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authorTorbjörn Andersson2003-08-20 21:17:23 +0000
committerTorbjörn Andersson2003-08-20 21:17:23 +0000
commit8b9158817d7b3f08f752402d0d3ff1c943c42732 (patch)
tree807ba0b4e29751c7363e5b2a170768818821d28f
parent470fd270099409ffbb075f9b82a9c8a4edda5f48 (diff)
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Lots of cleanup.
Oh, and the menus should work now. :-) svn-id: r9804
-rw-r--r--sword2/driver/menu.cpp299
-rw-r--r--sword2/driver/render.cpp479
-rw-r--r--sword2/driver/render.h5
-rw-r--r--sword2/driver/sprite.cpp125
4 files changed, 286 insertions, 622 deletions
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 696ed4ae91..8f80bdc29f 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -108,144 +108,147 @@
#define WIN32_LEAN_AND_MEAN
-//#include <windows.h>
-//#include <windowsx.h>
-//#include <mmsystem.h>
-
-//#include "ddraw.h"
-
#include "stdafx.h"
#include "driver96.h"
#include "menu.h"
#include "d_draw.h"
#include "render.h"
-
+#include "common/rect.h"
#define MENUDEEP 40
#define MAXMENUANIMS 8
-
-
-static uint8 menuStatus[2] =
-{
+static uint8 menuStatus[2] = {
RDMENU_HIDDEN, RDMENU_HIDDEN
};
-static uint8 *icons[2][RDMENU_MAXPOCKETS] =
-{
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }
-};
-
-// static LPDIRECTDRAWSURFACE lpIconSurface[2][RDMENU_MAXPOCKETS] =
-static Surface *lpIconSurface[2][RDMENU_MAXPOCKETS] =
-{
+static uint8 *icons[2][RDMENU_MAXPOCKETS] = {
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL },
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }
};
-static uint8 pocketStatus[2][RDMENU_MAXPOCKETS] =
-{
+static uint8 pocketStatus[2][RDMENU_MAXPOCKETS] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
-//static uint8 menuCounter[2];
-//static uint8 lastIcon[2];
static uint8 iconCount = 0;
+int32 ProcessMenu(void) {
+ uint8 menu;
+ uint8 i;
+ uint8 complete;
+ uint8 frameCount;
+ int32 curx, xoff;
+ int32 cury, yoff;
+ ScummVM::Rect r;
+ int32 delta;
+ static int32 lastTime = 0;
+ if (lastTime == 0) {
+ lastTime = SVM_timeGetTime();
+ frameCount = 1;
+ } else {
+ delta = SVM_timeGetTime() - lastTime;
+ if (delta > 250) {
+ lastTime += delta;
+ delta = 250;
+ frameCount = 1;
+ } else {
+ frameCount = (uint8) ((iconCount + 8) * delta / 750);
+ lastTime += frameCount * 750 / (iconCount + 8);
+ }
+ }
+ while (frameCount-- > 0) {
+ for (menu = RDMENU_TOP; menu <= RDMENU_BOTTOM; menu++) {
+ if (menuStatus[menu] == RDMENU_OPENING) {
+ // The menu is opening, so process it here
+ complete = 1;
-int32 CreateIconSurface(uint8 menu, uint8 pocket)
+ // Propagate the animation from the first icon.
+ for (i = RDMENU_MAXPOCKETS - 1; i > 0; i--) {
+ pocketStatus[menu][i] = pocketStatus[menu][i - 1];
+ if (pocketStatus[menu][i] != MAXMENUANIMS)
+ complete = 0;
+ }
+ if (pocketStatus[menu][i] != MAXMENUANIMS)
+ complete = 0;
-{
- warning("stub CreatIconSurface( %d, %d )", menu, pocket);
-/*
+ // ... and animate the first icon
+ if (pocketStatus[menu][0] != MAXMENUANIMS)
+ pocketStatus[menu][0]++;
- HRESULT hr;
- DDSURFACEDESC ddsd;
+ // Check to see if the menu is fully open
+ if (complete)
+ menuStatus[menu] = RDMENU_SHOWN;
+ } else if (menuStatus[menu] == RDMENU_CLOSING) {
+ // The menu is closing, so process it here
+ complete = 1;
+ // Propagate the animation from the first icon.
