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authorFilippos Karapetis2008-05-27 07:17:15 +0000
committerFilippos Karapetis2008-05-27 07:17:15 +0000
commitb1217da63f9e9c1bcace4b51621efe8b59fe2553 (patch)
treee041502bf61afdaed97f32779455eab15a0954c1
parent314ecc5d7d04b3c69977538b57f55517ba40c98a (diff)
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comienza_sound -> playSound
fin_sound -> stopSound comienza_sound -> playSound n_puerta -> doorNum cierra_puerta -> closeDoor svn-id: r32314
-rw-r--r--engines/drascula/animation.cpp80
-rw-r--r--engines/drascula/drascula.cpp34
-rw-r--r--engines/drascula/drascula.h12
-rw-r--r--engines/drascula/rooms.cpp68
4 files changed, 97 insertions, 97 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 8647294a97..0ec6845251 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -81,12 +81,12 @@ void DrasculaEngine::animation_1_1() {
if ((term_int == 1) || (getscan() == Common::KEYCODE_ESCAPE))
break;
clearRoom();
- comienza_sound("s5.als");
+ playSound("s5.als");
if ((term_int == 1) || (getscan() == Common::KEYCODE_ESCAPE))
break;
if (anima("scr2.bin", 17))
break;
- fin_sound_corte();
+ stopSound_corte();
if (anima("scr3.bin", 17))
break;
loadPic("cielo2.alg");
@@ -265,7 +265,7 @@ void DrasculaEngine::animation_1_1() {
break;
if (anima("rayo1.bin", 16))
break;
- comienza_sound("s5.als");
+ playSound("s5.als");
if (anima("rayo2.bin", 15))
break;
if (anima("frel2.bin", 16))
@@ -274,7 +274,7 @@ void DrasculaEngine::animation_1_1() {
break;
if (anima("frel.bin", 16))
break;
- fin_sound_corte();
+ stopSound_corte();
clearRoom();
black();
playMusic(23);
@@ -469,9 +469,9 @@ void DrasculaEngine::animation_2_1() {
break;
pause(4);
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo(18);
- fin_sound();
+ stopSound();
if ((term_int == 1) || (getscan() == Common::KEYCODE_ESCAPE))
break;
@@ -774,7 +774,7 @@ void DrasculaEngine::animation_2_2() {
}
x = 0;
- comienza_sound("s2.als");
+ playSound("s2.als");
for (n = 0; n < 6; n++) {
x++;
@@ -806,13 +806,13 @@ void DrasculaEngine::animation_2_2() {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
pause (4);
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo_sin_nadie(12);
- fin_sound();
+ stopSound();
}
void DrasculaEngine::animation_3_2() {
@@ -958,10 +958,10 @@ void DrasculaEngine::animation_14_2() {
decompressPic(dir_dibujo1, 1);
- comienza_sound("s7.als");
+ playSound("s7.als");
hipo(15);
- fin_sound();
+ stopSound();
loadPic("99.alg");
decompressPic(dir_hare_fondo, 1);
@@ -1294,7 +1294,7 @@ void DrasculaEngine::animation_25_2() {
flags[24] = 0;
- comienza_sound("s6.als");
+ playSound("s6.als");
for (n = 0; n >= -160; n = n - 8) {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
@@ -1311,7 +1311,7 @@ void DrasculaEngine::animation_25_2() {
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
- fin_sound();
+ stopSound();
loadPic("99.alg");
decompressPic(dir_hare_fondo, 1);
@@ -1484,9 +1484,9 @@ void DrasculaEngine::animation_35_2() {
pause(19);
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo_sin_nadie(18);
- fin_sound();
+ stopSound();
pause(10);
@@ -1798,7 +1798,7 @@ void DrasculaEngine::animation_rayo() {
pause(50);
- comienza_sound("s5.als");
+ playSound("s5.als");
updateScreen(0, 0, 0, 0, 320, 200, dir_hare_dch);
pause(3);
@@ -1811,7 +1811,7 @@ void DrasculaEngine::animation_rayo() {
updateScreen(0, 0, 0, 0, 320, 200, dir_dibujo3);
pause(3);
updateScreen(0, 0, 0, 0, 320, 200, dir_hare_frente);
- fin_sound();
+ stopSound();
}
void DrasculaEngine::animation_2_4() {
@@ -1991,8 +1991,8 @@ void DrasculaEngine::animation_5_5(){
}
updateScreen(0, 0, 0, 0, 320, 200, dir_dibujo1);
- comienza_sound("s1.als");
- fin_sound();
+ playSound("s1.als");
+ stopSound();
loadPic("99.alg");
