram_setup_mode5() \ u16 *src_ptr; \ if(io_registers[REG_DISPCNT] & 0x10) \ src_ptr = (u16 *)(vram + 0xA000); \ else \ src_ptr = (u16 *)vram \ #ifdef RENDER_COLOR16_NORMAL #define render_scanline_vram_setup_mode4() \ const u32 pixel_combine = 0; \ u8 *src_ptr; \ if(io_registers[REG_DISPCNT] & 0x10) \ src_ptr = vram + 0xA000; \ else \ src_ptr = vram \ #else #define render_scanline_vram_setup_mode4() \ u16 *palette = palette_ram_converted; \ u8 *src_ptr; \ if(io_registers[REG_DISPCNT] & 0x10) \ src_ptr = vram + 0xA000; \ else \ src_ptr = vram \ #endif // Build bitmap scanline rendering functions. #define render_scanline_bitmap_builder(type, alpha_op, width, height) \ static void render_scanline_bitmap_##type##_##alpha_op(u32 start, u32 end, \ void *scanline) \ { \ u32 current_pixel; \ s32 source_x, source_y; \ s32 pixel_x, pixel_y; \ \ s32 dx = (s16)io_registers[REG_BG2PA]; \ s32 dy = (s16)io_registers[REG_BG2PC]; \ \ u32 i; \ \ render_scanline_dest_##alpha_op *dest_ptr = \ ((render_scanline_dest_##alpha_op *)scanline) + start; \ render_scanline_vram_setup_##type(); \ \ end -= start; \ \ source_x = affine_reference_x[0] + (start * dx); \ source_y = affine_reference_y[0] + (start * dy); \ \ if(dy == 0) \ { \ bitmap_render_scale(type, alpha_op, width, height); \ } \ else \ { \ bitmap_render_rotate(type, alpha_op, width, height); \ } \ } \ render_scanline_bitmap_builder(mode3, normal, 240, 160); render_scanline_bitmap_builder(mode4, normal, 240, 160); render_scanline_bitmap_builder(mode5, normal, 160, 128); // Fill in the renderers for a layer based on the mode type, #define tile_layer_render_functions(type) \ { \ render_scanline_##type##_base_normal, \ render_scanline_##type##_transparent_normal, \ render_scanline_##type##_base_alpha, \ render_scanline_##type##_transparent_alpha, \ render_scanline_##type##_base_color16, \ render_scanline_##type##_transparent_color16, \ render_scanline_##type##_base_color32, \ render_scanline_##type##_transparent_color32 \ } \ // Use if a layer is unsupported for that mode. #define tile_layer_render_null() \ { \ NULL, NULL, NULL, NULL \ } \ #define bitmap_layer_render_functions(type) \ { \ render_scanline_bitmap_##type##_normal \ } \ // Structs containing functions to render the layers for each mode, for // each render type. static const tile_layer_render_struct tile_mode_renderers[3][4] = { { tile_layer_render_functions(text), tile_layer_render_functions(text), tile_layer_render_functions(text), tile_layer_render_functions(text) }, { tile_layer_render_functions(text), tile_layer_render_functions(text), tile_layer_render_functions(affine), tile_layer_render_functions(text) }, { tile_layer_render_functions(text), tile_layer_render_functions(text), tile_layer_render_functions(affine), tile_layer_render_functions(affine) } }; static const bitmap_layer_render_struct bitmap_mode_renderers[3] = { bitmap_layer_render_functions(mode3), bitmap_layer_render_functions(mode4), bitmap_layer_render_functions(mode5) }; #define render_scanline_layer_functions_tile() \ const tile_layer_render_struct *layer_renderers = \ tile_mode_renderers[dispcnt & 0x07] \ #define render_scanline_layer_functions_bitmap() \ const bitmap_layer_render_struct *layer_renderers = \ bitmap_mode_renderers + ((dispcnt & 0x07) - 3) \ // Adjust a flipped obj's starting position #define obj_tile_offset_noflip(color_depth) \ #define obj_tile_offset_flip(color_depth) \ + (tile_size_##color_depth * ((obj_width - 8) / 8)) \ // Adjust the obj's starting point if it goes too far off the left edge of // the screen. #define obj_tile_right_offset_noflip(color_depth) \ tile_ptr += (partial_tile_offset / 8) * tile_size_##color_depth \ #define obj_tile_right_offset_flip(color_depth) \ tile_ptr -= (partial_tile_offset / 8) * tile_size_##color_depth \ // Get the current row offset into an obj in 1D map space #define obj_tile_offset_1D(color_depth, flip_op) \ tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ + ((vertical_offset / 8) * (obj_width / 8) * tile_size_##color_depth) \ + ((vertical_offset % 8) * tile_width_##color_depth) \ obj_tile_offset_##flip_op(color_depth) \ // Get the current row offset into an obj in 2D map space #define obj_tile_offset_2D(color_depth, flip_op) \ tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ + ((vertical_offset / 8) * 1024) \ + ((vertical_offset % 8) * tile_width_##color_depth) \ obj_tile_offset_##flip_op(color_depth) \ // Get the palette for 4bpp obj. #define obj_get_palette_4bpp() \ current_palette = (obj_attribute_2 >> 8) & 0xF0 \ #define obj_get_palette_8bpp() \ // Render the current row of an obj. #define obj_render(combine_op, color_depth, alpha_op, map_space, flip_op) \ { \ obj_get_palette_##color_depth(); \ obj_tile_offset_##map_space(color_depth, flip_op); \ \ if(obj_x < (s32)start) \ { \ dest_ptr = scanline + start; \ pixel_run = obj_width - (start - obj_x); \ if((s32)pixel_run > 0) \ { \ if((obj_x + obj_width) >= end) \ { \ pixel_run = end - start; \ partial_tile_offset = start - obj_x; \ obj_tile_right_offset_##flip_op(color_depth); \ partial_tile_offset %= 8; \ \ if(partial_tile_offset) \ { \ partial_tile_run = 8 - partial_tile_offset; \ if((s32)pixel_run < (s32)partial_tile_run) \ { \ if((s32)pixel_run > 0) \ { \ partial_tile_run = pixel_run; \ partial_tile_mid_obj(combine_op, color_depth, alpha_op, \ flip_op); \ } \ continue; \ } \ else \ { \ pixel_run -= partial_tile_run; \ partial_tile_right_obj(combine_op, color_depth, alpha_op, \ flip_op); \ } \ } \ tile_run = pixel_run / 8; \ multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op); \ partial_tile_run = pixel_run % 8; \ if(partial_tile_run) \ { \ partial_tile_left_obj(combine_op, color_depth, alpha_op, \ flip_op); \ } \ } \ else \ { \ partial_tile_offset = start - obj_x; \ obj_tile_right_offset_##flip_op(color_depth); \ partial_tile_offset %= 8; \ if(partial_tile_offset) \ { \ partial_tile_run = 8 - partial_tile_offset; \ partial_tile_right_obj(combine_op, color_depth, alpha_op, \ flip_op); \ } \ tile_run = pixel_run / 8; \ multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op); \ } \ } \ } \ else \ \ if((obj_x + obj_width) >= end) \ { \ pixel_run = end - obj_x; \ if((s32)pixel_run > 0) \ { \ dest_ptr = scanline + obj_x; \ tile_run = pixel_run / 8; \ multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op); \ partial_tile_run = pixel_run % 8; \ if(partial_tile_run) \ { \ partial_tile_left_obj(combine_op, color_depth, alpha_op, flip_op); \ } \ } \ } \ else \ { \ dest_ptr = scanline + obj_x; \ tile_run = obj_width / 8; \ multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op); \ } \ } \ #define obj_scale_offset_1D(color_depth) \ tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ + ((vertical_offset / 8) * (max_x / 8) * tile_size_##color_depth) \ + ((vertical_offset % 8) * tile_width_##color_depth) \ // Get the current row offset into an obj in 2D map space #define obj_scale_offset_2D(color_depth) \ tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ + ((vertical_offset / 8) * 1024) \ + ((vertical_offset % 8) * tile_width_##color_depth) \ #define obj_render_scale_pixel_4bpp(combine_op, alpha_op) \ if(tile_x & 0x01) \ { \ current_pixel = tile_ptr[tile_map_offset + ((tile_x >> 1) & 0x03)] >> 4; \ } \ else \ { \ current_pixel = \ tile_ptr[tile_map_offset + ((tile_x >> 1) & 0x03)] & 0x0F; \ } \ \ tile_4bpp_draw_##combine_op(0, none, 0, alpha_op) \ #define obj_render_scale_pixel_8bpp(combine_op, alpha_op) \ current_pixel = tile_ptr[tile_map_offset + (tile_x & 0x07)]; \ tile_8bpp_draw_##combine_op(0, none, 0, alpha_op); \ #define obj_render_scale(combine_op, color_depth, alpha_op, map_space) \ { \ u32 vertical_offset; \ source_y += (y_delta * dmy); \ vertical_offset = (source_y >> 8); \ if((u32)vertical_offset < (u32)max_y) \ { \ obj_scale_offset_##map_space(color_depth); \ source_x += (y_delta * dmx) - (middle_x * dx); \ \ for(i = 0; i < obj_width; i++) \ { \ tile_x = (source_x >> 8); \ \ if((u32)tile_x < (u32)max_x) \ break; \ \ source_x += dx; \ advance_dest_ptr_##combine_op(1); \ } \ \ for(; i < obj_width; i++) \ { \ tile_x = (source_x >> 8); \ \ if((u32)tile_x >= (u32)max_x) \ break; \ \ tile_map_offset = (tile_x >> 3) * tile_size_##color_depth; \ obj_render_scale_pixel_##color_depth(combine_op, alpha_op); \ \ source_x += dx; \ advance_dest_ptr_##combine_op(1); \ } \ } \ } \ #define obj_rotate_offset_1D(color_depth) \ obj_tile_pitch = (max_x / 8) * tile_size_##color_depth \ #define obj_rotate_offset_2D(color_depth) \ obj_tile_pitch = 1024 \ #define obj_render_rotate_pixel_4bpp(combine_op, alpha_op) \ if(tile_x & 0x01) \ { \ current_pixel = tile_ptr[tile_map_offset + \ ((tile_x >> 1) & 0x03) + ((tile_y & 0x07) * obj_pitch)] >> 4; \ } \ else \ { \ current_pixel = tile_ptr[tile_map_offset + \ ((tile_x >> 1) & 0x03) + ((tile_y & 0x07) * obj_pitch)] & 0x0F; \ } \ \ tile_4bpp_draw_##combine_op(0, none, 0, alpha_op) \ #define obj_render_rotate_pixel_8bpp(combine_op, alpha_op) \ current_pixel = tile_ptr[tile_map_offset + \ (tile_x & 0x07) + ((tile_y & 0x07) * obj_pitch)]; \ \ tile_8bpp_draw_##combine_op(0, none, 0, alpha_op) \ #define obj_render_rotate(combine_op, color_depth, alpha_op, map_space) \ { \ tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32); \ obj_rotate_offset_##map_space(color_depth); \ \ source_x += (y_delta * dmx) - (middle_x * dx); \ source_y += (y_delta * dmy) - (middle_x * dy); \ \ for(i = 0; i < obj_width; i++) \ { \ tile_x = (source_x >> 8); \ tile_y = (source_y >> 8); \ \ if(((u32)tile_x < (u32)max_x) && ((u32)tile_y < (u32)max_y)) \ break; \ \ source_x += dx; \ source_y += dy; \ advance_dest_ptr_##combine_op(1); \ } \ \ for(; i < obj_width; i++) \ { \ tile_x = (source_x >> 8); \ tile_y = (source_y >> 8); \ \ if(((u32)tile_x >= (u32)max_x) || ((u32)tile_y >= (u32)max_y)) \ break; \ \ tile_map_offset = ((tile_x >> 3) * tile_size_##color_depth) + \ ((tile_y >> 3) * obj_tile_pitch); \ obj_render_rotate_pixel_##color_depth(combine_op, alpha_op); \ \ source_x += dx; \ source_y += dy; \ advance_dest_ptr_##combine_op(1); \ } \ } \ // Render the current row of an affine transformed OBJ. #define obj_render_affine(combine_op, color_depth, alpha_op, map_space) \ { \ s16 *params = (s16 *)oam_ram + (((obj_attribute_1 >> 9) & 0x1F) * 16); \ s32 dx = params[3]; \ s32 dmx = params[7]; \ s32 dy = params[11]; \ s32 dmy = params[15]; \ s32 source_x, source_y; \ s32 tile_x, tile_y; \ u32 tile_map_offset; \ s32 middle_x; \ s32 middle_y; \ s32 max_x = obj_width; \ s32 max_y = obj_height; \ s32 y_delta; \ u32 obj_pitch = tile_width_##color_depth; \ u32 obj_tile_pitch; \ \ middle_x = (obj_width / 2); \ middle_y = (obj_height / 2); \ \ source_x = (middle_x << 8); \ source_y = (middle_y << 8); \ \ \ if(obj_attribute_0 & 0x200) \ { \ obj_width *= 2; \ obj_height *= 2; \ middle_x *= 2; \ middle_y *= 2; \ } \ \ if((s32)obj_x < (s32)start) \ { \ u32 x_delta = start - obj_x; \ middle_x -= x_delta; \ obj_width -= x_delta; \ obj_x = start; \ \ if((s32)obj_width <= 0) \ continue; \ } \ \ if((s32)(obj_x + obj_width) >= (s32)end) \ { \ obj_width = end - obj_x; \ \ if((s32)obj_width <= 0) \ continue; \ } \ dest_ptr = scanline + obj_x; \ \ y_delta = vcount - (obj_y + middle_y); \ \ obj_get_palette_##color_depth(); \ \ if(dy == 0) \ { \ obj_render_scale(combine_op, color_depth, alpha_op, map_space); \ } \ else \ { \ obj_render_rotate(combine_op, color_depth, alpha_op, map_space); \ } \ } \ static const u32 obj_width_table[] = { 8, 16, 32, 64, 16, 32, 32, 64, 8, 8, 16, 32 }; static const u32 obj_height_table[] = { 8, 16, 32, 64, 8, 8, 16, 32, 16, 32, 32, 64 }; static u8 obj_priority_list[5][160][128]; static u32 obj_priority_count[5][160]; static u32 obj_alpha_count[160]; // Build obj rendering functions #ifdef RENDER_COLOR16_NORMAL #define render_scanline_obj_extra_variables_normal(bg_type) \ const u32 pixel_combine = (1 << 8) \ #else #define render_scanline_obj_extra_variables_normal(bg_type) \ u16 *palette = palette_ram_converted + 256 \ #endif #define render_scanline_obj_extra_variables_color() \ u32 pixel_combine = color_combine_mask(4) | (1 << 8) \ #define render_scanline_obj_extra_variables_alpha_obj(map_space) \ render_scanline_obj_extra_variables_color(); \ u32 dest; \ if((pixel_combine & 0x00000200) == 0) \ { \ render_scanline_obj_color32_##map_space(priority, start, end, scanline); \ return; \ } \ #define render_scanline_obj_extra_variables_color16(map_space) \ render_scanline_obj_extra_variables_color() \ #define render_scanline_obj_extra_variables_color32(map_space) \ render_scanline_obj_extra_variables_color() \ #define render_scanline_obj_extra_variables_partial_alpha(map_space) \ render_scanline_obj_extra_variables_color(); \ u32 base_pixel_combine = pixel_combine; \ u32 dest \ #define render_scanline_obj_extra_variables_copy(type) \ u32 bldcnt = io_registers[REG_BLDCNT]; \ u32 dispcnt = io_registers[REG_DISPCNT]; \ u32 obj_enable = io_registers[REG_WINOUT] >> 8; \ render_scanline_layer_functions_##type(); \ u32 copy_start, copy_end; \ u16 copy_buffer[240]; \ u16 *copy_ptr \ #define render_scanline_obj_extra_variables_copy_tile(map_space) \ render_scanline_obj_extra_variables_copy(tile) \ #define render_scanline_obj_extra_variables_copy_bitmap(map_space) \ render_scanline_obj_extra_variables_copy(bitmap) \ #define render_scanline_obj_main(combine_op, alpha_op, map_space) \ if(obj_attribute_0 & 0x100) \ { \ if((obj_attribute_0 >> 13) & 0x01) \ { \ obj_render_affine(combine_op, 8bpp, alpha_op, map_space); \ } \ else \ { \ obj_render_affine(combine_op, 4bpp, alpha_op, map_space); \ } \ } \ else \ { \ vertical_offset = vcount - obj_y; \ \ if((obj_attribute_1 >> 13) & 0x01) \ vertical_offset = obj_height - vertical_offset - 1; \ \ switch(((obj_attribute_0 >> 12) & 0x02) | \ ((obj_attribute_1 >> 12) & 0x01)) \ { \ case 0x0: \ obj_render(combine_op, 4bpp, alpha_op, map_space, noflip); \ break; \ \ case 0x1: \ obj_render(combine_op, 4bpp, alpha_op, map_space, flip); \ break; \ \ case 0x2: \ obj_render(combine_op, 8bpp, alpha_op, map_space, noflip); \ break; \ \ case 0x3: \ obj_render(combine_op, 8bpp, alpha_op, map_space, flip); \ break; \ } \ } \ #define render_scanline_obj_no_partial_alpha(combine_op, alpha_op, map_space) \ render_scanline_obj_main(combine_op, alpha_op, map_space) \ #define render_scanline_obj_partial_alpha(combine_op, alpha_op, map_space) \ if((obj_attribute_0 >> 10) & 0x03) \ { \ pixel_combine = 0x00000300; \ render_scanline_obj_main(combine_op, alpha_obj, map_space); \ } \ else \ { \ pixel_combine = base_pixel_combine; \ render_scanline_obj_main(combine_op, color32, map_space); \ } \ #define render_scanline_obj_prologue_transparent(alpha_op) \ #define render_scanline_obj_prologue_copy_body(type) \ copy_start = obj_x; \ if(obj_attribute_0 & 0x200) \ copy_end = obj_x + (obj_width * 2); \ else \ copy_end = obj_x + obj_width; \ \ if(copy_start < start) \ copy_start = start; \ if(copy_end > end) \ copy_end = end; \ \ if((copy_start < end) && (copy_end > start)) \ { \ render_scanline_conditional_##type(copy_start, copy_end, copy_buffer, \ obj_enable, dispcnt, bldcnt, layer_renderers); \ copy_ptr = copy_buffer + copy_start; \ } \ else \ { \ continue; \ } \ #define render_scanline_obj_prologue_copy_tile() \ render_scanline_obj_prologue_copy_body(tile) \ #define render_scanline_obj_prologue_copy_bitmap() \ render_scanline_obj_prologue_copy_body(bitmap) \ #define render_scanline_obj_prologue_copy(alpha_op) \ render_scanline_obj_prologue_##alpha_op() \ #define render_scanline_obj_builder(combine_op, alpha_op, map_space, \ partial_alpha_op) \ static void render_scanline_obj_##alpha_op##_##map_space(u32 priority, \ u32 start, u32 end, render_scanline_dest_##alpha_op *scanline) \ { \ render_scanline_obj_extra_variables_##alpha_op(map_space); \ s32 obj_num, i; \ s32 obj_x, obj_y; \ s32 obj_size; \ s32 obj_width, obj_height; \ u32 obj_attribute_0, obj_attribute_1, obj_attribute_2; \ s32 vcount = io_registers[REG_VCOUNT]; \ u32 tile_run; \ u32 current_pixels; \ u32 current_pixel; \ u32 current_palette; \ u32 vertical_offset; \ u32 partial_tile_run, partial_tile_offset; \ u32 pixel_run; \ u16 *oam_ptr; \ render_scanline_dest_##alpha_op *dest_ptr; \ u8 *tile_base = vram + 0x10000; \ u8 *tile_ptr; \ u32 obj_count = obj_priority_count[priority][vcount]; \ u8 *obj_list = obj_priority_list[priority][vcount]; \ \ for(obj_num = 0; obj_num < obj_count; obj_num++) \ { \ oam_ptr = oam_ram + (obj_list[obj_num] * 4); \ obj_attribute_0 = oam_ptr[0]; \ obj_attribute_1 = oam_ptr[1]; \ obj_attribute_2 = oam_ptr[2]; \ obj_size = ((obj_attribute_0 >> 12) & 