+ for (i = RDMENU_MAXPOCKETS - 1; i > 0; i--) {
+ pocketStatus[menu][i] = pocketStatus[menu][i - 1];
+ if (pocketStatus[menu][i] != 0)
+ complete = 0;
+ }
+ if (pocketStatus[menu][i] != 0)
+ complete = 0;
- // Set up the direct draw surface for the icon.
- memset(&ddsd, 0, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- if (dxHalCaps & RDCAPS_BLTSTRETCH)
- ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
- else
- ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
+ // ... and animate the first icon
+ if (pocketStatus[menu][0] != 0)
+ pocketStatus[menu][0]--;
- ddsd.dwWidth = RDMENU_ICONWIDE;
- ddsd.dwHeight = RDMENU_ICONDEEP;
- hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, &lpIconSurface[menu][pocket], NULL);
- if ((dxHalCaps & RDCAPS_BLTSTRETCH) && (hr == DDERR_OUTOFVIDEOMEMORY))
- {
- ddsd.ddsCaps.dwCaps &= (0xffffffff - DDSCAPS_VIDEOMEMORY);
- ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
- hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, &lpIconSurface[menu][pocket], NULL);
- }
- if (hr != DD_OK)
- {
- DirectDrawError("Unable to create icon surface", hr);
- return(hr);
+ // Check to see if the menu is fully open
+ if (complete)
+ menuStatus[menu] = RDMENU_HIDDEN;
+ }
+ }
}
-*/
- return(RD_OK);
-}
-
-
-
-int32 LoadIconSurface(int32 menu, int32 pocket)
-
-{
- warning("stub LoadIconSurface( %d, %d )");
-/*
-
- uint8 *src, *dst;
- int32 i;
- HRESULT hr;
- DDSURFACEDESC ddsd;
-
+
+ // Does the menu need to be drawn?
+ for (menu = RDMENU_TOP; menu <= RDMENU_BOTTOM; menu++) {
+ if (menuStatus[menu] != RDMENU_HIDDEN) {
+ // Draw the menu here.
+ curx = RDMENU_ICONSTART + RDMENU_ICONWIDE / 2;
+ cury = (MENUDEEP / 2) + (RENDERDEEP + MENUDEEP) * menu;
- memset(&ddsd, 0, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
+ for (i = 0; i < RDMENU_MAXPOCKETS; i++) {
+ if (icons[menu][i]) {
+ if (pocketStatus[menu][i] == MAXMENUANIMS) {
+ xoff = (RDMENU_ICONWIDE / 2);
+ r.left = curx - xoff;
+ r.right = r.left + RDMENU_ICONWIDE;
+ yoff = (RDMENU_ICONDEEP / 2);
+ r.top = cury - yoff;
+ r.bottom = r.top + RDMENU_ICONDEEP;
+ } else {
+ xoff = (RDMENU_ICONWIDE / 2) * pocketStatus[menu][i] / MAXMENUANIMS;
+ r.left = curx - xoff;
+ r.right = curx + xoff;
+ yoff = (RDMENU_ICONDEEP / 2) * pocketStatus[menu][i] / MAXMENUANIMS;
+ r.top = cury - yoff;
+ r.bottom = cury + yoff;
+ }
- hr = IDirectDrawSurface2_Lock(lpIconSurface[menu][pocket], NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- if (hr != DD_OK)
- {
- IDirectDrawSurface2_Restore(lpIconSurface[menu][pocket]);
- hr = IDirectDrawSurface2_Lock(lpIconSurface[menu][pocket], NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- if (hr != DD_OK)
- {
- DirectDrawError("Unable to lock icon surface", hr);
- return(hr);
+ if ((xoff != 0) && (yoff != 0)) {
+ SquashImage(
+ lpBackBuffer->_pixels + r.top * lpBackBuffer->_width + r.left,
+ lpBackBuffer->_width,
+ r.right - r.left,
+ r.bottom - r.top,
+ icons[menu][i],
+ RDMENU_ICONWIDE,
+ RDMENU_ICONWIDE,
+ RDMENU_ICONDEEP);
+ lpBackBuffer->upload(&r);
+ }
+ }
+ curx += (RDMENU_ICONSPACING + RDMENU_ICONWIDE);
+ }
}
}
-
- src = icons[menu][pocket];
- dst = ddsd.lpSurface;
- for (i=0; i<RDMENU_ICONDEEP; i++)
- {
- memcpy(dst, src, RDMENU_ICONWIDE);
- src += RDMENU_ICONWIDE;
- dst += ddsd.lPitch;
- }
-
- IDirectDrawSurface2_Unlock(lpIconSurface[menu][pocket], ddsd.lpSurface);
-*/
- return(RD_OK);
-
-}
-
-
-
-
-int32 ProcessMenu(void)
-
-{
- warning("stub ProcessMenu");
+
/*
uint8 menu;
@@ -465,45 +468,34 @@ int32 ProcessMenu(void)
return RD_OK;
}
-
-int32 ShowMenu(uint8 menu)
-
-{
-
- // Check for invalid menu parameter
+int32 ShowMenu(uint8 menu) {
+ // Check for invalid menu parameter
if (menu > RDMENU_BOTTOM)
- return(RDERR_INVALIDMENU);
+ return RDERR_INVALIDMENU;
- // Check that the menu is not currently shown, or in the process of being shown.
