diff options
author | Eugene Sandulenko | 2010-01-07 23:52:31 +0200 |
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committer | Eugene Sandulenko | 2015-12-27 15:39:52 +0100 |
commit | ce6aa4dd28c2c8054e6c6287c11c717376771d90 (patch) | |
tree | db09e6a28c583c4af5998c95d4d30ebb78d2ea2a | |
parent | ae1f601855dfef89f01100ea4947639f66d032d0 (diff) | |
download | scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.tar.gz scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.tar.bz2 scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.zip |
WAGE: Added stubs for most classes. Implemented Obj and Scene classes.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
-rw-r--r-- | engines/wage/chr.cpp | 37 | ||||
-rw-r--r-- | engines/wage/chr.h | 39 | ||||
-rw-r--r-- | engines/wage/design.cpp | 42 | ||||
-rw-r--r-- | engines/wage/design.h | 53 | ||||
-rw-r--r-- | engines/wage/designed.cpp | 37 | ||||
-rw-r--r-- | engines/wage/designed.h | 62 | ||||
-rw-r--r-- | engines/wage/detection.cpp | 15 | ||||
-rw-r--r--[-rwxr-xr-x] | engines/wage/macresman.cpp | 0 | ||||
-rw-r--r--[-rwxr-xr-x] | engines/wage/macresman.h | 2 | ||||
-rw-r--r-- | engines/wage/obj.h | 166 | ||||
-rw-r--r-- | engines/wage/scene.h | 171 | ||||
-rw-r--r-- | engines/wage/script.cpp | 32 | ||||
-rw-r--r-- | engines/wage/script.h | 42 | ||||
-rw-r--r-- | engines/wage/sound.cpp | 37 | ||||
-rw-r--r-- | engines/wage/sound.h | 39 | ||||
-rw-r--r-- | engines/wage/util.cpp | 3 | ||||
-rw-r--r-- | engines/wage/wage.cpp | 18 | ||||
-rw-r--r-- | engines/wage/wage.h | 16 | ||||
-rw-r--r-- | engines/wage/world.cpp | 19 | ||||
-rw-r--r-- | engines/wage/world.h | 69 |
20 files changed, 884 insertions, 15 deletions
diff --git a/engines/wage/chr.cpp b/engines/wage/chr.cpp new file mode 100644 index 0000000000..2c02a2da7f --- /dev/null +++ b/engines/wage/chr.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/chr.h" + +namespace Wage { + +Chr::Chr() { +} + +Chr::~Chr() { +} + +} // End of namespace Wage diff --git a/engines/wage/chr.h b/engines/wage/chr.h new file mode 100644 index 0000000000..51fdce0cd5 --- /dev/null +++ b/engines/wage/chr.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_CHR_H +#define WAGE_CHR_H + +namespace Wage { + +class Chr { +public: + Chr(); + ~Chr(); +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/design.cpp b/engines/wage/design.cpp new file mode 100644 index 0000000000..ce9063c2de --- /dev/null +++ b/engines/wage/design.cpp @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/design.h" + +namespace Wage { + +Design::Design(byte *data) { + int len = READ_UINT16(data); + + _data = (byte *)malloc(len); + memcpy(_data, data, len); +} + +Design::~Design() { + free(_data); +} + +} // End of namespace Wage diff --git a/engines/wage/design.h b/engines/wage/design.h new file mode 100644 index 0000000000..2956f841c0 --- /dev/null +++ b/engines/wage/design.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_DESIGN_H +#define WAGE_DESIGN_H + +#include "common/rect.h" + +namespace Wage { + +class Design { +public: + Design(byte *data); + ~Design(); + + void setBounds(Common::Rect bounds) { + _bounds = new Common::Rect(bounds); + } + + Common::Rect *getBounds() { + return new Common::Rect(*_bounds); + } + +private: + byte *_data; + Common::Rect *_bounds; +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/designed.cpp b/engines/wage/designed.cpp new file mode 100644 index 0000000000..040d821ee1 --- /dev/null +++ b/engines/wage/designed.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/designed.h" +#include "wage/design.h" + +namespace Wage { + +void Designed::setDesignBounds(Common::Rect bounds) { + _designBounds = new Common::Rect(bounds); + _design->setBounds(bounds); +} + +} // End of namespace Wage diff --git a/engines/wage/designed.h b/engines/wage/designed.h new file mode 100644 index 0000000000..8ef1fa2bca --- /dev/null +++ b/engines/wage/designed.