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author | Eugene Sandulenko | 2004-12-22 19:34:41 +0000 |
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committer | Eugene Sandulenko | 2004-12-22 19:34:41 +0000 |
commit | ab4734dcf60d8f06786cbdd382a7a83ca962103a (patch) | |
tree | f5c8c92cb3bb511a0d74d153f2fceafd10c6d66c | |
parent | fd09e3c71cf5bf3e14ccc01b2f21fe9d6a4982c4 (diff) | |
download | scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.tar.gz scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.tar.bz2 scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.zip |
o Fix regression with Mac versions
o Normalize GIDs and GTypes
o Introduce MD5-based game detection. Now only 2 games should be ordered.
Linux demo should go before Win32 newer demo
o Fix sound in Mac versions
svn-id: r16262
-rw-r--r-- | saga/animation.cpp | 6 | ||||
-rw-r--r-- | saga/animation.h | 2 | ||||
-rw-r--r-- | saga/game.cpp | 246 | ||||
-rw-r--r-- | saga/music.cpp | 2 | ||||
-rw-r--r-- | saga/rscfile.cpp | 2 | ||||
-rw-r--r-- | saga/saga.h | 38 | ||||
-rw-r--r-- | saga/sound.cpp | 7 | ||||
-rw-r--r-- | saga/sthread.cpp | 2 |
8 files changed, 251 insertions, 54 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 4c01edf219..c3cb9a2054 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -468,7 +468,7 @@ int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_ fh.x_start = readS.readUint16BE(); - if (IS_MAC_VERSION) + if (_vm->_features & GF_BIG_ENDIAN_DATA) fh.y_start = readS.readUint16BE(); else fh.y_start = readS.readByte(); @@ -523,7 +523,7 @@ int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_ case SAGA_FRAME_ROW_END: // End of row x_vector = readS.readSint16BE(); - if (IS_MAC_VERSION) + if (_vm->_features & GF_BIG_ENDIAN_DATA) new_row = readS.readSint16BE(); else new_row = readS.readByte(); @@ -883,7 +883,7 @@ int Anim::getFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_fr break; case SAGA_FRAME_ROW_END: // End of row marker readS.readSint16BE(); - if (IS_MAC_VERSION) + if (_vm->_features & GF_BIG_ENDIAN_DATA) readS.readSint16BE(); else readS.readByte(); diff --git a/saga/animation.h b/saga/animation.h index 1fafe892f3..c800534fd0 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -31,7 +31,7 @@ namespace Saga { #define MAX_ANIMATIONS 7 #define DEFAULT_FRAME_TIME 140 -#define SAGA_FRAME_HEADER_LEN (IS_MAC_VERSION ? 13 : 12) +#define SAGA_FRAME_HEADER_LEN (_vm->_features & GF_MAC_RESOURCES ? 13 : 12) #define SAGA_FRAME_START 0xF #define SAGA_FRAME_END 0x3F diff --git a/saga/game.cpp b/saga/game.cpp index 0ad7e53c80..572274adc6 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -24,9 +24,11 @@ // Game detection, general game parameters #include "saga/saga.h" + #include "common/file.h" -#include "base/gameDetector.h" +#include "common/md5.h" #include "base/plugins.h" +#include "base/gameDetector.h" #include "backends/fs/fs.h" #include "saga/rscfile_mod.h" @@ -55,22 +57,21 @@ static GAME_SOUNDINFO ITEDEMO_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; -// Inherit the Earth - MAC Wyrmkeep Demo version -static GAME_FILEDESC ITEMACDEMO_GameFiles[] = { - {"ITED.RSC", GAME_RESOURCEFILE}, - {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, - {"SOUNDSD.RSC", GAME_SOUNDFILE}, - {"VOICESD.RSC", GAME_VOICEFILE}, - {"MUSICD.RSC", GAME_MUSICFILE} -}; - static GAME_FONTDESC ITEMACDEMO_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_SMALL, 2} }; -// Inherit the Earth - win32 Wyrmkeep Linux Demo version -static GAME_FILEDESC ITEWINDEMO_GameFiles[] = { +// Inherit the Earth - Wyrmkeep Win32 Demo version +static GAME_FILEDESC ITEWINDEMO2_GameFiles[] = { + {"ITED.RSC", GAME_RESOURCEFILE}, + {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, + {"SOUNDSD.RSC", GAME_SOUNDFILE}, + {"VOICESD.RSC", GAME_VOICEFILE} +}; + +// Inherit the Earth - Wyrmkeep Linux Demo version +static GAME_FILEDESC ITELINDEMO_GameFiles[] = { {"ITED.RSC", GAME_RESOURCEFILE}, {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, {"SOUNDSD.RSC", GAME_SOUNDFILE}, @@ -83,8 +84,17 @@ static GAME_FONTDESC