- if ((menuStatus[menu] == RDMENU_SHOWN) || (menuStatus[menu] == RDMENU_OPENING))
- return(RDERR_INVALIDCOMMAND);
+ // Check that the menu is not currently shown, or in the process of
+ // being shown.
+ if (menuStatus[menu] == RDMENU_SHOWN || menuStatus[menu] == RDMENU_OPENING)
+ return RDERR_INVALIDCOMMAND;
menuStatus[menu] = RDMENU_OPENING;
-
return RD_OK;
-
}
-
-int32 HideMenu(uint8 menu)
-
-{
-
- // Check for invalid menu parameter
+int32 HideMenu(uint8 menu) {
+ // Check for invalid menu parameter
if (menu > RDMENU_BOTTOM)
return(RDERR_INVALIDMENU);
- // Check that the menu is not currently hidden, or in the process of being hidden.
- if ((menuStatus[menu] == RDMENU_HIDDEN) || (menuStatus[menu] == RDMENU_CLOSING))
- return(RDERR_INVALIDCOMMAND);
+ // Check that the menu is not currently hidden, or in the process of
+ // being hidden.
+ if (menuStatus[menu] == RDMENU_HIDDEN || menuStatus[menu] == RDMENU_CLOSING)
+ return RDERR_INVALIDCOMMAND;
menuStatus[menu] = RDMENU_CLOSING;
-
return RD_OK;
-
}
-
int32 CloseMenuImmediately(void)
{
menuStatus[0] = RDMENU_HIDDEN;
@@ -512,66 +504,39 @@ int32 CloseMenuImmediately(void)
return (RD_OK);
}
-int32 SetMenuIcon(uint8 menu, uint8 pocket, uint8 *icon)
-
-{
+int32 SetMenuIcon(uint8 menu, uint8 pocket, uint8 *icon) {
debug(5, "stub SetMenuIcon( %d, %d )", menu, pocket);
-
-// HRESULT hr;
- int32 hr;
-
-
- // Check for invalid menu parameter.
+ // Check for invalid menu parameter.
if (menu > RDMENU_BOTTOM)
- return(RDERR_INVALIDMENU);
+ return RDERR_INVALIDMENU;
- // Check for invalid pocket parameter
+ // Check for invalid pocket parameter
if (pocket >= RDMENU_MAXPOCKETS)
- return(RDERR_INVALIDPOCKET);
+ return RDERR_INVALIDPOCKET;
- // If there is an icon in the requested menu/pocket, clear it out.
- if (icons[menu][pocket])
- {
+ // If there is an icon in the requested menu/pocket, clear it out.