0x0C) | (obj_attribute_1 >> 14); \ \ obj_x = (s32)(obj_attribute_1 << 23) >> 23; \ obj_width = obj_width_table[obj_size]; \ \ render_scanline_obj_prologue_##combine_op(alpha_op); \ \ obj_y = obj_attribute_0 & 0xFF; \ \ if(obj_y > 160) \ obj_y -= 256; \ \ obj_height = obj_height_table[obj_size]; \ render_scanline_obj_##partial_alpha_op(combine_op, alpha_op, map_space); \ } \ } \ render_scanline_obj_builder(transparent, normal, 1D, no_partial_alpha); render_scanline_obj_builder(transparent, normal, 2D, no_partial_alpha); render_scanline_obj_builder(transparent, color16, 1D, no_partial_alpha); render_scanline_obj_builder(transparent, color16, 2D, no_partial_alpha); render_scanline_obj_builder(transparent, color32, 1D, no_partial_alpha); render_scanline_obj_builder(transparent, color32, 2D, no_partial_alpha); render_scanline_obj_builder(transparent, alpha_obj, 1D, no_partial_alpha); render_scanline_obj_builder(transparent, alpha_obj, 2D, no_partial_alpha); render_scanline_obj_builder(transparent, partial_alpha, 1D, partial_alpha); render_scanline_obj_builder(transparent, partial_alpha, 2D, partial_alpha); render_scanline_obj_builder(copy, copy_tile, 1D, no_partial_alpha); render_scanline_obj_builder(copy, copy_tile, 2D, no_partial_alpha); render_scanline_obj_builder(copy, copy_bitmap, 1D, no_partial_alpha); render_scanline_obj_builder(copy, copy_bitmap, 2D, no_partial_alpha); static void order_obj(u32 video_mode) { s32 obj_num, priority, row; s32 obj_x, obj_y; s32 obj_size, obj_mode; s32 obj_width, obj_height; u32 obj_priority; u32 obj_attribute_0, obj_attribute_1, obj_attribute_2; u32 current_count; u16 *oam_ptr = oam_ram + 508; for(priority = 0; priority < 5; priority++) { for(row = 0; row < 160; row++) { obj_priority_count[priority][row] = 0; } } for(row = 0; row < 160; row++) { obj_alpha_count[row] = 0; } for(obj_num = 127; obj_num >= 0; obj_num--, oam_ptr -= 4) { obj_attribute_0 = oam_ptr[0]; obj_attribute_2 = oam_ptr[2]; obj_size = obj_attribute_0 & 0xC000; obj_priority = (obj_attribute_2 >> 10) & 0x03; obj_mode = (obj_attribute_0 >> 10) & 0x03; if(((obj_attribute_0 & 0x0300) != 0x0200) && (obj_size != 0xC000) && (obj_mode != 3) && ((video_mode < 3) || ((obj_attribute_2 & 0x3FF) >= 512))) { obj_y = obj_attribute_0 & 0xFF; if(obj_y > 160) obj_y -= 256; obj_attribute_1 = oam_ptr[1]; obj_size = ((obj_size >> 12) & 0x0C) | (obj_attribute_1 >> 14); obj_height = obj_height_table[obj_size]; obj_width = obj_width_table[obj_size]; if(obj_attribute_0 & 0x200) { obj_height *= 2; obj_width *= 2; } if(((obj_y + obj_height) > 0) && (obj_y < 160)) { obj_x = (s32)(obj_attribute_1 << 23) >> 23; if(((obj_x + obj_width) > 0) && (obj_x < 240)) { if(obj_y < 0) { obj_height += obj_y; obj_y = 0; } if((obj_y + obj_height) >= 160) { obj_height = 160 - obj_y; } if(obj_mode == 1) { for(row = obj_y; row < obj_y + obj_height; row++) { current_count = obj_priority_count[obj_priority][row]; obj_priority_list[obj_priority][row][current_count] = obj_num; obj_priority_count[obj_priority][row] = current_count + 1; obj_alpha_count[row]++; } } else { if(obj_mode == 2) { obj_priority = 4; } for(row = obj_y; row < obj_y + obj_height; row++) { current_count = obj_priority_count[obj_priority][row]; obj_priority_list[obj_priority][row][current_count] = obj_num; obj_priority_count[obj_priority][row] = current_count + 1; } } } } } } } u32 layer_order[16]; u32 layer_count; static void order_layers(u32 layer_flags) { s32 priority, layer_number; layer_count = 0; for(priority = 3; priority >= 0; priority--) { for(layer_number = 3; layer_number >= 0; layer_number--) { if(((layer_flags >> layer_number) & 1) && ((io_registers[REG_BG0CNT + layer_number] & 0x03) == priority)) { layer_order[layer_count] = layer_number; layer_count++; } } if((obj_priority_count[priority][io_registers[REG_VCOUNT]] > 0) && (layer_flags & 0x10)) { layer_order[layer_count] = priority | 0x04; layer_count++; } } } #define fill_line(_start, _end) \ u32 i; \ \ for(i = _start; i < _end; i++) \ { \ dest_ptr[i] = color; \ } \ #define fill_line_color_normal() \ color = palette_ram_converted[color] \ #define fill_line_color_alpha() \ #define fill_line_color_color16() \ #define fill_line_color_color32() \ #define fill_line_builder(type) \ static void fill_line_##type(u16 color, render_scanline_dest_##type *dest_ptr,\ u32 start, u32 end) \ { \ fill_line_color_##type(); \ fill_line(start, end); \ } \ fill_line_builder(normal); fill_line_builder(alpha); fill_line_builder(color16); fill_line_builder(color32); // Alpha blend two pixels (pixel_top and pixel_bottom). #define blend_pixel() \ pixel_bottom = palette_ram_converted[(pixel_pair >> 16) & 0x1FF]; \ pixel_bottom = (pixel_bottom | (pixel_bottom << 16)) & 0x07E0F81F; \ pixel_top = ((pixel_top * blend_a) + (pixel_bottom * blend_b)) >> 4 \ // Alpha blend two pixels, allowing for saturation (individual channels > 31). // The operation is optimized towards saturation not occuring. #define blend_saturate_pixel() \ pixel_bottom = palette_ram_converted[(pixel_pair >> 16) & 0x1FF]; \ pixel_bottom = (pixel_bottom | (pixel_bottom << 16)) & 0x07E0F81F; \ pixel_top = ((pixel_top * blend_a) + (pixel_bottom * blend_b)) >> 4; \ if(pixel_top & 0x08010020) \ { \ if(pixel_top & 0x08000000) \ pixel_top |= 0x07E00000; \ \ if(pixel_top & 0x00010000) \ pixel_top |= 0x0000F800; \ \ if(pixel_top & 0x00000020) \ pixel_top |= 0x0000001F; \ } \ #define brighten_pixel() \ pixel_top = upper + ((pixel_top * blend) >> 4); \ #define darken_pixel() \ pixel_top = (pixel_top * blend) >> 4; \ #define effect_condition_alpha \ ((pixel_pair & 0x04000200) == 0x04000200) \ #define effect_condition_fade(pixel_source) \ ((pixel_source & 0x00000200) == 0x00000200) \ #define expand_pixel_no_dest(expand_type, pixel_source) \ pixel_top = (pixel_top | (pixel_top << 16)) & 0x07E0F81F; \ expand_type##_pixel(); \ pixel_top &= 0x07E0F81F; \ pixel_top = (pixel_top >> 16) | pixel_top \ #define expand_pixel(expand_type, pixel_source) \ pixel_top = palette_ram_converted[pixel_source & 0x1FF]; \ expand_pixel_no_dest(expand_type, pixel_source); \ *screen_dest_ptr = pixel_top \ #define expand_loop(expand_type, effect_condition, pixel_source) \ screen_src_ptr += start; \ screen_dest_ptr += start; \ \ end -= start; \ \ for(i = 0; i < end; i++) \ { \ pixel_source = *screen_src_ptr; \ if(effect_condition) \ { \ expand_pixel(expand_type, pixel_source); \ } \ else \ { \ *screen_dest_ptr = \ palette_ram_converted[pixel_source & 0x1FF]; \ } \ \ screen_src_ptr++; \ screen_dest_ptr++; \ } \ #define expand_loop_partial_alpha(alpha_expand, expand_type) \ screen_src_ptr += start; \ screen_dest_ptr += start; \ \ end -= start; \ \ for(i = 0; i < end; i++) \ { \ pixel_pair = *screen_src_ptr; \ if(effect_condition_fade(pixel_pair)) \ { \ if(effect_condition_alpha) \ { \ expand_pixel(alpha_expand, pixel_pair); \ } \ else \ { \ expand_pixel(expand_type, pixel_pair); \ } \ } \ else \ { \ *screen_dest_ptr = \ palette_ram_converted[pixel_pair & 0x1FF]; \ } \ \ screen_src_ptr++; \ screen_dest_ptr++; \ } \ #define expand_partial_alpha(expand_type) \ if((blend_a + blend_b) > 16) \ { \ expand_loop_partial_alpha(blend_saturate, expand_type); \ } \ else \ { \ expand_loop_partial_alpha(blend, expand_type); \ } \ // Blend top two pixels of scanline with each other. #ifdef RENDER_COLOR16_NORMAL #ifndef ARM_ARCH void expand_normal(u16 *screen_ptr, u32 start, u32 end) { u32 i, pixel_source; screen_ptr += start; return; end -= start; for(i = 0; i < end; i++) { pixel_source = *screen_ptr; *screen_ptr = palette_ram_converted[pixel_source]; screen_ptr++; } } #endif #else #define expand_normal(screen_ptr, start, end) #endif void expand_blend(u32 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end); #ifndef ARM_ARCH void expand_blend(u32 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end) { u32 pixel_pair; u32 pixel_top, pixel_bottom; u32 bldalpha = io_registers[REG_BLDALPHA]; u32 blend_a = bldalpha & 0x1F; u32 blend_b = (bldalpha >> 8) & 0x1F; u32 i; if(blend_a > 16) blend_a = 16; if(blend_b > 16) blend_b = 16; // The individual colors can saturate over 31, this should be taken // care of in an alternate pass as it incurs a huge additional speedhit. if((blend_a + blend_b) > 16) { expand_loop(blend_saturate, effect_condition_alpha, pixel_pair); } else { expand_loop(blend, effect_condition_alpha, pixel_pair); } } #endif // Blend scanline with white. static void expand_darken(u16 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end) { u32 pixel_top; s32 blend = 16 - (io_registers[REG_BLDY] & 0x1F); u32 i; if(blend < 0) blend = 0; expand_loop(darken, effect_condition_fade(pixel_top), pixel_top); } // Blend scanline with black. static void expand_brighten(u16 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end) { u32 pixel_top; u32 blend = io_registers[REG_BLDY] & 0x1F; u32 upper; u32 i; if(blend > 16) blend = 16; upper = ((0x07E0F81F * blend) >> 4) & 0x07E0F81F; blend = 16 - blend; expand_loop(brighten, effect_condition_fade(pixel_top), pixel_top); } // Expand scanline such that if both top and bottom pass it's alpha, // if only top passes it's as specified, and if neither pass it's normal. static void expand_darken_partial_alpha(u32 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end) { s32 blend = 16 - (io_registers[REG_BLDY] & 0x1F); u32 pixel_pair; u32 pixel_top, pixel_bottom; u32 bldalpha = io_registers[REG_BLDALPHA]; u32 blend_a = bldalpha & 0x1F; u32 blend_b = (bldalpha >> 8) & 0x1F; u32 i; if(blend < 0) blend = 0; if(blend_a > 16) blend_a = 16; if(blend_b > 16) blend_b = 16; expand_partial_alpha(darken); } static void expand_brighten_partial_alpha(u32 *screen_src_ptr, u16 *screen_dest_ptr, u32 start, u32 end) { s32 blend = io_registers[REG_BLDY] & 0x1F; u32 pixel_pair; u32 pixel_top, pixel_bottom; u32 bldalpha = io_registers[REG_BLDALPHA]; u32 blend_a = bldalpha & 0x1F; u32 blend_b = (bldalpha >> 8) & 0x1F; u32 upper; u32 i; if(blend > 16) blend = 16; upper = ((0x07E0F81F * blend) >> 4) & 0x07E0F81F; blend = 16 - blend; if(blend_a > 16) blend_a = 16; if(blend_b > 16) blend_b = 16; expand_partial_alpha(brighten); } // Render an OBJ layer from start to end, depending on the type (1D or 2D) // stored in dispcnt. #define render_obj_layer(type, dest, _start, _end) \ current_layer &= ~0x04; \ if(dispcnt & 0x40) \ render_scanline_obj_##type##_1D(current_layer, _start, _end, dest); \ else \ render_scanline_obj_##type##_2D(current_layer, _start, _end, dest) \ // Render a target all the way with the background color as taken from the // palette. #define fill_line_bg(type, dest, _start, _end) \ fill_line_##type(0, dest, _start, _end) \ // Render all layers as they appear in the layer order. #define render_layers(tile_alpha, obj_alpha, dest) \ { \ current_layer = layer_order[0]; \ if(current_layer & 0x04) \ { \ /* If the first one is OBJ render the background then render it. */ \ fill_line_bg(tile_alpha, dest, 0, 240); \ render_obj_layer(obj_alpha, dest, 0, 240); \ } \ else \ { \ /* Otherwise render a base layer. */ \ layer_renderers[current_layer].tile_alpha##_render_base(current_layer, \ 0, 240, dest); \ } \ \ /* Render the rest of the layers. */ \ for(layer_order_pos = 1; layer_order_pos < layer_count; layer_order_pos++) \ { \ current_layer = layer_order[layer_order_pos]; \ if(current_layer & 0x04) \ { \ render_obj_layer(obj_alpha, dest, 0, 240); \ } \ else \ { \ layer_renderers[current_layer]. \ tile_alpha##_render_transparent(current_layer, 0, 240, dest); \ } \ } \ } \ #define render_condition_alpha \ (((io_registers[REG_BLDALPHA] & 0x1F1F) != 0x001F) && \ ((io_registers[REG_BLDCNT] & 0x3F) != 0) && \ ((io_registers[REG_BLDCNT] & 0x3F00) != 0)) \ #define render_condition_fade \ (((io_registers[REG_BLDY] & 0x1F) != 0) && \ ((io_registers[REG_BLDCNT] & 0x3F) != 0)) \ #define render_layers_color_effect(renderer, layer_condition, \ alpha_condition, fade_condition, _start, _end) \ { \ if(layer_condition) \ { \ if(obj_alpha_count[io_registers[REG_VCOUNT]] > 0) \ { \ /* Render based on special effects mode. */ \ u32 screen_buffer[240]; \ switch((bldcnt >> 6) & 0x03) \ { \ /* Alpha blend */ \ case 0x01: \ { \ if(alpha_condition) \ { \ renderer(alpha, alpha_obj, screen_buffer); \ expand_blend(screen_buffer, scanline, _start, _end); \ return; \ } \ break; \ } \ \ /* Fade to white */ \ case 0x02: \ { \ if(fade_condition) \ { \ renderer(color32, partial_alpha, screen_buffer); \ expand_brighten_partial_alpha(screen_buffer, scanline, \ _start, _end); \ return; \ } \ break; \ } \ \ /* Fade to black */ \ case 0x03: \ { \ if(fade_condition) \ { \ renderer(color32, partial_alpha, screen_buffer); \ expand_darken_partial_alpha(screen_buffer, scanline, \ _start, _end); \ return; \ } \ break; \ } \ } \ \ renderer(color32, partial_alpha, screen_buffer); \ expand_blend(screen_buffer, scanline, _start, _end); \ } \ else \ { \ /* Render based on special effects mode. */ \ switch((bldcnt >> 6) & 0x03) \ { \ /* Alpha blend */ \ case 0x01: \ { \ if(alpha_condition) \ { \ u32 screen_buffer[240]; \ renderer(alpha, alpha_obj, screen_buffer); \ expand_blend(screen_buffer, scanline, _start, _end); \ return; \ } \ break; \ } \ \ /* Fade to white */ \ case 0x02: \ { \ if(fade_condition) \ { \ renderer(color16, color16, scanline); \ expand_brighten(scanline, scanline, _start, _end); \ return; \ } \ break; \ } \ \ /* Fade to black */ \ case 0x03: \ { \ if(fade_condition) \ { \ renderer(color16, color16, scanline); \ expand_darken(scanline, scanline, _start, _end); \ return; \ } \ break; \ } \ } \ \ renderer(normal, normal, scanline); \ expand_normal(scanline, _start, _end); \ } \ } \ else \ { \ u32 pixel_top = palette_ram_converted[0]; \ switch((bldcnt >> 6) & 0x03) \ { \ /* Fade to white */ \ case 0x02: \ { \ if(color_combine_mask_a(5)) \ { \ u32 blend = io_registers[REG_BLDY] & 0x1F; \ u32 upper; \ \ if(blend > 16) \ blend = 16; \ \ upper = ((0x07E0F81F * blend) >> 4) & 0x07E0F81F; \ blend = 16 - blend; \ \ expand_pixel_no_dest(brighten, pixel_top); \ } \ break; \ } \ \ /* Fade to black */ \ case 0x03: \ { \ if(color_combine_mask_a(5)) \ { \ s32 blend = 16 - (io_registers[REG_BLDY] & 0x1F); \ \ if(blend < 0) \ blend = 0; \ \ expand_pixel_no_dest(darken, pixel_top); \ } \ break; \ } \ } \ fill_line_color16(pixel_top, scanline, _start, _end); \ } \ } \ // Renders an entire scanline from 0 to 240, based on current color mode. static void render_scanline_tile(u16 *scanline, u32 dispcnt) { u32 current_layer; u32 layer_order_pos; u32 bldcnt = io_registers[REG_BLDCNT]; render_scanline_layer_functions_tile(); render_layers_color_effect(render_layers, layer_count, render_condition_alpha, render_condition_fade, 0, 240); } static void render_scanline_bitmap(u16 *scanline, u32 dispcnt) { render_scanline_layer_functions_bitmap(); u32 current_layer; u32 layer_order_pos; fill_line_bg(normal, scanline, 0, 240); for(layer_order_pos = 0; layer_order_pos < layer_count; layer_order_pos++) { current_layer = layer_order[layer_order_pos]; if(current_layer & 0x04) { render_obj_layer(normal, scanline, 0, 240); } else { layer_renderers->normal_render(0, 240, scanline); } } } // Render layers from start to end based on if they're allowed in the // enable flags. #define render_layers_conditional(tile_alpha, obj_alpha, dest) \ { \ __label__ skip; \ current_layer = layer_order[layer_order_pos]; \ /* If OBJ aren't enabled skip to the first non-OBJ layer */ \ if(!(enable_flags & 0x10)) \ { \ while((current_layer & 0x04) || !((1 << current_layer) & enable_flags)) \ { \ layer_order_pos++; \ current_layer = layer_order[layer_order_pos]; \ \ /* Oops, ran out of layers, render the background. */ \ if(layer_order_pos == layer_count) \ { \ fill_line_bg(tile_alpha, dest, start, end); \ goto skip; \ } \ } \ \ /* Render the first valid layer */ \ layer_renderers[current_layer].tile_alpha##_render_base(current_layer, \ start, end, dest); \ \ layer_order_pos++; \ \ /* Render the rest of the layers if active, skipping OBJ ones. */ \ for(; layer_order_pos < layer_count; layer_order_pos++) \ { \ current_layer = layer_order[layer_order_pos]; \ if(!(current_layer & 0x04) && ((1 << current_layer) & enable_flags)) \ { \ layer_renderers[current_layer]. \ tile_alpha##_render_transparent(current_layer, start, end, dest); \ } \ } \ } \ else \ { \ /* Find the first active layer, skip all of the inactive ones */ \ while(!