decompressPic(dir_hare_fondo, 1);
@@ -2068,7 +2068,7 @@ void DrasculaEngine::animation_12_5() {
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(27);
anima("rayo1.bin", 23);
- comienza_sound("s5.als");
+ playSound("s5.als");
anima("rayo2.bin", 17);
sentido_hare = 1;
updateRoom();
@@ -2119,7 +2119,7 @@ void DrasculaEngine::animation_12_5() {
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
- fin_sound_corte();
+ stopSound_corte();
for (frame = 0; frame < 15; frame++) {
if (frame == 2 || frame == 4 || frame == 7 || frame == 9)
@@ -2143,9 +2143,9 @@ void DrasculaEngine::animation_12_5() {
flags[1] = 1;
animation_13_5();
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo(12);
- fin_sound();
+ stopSound();
loadPic("99.alg");
decompressPic(dir_hare_fondo, 1);
@@ -2209,19 +2209,19 @@ void DrasculaEngine::animation_13_5() {
void DrasculaEngine::animation_14_5() {
flags[11] = 1;
- comienza_sound("s3.als");
+ playSound("s3.als");
updateRoom();
updateScreen(0, 0, 0,0 , 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
pause(17);
sentido_hare = 3;
talk(_text[_lang][246],"246.als");
lleva_al_hare(89, 160);
flags[10] = 1;
- comienza_sound("s7.als");
+ playSound("s7.als");
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
pause(14);
sentido_hare = 3;
updateRoom();
@@ -2474,12 +2474,12 @@ void DrasculaEngine::animation_9_6() {
}
void DrasculaEngine::animation_10_6() {
- comienza_sound ("s14.als");
+ playSound ("s14.als");
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
updateRefresh_pre();
copyBackground(164, 85, 155, 48, 113, 114, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
talk_taber2(_textt[_lang][23], "t23.als");
flags[7] = 1;
}
@@ -2529,9 +2529,9 @@ void DrasculaEngine::animation_19_6() {
pause(6);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- comienza_sound("s4.als");
+ playSound("s4.als");
pause(6);
- fin_sound();
+ stopSound();
}
void DrasculaEngine::animation_12_2() {
@@ -2624,11 +2624,11 @@ void DrasculaEngine::animation_26_2() {
updateScreen(225, 113, 225, 113, 50, 59, dir_zona_pantalla);
x = x + 50;
if (n == 2)
- comienza_sound("s9.als");
+ playSound("s9.als");
pause(3);
}
- fin_sound_corte();
+ stopSound_corte();
x = 0;
for (n = 0; n < 6; n++) {
x++;
@@ -2709,8 +2709,8 @@ void DrasculaEngine::animation_22_2() {
sentido_hare=2;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- comienza_sound("s13.als");
- fin_sound();
+ playSound("s13.als");
+ stopSound();
sentido_hare = 1;
talk_vbpuerta(1);
@@ -2832,7 +2832,7 @@ void DrasculaEngine::animation_34_2() {
}
x = 0;
- comienza_sound("s8.als");
+ playSound("s8.als");
for (n = 0; n < 3; n++) {
x++;
@@ -2841,7 +2841,7 @@ void DrasculaEngine::animation_34_2() {
x = x + 83;
pause(3);
}
- fin_sound();
+ stopSound();
pause(30);
@@ -3199,7 +3199,7 @@ void DrasculaEngine::animation_5_2() {
pause(3);
}
- comienza_sound("s1.als");
+ playSound("s1.als");
x = 0;
@@ -3210,7 +3210,7 @@ void DrasculaEngine::animation_5_2() {
x = x + 52;
pause(3);
}
- fin_sound_corte();
+ stopSound_corte();
x = 0;
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 8a472c280d..41f6a3fde8 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -2115,7 +2115,7 @@ imprimir:
}
}
-void DrasculaEngine::comienza_sound(const char *fichero) {
+void DrasculaEngine::playSound(const char *fichero) {
if (hay_sb == 1) {
sku = new Common::File;
sku->open(fichero);
@@ -2183,7 +2183,7 @@ bool DrasculaEngine::anima(const char *animation, int FPS) {
return ((term_int == 1) || (getscan() == Common::KEYCODE_ESCAPE));
}
-void DrasculaEngine::animafin_sound_corte() {
+void DrasculaEngine::animastopSound_corte() {
if (hay_sb == 1) {
ctvd_stop();
delete sku;
@@ -2308,7 +2308,7 @@ comienza:
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
-void DrasculaEngine::fin_sound() {