+ if (icons[menu][pocket]) {
iconCount--;
free(icons[menu][pocket]);
icons[menu][pocket] = NULL;
-// IDirectDrawSurface2_Release(lpIconSurface[menu][pocket]);
- delete lpIconSurface[menu][pocket];
- lpIconSurface[menu][pocket] = NULL;
}
- // Only put the icon in the pocket if it is not NULL
- if (icon != NULL)
- {
+ // Only put the icon in the pocket if it is not NULL
+ if (icon != NULL) {
iconCount++;
icons[menu][pocket] = (uint8 *) malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP);
if (icons[menu][pocket] == NULL)
- return(RDERR_OUTOFMEMORY);
+ return RDERR_OUTOFMEMORY;
memcpy(icons[menu][pocket], icon, RDMENU_ICONWIDE * RDMENU_ICONDEEP);
-
- hr = CreateIconSurface(menu, pocket);
- //if (hr != DD_OK)
- if (hr != RD_OK)
- return(hr);
-
- hr = LoadIconSurface(menu, pocket);
- if (hr != RD_OK)
- return(hr);
}
return RD_OK;
}
-
-uint8 GetMenuStatus(uint8 menu)
-
-{
-
+uint8 GetMenuStatus(uint8 menu) {
if (menu > RDMENU_BOTTOM)
- return(RDMENU_HIDDEN);
-
- return(menuStatus[menu]);
-
+ return RDMENU_HIDDEN;
+ return menuStatus[menu];
}
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index ee0cd1c7fd..b214998c9f 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -350,12 +350,138 @@ void Surface::upload(ScummVM::Rect *r) {
g_sword2->_system->copy_rect(_pixels + r->top * _width + r->left, _width, r->left, r->top, r->right - r->left, r->bottom - r->top);
}
+#define SCALE_MAXWIDTH 512
+#define SCALE_MAXHEIGHT 512
+
+static uint16 xScale[SCALE_MAXWIDTH];
+static uint16 yScale[SCALE_MAXHEIGHT];
+
+// This is based on the "line doubling" scaler in the original sprite renderer.
+// I've made it into two separate functions because there were cases from
+// DrawSprite() where it wasn't obvious if the sprite should grow or shrink,
+// which caused crashes.
+//
+// The functions can probably be merged later, if/when we implement a better
+// scale function for it.
+
+void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight,byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight) {
+ int32 ince, incne, d;
+ int16 x, y;
+
+ // Work out the x-scale
+
+ ince = 2 * dstWidth;
+ incne = 2 * (dstWidth - srcWidth);
+ d = 2 * dstWidth - srcWidth;
+ x = y = 0;
+ xScale[y] = x;
+
+ while (x < srcWidth) {
+ if (d <= 0) {
+ d += ince;
+ x++;
+ } else {
+ d += incne;
+ x++;
+ y++;
+ }
+ xScale[y] = x;
+ }
+
+ // Work out the y-scale
+
+ ince = 2 * dstHeight;
+ incne = 2 * (dstHeight - srcHeight);
+ d = 2 * dstHeight - srcHeight;
+ x = y = 0;
+ yScale[y] = x;
+
+ while (x < srcHeight) {
+ if (d <= 0) {
+ d += ince;
+ x++;
+ } else {
+ d += incne;
+ x++;
+ y++;
+ }
+ yScale[y] = x;
+ }
+
+ // Copy the image
+
+ for (y = 0; y < dstHeight; y++) {
+ for (x = 0; x < dstWidth; x++) {
+ dst[x] = src[yScale[y] * srcPitch + xScale[x]];
+ }
+ dst += dstPitch;
+ }
+}
+
+void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight,byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight) {
+ int32 ince, incne, d;
+ int16 x, y, i, j, k;
+
+ // Work out the x-scale
+
+ ince = 2 * srcWidth;
+ incne = 2 * (srcWidth - dstWidth);
+ d = 2 * srcWidth - dstWidth;
+ x = y = 0;
+ xScale[y] = x;
+
+ while (x < dstWidth) {
+ if (d <= 0) {
+ d += ince;
+ x++;
+ } else {
+ d += incne;
+ x++;
+ y++;
+ xScale[y] = x;
+ }
+ }
+
+ // Work out the y-scale
+
+ ince = 2 * srcHeight;
+ incne = 2 * (srcHeight - dstHeight);
+ d = 2 * srcHeight - dstHeight;
+ x = y = 0;
+ yScale[y] = x;