ITEWINDEMO_GameFonts[] = { {GAME_FONT_SMALL, 2} }; +// Inherit the Earth - Mac Wyrmkeep version +static GAME_FILEDESC ITEMACCD_GameFiles[] = { + {"ite.rsc", GAME_RESOURCEFILE}, + {"scripts.rsc", GAME_SCRIPTFILE}, + {"sounds.rsc", GAME_SOUNDFILE}, + {"Inherit the Earth Voices", GAME_VOICEFILE}, + {"music.rsc", GAME_MUSICFILE} +}; + // Inherit the Earth - win32 Wyrmkeep Demo version older release -static GAME_FILEDESC ITEWINDEMOOld_GameFiles[] = { +static GAME_FILEDESC ITEWINDEMO1_GameFiles[] = { {"ITED.RSC", GAME_RESOURCEFILE}, {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, {"SOUNDSD.RSC", GAME_SOUNDFILE}, @@ -181,12 +191,74 @@ static GAME_SOUNDINFO IHNM_GameSound = { GAME_SOUND_WAV, 0, 0, 0 }; +struct GAME_MD5 { + GAME_IDS id; + const char *md5; + const char *filename; + uint32 len; +}; + +static GAME_MD5 game_md5[] = { + { GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", 5000 }, + { GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", 5000 }, + { GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", 5000 }, + + { GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", 5000 }, + { GID_ITE_CD_G, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", 5000 }, + { GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", 5000 }, + { GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", 5000 }, + + { GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", 5000 }, + { GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", 5000 }, + { GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", 5000 }, + + { GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", 5000 }, + { GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", 5000 }, + { GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", 5000 }, + { GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", 5000 }, + { GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", 5000 }, + + { GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", 5000 }, + { GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", 5000 }, + { GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", 5000 }, + + { GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", 5000 }, + { GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", 5000 }, + { GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", 5000 }, + { GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", 5000 }, + + { GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", 5000 }, + { GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", 5000 }, + { GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", 5000 }, + { GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", 5000 }, + { GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", 5000 }, + + { GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", 5000 }, + { GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", 5000 }, + { GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", 5000 }, + { GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", 5000 }, + { GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", 5000 }, + + { GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", 5000 }, + { GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", 5000 }, + { GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", 5000 }, + { GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", 5000 }, + + { GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", 5000 }, + { GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", 5000 }, + { GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", 5000 }, + { GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", 5000 }, + { GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", 5000 }, +}; + +static bool gameMD5check(int descNum); + static GAMEDESC GameDescs[] = { // Inherit the earth - DOS Demo version { "ite-demo", GType_ITE, - GID_ITE_DEMO, // Game id + GID_ITE_DEMO_G, // Game id "Inherit the Earth (DOS Demo)", // Game title 320, 200, // Logical resolution 137, // Scene viewport height @@ -201,55 +273,108 @@ static GAMEDESC GameDescs[] = { }, // Inherit the earth - MAC