+void DrasculaEngine::stopSound() {
delay(1);
if (hay_sb == 1) {
@@ -3363,8 +3363,8 @@ void DrasculaEngine::introduce_nombre() {
void DrasculaEngine::para_grabar(char nom_game[]) {
saveGame(nom_game);
- comienza_sound("99.als");
- fin_sound();
+ playSound("99.als");
+ stopSound();
}
void DrasculaEngine::OpenSSN(const char *Name, int Pause) {
@@ -4289,7 +4289,7 @@ void DrasculaEngine::suma_objeto(int osj) {
}
}
-void DrasculaEngine::fin_sound_corte() {
+void DrasculaEngine::stopSound_corte() {
if (hay_sb == 1) {
ctvd_stop();
delete sku;
@@ -4531,23 +4531,23 @@ comienza:
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
-void DrasculaEngine::openDoor(int nflag, int n_puerta) {
+void DrasculaEngine::openDoor(int nflag, int doorNum) {
if (flags[nflag] == 0) {
if (num_ejec == 1 /*|| num_ejec == 4*/) {
if (nflag != 7) {
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[nflag] = 1;
}
} else {
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[nflag] = 1;
}
- if (n_puerta != NO_DOOR)
- puertas_cerradas(n_puerta);
+ if (doorNum != NO_DOOR)
+ puertas_cerradas(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
withoutVerb();
}
}
@@ -4631,15 +4631,15 @@ void DrasculaEngine::activa_pendulo() {
conta_ciego_vez = vez();
}
-void DrasculaEngine::cierra_puerta(int nflag, int n_puerta) {
+void DrasculaEngine::closeDoor(int nflag, int doorNum) {
if (flags[nflag] == 1) {
- comienza_sound("s4.als");
+ playSound("s4.als");
flags[nflag] = 0;
- if (n_puerta != NO_DOOR)
- puertas_cerradas(n_puerta);
+ if (doorNum != NO_DOOR)
+ puertas_cerradas(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
withoutVerb();
}
}
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 39e7fb2b78..b015074172 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -406,7 +406,7 @@ public:
void pon_vb();
void lleva_vb(int punto_x);
void hipo_sin_nadie(int counter);
- void openDoor(int nflag, int n_puerta);
+ void openDoor(int nflag, int doorNum);
void mapa();
void animation_1_1();
void animation_2_1();
@@ -517,9 +517,9 @@ public:
char LimitaVGA(char valor);
void color_abc(int cl);
void centra_texto(const char *,int,int);
- void comienza_sound(const char *);
+ void playSound(const char *);
bool anima(const char *animation, int FPS);
- void fin_sound_corte();
+ void stopSound_corte();
void FundeAlNegro(int VelocidadDeFundido);
void pause(int);
void talk_dr_grande(const char *said, const char *filename);
@@ -536,20 +536,20 @@ public:
void talk_igorpuerta(const char *said, const char *filename);
void talk_igor_peluca(const char *said, const char *filename);
void hipo(int);
- void fin_sound();
+ void stopSound();
void talk_bj(const char *, const char *);
void talk_baul(const char *said, const char *filename);
void talk(int);
void talk(const char *, const char *);
void talk_sinc(const char *, const char *, const char *);
- void cierra_puerta(int nflag, int n_puerta);
+ void closeDoor(int nflag, int doorNum);
void playMusic(int p);
void stopMusic();
int musicStatus();
void updateRoom();
bool carga_partida(const char *);
void puertas_cerradas(int);
- void animafin_sound_corte();
+ void animastopSound_corte();
void color_hare();
void funde_hare(int oscuridad);
void paleta_hare_claro();
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 6098e5fba6..f97c31566b 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -357,7 +357,7 @@ void DrasculaEngine::room_6(int fl){
else if (objeto_que_lleva == OPEN && fl == 138)
openDoor(0, 1);
else if (objeto_que_lleva == CLOSE && fl == 138)
- cierra_puerta(0, 1);
+ closeDoor(0, 1);
else if (objeto_que_lleva == TALK && fl == 138)
talk(6);
else if (objeto_que_lleva == LOOK && fl == 143)
@@ -372,11 +372,11 @@ void DrasculaEngine::room_6(int fl){
copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(10);
