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| author | Paul Gilbert | 2018-02-18 21:48:50 -0500 |
|---|---|---|
| committer | Paul Gilbert | 2018-02-18 21:48:50 -0500 |
| commit | fbc184e3d9d00c6e894f71c98e6f7b05cf6afe0c (patch) | |
| tree | 65cb875d8ecb914045773a046087673a258221b0 /backends/platform/ds/arm9 | |
| parent | 60e74af750a0a2aa9bbc9f89beb4058d54f729ba (diff) | |
| download | scummvm-rg350-fbc184e3d9d00c6e894f71c98e6f7b05cf6afe0c.tar.gz scummvm-rg350-fbc184e3d9d00c6e894f71c98e6f7b05cf6afe0c.tar.bz2 scummvm-rg350-fbc184e3d9d00c6e894f71c98e6f7b05cf6afe0c.zip | |
XEEN: Flag games as not having voice
Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
Diffstat (limited to 'backends/platform/ds/arm9')
0 files changed, 0 insertions, 0 deletions
