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author | Travis Howell | 2008-10-22 23:30:21 +0000 |
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committer | Travis Howell | 2008-10-22 23:30:21 +0000 |
commit | 85174e8504bd5713859ac9632ec8a536d5213d9e (patch) | |
tree | b64f2d2f6ad04a71c92f58f4faf041dc41aca86e | |
parent | a2d961a827b2b6f398102a8f593ee7a87156ec06 (diff) | |
download | scummvm-rg350-85174e8504bd5713859ac9632ec8a536d5213d9e.tar.gz scummvm-rg350-85174e8504bd5713859ac9632ec8a536d5213d9e.tar.bz2 scummvm-rg350-85174e8504bd5713859ac9632ec8a536d5213d9e.zip |
Add game path with a depth of level 4, to prevent regressions when loading files in HE arcade games again.
svn-id: r34842
-rw-r--r-- | base/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp index 434a7b7b83..4245e6c3b1 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -186,7 +186,7 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St // found this issue on lost-win-demo at first. Thus, in commit 34450, searching the // game path was made recursive as a temporary fix/workaround. dir = Common::FSNode(path); - SearchMan.addDirectory(dir.getPath(), dir); + SearchMan.addDirectory(dir.getPath(), dir, 0, 4); // Add extrapath (if any) to the directory search list if (ConfMan.hasKey("extrapath")) { |