+ while (x < dstHeight) {
+ if (d <= 0) {
+ d += ince;
+ x++;
+ } else {
+ d += incne;
+ x++;
+ y++;
+ yScale[y] = x;
+ }
+ }
+
+ // Copy the image
+
+ for (y = 0; y < srcHeight; y++) {
+ for (j = yScale[y]; j < yScale[y + 1]; j++) {
+ k = 0;
+ for (x = 0; x < srcWidth; x++) {
+ for (i = xScale[x]; i < xScale[x + 1]; i++) {
+ dst[k++] = src[y * srcPitch + x];
+ }
+ }
+ dst += dstPitch;
+ }
+ }
+}
+
int32 RestoreBackgroundLayer(_parallax *p, int16 l)
{
int16 oldLayer = layer;
int16 i;
- debug(0, "RestoreBackgroundLayer %d", l);
+ debug(2, "RestoreBackgroundLayer %d", l);
layer = l;
if (blockSurfaces[l]) {
@@ -368,25 +494,7 @@ int32 RestoreBackgroundLayer(_parallax *p, int16 l)
}
InitialiseBackgroundLayer(p);
layer = oldLayer;
-
-/*
- int16 oldLayer = layer;
- int16 i;
-
- layer = l;
- if (blockSurfaces[l])
- {
- for (i=0; i<xblocks[l] * yblocks[l]; i++)
- if (*(blockSurfaces[l]+i))
- IDirectDrawSurface2_Release(*(blockSurfaces[l] + i));
- free(blockSurfaces[l]);
- blockSurfaces[l] = NULL;
- }
- InitialiseBackgroundLayer(p);
- layer = oldLayer;
-*/
- return(RD_OK);
-
+ return RD_OK;
}
@@ -773,55 +881,38 @@ void LogMe(int32 in)
*/
-int32 InitialiseRenderCycle(void)
-
-{
-
+int32 InitialiseRenderCycle(void) {
initialTime = SVM_timeGetTime();
originTime = initialTime;
totalTime = initialTime + MILLISECSPERCYCLE;
-
- return(RD_OK);
-
+ return RD_OK;
}
-int32 StartRenderCycle(void)
-
-{
-
-
+int32 StartRenderCycle(void) {
scrollxOld = scrollx;
scrollyOld = scrolly;
startTime = SVM_timeGetTime();
- if (startTime + renderAverageTime >= totalTime)
- {
+ if (startTime + renderAverageTime >= totalTime) {
scrollx = scrollxTarget;
scrolly = scrollyTarget;
renderTooSlow = 1;
- }
- else
- {
+ } else {
scrollx = (int16) (scrollxOld + ((scrollxTarget - scrollxOld) * (startTime - initialTime + renderAverageTime)) / (totalTime - initialTime));
scrolly = (int16) (scrollyOld + ((scrollyTarget - scrollyOld) * (startTime - initialTime + renderAverageTime)) / (totalTime - initialTime));
renderTooSlow = 0;
}
framesPerGameCycle = 0;
-
- return(RD_OK);
-
+ return RD_OK;
}
-int32 EndRenderCycle(BOOL *end)
-
-{
-
+int32 EndRenderCycle(BOOL *end) {
int32 time;
time = SVM_timeGetTime();
@@ -834,44 +925,31 @@ int32 EndRenderCycle(BOOL *end)
if (++renderCountIndex == RENDERAVERAGETOTAL)
renderCountIndex = 0;
- if (renderTooSlow)
- {
+ if (renderTooSlow) {
*end = TRUE;
InitialiseRenderCycle();
- }
- else if (startTime + renderAverageTime >= totalTime)
- {
+ } else if (startTime + renderAverageTime >= totalTime) {
*end = TRUE;
originTime = totalTime;
totalTime += MILLISECSPERCYCLE;
initialTime = time;
- }
- else
- {
+ } else {
*end = FALSE;
scrollx = (int16) (scrollxOld + ((scrollxTarget - scrollxOld) * (startTime - initialTime + renderAverageTime)) / (totalTime - initialTime));
scrolly = (int16) (scrollyOld + ((scrollyTarget - scrollyOld) * (startTime - initialTime + renderAverageTime)) / (totalTime - initialTime));
}
- return(RD_OK);
-
+ return RD_OK;
}
-int32 SetScrollTarget(int16 sx, int16 sy)
-
-{
-
+int32 SetScrollTarget(int16 sx, int16 sy) {
scrollxTarget = sx;
scrollyTarget = sy;
-
- return(RD_OK);
-
+ return RD_OK;
}
-int32 CopyScreenBuffer(void)
-
-{
+int32 CopyScreenBuffer(void) {
debug(9, "CopyScreenBuffer");
// FIXME: The backend should keep track of dirty rects, but I have a
@@ -879,74 +957,10 @@ int32 CopyScreenBuffer(void)
// our own handling of them instead.