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[2] = 1;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == CLOSE && fl == 143 && flags[2] == 1) {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
flags[2] = 0;
@@ -384,10 +384,10 @@ void DrasculaEngine::room_6(int fl){
copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(5);
- comienza_sound("s4.als");
+ playSound("s4.als");
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == TALK && fl == 143)
talk(38);
else if (objeto_que_lleva == LOOK && fl == 139)
@@ -398,13 +398,13 @@ void DrasculaEngine::room_6(int fl){
copyRect(267, 1, hare_x - 14, hare_y - 2, 52, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(19);
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[1] = 1;
visible[4] = 1;
visible[2] = 0;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == LOOK && fl == 140)
talk(147);
else if (objeto_que_lleva == PICK && fl == 140) {
@@ -487,7 +487,7 @@ void DrasculaEngine::room_12(int fl){
else if (objeto_que_lleva == OPEN && fl == 156)
openDoor(16, 4);
else if (objeto_que_lleva == CLOSE && fl == 156)
- cierra_puerta(16, 4);
+ closeDoor(16, 4);
else
hay_respuesta = 0;
}
@@ -560,8 +560,8 @@ void DrasculaEngine::room_15(int fl) {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
copyRect(133, 135, hare_x + 6, hare_y, 39, 63, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- comienza_sound("s8.als");
- fin_sound();
+ playSound("s8.als");
+ stopSound();
talk(_text[_lang][338], "338.als");
flags[27] = 0;
pickObject(19);
@@ -592,7 +592,7 @@ void DrasculaEngine::room_16(int fl) {
else if (objeto_que_lleva == OPEN && fl == 163)
openDoor(17, 0);
else if (objeto_que_lleva == CLOSE && fl == 163)
- cierra_puerta(17, 0);
+ closeDoor(17, 0);
else if (objeto_que_lleva == LOOK && fl == 183)
talk(_text[_lang][340], "340.als");
else if (objeto_que_lleva == TALK && fl == 183) {
@@ -612,7 +612,7 @@ void DrasculaEngine::room_16(int fl) {
pickObject(22);
}
} else if (objeto_que_lleva == CLOSE && fl == 183)
- cierra_puerta(19, NO_DOOR);
+ closeDoor(19, NO_DOOR);
else if (objeto_que_lleva == LOOK && fl == 185)
talk(_text[_lang][37], "37.als");
else if (objeto_que_lleva == PICK && fl == 185)
@@ -647,7 +647,7 @@ void DrasculaEngine::room_17(int fl) {
else if (objeto_que_lleva == OPEN && fl == 177 && flags[14] == 1)
openDoor(15, 1);
else if (objeto_que_lleva == CLOSE && fl == 177 && flags[14] == 1)
- cierra_puerta(15, 1);
+ closeDoor(15, 1);
else if (objeto_que_lleva == 11 && fl == 50 && flags[22] == 0) {
talk(_text[_lang][347], "347.als");
flags[29] = 1;
@@ -727,7 +727,7 @@ bool DrasculaEngine::room_21(int fl) {
else if (objeto_que_lleva == OPEN && fl == 101 && flags[28] == 1)
openDoor(0, 1);
else if (objeto_que_lleva == CLOSE && fl == 101)
- cierra_puerta(0, 1);
+ closeDoor(0, 1);
else if(objeto_que_lleva == PICK && fl == 141) {
pickObject(19);
visible[2] = 0;
@@ -755,9 +755,9 @@ void DrasculaEngine::room_22(int fl) {
} else if (objeto_que_lleva == 22 && fl == 52) {
anima("up.bin",14);
flags[26]=1;
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo(14);
- fin_sound();
+ stopSound();
withoutVerb();
resta_objeto(22);
updateData();
@@ -783,12 +783,12 @@ void DrasculaEngine::room_23(int fl) {
openDoor(0, 0);
updateData();
} else if(objeto_que_lleva == CLOSE && fl == 103) {
- cierra_puerta(0, 0);
+ closeDoor(0, 0);
updateData();
} else if(objeto_que_lleva == OPEN && fl == 104)
openDoor(1, 1);
else if(objeto_que_lleva == CLOSE && fl == 104)
- cierra_puerta(1, 1);
+ closeDoor(1, 1);
else if(objeto_que_lleva == PICK && fl == 142) {
pickObject(8);
visible[2] = 0;
@@ -805,11 +805,11 @@ void DrasculaEngine::room_24(int fl) {
if (objeto_que_lleva == OPEN && fl == 105)
openDoor(1, 0);
else if (objeto_que_lleva == CLOSE && fl == 105)