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_DESIGNED_H +#define WAGE_DESIGNED_H + +#include "common/str.h" +#include "common/rect.h" + +using Common::String; + +namespace Wage { + +class Design; + +class Designed { +public: + Designed() : _design(NULL), _designBounds(NULL) {} + + String _name; + Design *_design; + Common::Rect *_designBounds; + + String getName() { return _name; } + void setName(String name) { _name = name; } + String toString() { return _name; } + + Design *getDesign() { return _design; } + void setDesign(Design *design) { _design = design; } + + Common::Rect *getDesignBounds() { + return _designBounds == NULL ? NULL : new Common::Rect(*_designBounds); + } + + void setDesignBounds(Common::Rect bounds); +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp index 991732d4b4..3c5ac732d8 100644 --- a/engines/wage/detection.cpp +++ b/engines/wage/detection.cpp @@ -32,7 +32,16 @@ #include "wage/wage.h" +namespace Wage { + +const char *WageEngine::getGameFile() const { + return _gameDescription->filesDescriptions[0].fileName; +} + +} + static const PlainGameDescriptor cineGames[] = { + {"afm", "Another Fine Mess"}, {"wage", "World Adventure Game Engine game"}, {0, 0} }; @@ -43,12 +52,12 @@ using Common::GUIO_NONE; static const ADGameDescription gameDescriptions[] = { { - "wage", - "Another Fine Mess (v1.8)", + "afm", + "v1.8", AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000), Common::EN_ANY, Common::kPlatformPC, - ADGF_USEEXTRAASTITLE, + ADGF_NO_FLAGS, GUIO_NONE }, diff --git a/engines/wage/macresman.cpp b/engines/wage/macresman.cpp index 0dce789874..0dce789874 100755..100644 --- a/engines/wage/macresman.cpp +++ b/engines/wage/macresman.cpp diff --git a/engines/wage/macresman.h b/engines/wage/macresman.h index c60d29469f..58635ae1f4 100755..100644 --- a/engines/wage/macresman.h +++ b/engines/wage/macresman.h @@ -44,6 +44,8 @@ public: MacResIDArray getResIDArray(const char *typeID); + Common::String getFileName() { return _fileName; } + private: int extractResource(int id, byte **buf); bool init(); diff --git a/engines/wage/obj.h b/engines/wage/obj.h new file mode 100644 index 0000000000..65049ed303 --- /dev/null +++ b/engines/wage/obj.h @@ -0,0 +1,166 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_OBJ_H +#define WAGE_OBJ_H + +#include "common/rect.h" + +#include "wage/designed.h" + +namespace Wage { + +class Weapon { +public: + virtual ~Weapon() {} + virtual String getOperativeVerb() = 0; + virtual int getType() = 0; + virtual int getAccuracy() = 0; + virtual int getDamage() = 0; + virtual String getSound() = 0; + virtual void decrementNumberOfUses() = 0; +}; + +class Design; +class Scene; +class Chr; + +class Obj : public Weapon, public Designed { +public: + Obj() : _currentOwner(NULL), _currentScene(NULL) {} + + enum ObjectTypes { + REGULAR_WEAPON = 1, + THROW_WEAPON = 2, + MAGICAL_OBJECT = 3, + HELMET = 4, + SHIELD = 5, + CHEST_ARMOR = 6, + SPIRITUAL_ARMOR = 7, + MOBILE_OBJECT = 8, + IMMOBILE_OBJECT = 9 + }; + + enum AttackTypes { + CAUSES_PHYSICAL_DAMAGE = 0, + CAUSES_SPIRITUAL_DAMAGE = 1, + CAUSES_PHYSICAL_AND_SPIRITUAL_DAMAGE = 2, + HEALS_PHYSICAL_DAMAGE = 3, + HEALS_SPIRITUAL_DAMAGE = 4, + HEALS_PHYSICAL_AND_SPIRITUAL_DAMAGE = 5, + FREEZES_OPPONENT = 6 + }; + +private: + int _index; + bool _namePlural; + int _type; + int _value; + int _damage; + int _accuracy; + int _attackType; + int _numberOfUses; + bool _returnToRandomScene; + String _sceneOrOwner; + String _clickMessage; + String _operativeVerb; + String _failureMessage; + String _useMessage; + String _sound; + + Scene *_currentScene; + Chr *_currentOwner; + +public: + Chr *getCurrentOwner() { return _currentOwner; } + + void setCurrentOwner(Chr *currentOwner) { + _currentOwner = currentOwner; + if (currentOwner != NULL) + _currentScene = NULL; + } + + Scene *getCurrentScene() { return _currentScene; } + + void setCurrentScene(Scene *currentScene) { + _currentScene = currentScene; + if (currentScene != NULL) + _currentOwner = NULL; + } + + int getAccuracy() { return _accuracy; } + void setAccuracy(int accuracy) { _accuracy = accuracy; } + + int getAttackType() { return _attackType; } + void setAttackType(int attackType) { _attackType = attackType; } + + String getClickMessage() { return _clickMessage; } + void setClickMessage(String clickMessage) { _clickMessage = clickMessage; } + + int getDamage() { return _damage; } + void setDamage(int damage) { _damage = damage; } + + String getFailureMessage() { return _failureMessage; } + void setFailureMessage(String failureMessage) { _failureMessage = failureMessage; } + + int getNumberOfUses() { return _numberOfUses; } + void setNumberOfUses(int numberOfUses) { _numberOfUses = numberOfUses; } + void decrementNumberOfUses() { + if (_numberOfUses != -1) { + _numberOfUses--; + } + } + + int getType() { return _type; } + void setType(int type) { _type = type; } + + String getOperativeVerb() { return _operativeVerb; } + void setOperativeVerb(String operativeVerb) { _operativeVerb = operativeVerb; } + + bool isReturnToRandomScene() { return _returnToRandomScene; } + void setReturnToRandomScene(bool returnToRandomScene) { _returnToRandomScene = returnToRandomScene; } + + String getSceneOrOwner() { return _sceneOrOwner; } + void setSceneOrOwner(String sceneOrOwner) { _sceneOrOwner = sceneOrOwner; } + + String getSound() { return _sound; } + void setSound(String sound) { _sound = sound; } + + String getUseMessage() { return _useMessage; } + void setUseMessage(String useMessage) { _useMessage = useMessage; } + + int getValue() { return _value; } + void setValue(int value) { _value = value; } + + bool isNamePlural() { return _namePlural; } + void setNamePlural(bool namePlural) { _namePlural = namePlural; } + + int getIndex() { return _index; } + void setIndex(int index) { _index = index; } +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/scene.h b/engines/wage/scene.h new file mode 100644 index 0000000000..a1873fc23b --- /dev/null +++ b/engines/wage/scene.h @@ -0,0 +1,171 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_SCENE_H +#define WAGE_SCENE_H + +#include "common/list.h" +#include "common/rect.h" + +#include "wage/designed.h" + +namespace Wage { + +class Script; +class Chr; +class Obj; + +class Scene : public Designed { +public: + enum Directions { + NORTH = 0, + SOUTH = 1, + EAST = 2, + WEST = 3 + }; + + enum SceneTypes { + PERIODIC = 0, + RANDOM = 1 + }; + +private: + Script *_script; + String _text; + Common::Rect *_textBounds; + int _fontSize; + int _fontType; // 3 => Geneva, 22 => Courier, param to TextFont() function + bool _blocked[4]; + String _messages[4]; + int _soundFrequency; // times a minute, max 3600 + int _soundType; + String _soundName; + int _worldX; + int _worldY; + + Common::List<Obj> _objs; + Common::List<Chr> _chrs; + +public: + int getSoundFrequency() { return _soundFrequency; } + void setSoundFrequency(int soundFrequency) { _soundFrequency = soundFrequency; } + + Common::Rect *getTextBounds() { + return _textBounds == NULL ? NULL : new Common::Rect(*_textBounds); + } + + void setTextBounds(Common::Rect bounds) { _textBounds = new Common::Rect(bounds); } + + void setDirMessage(int dir, String message) { _messages[dir] = message; } + String getDirMessage(int dir) { return _messages[dir]; } + + void setDirBlocked(int dir, bool blocked) { _blocked[dir] = blocked; } + bool isDirBlocked(int dir) { return _blocked[dir]; } + + String getText() { return _text; } + void setText(String text) { _text = text; } + + Script *getScript() { return _script; } + void setScript(Script *script) { _script = script; } + + int getSoundType() { return _soundType; } + void setSoundType(int soundType) { _soundType = soundType; } + + int getWorldX() { return _worldX; } + void setWorldX(int worldX) { _worldX = worldX; } + + int getWorldY() { return _worldY; } + void setWorldY(int worldY) { _worldY = worldY; } + + String getSoundName() { return _soundName; } + void setSoundName(String soundName) { _soundName = soundName; } + + int getFontSize() { return _fontSize; } + void setFontSize(int fontSize) { _fontSize = fontSize; } + + int getFontType() { return _fontType; } + +#if 0 + String getFontName() { + String[] fonts = { + "Chicago", // system font + "Geneva", // application font + "New York", + "Geneva", + + "Monaco", + "Venice", + "London", + "Athens", + + "San Francisco", + "Toronto", + "Cairo", + "Los Angeles", // 12 + + null, null, null, null, null, null, null, // not in Inside Macintosh + + "Times", // 20 + "Helvetica", + "Courier", + "Symbol", + "Taliesin" // mobile? + }; + /* +mappings found on some forums: +systemFont(0):System(Swiss) +times(20):Times New Roman(Roman) +helvetica(21):Arial(Modern) +courier(22):Courier New(Modern) +symbol(23):Symbol(Decorative) +applFont(1):Arial(Swiss) +newYork(2):Times New Roman(Roman) +geneva(3):Arial(Swiss) +monaco(4):Courier New(Modern) +venice(5):Times New Roman(Roman) +london(6):Times New Roman(Roman) +athens(7):Times New Roman(Roman) +sanFran(8):Times New Roman(Roman) +toronto(9):Times New Roman(Roman) +cairo(11):Wingdings(Decorative) +losAngeles(12):Times New Roman(Roman) +taliesin(24):Wingdings(Decorative) + */ + if (fontType >= 0 && fontType < fonts.length && fonts[fontType] != null) { + return _fonts[fontType]; + } + return _"Unknown"; + } +#endif + + void setFontType(int fontType) { _fontType = fontType; } + + Common::List<Chr> getChrs() { return _chrs; } + Common::List<Obj> getObjs() { return _objs; } +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/script.cpp b/engines/wage/script.cpp new file mode 100644 index 0000000000..03870bf8d4 --- /dev/null +++ b/engines/wage/script.cpp @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/script.h" + +namespace Wage { + + +} // End of namespace Wage diff --git a/engines/wage/script.h b/engines/wage/script.h new file mode 100644 index 0000000000..f21695205b --- /dev/null +++ b/engines/wage/script.h @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_SCRIPT_H +#define WAGE_SCRIPT_H + +namespace Wage { + +class Script { +public: + Script(byte *data) : _data(data) {} + ~Script(); + +private: + byte *_data; +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/sound.cpp b/engines/wage/sound.cpp new file mode 100644 index 0000000000..e9d67770a0 --- /dev/null +++ b/engines/wage/sound.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/sound.h" + +namespace Wage { + +Sound::Sound() { +} + +Sound::~Sound() { +} + +} // End of namespace Wage diff --git a/engines/wage/sound.h b/engines/wage/sound.h new file mode 100644 index 0000000000..30c36f7c03 --- /dev/null +++ b/engines/wage/sound.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_SOUND_H +#define WAGE_SOUND_H + +namespace Wage { + +class Sound { +public: + Sound(); + ~Sound(); +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/util.cpp b/engines/wage/util.cpp index 9420150afe..2598a01d86 100644 --- a/engines/wage/util.cpp +++ b/engines/wage/util.cpp @@ -28,7 +28,8 @@ #include "common/stream.h" namespace Wage { -Common::String WageEngine::readPascalString(Common::SeekableReadStream &in) { + +Common::String readPascalString(Common::SeekableReadStream &in) { Common::String s; char *buf; int len; diff --git a/engines/wage/wage.cpp b/engines/wage/wage.cpp index 1468d246e6..cbb11bb64c 100644 --- a/engines/wage/wage.cpp +++ b/engines/wage/wage.cpp @@ -26,12 +26,13 @@ #include "common/scummsys.h" #include "common/config-manager.h" -#include "common/debug.h" #include "common/EventRecorder.h" #include "common/file.h" #include "common/fs.h" #include "wage/wage.h" +#include "wage/macresman.h" +#include "wage/world.h" namespace Wage { @@ -61,15 +62,14 @@ Common::Error WageEngine::run() { printf("WageEngine::init\n"); // Your main even loop should be (invoked from) here. - printf("WageEngine::go: Hello, World!