g_sword2->_system->update_screen();
-
-/*
-
- uint8 *dst, *src;
- int16 i;
- DDSURFACEDESC ddDescription;
- HRESULT hr;
-
-#if PROFILING == 1
- static long int endTime;
- long int startTime;
- int32 lastEndTime, profileTotalTime;
-#endif
-
-
-#if PROFILING == 1
- QueryPerformanceCounter(&startTime);
-// time = timeGetTime();
-#endif
-
-
- if (!(renderCaps & RDBLTFX_ALLHARDWARE))
- {
- ddDescription.dwSize = sizeof(ddDescription);
- hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- if (hr != DD_OK)
- {
- hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- }
- if (hr == DD_OK)
- {
- dst = (uint8 *) ddDescription.lpSurface + MENUDEEP * ddDescription.lPitch;
- src = myScreenBuffer;
- for (i=0; i<RENDERDEEP; i++)
- {
- memcpy(dst, src, screenWide);
- src += RENDERWIDE;
- dst += ddDescription.lPitch;
- }
- IDirectDrawSurface2_Unlock(lpBackBuffer, ddDescription.lpSurface);
- }
- else
- {
- return(RDERR_LOCKFAILED);
- }
- }
-
-#if PROFILING == 1
- lastEndTime = endTime.LowPart;
- QueryPerformanceCounter(&endTime);
- profileCopyScreenBuffer = (int32) (endTime.LowPart - startTime.LowPart) / 1000;
- profileTotalTime = (endTime.LowPart - lastEndTime) / 1000;
- if ((profileTotalTime > 0) && (profileTotalTime < 5000))
- PlotDots(0, 5, (int16) profileTotalTime);
- PlotDots(0, 10, (int16) profileCopyScreenBuffer);
- PlotDots(0, 15, (int16) (profileRenderLayers / 1000));
- PlotDots(0, 20, (int16) (profileSpriteRender / 1000));
- PlotDots(0, 25, (int16) (profileDecompression / 1000));
- profileRenderLayers = 0;
- profileSpriteRender = 0;
- profileDecompression = 0;
-#endif
-*/
- return(RD_OK);
+ return RD_OK;
}
-
int32 InitialiseBackgroundLayer(_parallax *p) {
uint8 *memchunk;
uint32 *quaddata;
@@ -958,7 +972,7 @@ int32 InitialiseBackgroundLayer(_parallax *p) {
uint8 *dst;
_parallaxLine *line;
- debug(0, "InitialiseBackgroundLayer");
+ debug(2, "InitialiseBackgroundLayer");
// This function is called to re-initialise the layers if they have
// been lost. We know this if the layers have already been assigned.
@@ -1067,190 +1081,13 @@ bailout:
}
free(memchunk);
layer++;
-
-/*
- uint8 *memchunk;
- uint32 *quaddata;
- uint8 zeros;
- uint16 count;
-// uint16 skip;
- uint16 i, j, k;
- uint16 x;
- uint8 *data;
- uint8 *dst;
- _parallaxLine *line;
- HRESULT hr;
- DDSURFACEDESC ddsd;
-
-
- if ((renderCaps & RDBLTFX_ALLHARDWARE) || ((renderCaps & RDBLTFX_FGPARALLAX) && (layer > 2)))
- {
-
- // This function is called to re-initialise the layers if they have been lost.
- // We know this if the layers have already been assigned.
- if (layer == MAXLAYERS)
- {
- CloseBackgroundLayer();
- }
-
-
- if (p == NULL)
- {
- layer += 1;
- return(RD_OK);
- }
-
- xblocks[layer] = (p->w + BLOCKWIDTH - 1) >> BLOCKWBITS;
- yblocks[layer] = (p->h + BLOCKHEIGHT - 1) >> BLOCKHBITS;
- blockSurfaces[layer] = (LPDIRECTDRAWSURFACE *) malloc(xblocks[layer] * yblocks[layer] * sizeof(LPDIRECTDRAWSURFACE));
- if (blockSurfaces[layer] == NULL)
- return(RDERR_OUTOFMEMORY);
-
- // Decode the parallax layer into a large chunk of memory
- memchunk = (uint8 *) malloc(xblocks[layer] * BLOCKWIDTH * yblocks[layer] * BLOCKHEIGHT);
- if (memchunk == NULL)
- return(RDERR_OUTOFMEMORY);
-
- memset(memchunk, 0, p->w * p->h);
-
- for (i = 0; i < p->h; i++)
- {
- if (p->offset[i] == 0)
- continue;
-
- line = (_parallaxLine *) ((uint8 *) p + p->offset[i]);
- data = (uint8 *) line + sizeof(_parallaxLine);
- x = line->offset;
-
- dst = memchunk + i * p->w + x;
-
- zeros = 0;
- if (line->packets == 0)
- {
- memcpy(dst, data, p->w);
- continue;
- }
-
- for (j=0; j<line->packets; j++)
- {
- if (zeros)
- {
- dst += *data;
- x += *data;
- data += 1;
- zeros = 0;
- }
- else
- {
- if (*data == 0)
- {
- data ++;
- zeros = 1;
- }
- else
- {
- count = *data++;
- memcpy(dst, data, count);
- data += count;
- dst += count;
- x += count;
- zeros = 1;
- }
- }
- }
- }
-
- // Now create the surfaces!