((current_layer & 0x04) || ((1 << current_layer) & enable_flags))) \ { \ layer_order_pos++; \ current_layer = layer_order[layer_order_pos]; \ \ /* Oops, ran out of layers, render the background. */ \ if(layer_order_pos == layer_count) \ { \ fill_line_bg(tile_alpha, dest, start, end); \ goto skip; \ } \ } \ \ if(current_layer & 0x04) \ { \ /* If the first one is OBJ render the background then render it. */ \ fill_line_bg(tile_alpha, dest, start, end); \ render_obj_layer(obj_alpha, dest, start, end); \ } \ else \ { \ /* Otherwise render a base layer. */ \ layer_renderers[current_layer]. \ tile_alpha##_render_base(current_layer, start, end, dest); \ } \ \ layer_order_pos++; \ \ /* Render the rest of the layers. */ \ for(; layer_order_pos < layer_count; layer_order_pos++) \ { \ current_layer = layer_order[layer_order_pos]; \ if(current_layer & 0x04) \ { \ render_obj_layer(obj_alpha, dest, start, end); \ } \ else \ { \ if(enable_flags & (1 << current_layer)) \ { \ layer_renderers[current_layer]. \ tile_alpha##_render_transparent(current_layer, start, end, dest); \ } \ } \ } \ } \ \ skip: \ ; \ } \ // Render all of the BG and OBJ in a tiled scanline from start to end ONLY if // enable_flag allows that layer/OBJ. Also conditionally render color effects. static void render_scanline_conditional_tile(u32 start, u32 end, u16 *scanline, u32 enable_flags, u32 dispcnt, u32 bldcnt, const tile_layer_render_struct *layer_renderers) { u32 current_layer; u32 layer_order_pos = 0; render_layers_color_effect(render_layers_conditional, (layer_count && (enable_flags & 0x1F)), ((enable_flags & 0x20) && render_condition_alpha), ((enable_flags & 0x20) && render_condition_fade), start, end); } // Render the BG and OBJ in a bitmap scanline from start to end ONLY if // enable_flag allows that layer/OBJ. Also conditionally render color effects. static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline, u32 enable_flags, u32 dispcnt, u32 bldcnt, const bitmap_layer_render_struct *layer_renderers) { u32 current_layer; u32 layer_order_pos; fill_line_bg(normal, scanline, start, end); for(layer_order_pos = 0; layer_order_pos < layer_count; layer_order_pos++) { current_layer = layer_order[layer_order_pos]; if(current_layer & 0x04) { if(enable_flags & 0x10) { render_obj_layer(normal, scanline, start, end); } } else { if(enable_flags & 0x04) layer_renderers->normal_render(start, end, scanline); } } } #define window_x_coords(window_number) \ window_##window_number##_x1 = \ io_registers[REG_WIN##window_number##H] >> 8; \ window_##window_number##_x2 = \ io_registers[REG_WIN##window_number##H] & 0xFF; \ window_##window_number##_enable = \ (winin >> (window_number * 8)) & 0x3F; \ \ if(window_##window_number##_x1 > 240) \ window_##window_number##_x1 = 240; \ \ if(window_##window_number##_x2 > 240) \ window_##window_number##_x2 = 240 \ #define window_coords(window_number) \ u32 window_##window_number##_x1, window_##window_number##_x2; \ u32 window_##window_number##_y1, window_##window_number##_y2; \ u32 window_##window_number##_enable = 0; \ window_##window_number##_y1 = \ io_registers[REG_WIN##window_number##V] >> 8; \ window_##window_number##_y2 = \ io_registers[REG_WIN##window_number##V] & 0xFF; \ \ if(window_##window_number##_y1 > window_##window_number##_y2) \ { \ if((((vcount <= window_##window_number##_y2) || \ (vcount > window_##window_number##_y1)) || \ (window_##window_number##_y2 > 227)) && \ (window_##window_number##_y1 <= 227)) \ { \ window_x_coords(window_number); \ } \ else \ { \ window_##window_number##_x1 = 240; \ window_##window_number##_x2 = 240; \ } \ } \ else \ { \ if((((vcount >= window_##window_number##_y1) && \ (vcount < window_##window_number##_y2)) || \ (window_##window_number##_y2 > 227)) && \ (window_##window_number##_y1 <= 227)) \ { \ window_x_coords(window_number); \ } \ else \ { \ window_##window_number##_x1 = 240; \ window_##window_number##_x2 = 240; \ } \ } \ #define render_window_segment(type, start, end, window_type) \ if(start != end) \ { \ render_scanline_conditional_##type(start, end, scanline, \ window_##window_type##_enable, dispcnt, bldcnt, layer_renderers); \ } \ #define render_window_segment_unequal(type, start, end, window_type) \ render_scanline_conditional_##type(start, end, scanline, \ window_##window_type##_enable, dispcnt, bldcnt, layer_renderers) \ #define render_window_segment_clip(type, clip_start, clip_end, start, end, \ window_type) \ { \ if(start != end) \ { \ if(start < clip_start) \ { \ if(end > clip_start) \ { \ if(end > clip_end) \ { \ render_window_segment_unequal(type, clip_start, clip_end, \ window_type); \ } \ else \ { \ render_window_segment_unequal(type, clip_start, end, window_type); \ } \ } \ } \ else \ \ if(end > clip_end) \ { \ if(start < clip_end) \ render_window_segment_unequal(type, start, clip_end, window_type); \ } \ else \ { \ render_window_segment_unequal(type, start, end, window_type); \ } \ } \ } \ #define render_window_clip_1(type, start, end) \ if(window_1_x1 != 240) \ { \ if(window_1_x1 > window_1_x2) \ { \ render_window_segment_clip(type, start, end, 0, window_1_x2, 1); \ render_window_segment_clip(type, start, end, window_1_x2, window_1_x1, \ out); \ render_window_segment_clip(type, start, end, window_1_x1, 240, 1); \ } \ else \ { \ render_window_segment_clip(type, start, end, 0, window_1_x1, out); \ render_window_segment_clip(type, start, end, window_1_x1, window_1_x2, \ 1); \ render_window_segment_clip(type, start, end, window_1_x2, 240, out); \ } \ } \ else \ { \ render_window_segment(type, start, end, out); \ } \ #define render_window_clip_obj(type, start, end); \ render_window_segment(type, start, end, out); \ if(dispcnt & 0x40) \ render_scanline_obj_copy_##type##_1D(4, start, end, scanline); \ else \ render_scanline_obj_copy_##type##_2D(4, start, end, scanline) \ #define render_window_segment_clip_obj(type, clip_start, clip_end, start, \ end) \ { \ if(start != end) \ { \ if(start < clip_start) \ { \ if(end > clip_start) \ { \ if(end > clip_end) \ { \ render_window_clip_obj(type, clip_start, clip_end); \ } \ else \ { \ render_window_clip_obj(type, clip_start, end); \ } \ } \ } \ else \ \ if(end > clip_end) \ { \ if(start < clip_end) \ { \ render_window_clip_obj(type, start, clip_end); \ } \ } \ else \ { \ render_window_clip_obj(type, start, end); \ } \ } \ } \ #define render_window_clip_1_obj(type, start, end) \ if(window_1_x1 != 240) \ { \ if(window_1_x1 > window_1_x2) \ { \ render_window_segment_clip(type, start, end, 0, window_1_x2, 1); \ render_window_segment_clip_obj(type, start, end, window_1_x2, \ window_1_x1); \ render_window_segment_clip(type, start, end, window_1_x1, 240, 1); \ } \ else \ { \ render_window_segment_clip_obj(type, start, end, 0, window_1_x1); \ render_window_segment_clip(type, start, end, window_1_x1, window_1_x2, \ 1); \ render_window_segment_clip_obj(type, start, end, window_1_x2, 240); \ } \ } \ else \ { \ render_window_clip_obj(type, start, end); \ } \ #define render_window_single(type, window_number) \ u32 winin = io_registers[REG_WININ]; \ window_coords(window_number); \ if(window_##window_number##_x1 > window_##window_number##_x2) \ { \ render_window_segment(type, 0, window_##window_number##_x2, \ window_number); \ render_window_segment(type, window_##window_number##_x2, \ window_##window_number##_x1, out); \ render_window_segment(type, window_##window_number##_x1, 240, \ window_number); \ } \ else \ { \ render_window_segment(type, 0, window_##window_number##_x1, out); \ render_window_segment(type, window_##window_number##_x1, \ window_##window_number##_x2, window_number); \ render_window_segment(type, window_##window_number##_x2, 240, out); \ } \ #define render_window_multi(type, front, back) \ if(window_##front##_x1 > window_##front##_x2) \ { \ render_window_segment(type, 0, window_##front##_x2, front); \ render_window_clip_##back(type, window_##front##_x2, \ window_##front##_x1); \ render_window_segment(type, window_##front##_x1, 240, front); \ } \ else \ { \ render_window_clip_##back(type, 0, window_##front##_x1); \ render_window_segment(type, window_##front##_x1, window_##front##_x2, \ front); \ render_window_clip_##back(type, window_##front##_x2, 240); \ } \ #define render_scanline_window_builder(type) \ static void render_scanline_window_##type(u16 *scanline, u32 dispcnt) \ { \ u32 vcount = io_registers[REG_VCOUNT]; \ u32 winout = io_registers[REG_WINOUT]; \ u32 bldcnt = io_registers[REG_BLDCNT]; \ u32 window_out_enable = winout & 0x3F; \ \ render_scanline_layer_functions_##type(); \ \ switch(dispcnt >> 13) \ { \ /* Just window 0 */ \ case 0x01: \ { \ render_window_single(type, 0); \ break; \ } \ \ /* Just window 1 */ \ case 0x02: \ { \ render_window_single(type, 1); \ break; \ } \ \ /* Windows 1 and 2 */ \ case 0x03: \ { \ u32 winin = io_registers[REG_WININ]; \ window_coords(0); \ window_coords(1); \ render_window_multi(type, 0, 1); \ break; \ } \ \ /* Just OBJ windows */ \ case 0x04: \ { \ render_window_clip_obj(type, 0, 240); \ break; \ } \ \ /* Window 0 and OBJ window */ \ case 0x05: \ { \ u32 winin = io_registers[REG_WININ]; \ window_coords(0); \ render_window_multi(type, 0, obj); \ break; \ } \ \ /* Window 1 and OBJ window */ \ case 0x06: \ { \ u32 winin = io_registers[REG_WININ]; \ window_coords(1); \ render_window_multi(type, 1, obj); \ break; \ } \ \ /* Window 0, 1, and OBJ window */ \ case 0x07: \ { \ u32 winin = io_registers[REG_WININ]; \ window_coords(0); \ window_coords(1); \ render_window_multi(type, 0, 1_obj); \ break; \ } \ } \ } \ render_scanline_window_builder(tile); render_scanline_window_builder(bitmap); static const u32 active_layers[6] = { 0x1F, 0x17, 0x1C, 0x14, 0x14, 0x14 }; u32 small_resolution_width = 240; u32 small_resolution_height = 160; u32 resolution_width, resolution_height; void update_scanline() { u32 pitch = get_screen_pitch(); u32 dispcnt = io_registers[REG_DISPCNT]; u32 vcount = io_registers[REG_VCOUNT]; u16 *screen_offset = get_screen_pixels() + (vcount * pitch); u32 video_mode = dispcnt & 0x07; // If OAM has been modified since the last scanline has been updated then // reorder and reprofile the OBJ lists. if(oam_update) { order_obj(video_mode); oam_update = 0; } order_layers((dispcnt >> 8) & active_layers[video_mode]); // If the screen is in in forced blank draw pure white. if(dispcnt & 0x80) { fill_line_color16(0xFFFF, screen_offset, 0, 240); } else { if(video_mode < 3) { if(dispcnt >> 13) { render_scanline_window_tile(screen_offset, dispcnt); } else { render_scanline_tile(screen_offset, dispcnt); } } else { if(dispcnt >> 13) render_scanline_window_bitmap(screen_offset, dispcnt); else render_scanline_bitmap(screen_offset, dispcnt); } } affine_reference_x[0] += (s16)io_registers[REG_BG2PB]; affine_reference_y[0] += (s16)io_registers[REG_BG2PD]; affine_reference_x[1] += (s16)io_registers[REG_BG3PB]; affine_reference_y[1] += (s16)io_registers[REG_BG3PD]; } video_scale_type screen_scale = scaled_aspect; video_scale_type current_scale = scaled_aspect; video_filter_type screen_filter = filter_bilinear; #define video_savestate_builder(type) \ void video_##type##_savestate(void) \ { \ state_mem_##type##_array(affine_reference_x); \ state_mem_##type##_array(affine_reference_y); \ } video_savestate_builder(read) video_savestate_builder(write)