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authordhewg2011-03-13 15:51:37 +0100
committerdhewg2011-03-13 16:50:47 +0100
commit2721e287e5bcd1f4d524f869c26156e27f5ba187 (patch)
tree30e1147d3127acc93eeb02488fbd149bc59fe301 /COPYING
parenta93229cae53bd35b320e72bd5fe794e8dd79c318 (diff)
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ANDROID: Buffer 16bit texture contents
Same issue as in the last commit: glTexSubImage2D is slow, so cache all copyRect*() calls in a buffer, and update the dirty rect once when drawing. Reduces CPU usage on 16bit games significantly. Also, lockScreen() returns now pixel data for non-CLUT8 games instead of asserting.
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