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author | Eugene Sandulenko | 2005-10-02 03:09:29 +0000 |
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committer | Eugene Sandulenko | 2005-10-02 03:09:29 +0000 |
commit | 61cd3947aa9bb04ed7bbce168afa5b06c7e00690 (patch) | |
tree | e66b44081145d6af2c735591cfcdac8a77c4e2fb | |
parent | 8382be199a6bac950e9b35609a6dc95e5d2341e5 (diff) | |
download | scummvm-rg350-61cd3947aa9bb04ed7bbce168afa5b06c7e00690.tar.gz scummvm-rg350-61cd3947aa9bb04ed7bbce168afa5b06c7e00690.tar.bz2 scummvm-rg350-61cd3947aa9bb04ed7bbce168afa5b06c7e00690.zip |
Disabling actors during cutscenes did make a difference though. Reenabling
subtitles during cutscenes.
svn-id: r18923
-rw-r--r-- | saga/actor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 4bf01d49b7..f0bef2ec83 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1577,6 +1577,7 @@ bool Actor::getSpriteParams(CommonObjectData *commonObjectData, int &frameNumber void Actor::drawActors() { if (_vm->_anim->hasCutaway()) { + drawSpeech(); return; } |