- memset(&ddsd, 0, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- if (dxHalCaps & RDCAPS_SRCBLTCKEY)
- ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
- else
- ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
-
- ddsd.dwWidth = BLOCKWIDTH;
- ddsd.dwHeight = BLOCKHEIGHT;
- for (i=0; i<xblocks[layer] * yblocks[layer]; i++)
- {
- // Only assign a surface to the block if it contains data.
- quaddata = (int32 *) (memchunk + (p->w * BLOCKHEIGHT * (i / xblocks[layer])) + BLOCKWIDTH * (i % xblocks[layer]));
- for (j=0; j<BLOCKHEIGHT; j++)
- {
- for (k=0; k<BLOCKWIDTH / 4; k++)
- {
- if (*quaddata)
- break;
- quaddata++;
- }
- quaddata += ((p->w - BLOCKWIDTH) / 4);
- if (k < BLOCKWIDTH / 4)
- break;
- }
-
- if (k < BLOCKWIDTH / 4)
- {
- hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, blockSurfaces[layer] + i, NULL);
- if (hr != DD_OK)
- {
- if (hr == DDERR_OUTOFVIDEOMEMORY)
- {
- ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
- hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, blockSurfaces[layer] + i, NULL);
- }
- if (hr != DD_OK)
- {
- DirectDrawError("Cannot create parallax surface", hr);
- return(hr);
- }
- }
- // Set the surface blt source colour key
- hr = IDirectDrawSurface2_SetColorKey(*(blockSurfaces[layer] + i), DDCKEY_SRCBLT, &blackColorKey);
-
- // Copy the data into the surfaces.
- memset(&ddsd, 0, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- hr = IDirectDrawSurface2_Lock(*(blockSurfaces[layer] + i), NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- if (hr != DD_OK)
- {
- IDirectDrawSurface2_Restore(*(blockSurfaces[layer] + i));
- hr = IDirectDrawSurface2_Lock(*(blockSurfaces[layer] + i), NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- if (hr != DD_OK)
- {
- DirectDrawError("Cannot lock parallax surface", hr);
- return(hr);
- }
- }
-
- data = memchunk + (p->w * BLOCKHEIGHT * (i / xblocks[layer])) + BLOCKWIDTH * (i % xblocks[layer]);
- dst = ddsd.lpSurface;
- for (j=0; j<BLOCKHEIGHT; j++)
- {
- memcpy(dst, data, BLOCKWIDTH);
- data += p->w;
- dst += ddsd.lPitch;
- }
- IDirectDrawSurface2_Unlock(*(blockSurfaces[layer] + i), ddsd.lpSurface);
- }
- else
- {
- *(blockSurfaces[layer] + i) = NULL;
- }
- }
- free(memchunk);
- }
- layer += 1;
-*/
- return(RD_OK);
+ return RD_OK;
}
-int32 CloseBackgroundLayer(void)
-
-{
- debug(0, "CloseBackgroundLayer");
+int32 CloseBackgroundLayer(void) {
+ debug(2, "CloseBackgroundLayer");
int16 i, j;
@@ -1265,27 +1102,7 @@ int32 CloseBackgroundLayer(void)
}
layer = 0;
-/*
- int16 i, j;
-
-// if (renderCaps & RDBLTFX_ALLHARDWARE)
-// {
- for (j=0; j<MAXLAYERS; j++)
- {
- if (blockSurfaces[j])
- {
- for (i=0; i<xblocks[j] * yblocks[j]; i++)
- if (*(blockSurfaces[j]+i))
- IDirectDrawSurface2_Release(*(blockSurfaces[j] + i));
- free(blockSurfaces[j]);
- blockSurfaces[j] = NULL;
- }
- }
- layer = 0;
-// }
-*/
- return(RD_OK);
-
+ return RD_OK;
}
diff --git a/sword2/driver/render.h b/sword2/driver/render.h
