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author | Torbjörn Andersson | 2004-01-20 13:26:00 +0000 |
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committer | Torbjörn Andersson | 2004-01-20 13:26:00 +0000 |
commit | 255e1f9036dcbc0976c3eab9c29d9eb6b826c857 (patch) | |
tree | 1b9f5521ae9880b884a14e6d649fe46b4e74634e | |
parent | 4ea5f7225d24adc4c3fd68fb82f1c188931f2b68 (diff) | |
download | scummvm-rg350-255e1f9036dcbc0976c3eab9c29d9eb6b826c857.tar.gz scummvm-rg350-255e1f9036dcbc0976c3eab9c29d9eb6b826c857.tar.bz2 scummvm-rg350-255e1f9036dcbc0976c3eab9c29d9eb6b826c857.zip |
Some minor cleanups (comments and spacing), and fixed CPU usage in synced
cutscene playback.
svn-id: r12536
-rw-r--r-- | sword2/driver/animation.cpp | 49 |
1 files changed, 27 insertions, 22 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 61ce0a90f1..cccb073cff 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -51,7 +51,6 @@ AnimationState::~AnimationState() { bool AnimationState::init(const char *name) { #ifdef USE_MPEG2 - char tempFile[512]; decoder = NULL; @@ -131,12 +130,11 @@ bool AnimationState::init(const char *name) { framenum = 0; ticks = _vm->_system->get_msecs(); - /* Play audio - TODO: Sync with video?*/ + // Play audio #ifdef USE_VORBIS - // Another TODO: There is no reason that this only allows OGG, and not - // MP3, or any other format the mixer might support one day... is - // there? + // TODO: There is no reason that this only allows OGG, and not MP3, or + // any other format the mixer might support one day... is there? sndfile = new File; sprintf(tempFile, "%s.ogg", name); if (sndfile->open(tempFile)) { @@ -226,8 +224,9 @@ bool AnimationState::lookupInit = false; NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256]; void AnimationState::buildLookup2() { + if (lookupInit) + return; - if (lookupInit) return; lookupInit = true; int y, cb, cr; @@ -237,16 +236,22 @@ void AnimationState::buildLookup2() { for (cr = 0; cr < BITDEPTH; cr++) { for (cb = 0; cb < BITDEPTH; cb++) { for (y = 0; y < 256; y++) { - r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256; - g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256; - b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256; - - if (r < 0) r = 0; - if (r > 255) r = 255; - if (g < 0) g = 0; - if (g > 255) g = 255; - if (b < 0) b = 0; - if (b > 255) b = 255; + r = ((y - 16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256; + g = ((y - 16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256; + b = ((y - 16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256; + + if (r < 0) + r = 0; + if (r > 255) + r = 255; + if (g < 0) + g = 0; + if (g > 255) + g = 255; + if (b < 0) + b = 0; + if (b > 255) + b = 255; lookup2[pos++] = _vm->_system->RGBToColor(r, g, b); } @@ -257,7 +262,7 @@ void AnimationState::buildLookup2() { void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) { - NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2; + NewGuiColor *ptr = overlay + (400 - height) / 2 * 640 + (640 - width) / 2; int x, y; @@ -343,12 +348,12 @@ bool AnimationState::decodeFrame() { #ifdef BACKEND_8BIT if (checkPaletteSwitch() || (bgSoundStream == NULL) || - (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){ + (bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < (framenum + 3)){ _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { - while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1); + while ((bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < framenum + 1) _vm->_system->delay_msecs(10); } else { ticks += 83; @@ -358,7 +363,7 @@ bool AnimationState::decodeFrame() { _vm->_graphics->setNeedFullRedraw(); } else - printf("dropped frame %i\n", framenum); + warning("dropped frame %i", framenum); buildLookup(palnum + 1, lutcalcnum); @@ -370,7 +375,7 @@ bool AnimationState::decodeFrame() { plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { - while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1); + while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum + 1) _vm->_system->delay_msecs(10); } else { ticks += 83; @@ -378,7 +383,7 @@ bool AnimationState::decodeFrame() { } } else - printf("dropped frame %i\n", framenum); + warning("dropped frame %i", framenum); #endif |