Demo version - // Note: it should be before win32 version ??? { "ite-demo", GType_ITE, - GID_ITE_MACDEMO, + GID_ITE_MACDEMO2, "Inherit the Earth (MAC Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, - ARRAYSIZE(ITEMACDEMO_GameFiles), - ITEMACDEMO_GameFiles, + ARRAYSIZE(ITEWINDEMO2_GameFiles), + ITEWINDEMO2_GameFiles, + ARRAYSIZE(ITEMACDEMO_GameFonts), + ITEMACDEMO_GameFonts, + &ITECD_GameSound, + GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES + }, + + // Inherit the earth - early MAC Demo version + { + "ite-demo", + GType_ITE, + GID_ITE_MACDEMO1, + "Inherit the Earth (early MAC Demo)", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEWINDEMO2_GameFiles), + ITEWINDEMO2_GameFiles, + ARRAYSIZE(ITEMACDEMO_GameFonts), + ITEMACDEMO_GameFonts, + &ITECD_GameSound, + GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES + }, + + // Inherit the earth - MAC CD Wyrmkeep version + { + "ite", + GType_ITE, + GID_ITE_MACCD, + "Inherit the Earth (MAC CD)", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEMACCD_GameFiles), + ITEMACCD_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, - GF_VOX_VOICES | GF_BIG_ENDIAN_DATA + GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES }, // Inherit the earth - Linux Demo version - // Note: it should be before win32 version + // Note: it should be before GID_ITE_WINDEMO2 version { "ite-demo", GType_ITE, - GID_ITE_WINDEMO, + GID_ITE_LINDEMO, "Inherit the Earth (Linux Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, - ARRAYSIZE(ITEWINDEMO_GameFiles), - ITEWINDEMO_GameFiles, + ARRAYSIZE(ITELINDEMO_GameFiles), + ITELINDEMO_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_VOX_VOICES }, - // Inherit the earth - Win32 Demo version + // Inherit the earth - Linux Demo version { "ite-demo", GType_ITE, - GID_ITE_WINDEMO, + GID_ITE_WINDEMO2, "Inherit the Earth (Win32 Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, - ARRAYSIZE(ITEWINDEMOOld_GameFiles), - ITEWINDEMO_GameFiles, + ARRAYSIZE(ITEWINDEMO2_GameFiles), + ITEWINDEMO2_GameFiles, + ARRAYSIZE(ITECD_GameFonts), + ITECD_GameFonts, + &ITECD_GameSound, + GF_VOX_VOICES + }, + + // Inherit the earth - Win32 Demo version + { + "ite-demo", + GType_ITE, + GID_ITE_WINDEMO1, + "Inherit the Earth (early Win32 Demo)", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEWINDEMO1_GameFiles), + ITEWINDEMO1_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITECD_GameSound, @@ -257,12 +382,11 @@ static GAMEDESC GameDescs[] = { }, // Inherit the earth - CD version - // NOTE: it should be before floppy version { "ite", GType_ITE, - GID_ITE_CD, - "Inherit the Earth (DOS CD Version)", + GID_ITE_CD_G, + "Inherit the Earth (DOS/Win32 CD Version)", 320, 200, 137, ITE_DEFAULT_SCENE, @@ -275,12 +399,30 @@ static GAMEDESC GameDescs[] = { 0 }, + // Inherit the earth - German Floppy version + { + "ite", + GType_ITE, + GID_ITE_DISK_DE, + "Inherit the Earth (De DOS Floppy)", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEDISK_GameFiles), + ITEDISK_GameFiles, + ARRAYSIZE(ITEDISK_GameFonts), + ITEDISK_GameFonts, + &ITE_GameSound, + GF_LANG_DE + }, + // Inherit the earth - Disk version { "ite", GType_ITE, - GID_ITE_DISK, - "Inherit the Earth (DOS)", + GID_ITE_DISK_G, + "Inherit the Earth (DOS Floppy)", 320, 200, 137, ITE_DEFAULT_SCENE, @@ -481,6 +623,10 @@ int SagaEngine::detectGame(uint16 *game_n_p) { // game if (file_missing) { continue; + } else { + debug(0, "Pre-Found game: %s", GameDescs[game_n].gd_title); + if (!gameMD5check(game_n)) + continue; } debug(0, "Found game: %s", GameDescs[game_n].gd_title); @@ -505,6 +651,10 @@ int SagaEngine::loadGame(uint16 game_n) { GameModule.game_number = game_n; GameModule.gamedesc = &GameDescs[game_n]; + _gameId = GameModule.gamedesc->gd_game_id; + _gameType = GameModule.gamedesc->gd_game_type; + _features = GameModule.gamedesc->features; + game_filect = GameDescs[game_n].gd_filect; GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data); @@ -532,10 +682,6 @@ int SagaEngine::loadGame(uint16 game_n) { GameModule.gd_fontct = GameDescs[game_n].gd_fontct; GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs; - _gameId = GameModule.gamedesc->gd_game_id; - _gameType = GameModule.gamedesc->gd_game_type; - _features = GameModule.gamedesc->features; - return SUCCESS; } @@ -579,4 +725,32 @@ int SagaEngine::getSceneInfo(GAME_SCENEDESC *gs_desc) { return SUCCESS; } +static bool gameMD5check(int descNum) { + bool result = true; + char md5str[32+1]; + uint8 md5sum[16]; + + for (int i = 0; i < ARRAYSIZE(game_md5); i++) { + if (game_md5[i].id == GameDescs[descNum].gd_game_id) { + if (md5_file(game_md5[i].filename, md5sum, NULL, game_md5[i].len)) { + for (int j = 0; j < 16; j++) { + sprintf(md5str + j*2, "%02x", (int)md5sum[j]); + } + + if (strcmp(game_md5[i].md5, md5str)) { + result = false; + debug(0, "!MD5 for %s wrong", game_md5[i].filename); + break; + } else { + debug(0, "MD5 for %s correct", game_md5[i].filename); + } + } else { + result = false; + } + } + } + + return result; +} + } // End of namespace Saga diff --git a/saga/music.cpp b/saga/music.cpp index 26eee9df4d..79fb33f89b 100644 --- a/saga/music.cpp +++ b/saga/music.cpp @@ -138,7 +138,7 @@ void RAWInputStream::refill() { if (len & 1) len--; - if (IS_BIG_ENDIAN) { + if (_vm->_features & GF_BIG_ENDIAN_DATA) { uint16 *ptr16 = (uint16 *)ptr; for (uint32 i = 0; i < (len / 2); i++) ptr16[i] = TO_BE_16(ptr16[i]); diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp index b6b5f2b3ec..bbac90fdd1 100644 --- a/saga/rscfile.cpp +++ b/saga/rscfile.cpp @@ -264,7 +264,7 @@ int RSC_FreeResource(byte *resource_ptr) { int RSC_ConvertID(int id) { int res = id; - if (IS_MAC_VERSION) { + if (_vm->_features & GF_MAC_RESOURCES) { if (res > 1537) res -= 2; else if (res == 1535 || res == 1536) { diff --git a/saga/saga.h b/saga/saga.h index 2dbcef472b..9c6aa7b8da 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -90,17 +90,35 @@ struct CLICKAREA { #define IS_BIG_ENDIAN ((_vm->_features & GF_BIG_ENDIAN_DATA) != 0) -#define IS_MAC_VERSION (_vm->_gameId == GID_ITE_MACDEMO) enum GAME_IDS { - GID_ITE_DEMO = 0, - GID_ITE_DISK = 1, - GID_ITE_CD = 2, - GID_IHNM_DEMO = 3, - GID_IHNM_CD = 4, - GID_ITE_WINDEMO = 5, - GID_ITE_MACDEMO = 6 + // Dreamers Guild + GID_ITE_DEMO_G = 0, + GID_ITE_DISK_G, + GID_ITE_CD_G, + GID_ITE_MAC_G, // TODO + + // Wyrmkeep + //GID_ITE_CD, // data for Win rerelease is same as in old DOS + GID_ITE_MACCD, + GID_ITE_WINDEMO1, // older Wyrmkeep windows demo + GID_ITE_MACDEMO1, // older Wyrmkeep mac demo + GID_ITE_LINDEMO, + GID_ITE_WINDEMO2, + GID_ITE_MACDEMO2, + + // German + GID_ITE_DISK_DE, + GID_ITE_AMIGACD_DE, // TODO + GID_ITE_OLDMAC_DE, // TODO + GID_ITE_AMIGA_FL_DE, + GID_ITE_CD_DE, // don't have it + GID_ITE_AMIGA_AGA_DEMO, + GID_ITE_AMIGA_ECS_DEMO, + + GID_IHNM_DEMO, + GID_IHNM_CD }; enum GAME_FILETYPES { @@ -133,7 +151,9 @@ enum GAME_FONT_IDS { enum GAME_FEATURES { GF_VOX_VOICES = 1, - GF_BIG_ENDIAN_DATA = 2 + GF_BIG_ENDIAN_DATA = 2, + GF_MAC_RESOURCES = 4, + GF_LANG_DE = 8 }; struct GAME_DISPLAYINFO { diff --git a/saga/sound.cpp b/saga/sound.cpp index 1b36ec1dbc..8fdf9d1e5e 100644 --- a/saga/sound.cpp +++ b/saga/sound.cpp @@ -164,8 +164,11 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol if (loop) flags |= SoundMixer::FLAG_LOOP; - if (buf->s_samplebits == 16) - flags |= (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN); + if (buf->s_samplebits == 16) { + flags |= SoundMixer::FLAG_16BITS; + if (!(_vm->_features & GF_BIG_ENDIAN_DATA)) + flags |= SoundMixer::FLAG_LITTLE_ENDIAN; + } if (buf->s_stereo) flags |= SoundMixer::FLAG_STEREO; if (!buf->s_signed) diff --git a/saga/sthread.cpp b/saga/sthread.cpp index 799c16061e..8a00b0c7ec 100644 --- a/saga/sthread.cpp +++ b/saga/sthread.cpp @@ -762,7 +762,7 @@ int Script::SThreadRun(SCRIPT_THREAD *thread, int instr_limit) { } // now data contains last string index - if (_vm->_gameId == GID_ITE_DISK) { // special ITE dos + if (_vm->_gameId == GID_ITE_DISK_G) { // special ITE dos if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) && (data >= 288) && (data <= (SCENE1_VOICE_138 - SCENE1_VOICE_009 + 288))) { sampleResourceId = SCENE1_VOICE_009 + data - 288; } |