- cierra_puerta(1, 0);
+ closeDoor(1, 0);
else if (objeto_que_lleva == OPEN && fl == 106)
openDoor(2, 1);
else if (objeto_que_lleva == CLOSE && fl == 106)
- cierra_puerta(2, 1);
+ closeDoor(2, 1);
else if (objeto_que_lleva == LOOK && fl == 151)
talk(_text[_lang][461], "461.als");
else
@@ -822,7 +822,7 @@ void DrasculaEngine::room_26(int fl) {
else if (objeto_que_lleva == OPEN && fl == 107 && flags[30] == 1)
talk(_text[_lang][421], "421.als");
else if (objeto_que_lleva == CLOSE && fl == 107)
- cierra_puerta(2, 0);
+ closeDoor(2, 0);
else if (objeto_que_lleva == 10 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (objeto_que_lleva == 8 && fl == 50 && flags[18] == 1 && flags[12] == 1)
@@ -836,7 +836,7 @@ void DrasculaEngine::room_26(int fl) {
pickObject(10);
visible[1] = 0;
flags[12] = 1;
- cierra_puerta(2, 0);
+ closeDoor(2, 0);
sentido_hare = 2;
talk_igorpuerta(_texti[_lang][27], "I27.als");
flags[30] = 1;
@@ -875,7 +875,7 @@ void DrasculaEngine::room_27(int fl) {
if (objeto_que_lleva == OPEN && fl == 110)
openDoor(6, 1);
else if (objeto_que_lleva == CLOSE && fl == 110)
- cierra_puerta(6, 1);
+ closeDoor(6, 1);
else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 0)
talk(_text[_lang][419], "419.als");
else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 1)
@@ -896,7 +896,7 @@ void DrasculaEngine::room_29(int fl) {
if (objeto_que_lleva == OPEN && fl == 114)
openDoor(4, 1);
else if (objeto_que_lleva == CLOSE && fl == 114)
- cierra_puerta(4, 1);
+ closeDoor(4, 1);
else if (objeto_que_lleva == LOOK && fl == 152)
talk(_text[_lang][463], "463.als");
else if (objeto_que_lleva == OPEN && fl == 152)
@@ -915,7 +915,7 @@ void DrasculaEngine::room_30(int fl) {
if (objeto_que_lleva == OPEN && fl == 115)
openDoor(4, 0);
else if (objeto_que_lleva == CLOSE && fl == 115)
- cierra_puerta(4, 0);
+ closeDoor(4, 0);
else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 0)
talk(_text[_lang][422], "422.als");
else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 1 && flags[22] == 1)
@@ -930,7 +930,7 @@ void DrasculaEngine::room_30(int fl) {
if (flags[18] == 1)
animation_6_4();
} else if (objeto_que_lleva == CLOSE && fl == 144)
- cierra_puerta(16, 1);
+ closeDoor(16, 1);
else if (objeto_que_lleva == 13 && fl == 144) {
talk(_text[_lang][424], "424.als");
flags[19] = 1;
@@ -950,7 +950,7 @@ void DrasculaEngine::room_31(int fl) {
} else if (objeto_que_lleva == OPEN && fl == 117)
openDoor(5, 0);
else if (objeto_que_lleva == CLOSE && fl == 117)
- cierra_puerta(5, 0);
+ closeDoor(5, 0);
else if (objeto_que_lleva == LOOK && fl == 161)
talk(_text[_lang][470], "470.als");
else if (objeto_que_lleva == OPEN && fl == 161)
@@ -975,7 +975,7 @@ void DrasculaEngine::room_34(int fl) {
pickObject(14);
flags[25] = 1;
} else if (objeto_que_lleva == CLOSE && fl == 120)
- cierra_puerta(8, 2);
+ closeDoor(8, 2);
else
hay_respuesta=0;
}
@@ -1110,9 +1110,9 @@ void DrasculaEngine::room_55(int fl) {
else if (objeto_que_lleva == LOOK && fl == 205)
talk(_text[_lang][140], "140.als");
else if (fl == 206) {
- comienza_sound("s11.als");
+ playSound("s11.als");
anima("det.bin", 17);
- fin_sound();
+ stopSound();
lleva_al_hare(hare_x - 3, hare_y + alto_hare + 6);
} else
hay_respuesta = 0;
@@ -1156,18 +1156,18 @@ void DrasculaEngine::room_59(int fl) {
talk(_text[_lang][265], "265.als");
flags[9] = 0;
if (flags[11] == 0) {
- comienza_sound("s12.als");
+ playSound("s12.als");
delay(40);
- fin_sound();
+ stopSound();
delay(10);
lleva_al_hare(174, 168);
sentido_hare = 2;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(40);
- comienza_sound("s12.als");
+ playSound("s12.als");
pause(19);
- fin_sound_corte();
+ stopSound_corte();
hare_se_ve = 0;
updateRoom();
copyRect(101, 34, hare_x - 4, hare_y - 1, 37, 70, dir_dibujo3, dir_zona_pantalla);