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authorMax Horn2004-09-28 15:40:39 +0000
committerMax Horn2004-09-28 15:40:39 +0000
commit3f803aa88115d6d6edf5512a614389e6a6ea4593 (patch)
tree19f83b0d36fca078a948f6860b5e9f9f0bbab4ef /NEWS
parent3ef93e9e54925d6e586c70c7302991aa39a127db (diff)
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NEWS/TODO update; update smooth scrolling comment
svn-id: r15324
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS5
1 files changed, 4 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index 9eac6a30fb..b6a7bf8cdf 100644
--- a/NEWS
+++ b/NEWS
@@ -10,7 +10,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- - Comments in config files are preserved now
+ - Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
@@ -23,10 +23,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
+ - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
+ (matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
+ - Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.