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| author | James Brown | 2002-04-28 05:24:18 +0000 |
|---|---|---|
| committer | James Brown | 2002-04-28 05:24:18 +0000 |
| commit | 385c91733e1cf0f2f3d4e78d69af1e9e94d4e965 (patch) | |
| tree | fff4644d09beacc34beed38e6b14989c9d28ba17 | |
| parent | e82ed1f4fd32a9f4773aa7edf5a225b6abad60d0 (diff) | |
| download | scummvm-rg350-385c91733e1cf0f2f3d4e78d69af1e9e94d4e965.tar.gz scummvm-rg350-385c91733e1cf0f2f3d4e78d69af1e9e94d4e965.tar.bz2 scummvm-rg350-385c91733e1cf0f2f3d4e78d69af1e9e94d4e965.zip | |
Commit FIXME to fix Largo bridge actor-direction bug
svn-id: r4124
| -rw-r--r-- | script_v1.cpp | 8 | ||||
| -rw-r--r-- | scummvm.dsp | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index 60919544fa..ec12c59696 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -985,6 +985,14 @@ void Scumm::o5_cutscene() void Scumm::o5_endCutscene() { + // FIXME MI2: wrong direction/levitation of G. on the bridge + if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) && + (vm.slot[_currentScript].number == 203)) { + Actor *a = derefActor(1); + if (a->x == 571) + a->facing = 90; + } + endCutscene(); } diff --git a/scummvm.dsp b/scummvm.dsp index 9200066e3d..f6e1878ce0 100644 --- a/scummvm.dsp +++ b/scummvm.dsp @@ -224,6 +224,10 @@ SOURCE=.\boxes.cpp # End Source File
# Begin Source File
+SOURCE=".\config-file.cpp"
+# End Source File
+# Begin Source File
+
SOURCE=.\costume.cpp
# End Source File
# Begin Source File
@@ -476,6 +480,10 @@ SOURCE=.\cdmusic.h # End Source File
# Begin Source File
+SOURCE=".\config-file.h"
+# End Source File
+# Begin Source File
+
SOURCE=.\sound\fmopl.h
# End Source File
# Begin Source File
|