index 287e243bc8..259b6ffbc0 100644
--- a/sword2/driver/render.h
+++ b/sword2/driver/render.h
@@ -86,7 +86,10 @@ extern int16 parallaxScrolly; // current y offset to link a sprite to the pa
extern int16 locationWide;
extern int16 locationDeep;
-extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+
+void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight);
+void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight);
#endif
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index f7e15eea03..778e1154b5 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -1584,9 +1584,6 @@ int32 DrawSprite(_spriteInfo *s) {
// -----------------------------------------------------------------
if (scale != 256) {
- int32 dx, dy, ince, incne, d;
- int16 x, y;
-
if (s->scaledWidth > SCALE_MAXWIDTH || s->scaledHeight > SCALE_MAXHEIGHT) {
if (freeSprite)
free(sprite);
@@ -1600,133 +1597,15 @@ int32 DrawSprite(_spriteInfo *s) {
return RDERR_OUTOFMEMORY;
}
- // This is based on the "line doubling" scaler in the original
- // code.
-
if (scale < 256) {
- // Work out the x-scale
-
- dx = s->w;
- dy = s->scaledWidth;
- ince = 2 * dy;
- incne = 2 * (dy - dx);
- d = 2 * dy - dx;
-
- x = 0;
- y = 0;
- xScale[y] = x;
-
- while (x < s->w) {
- if (d <= 0) {
- d += ince;
- x++;
- } else {
- d += incne;
- x++;
- y++;
- }
- xScale[y] = x;
- }
-
- // Work out the y-scale
-
- dx = s->h;
- dy = s->scaledHeight;
- ince = 2 * dy;
- incne = 2 * (dy - dx);
- d = 2 * dy - dx;
-
- x = 0;
- y = 0;
- yScale[y] = x;
-
- while (x < s->h) {
- if (d <= 0) {
- d += ince;
- x++;
- } else {
- d += incne;
- x++;
- y++;
- }
- yScale[y] = x;
- }
-
- // Copy the sprite
-
- dst = newSprite;
-
- for (y = 0; y < s->scaledHeight; y++) {
- for (x = 0; x < s->scaledWidth; x++) {
- *dst++ = *(sprite + yScale[y] * s->w + xScale[x]);
- }
- }
+ SquashImage(newSprite, s->scaledWidth, s->scaledWidth, s->scaledHeight, sprite, s->w, s->w, s->h);
} else {
if (s->scale > 512) {
if (freeSprite)
free(sprite);
return RDERR_INVALIDSCALING;
}
-
- // Work out the x-scale
-
- dy = s->w;
- dx = s->scaledWidth;
- ince = 2 * dy;
- incne = 2 * (dy - dx);
- d = 2 * dy - dx;
-
- x = 0;
- y = 0;
- xScale[y] = x;
- while (x < s->scaledWidth) {
- if (d <= 0) {
- d += ince;
- x++;
- } else {
- d += incne;
- x++;
- y++;
- xScale[y] = x;
- }
- }
-
- // Work out the y-scale
-
- dy = s->h;
- dx = s->scaledHeight;
- ince = 2 * dy;
- incne = 2 * (dy - dx);
- d = 2 * dy - dx;
-
- x = 0;
- y = 0;
- yScale[y] = x;
- while (x < s->scaledHeight) {
- if (d <= 0) {
- d += ince;
- x++;
- } else {
- d += incne;
- x++;
- y++;
- yScale[y] = x;
- }
- }
-
- // Copy the sprite
-
- dst = newSprite;
-
- for (y = 0; y <s->h; y++) {
- for (j = yScale[y]; j < yScale[y + 1]; j++) {
- for (x = 0; x < s->w; x++) {
- for (i = xScale[x]; i < xScale[x + 1]; i++) {
- *dst++ = *(sprite + y * s->w + x);
- }
- }
- }
- }
+ StretchImage(newSprite, s->scaledWidth, s->scaledWidth, s->scaledHeight, sprite, s->w, s->w, s->h);
}
if (freeSprite)