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authorEugene Sandulenko2016-02-21 22:49:54 +0100
committerEugene Sandulenko2016-02-21 22:53:26 +0100
commit59aede6228695af605f447c20f2caaf137559043 (patch)
treedcda1408c180f21883c7d3c6f0cb000b719d3000 /backends/platform
parent93af01a58acf6dcb3bb7e6efcb62662192258e4e (diff)
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SWORD25: Fix bug #6981: High CPU usage on one core
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do.
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