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authorTorbjörn Andersson2003-06-06 12:27:33 +0000
committerTorbjörn Andersson2003-06-06 12:27:33 +0000
commit6e0a3ec6fa89015f3ca8983d7d4af440362d8be7 (patch)
tree4bb7af81a9fdc7e3923d071e61affe7c774363d7
parent62e3a110ddf059ac636717d4259e7615a4740472 (diff)
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Order matters! Inverse iris is transition effect 5 and nothing else.
svn-id: r8350
-rw-r--r--scumm/gfx.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 11d409b40f..aec3c9ca91 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -100,23 +100,6 @@ static const TransitionEffect transitionEffects[5] = {
255, 0, 0, 0
}
},
-
- // Inverse iris effect, specially tailored for V2 games
- {
- 8, // Number of iterations
- {
- -1, -1, 1, -1,
- -1, 1, 1, 1,
- -1, -1, -1, 1,
- 1, -1, 1, 1
- },
- {
- 7, 7, 32, 7,
- 7, 8, 32, 8,
- 7, 8, 7, 8,
- 32, 7, 32, 8
- }
- },
// Box wipe (a box expands from the lower-right corner to the upper-left corner)
{
@@ -150,6 +133,23 @@ static const TransitionEffect transitionEffects[5] = {
38, 0, 38, 24,
255, 0, 0, 0
}
+ },
+
+ // Inverse iris effect, specially tailored for V1/V2 games
+ {
+ 8, // Number of iterations
+ {
+ -1, -1, 1, -1,
+ -1, 1, 1, 1,
+ -1, -1, -1, 1,
+ 1, -1, 1, 1
+ },
+ {
+ 7, 7, 32, 7,
+ 7, 8, 32, 8,
+ 7, 8, 7, 8,
+ 32, 7, 32, 8
+ }
}
};
#endif