\n"); - - // This test will show up if -d1 and --debugflags=example are specified on the commandline - debugC(1, kWageDebugExample, "Example debug call"); - - // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline - debugC(3, kWageDebugExample | kWageDebugExample2, "Example debug call two"); + _resManager = new MacResManager(getGameFile()); + + _world = new World(); + + if (!_world->loadWorld(_resManager)) + return Common::kNoGameDataFoundError; return Common::kNoError; } - + } // End of namespace Wage diff --git a/engines/wage/wage.h b/engines/wage/wage.h index ff51c7f4ba..8e5a7bb672 100644 --- a/engines/wage/wage.h +++ b/engines/wage/wage.h @@ -27,6 +27,7 @@ #define WAGE_H #include "engines/engine.h" +#include "common/debug.h" #include "gui/debugger.h" #include "common/endian.h" @@ -35,6 +36,10 @@ struct ADGameDescription; namespace Wage { class Console; +class MacResManager; +class World; + +using Common::String; // our engine debug levels enum { @@ -44,6 +49,8 @@ enum { // the current limitation is 32 debug levels (1 << 31 is the last one) }; +Common::String readPascalString(Common::SeekableReadStream &in); + class WageEngine : public Engine { public: WageEngine(OSystem *syst, const ADGameDescription *gameDesc); @@ -56,6 +63,11 @@ public: bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); + const char *getGameFile() const; + +private: + bool loadWorld(MacResManager *resMan); + private: Console *_console; @@ -63,6 +75,10 @@ private: Common::RandomSource _rnd; const ADGameDescription *_gameDescription; + + MacResManager *_resManager; + + World *_world; }; // Example console class diff --git a/engines/wage/world.cpp b/engines/wage/world.cpp index 67987a5db1..f326f5868a 100644 --- a/engines/wage/world.cpp +++ b/engines/wage/world.cpp @@ -25,17 +25,32 @@ #include "wage/wage.h" #include "wage/macresman.h" +#include "wage/script.h" +#include "wage/obj.h" +#include "wage/world.h" #include "common/stream.h" namespace Wage { -bool WageEngine::loadWorld(MacResManager *resMan) { +World::World() { + _storageScene.setName(STORAGESCENE); + _orderedScenes.push_back(_storageScene); + _scenes[STORAGESCENE] = _storageScene; +} + +bool World::loadWorld(MacResManager *resMan) { int resSize; MacResIDArray resArray; byte *res; MacResIDArray::const_iterator iter; + if ((resArray = resMan->getResIDArray("GCOD")).size() == 0) + return false; + + res = resMan->getResource("GCOD", resArray[0], &resSize); + _globalScript = new Script(res); + if ((resArray = resMan->getResIDArray("VERS")).size() == 0) return false; @@ -54,7 +69,7 @@ bool WageEngine::loadWorld(MacResManager *resMan) { readS.skip(3); _aboutMessage = readPascalString(readS); - if (!stricmp(getGameFile(), "Scepters")) + if (!stricmp(resMan->getFileName().c_str(), "Scepters")) readS.skip(1); // ???? _soundLibrary1 = readPascalString(readS); diff --git a/engines/wage/world.h b/engines/wage/world.h new file mode 100644 index 0000000000..18c32884ba --- /dev/null +++ b/engines/wage/world.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef WAGE_WORLD_H +#define WAGE_WORLD_H + +#include "wage/scene.h" +#include "wage/script.h" +#include "wage/obj.h" +#include "wage/chr.h" +#include "wage/sound.h" + +namespace Wage { + +#define STORAGESCENE "STORAGE@" + +class World { +public: + World(); + ~World(); + + bool loadWorld(MacResManager *resMan); + + String _name; + String _aboutMessage; + String _soundLibrary1; + String _soundLibrary2; + + bool _weaponMenuDisabled; + Script *_globalScript; + Common::HashMap<String, Scene> _scenes; + Common::HashMap<String, Obj> _objs; + Common::HashMap<String, Chr> _chrs; + Common::HashMap<String, Sound> _sounds; + Common::List<Scene> _orderedScenes; + Common::List<Obj> _orderedObjs; + Common::List<Chr> _orderedChrs; + Common::List<Sound> _orderedSounds; + Common::List<byte *> _patterns; + Scene _storageScene; + Chr _player; + //List<MoveListener> moveListeners; +}; + +} // End of namespace Wage + +#endif |